Changing Dynamics Of The Global Digital Gaming Industry Forecast: Ken Research REQUEST FOR SAMPLE REPORT Buy Now Request For sample Report × Report Title Name Email Designation Phone No Comapny Name Comapny URL Country -- Please Select Your Country -- Afganistan Africa Albania Algeria Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Asia Australasia Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire Bosnia Herzegovina Botswana Brazil BRICS British Virgin Islands Brunei Darussalam Bulgaria Burkina Faso Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Central and South America Chad Chile China Colombia Comoros Congo Costa Rica Cote d'Ivoire Croatia Cuba Curacao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Europe European Union Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia Gabon Gambia Georgia Germany Ghana Gibraltar Global Great Britain Greece Greenland Grenada Guadeloupe Guam Guatemala Guerney & Alderney Guinea Guinea-Bissau Guyana Haiti Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Man (Island of) Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Middle East Minnesota Moldova Monaco Mongolia Monserrat Montenegro Morocco Morroco Mozambique Myanmar Namibia Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue North America North Korea Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda Saint Helena Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa Samoa (American) San Marino Sao Tome and Principe Saudi Arabia Scandinavia Senegal Serbia Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon (Islands) Somalia South Africa South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Islands Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor Leste Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Uganda Ukraine United Arab Emirates United Kingdom United States Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Virgin Islands Western Sahara Yemen Zambia Zimbabwe Requirement Submit According to the report analysis, ‘Global Digital Gaming Market (2017-2022)’ states that in the global digital gaming market, there are several key players which recently functioning more positively for leading the fastest market growth and dominating the high value of market share around the globe during the short span of time while developing the technologies of gaming, delivering better consumer satisfaction, decrease the price of the product and augmented the internet services includes Activision Blizzard, Electronic Arts, Take-Two Interactive, Ubisoft, Zynga, Nintendo, GungHo Online, NCSoft, Sony Corporation, Microsoft Corporation and several others. The market of the digital gaming is speedily increasing around the globe. The escalating requirement of the digital gaming from the social, casual and core gamers, improved the penetration of the portable gaming devices namely smartphones and tablets and increasing preference for the paymium and freemium subscription models have made this a boosting market during the forecasted period. In addition, the boost of the market is owing to an effective rise in the requirement for the freemium subscription model. The growth in this segment can be attributed to the overwhelming utilization of the smartphones and tablets for the gaming. The individual in the present era comprises are foremost portion of the increasing gaming audience. An effective trend observed in the market has been the incorporation of the virtual technologies into gaming. Furthermore, the augmented proliferation of the smartphones and tablets is delivering the significant push to the gaming market around the globe. The gaming corporates are progressively preferring digital distribution channels over the physical distribution channels, as the digital distribution enabled easy buy and downloading of the digital content for the several gaming stages. Additionally, enormous growth in the digital gaming market is fueled principally by the increase in the active gamers, augmented internet and smartphone dissemination, and new technologies that advance the gaming experiences. All these will assistance the market to reach approximately USD 272.2 Bn by 2022, increasing at a compound annual growth rate (CAGR) of 18.97% during reviewed period of 2017-2022. Based on the platform segment, the Mobile gaming enlarged at an overwhelming rate in the past few years, inhabiting the largest segment in 2017 (43%). This share is predicted to augment further to reach 56% in 2022 due to lower entry barrier for game designers, propagation of smartphones, and inducements for generating the higher revenues through in-app purchases. The growth of console games will be contingent on the launch of new generation consoles, developed advantages such as motion sensors, processors, etc., and augmented the digital distribution. In 2017, more than 40% of the console sale happened through the digital downloads. PC games engaged 28% of the market share in 2017, and are recently registered by serious gamers. Although, the Asia-Pacific was the principal regional market for digital gaming in 2017, handling 61% of the global market. It is also the biggest market for mobile gaming. Advancement in the technology and speedy move of the customers from 2G to 4G have resulted in augmented user base for digitally-downloadable gaming content, and other live game presentations namely enormously multiplayer online (MMO) and eSports. Augment in the customer spending on games, tall interest in eSports, AR/VR games, and digitally downloadable content are fueling the market in North America, which engaged a share of 20% in 2017. Funding in European gaming firms, predominantly by Chinese attains are principally fueling the European gaming market. Therefore, in the near years, it is anticipated that the digital gaming will increase around the globe over the near years. For more information on the research report, refer to below link: Global Digital Gaming Market Research Report Related reports Europe Digital Gaming Market (2018-2023) Global Digital Content Services Market (By Service Type- Paid Digital Content and Non-Purchasable Digital Content. By Network- 2G, 2G/ 3G, 3G, EVDO/ 3G/ 4G and Wifi Wired. By Application- E-Mails, Social Networking Apps, Shopping Apps, Mobile Audio/ Video/ Streaming/ Gaming and Few Others. By End-User- Individiual, Organization and Society) – Global Industry Analysis, Size, Share, Growth, Trends And Forecast, 2017 – 2025 Contact Us:- Ken Research Ankur Gupta, Head Marketing & Communications sales@kenresearch.com +91-9015378249 Tags: Activision Blizzard Digital Gaming Market, Asia-Pacific Digital Gaming Market, console Digital Gaming Market, Electronic Arts Digital Gaming Market, Europe digital gaming market, Global Digital Gaming Industry, Global Digital Gaming Industry Research Report, Global Digital Gaming Market, Global digital gaming market - spend analysis, Global Digital Gaming Market Application, Global Digital Gaming Market Forecast, Global Digital Gaming Market Future Outlook, Global Digital Gaming Market Growth, Global Digital Gaming Market Key Players, Global Digital Gaming Market Overview, Global Digital Gaming Market Research, Global Digital Gaming Market Research Report, Global Digital Gaming Market Revenue, Global Digital Gaming Market Sales, Global Digital Gaming Market Scope, Global Digital Gaming Market Segmentation, Global Digital Gaming Market share, Global Digital Gaming Market Size, Global Digital Gaming Market Trends, Global Digital Gaming Market Value, Global Digital Gaming Market Value chain analysis, Globaler Markt für digitale Spiele, GungHo Online Digital Gaming Market, Latin America digital gaming market, Microsoft Corporation Digital Gaming Market, mobile Digital Gaming Market, NCSoft Digital Gaming Market, Nintendo Digital Gaming Market, PC Digital Gaming Market, Sony Corporation Digital Gaming Market, Take-Two Interactive Digital Gaming Market, The Middle East and Africa digital gaming market, Ubisoft Digital Gaming Market, Zynga Digital Gaming Market, Глобальный рынок цифровых игр, سوق الألعاب الرقمية العالمية, 世界のデジタルゲーム市場, 全球数字游戏市场, 글로벌 디지털 게임 시장