Increase in Gaming Audiences Followed by the Low-Cost Games, and the Retail Games is Set to Drive the Global Digital Gaming Market over the Forecast Period: Ken Research REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit Digital gaming is an interactive platform for one or more players. It is designed to provide user-controlled experience and virtual environment for entertainment & educational purpose with use of digital electronic devices for instance videogame console, mobile device, computer, interactive television, and others. It also enables users to understand the immersive & digital form of games based out of real life or the imaginary situations. These games are either played on the stand-alone or online. Some of the popular digital games are league of legends, crossfire, counter strike, and candy crush. According to study, “Global Digital Gaming Market, [Gaming Audience (Social Gamers, Serious Gamers, Core Gamers), Gaming Platform (Flash, iOS, Android, Social Network), Gaming Subscription Model (Premium, Paymium, Freemium), Devices, Regions – Trends & Forecast, 2015-2020” some of the key companies currently operating in the global digital gaming market are Sony Corporation, Microsoft Corporation, LG Electronics Inc., Samsung Electronics Co Ltd, Electronic Arts Inc. (EA), Zynga Inc., Sega Games Co. Ltd, King Digital Entertainment Plc, Google Inc, NVidia Corporation, International Business Machines Corp, Amazon.com, Inc., Tencent, Activision Blizzard, GungHo Online, Nintendo Co. Ltd., Take Two Interactive, Facebook Inc, Apple Inc, Ubisoft, Zatun, APAR GAMES, Rolocule, Kabam, Tapinator, Inc. These industry players focus on growth of the advanced products to ease the trend of online gaming. In addition, vendors are also supporting freemium model owing to the enhanced demand from the gaming audience. Based on the gaming audience, global digital gaming market is segmented into serious gamers, social gamers and core gamers. Based on the gaming platform, market is classified as android, flash, social network and iOS. Android and iOS are the popular gaming platforms. The gamers favor puzzles, action, casual, and sports games on these platforms. Based on the gaming subscription model, market is defined as paymium, premium and freemium. Today, the gamers are choosing freemium model as it provides them freedom to play games for free & play on the newest gaming versions and the ease of playing from several devices for instance smartphones, tablets, smart TVs, PCs and game consoles. Based on devices, market is categorized into laptop, tablet, mobile, computer and console unit. The global digital gaming market is primarily driven by the increase in gaming audience followed by low cost games and retail games. Apart from benefits, some of the restraints include growing piracy, followed by not capable of supporting heavy games by traditional systems and utilizes lot of space in the system. Moreover, few opportunities associated with the market include increase in game publishers and developers, growing cloud gaming and upcoming technology friendly gaming devices. The global digital gaming market is anticipated to grow at a higher growth rate of 17.2% throughout the period of 2015-2020, respectively. The gaming platform is likely to grow at a higher growth rate of 22.9% followed by the gaming devices which is probable to grow at a CAGR of 21.2% during the same period. In near future, lots of innovations such as virtual gaming will be seen in the digital gaming space & also the games will be of low cost or high resolution with improved graphics. For more information, click on the link below: Global Digital Gaming Market Contact Us: Ken Research Ankur Gupta, Head Marketing & Communications sales@kenresearch.com +91 9015378249 Tags: Asia-Pacific Digital Gaming Market, China Digital Gaming Market, Cloud Gaming Market, Core Gamers Market, Digital Gaming Market, Digital Gaming Market Analysis, Digital Gaming Market Business Strategy, Digital Gaming Market Competitive Landscape, Digital Gaming Market Drivers, Digital Gaming Market Dynamics, Digital Gaming Market Forecast, Digital Gaming Market Growth, Digital Gaming Market in Global, Digital Gaming Market Opportunities, Digital Gaming Market Overview, Digital Gaming Market Restraints, Digital Gaming Market Segmentation, Digital Gaming Market SWOT Analysis, Digital Gaming Market Trends, Global Digital Gaming Market, Global Digital Gaming Market Outlook, Global Digital Gaming Market Research Report, Global Gaming Market Revenues, Japan Digital Gaming Market, LG Electronics Inc. Digital Gaming Market, Microsoft Corporation Digital Gaming Market, North America Digital Gaming Market, NVidia Corporation Digital Gaming Market, Online Gaming Market, Samsung Electronics Co Ltd Digital Gaming Market, Serious Gamers Market, Social Gamers Market, Sony Corporation Digital Gaming Market, South Korea Digital Gaming Market, United States Digital Gaming Market, Zynga Inc. Digital Gaming Market