Global Esport Market 2020 by Company, Regions, Type and Application, Forecast to 2025

Region:Global

Author(s):

Product Code:GIR117899

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Published on

January 2020

Total pages

126

Table of Content

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About the Report

About the Report

Market Overview

The global Esport market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Esport market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation

Esport market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Esport market has been segmented into:

Real-time strategy (RTS)

First-person shooter (FPS)

Multiplayer online battle arena (MOBA)

Others

By Application, Esport has been segmented into:

Mobilehone & Tablet

PC

Video Game

Other

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global Esport market presented in the report. This section sheds light on the sales growth of different regional and country-level Esport markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Esport market.

The report offers in-depth assessment of the growth and other aspects of the Esport market in important countries (regions), including:

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Esport Market Share Analysis

Esport competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Esport sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Esport sales, revenue and market share for each player covered in this report.

The major players covered in Esport are:

Modern Times Group

Faceit

CJ Corporation

Activision Blizzard

Turner Broadcasting System

Valve Corporation

Hi Rez Studios

Nintendo

Electronic Arts

Gfinity

Alisports

Kabum

Gungho Online Entertainment

Wargaming Public

Rovio Entertainment

Products


Companies

Modern Times Group

Faceit

CJ Corporation

Activision Blizzard

Turner Broadcasting System

Valve Corporation

Hi Rez Studios

Nintendo

Electronic Arts

Gfinity

Alisports

Kabum

Gungho Online Entertainment

Wargaming Public

Rovio Entertainment

Table of Contents

Table of Contents

Table of Contents

1 Esport Market Overview

1.1 Product Overview and Scope of Esport

1.2 Classification of Esport by Type

1.2.1 Global Esport Revenue by Type: 2015 VS 2019 VS 2025

1.2.2 Global Esport Revenue Market Share by Type in 2019

1.2.3 Real-time strategy (RTS)

1.2.4 First-person shooter (FPS)

1.2.5 Multiplayer online battle arena (MOBA)

1.2.6 Others

1.3 Global Esport Market by Application

1.3.1 Overview: Global Esport Revenue by Application: 2015 VS 2019 VS 2025

1.3.2 Mobilehone & Tablet

1.3.3 PC

1.3.4 Video Game

1.3.5 Other

1.4 Global Esport Market by Regions

1.4.1 Global Esport Market Size by Regions: 2015 VS 2019 VS 2025

1.4.2 Global Market Size of Esport (2015-2025)

1.4.3 North America (USA, Canada and Mexico) Esport Status and Prospect (2015-2025)

1.4.4 Europe (Germany, France, UK, Russia and Italy) Esport Status and Prospect (2015-2025)

1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Esport Status and Prospect (2015-2025)

1.4.6 South America (Brazil, Argentina, Colombia) Esport Status and Prospect (2015-2025)

1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Esport Status and Prospect (2015-2025)

2 Company Profiles

2.1 Modern Times Group

2.1.1 Modern Times Group Details

2.1.2 Modern Times Group Major Business and Total Revenue (Financial Highlights) Analysis

2.1.3 Modern Times Group SWOT Analysis

2.1.4 Modern Times Group Product and Services

2.1.5 Modern Times Group Esport Revenue, Gross Margin and Market Share (2018-2019)

2.2 Faceit

2.2.1 Faceit Details

2.2.2 Faceit Major Business and Total Revenue (Financial Highlights) Analysis

2.2.3 Faceit SWOT Analysis

2.2.4 Faceit Product and Services

2.2.5 Faceit Esport Revenue, Gross Margin and Market Share (2018-2019)

2.3 CJ Corporation

2.3.1 CJ Corporation Details

2.3.2 CJ Corporation Major Business and Total Revenue (Financial Highlights) Analysis

2.3.3 CJ Corporation SWOT Analysis

2.3.4 CJ Corporation Product and Services

2.3.5 CJ Corporation Esport Revenue, Gross Margin and Market Share (2018-2019)

2.4 Activision Blizzard

2.4.1 Activision Blizzard Details

2.4.2 Activision Blizzard Major Business and Total Revenue (Financial Highlights) Analysis

2.4.3 Activision Blizzard SWOT Analysis

2.4.4 Activision Blizzard Product and Services

2.4.5 Activision Blizzard Esport Revenue, Gross Margin and Market Share (2018-2019)

2.5 Turner Broadcasting System

2.5.1 Turner Broadcasting System Details

2.5.2 Turner Broadcasting System Major Business and Total Revenue (Financial Highlights) Analysis

2.5.3 Turner Broadcasting System SWOT Analysis

2.5.4 Turner Broadcasting System Product and Services

2.5.5 Turner Broadcasting System Esport Revenue, Gross Margin and Market Share (2018-2019)

2.6 Valve Corporation

2.6.1 Valve Corporation Details

2.6.2 Valve Corporation Major Business and Total Revenue (Financial Highlights) Analysis

2.6.3 Valve Corporation SWOT Analysis

2.6.4 Valve Corporation Product and Services

2.6.5 Valve Corporation Esport Revenue, Gross Margin and Market Share (2018-2019)

2.7 Hi Rez Studios

2.7.1 Hi Rez Studios Details

2.7.2 Hi Rez Studios Major Business and Total Revenue (Financial Highlights) Analysis

2.7.3 Hi Rez Studios SWOT Analysis

2.7.4 Hi Rez Studios Product and Services

2.7.5 Hi Rez Studios Esport Revenue, Gross Margin and Market Share (2018-2019)

2.8 Nintendo

2.8.1 Nintendo Details

2.8.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis

2.8.3 Nintendo SWOT Analysis

2.8.4 Nintendo Product and Services

2.8.5 Nintendo Esport Revenue, Gross Margin and Market Share (2018-2019)

2.9 Electronic Arts

2.9.1 Electronic Arts Details

2.9.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis

2.9.3 Electronic Arts SWOT Analysis

2.9.4 Electronic Arts Product and Services

2.9.5 Electronic Arts Esport Revenue, Gross Margin and Market Share (2018-2019)

2.10 Gfinity

2.10.1 Gfinity Details

2.10.2 Gfinity Major Business and Total Revenue (Financial Highlights) Analysis

2.10.3 Gfinity SWOT Analysis

2.10.4 Gfinity Product and Services

2.10.5 Gfinity Esport Revenue, Gross Margin and Market Share (2018-2019)

2.11 Alisports

2.11.1 Alisports Details

2.11.2 Alisports Major Business and Total Revenue (Financial Highlights) Analysis

2.11.3 Alisports SWOT Analysis

2.11.4 Alisports Product and Services

2.11.5 Alisports Esport Revenue, Gross Margin and Market Share (2018-2019)

2.12 Kabum

2.12.1 Kabum Details

2.12.2 Kabum Major Business and Total Revenue (Financial Highlights) Analysis

2.12.3 Kabum SWOT Analysis

2.12.4 Kabum Product and Services

2.12.5 Kabum Esport Revenue, Gross Margin and Market Share (2018-2019)

2.13 Gungho Online Entertainment

2.13.1 Gungho Online Entertainment Details

2.13.2 Gungho Online Entertainment Major Business and Total Revenue (Financial Highlights) Analysis

2.13.3 Gungho Online Entertainment SWOT Analysis

2.13.4 Gungho Online Entertainment Product and Services

2.13.5 Gungho Online Entertainment Esport Revenue, Gross Margin and Market Share (2018-2019)

2.14 Wargaming Public

2.14.1 Wargaming Public Details

2.14.2 Wargaming Public Major Business and Total Revenue (Financial Highlights) Analysis

2.14.3 Wargaming Public SWOT Analysis

2.14.4 Wargaming Public Product and Services

2.14.5 Wargaming Public Esport Revenue, Gross Margin and Market Share (2018-2019)

2.15 Rovio Entertainment

2.15.1 Rovio Entertainment Details

2.15.2 Rovio Entertainment Major Business and Total Revenue (Financial Highlights) Analysis

2.15.3 Rovio Entertainment SWOT Analysis

2.15.4 Rovio Entertainment Product and Services

2.15.5 Rovio Entertainment Esport Revenue, Gross Margin and Market Share (2018-2019)

3 Market Competition, by Players

3.1 Global Esport Revenue and Share by Players (2015-2020)

3.2 Market Concentration Rate

3.2.1 Top 5 Esport Players Market Share

3.2.2 Top 10 Esport Players Market Share

3.3 Market Competition Trend

4 Market Size by Regions

4.1 Global Esport Revenue and Market Share by Regions

4.2 North America Esport Revenue and Growth Rate (2015-2020)

4.3 Europe Esport Revenue and Growth Rate (2015-2020)

4.4 Asia-Pacific Esport Revenue and Growth Rate (2015-2020)

4.5 South America Esport Revenue and Growth Rate (2015-2020)

4.6 Middle East & Africa Esport Revenue and Growth Rate (2015-2020)

5 North America Esport Revenue by Countries

5.1 North America Esport Revenue by Countries (2015-2020)

5.2 USA Esport Revenue and Growth Rate (2015-2020)

5.3 Canada Esport Revenue and Growth Rate (2015-2020)

5.4 Mexico Esport Revenue and Growth Rate (2015-2020)

6 Europe Esport Revenue by Countries

6.1 Europe Esport Revenue by Countries (2015-2020)

6.2 Germany Esport Revenue and Growth Rate (2015-2020)

6.3 UK Esport Revenue and Growth Rate (2015-2020)

6.4 France Esport Revenue and Growth Rate (2015-2020)

6.5 Russia Esport Revenue and Growth Rate (2015-2020)

6.6 Italy Esport Revenue and Growth Rate (2015-2020)

7 Asia-Pacific Esport Revenue by Countries

7.1 Asia-Pacific Esport Revenue by Countries (2015-2020)

7.2 China Esport Revenue and Growth Rate (2015-2020)

7.3 Japan Esport Revenue and Growth Rate (2015-2020)

7.4 Korea Esport Revenue and Growth Rate (2015-2020)

7.5 India Esport Revenue and Growth Rate (2015-2020)

7.6 Southeast Asia Esport Revenue and Growth Rate (2015-2020)

8 South America Esport Revenue by Countries

8.1 South America Esport Revenue by Countries (2015-2020)

8.2 Brazil Esport Revenue and Growth Rate (2015-2020)

8.3 Argentina Esport Revenue and Growth Rate (2015-2020)

9 Middle East & Africa Revenue Esport by Countries

9.1 Middle East & Africa Esport Revenue by Countries (2015-2020)

9.2 Saudi Arabia Esport Revenue and Growth Rate (2015-2020)

9.3 UAE Esport Revenue and Growth Rate (2015-2020)

9.4 Egypt Esport Revenue and Growth Rate (2015-2020)

9.5 South Africa Esport Revenue and Growth Rate (2015-2020)

10 Market Size Segment by Type

10.1 Global Esport Revenue and Market Share by Type (2015-2020)

10.2 Global Esport Market Forecast by Type (2019-2024)

10.3 Real-time strategy (RTS) Revenue Growth Rate (2015-2025)

10.4 First-person shooter (FPS) Revenue Growth Rate (2015-2025)

10.5 Multiplayer online battle arena (MOBA) Revenue Growth Rate (2015-2025)

10.6 Others Revenue Growth Rate (2015-2025)

11 Global Esport Market Segment by Application

11.1 Global Esport Revenue Market Share by Application (2015-2020)

11.2 Esport Market Forecast by Application (2019-2024)

11.3 Mobilehone & Tablet Revenue Growth (2015-2020)

11.4 PC Revenue Growth (2015-2020)

11.5 Video Game Revenue Growth (2015-2020)

11.6 Other Revenue Growth (2015-2020)

12 Global Esport Market Size Forecast (2021-2025)

12.1 Global Esport Market Size Forecast (2021-2025)

12.2 Global Esport Market Forecast by Regions (2021-2025)

12.3 North America Esport Revenue Market Forecast (2021-2025)

12.4 Europe Esport Revenue Market Forecast (2021-2025)

12.5 Asia-Pacific Esport Revenue Market Forecast (2021-2025)

12.6 South America Esport Revenue Market Forecast (2021-2025)

12.7 Middle East & Africa Esport Revenue Market Forecast (2021-2025)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

14.3 Disclaimer

14.4 About US


List of Figure

List of Tables

Table 1. Global Esport Revenue (USD Million) by Type: 2015 VS 2019 VS 2025

Table 2. Breakdown of Esport by Company Type (Tier 1, Tier 2 and Tier 3)

Table 3. Global Esport Revenue (USD Million) by Application: 2015 VS 2019 VS 2025

Table 4. Global Market Esport Revenue (Million USD) Comparison by Regions 2015-2025

Table 5. Modern Times Group Corporate Information, Location and Competitors

Table 6. Modern Times Group Esport Major Business

Table 7. Modern Times Group Esport Total Revenue (USD Million) (2017-2018)

Table 8. Modern Times Group SWOT Analysis

Table 9. Modern Times Group Esport Product and Solutions

Table 10. Modern Times Group Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 11. Faceit Corporate Information, Location and Competitors

Table 12. Faceit Esport Major Business

Table 13. Faceit Esport Total Revenue (USD Million) (2018-2019)

Table 14. Faceit SWOT Analysis

Table 15. Faceit Esport Product and Solutions

Table 16. Faceit Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 17. CJ Corporation Corporate Information, Location and Competitors

Table 18. CJ Corporation Esport Major Business

Table 19. CJ Corporation Esport Total Revenue (USD Million) (2017-2018)

Table 20. CJ Corporation SWOT Analysis

Table 21. CJ Corporation Esport Product and Solutions

Table 22. CJ Corporation Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 23. Activision Blizzard Corporate Information, Location and Competitors

Table 24. Activision Blizzard Esport Major Business

Table 25. Activision Blizzard Esport Total Revenue (USD Million) (2017-2018)

Table 26. Activision Blizzard SWOT Analysis

Table 27. Activision Blizzard Esport Product and Solutions

Table 28. Activision Blizzard Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 29. Turner Broadcasting System Corporate Information, Location and Competitors

Table 30. Turner Broadcasting System Esport Major Business

Table 31. Turner Broadcasting System Esport Total Revenue (USD Million) (2017-2018)

Table 32. Turner Broadcasting System SWOT Analysis

Table 33. Turner Broadcasting System Esport Product and Solutions

Table 34. Turner Broadcasting System Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 35. Valve Corporation Corporate Information, Location and Competitors

Table 36. Valve Corporation Esport Major Business

Table 37. Valve Corporation Esport Total Revenue (USD Million) (2017-2018)

Table 38. Valve Corporation SWOT Analysis

Table 39. Valve Corporation Esport Product and Solutions

Table 40. Valve Corporation Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 41. Hi Rez Studios Corporate Information, Location and Competitors

Table 42. Hi Rez Studios Esport Major Business

Table 43. Hi Rez Studios Esport Total Revenue (USD Million) (2017-2018)

Table 44. Hi Rez Studios SWOT Analysis

Table 45. Hi Rez Studios Esport Product and Solutions

Table 46. Hi Rez Studios Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 47. Nintendo Corporate Information, Location and Competitors

Table 48. Nintendo Esport Major Business

Table 49. Nintendo Esport Total Revenue (USD Million) (2017-2018)

Table 50. Nintendo SWOT Analysis

Table 51. Nintendo Esport Product and Solutions

Table 52. Nintendo Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 53. Electronic Arts Corporate Information, Location and Competitors

Table 54. Electronic Arts Esport Major Business

Table 55. Electronic Arts Esport Total Revenue (USD Million) (2017-2018)

Table 56. Electronic Arts SWOT Analysis

Table 57. Electronic Arts Esport Product and Solutions

Table 58. Electronic Arts Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 59. Gfinity Corporate Information, Location and Competitors

Table 60. Gfinity Esport Major Business

Table 61. Gfinity Esport Total Revenue (USD Million) (2017-2018)

Table 62. Gfinity SWOT Analysis

Table 63. Gfinity Esport Product and Solutions

Table 64. Gfinity Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 65. Alisports Corporate Information, Location and Competitors

Table 66. Alisports Esport Major Business

Table 67. Alisports Esport Total Revenue (USD Million) (2017-2018)

Table 68. Alisports SWOT Analysis

Table 69. Alisports Esport Product and Solutions

Table 70. Alisports Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 71. Kabum Corporate Information, Location and Competitors

Table 72. Kabum Esport Major Business

Table 73. Kabum Esport Total Revenue (USD Million) (2017-2018)

Table 74. Kabum SWOT Analysis

Table 75. Kabum Esport Product and Solutions

Table 76. Kabum Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 77. Gungho Online Entertainment Corporate Information, Location and Competitors

Table 78. Gungho Online Entertainment Esport Major Business

Table 79. Gungho Online Entertainment Esport Total Revenue (USD Million) (2017-2018)

Table 80. Gungho Online Entertainment SWOT Analysis

Table 81. Gungho Online Entertainment Esport Product and Solutions

Table 82. Gungho Online Entertainment Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 83. Wargaming Public Corporate Information, Location and Competitors

Table 84. Wargaming Public Esport Major Business

Table 85. Wargaming Public Esport Total Revenue (USD Million) (2017-2018)

Table 86. Wargaming Public SWOT Analysis

Table 87. Wargaming Public Esport Product and Solutions

Table 88. Wargaming Public Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 89. Rovio Entertainment Corporate Information, Location and Competitors

Table 90. Rovio Entertainment Esport Major Business

Table 91. Rovio Entertainment Esport Total Revenue (USD Million) (2017-2018)

Table 92. Rovio Entertainment SWOT Analysis

Table 93. Rovio Entertainment Esport Product and Solutions

Table 94. Rovio Entertainment Esport Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 95. Global Esport Revenue (Million USD) by Players (2015-2020)

Table 96. Global Esport Revenue Share by Players (2015-2020)

Table 97. Global Esport Revenue (Million USD) by Regions (2015-2020)

Table 98. Global Esport Revenue Market Share by Regions (2015-2020)

Table 99. North America Esport Revenue by Countries (2015-2020)

Table 100. North America Esport Revenue Market Share by Countries (2015-2020)

Table 101. Europe Esport Revenue (Million USD) by Countries (2015-2020)

Table 102. Asia-Pacific Esport Revenue (Million USD) by Countries (2015-2020)

Table 103. South America Esport Revenue by Countries (2015-2020)

Table 104. South America Esport Revenue Market Share by Countries (2015-2020)

Table 105. Middle East and Africa Esport Revenue (Million USD) by Countries (2015-2020)

Table 106. Middle East and Africa Esport Revenue Market Share by Countries (2015-2020)

Table 107. Global Esport Revenue (Million USD) by Type (2015-2020)

Table 108. Global Esport Revenue Share by Type (2015-2020)

Table 109. Global Esport Revenue Forecast by Type (2021-2025)

Table 110. Global Esport Revenue by Application (2015-2020)

Table 111. Global Esport Revenue Share by Application (2015-2020)

Table 112. Global Esport Revenue Forecast by Application (2021-2025)

Table 113. Global Esport Revenue (Million USD) Forecast by Regions (2021-2025)

List of Figures

Figure 1. Esport Picture

Figure 2. Global Esport Revenue Market Share by Type in 2019

Figure 3. Real-time strategy (RTS) Picture

Figure 4. First-person shooter (FPS) Picture

Figure 5. Multiplayer online battle arena (MOBA) Picture

Figure 6. Others Picture

Figure 7. Esport Revenue Market Share by Application in 2019

Figure 8. Mobilehone & Tablet Picture

Figure 9. PC Picture

Figure 10. Video Game Picture

Figure 11. Other Picture

Figure 12. Global Esport Revenue (USD Million) and Growth Rate (2015-2025)

Figure 13. North America Esport Revenue (Million USD) and Growth Rate (2015-2025)

Figure 14. Europe Esport Revenue (Million USD) and Growth Rate (2015-2025)

Figure 15. Asia-Pacific Esport Revenue (Million USD) and Growth Rate (2015-2025)

Figure 16. South America Esport Revenue (Million USD) and Growth Rate (2015-2025)

Figure 17. Middle East and Africa Esport Revenue (Million USD) and Growth Rate (2015-2025)

Figure 18. Global Esport Revenue (Million USD) and Growth Rate (2015-2025)

Figure 19. Global Esport Revenue Share by Players in 2019

Figure 20. Global Top 5 Players Esport Revenue Market Share in 2019

Figure 21. Global Top 10 Players Esport Revenue Market Share in 2019

Figure 22. Key Players Market Share Trend

Figure 23. Global Esport Revenue (Million USD) and Growth Rate (%) (2015-2020)

Figure 24. Global Esport Revenue Market Share by Regions (2015-2020)

Figure 25. Global Esport Revenue Market Share by Regions in 2018

Figure 26. North America Esport Revenue and Growth Rate (2015-2020)

Figure 27. Europe Esport Revenue and Growth Rate (2015-2020)

Figure 28. Asia-Pacific Esport Revenue and Growth Rate (2015-2020)

Figure 29. South America Esport Revenue and Growth Rate (2015-2020)

Figure 30. Middle East and Africa Esport Revenue and Growth Rate (2015-2020)

Figure 31. North America Esport Revenue Market Share by Countries (2015-2020)

Figure 32. North America Esport Revenue Market Share by Countries in 2019

Figure 33. USA Esport Revenue and Growth Rate (2015-2020)

Figure 34. Canada Esport Revenue and Growth Rate (2015-2020)

Figure 35. Mexico Esport Revenue and Growth Rate (2015-2020)

Figure 36. Europe Esport Revenue Market Share by Countries (2015-2020)

Figure 37. Europe Esport Revenue Market Share by Countries in 2019

Figure 38. Germany Esport Revenue and Growth Rate (2015-2020)

Figure 39. UK Esport Revenue and Growth Rate (2015-2020)

Figure 40. France Esport Revenue and Growth Rate (2015-2020)

Figure 41. Russia Esport Revenue and Growth Rate (2015-2020)

Figure 42. Italy Esport Revenue and Growth Rate (2015-2020)

Figure 43. Asia-Pacific Esport Revenue Market Share by Countries (2015-2020)

Figure 44. Asia-Pacific Esport Revenue Market Share by Countries in 2019

Figure 45. China Esport Revenue and Growth Rate (2015-2020)

Figure 46. Japan Esport Revenue and Growth Rate (2015-2020)

Figure 47. Korea Esport Revenue and Growth Rate (2015-2020)

Figure 48. India Esport Revenue and Growth Rate (2015-2020)

Figure 49. Southeast Asia Esport Revenue and Growth Rate (2015-2020)

Figure 50. South America Esport Revenue Market Share by Countries (2015-2020)

Figure 51. South America Esport Revenue Market Share by Countries in 2019

Figure 52. Brazil Esport Revenue and Growth Rate (2015-2020)

Figure 53. Argentina Esport Revenue and Growth Rate (2015-2020)

Figure 54. Middle East and Africa Esport Revenue Market Share by Countries (2015-2020)

Figure 55. Middle East and Africa Esport Revenue Market Share by Countries in 2019

Figure 56. Saudi Arabia Esport Revenue and Growth Rate (2015-2020)

Figure 57. UAE Esport Revenue and Growth Rate (2015-2020)

Figure 58. Egypt Esport Revenue and Growth Rate (2015-2020)

Figure 59. South Africa Esport Revenue and Growth Rate (2015-2020)

Figure 60. Global Esport Revenue Share by Type (2015-2020)

Figure 61. Global Esport Revenue Share by Type in 2019

Figure 62. Global Esport Market Share Forecast by Type (2021-2025)

Figure 63. Global Real-time strategy (RTS) Revenue Growth Rate (2015-2020)

Figure 64. Global First-person shooter (FPS) Revenue Growth Rate (2015-2020)

Figure 65. Global Multiplayer online battle arena (MOBA) Revenue Growth Rate (2015-2020)

Figure 66. Global Others Revenue Growth Rate (2015-2020)

Figure 67. Global Esport Revenue Share by Application (2015-2020)

Figure 68. Global Esport Revenue Share by Application in 2019

Figure 69. Global Esport Market Share Forecast by Application (2021-2025)

Figure 70. Global Mobilehone & Tablet Revenue Growth Rate (2015-2020)

Figure 71. Global PC Revenue Growth Rate (2015-2020)

Figure 72. Global Video Game Revenue Growth Rate (2015-2020)

Figure 73. Global Other Revenue Growth Rate (2015-2020)

Figure 74. Global Esport Revenue (Million USD) and Growth Rate Forecast (2021-2025)

Figure 75. Global Esport Revenue (Million USD) Forecast by Regions (2021-2025)

Figure 76. Global Esport Revenue Market Share Forecast by Regions (2021-2025)

Figure 77. North America Esport Revenue Market Forecast (2021-2025)

Figure 78. Europe Esport Revenue Market Forecast (2021-2025)

Figure 79. Asia-Pacific Esport Revenue Market Forecast (2021-2025)

Figure 80. South America Esport Revenue Market Forecast (2021-2025)

Figure 81. Middle East and Africa Esport Revenue Market Forecast (2021-2025)

Figure 82. Sales Channel: Direct Channel vs Indirect Channel

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