Recreation Market Global Briefing 2017

Recreation Market Global Briefing 2017


  • Products Id :- TBRC1843
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  • Pages: 28
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Executive Summary

Recreation can be termed as a pastime, diversion, exercise or other resource for relaxation and enjoyment. Recreational activities are often done for enjoyment, amusement or pleasure. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.

Asia was the largest region in the recreation market in 2016, accounting for 33% market share. The Americas was the second largest region accounting for 32% market share. Europe was the third largest region accounting for 30% market share.

To enhance visitor experience, amusement parks are transforming their attractions from passive amusements into participatory adventures. Motion tracking enables amusement parks to offer virtual reality experiences built for multiple people to experience simultaneously. A new experience was demonstrated with motion tracking and massive 4k resolution projections at Disneyland California.



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Recreation Market Characteristics 4

Recreation Market Historic Growth 5

Drivers of the Market 5

Restraints on the Market 6

Recreation Market Forecast 7

Drivers of the Market 7

Restraints on the Market 8

Recreation Market Comparison With Other Markets 9

Recreation Market Historic and Forecast Growth Comparison With Other Markets 11

Recreation Market Segmentation 13

Other amusement and recreation industries 13

Gambling Industries (Except Casino Hotels) 13

Amusement Parks And Arcades 13

Spectator Sports 13

Museums, historical sites, zoos, and parks 13

Independent artists, Writers, And Performers 13

Sports and Arts Promoters 13

Performing arts 13

Major league baseball 13

Recreation Market Geography Split 15

Recreation Market Competitors 17

Walt Disney Parks and Resorts 18

Major League Baseball 19

Regal Entertainment Group 19

Recreation Market Key Mergers and Acquisitions 20

Recreation Market Trends and Strategies 21

Personal Devices and Self Service Will Help Eliminate Queues 21

Experiences Will Be More Interactive and Multisensory 21

Analytics Boosts Sales and Profitability 21

Deeper Fan Engagement 21

Appendix 22

Research Methodology 22

Abbreviations 22

Currencies 22

NAICS Definitions Of Industry Covered In This Report 22

Research Inquiries 25

The Business Research Company 25

Copyright and Disclaimer 26

Figure 1: Global Recreation Market, Historic Market Size, 2012-2016, $ Billion 5

Figure 2: Global Recreation Market, Forecast Market Size, 2016-2020, $ Billion 7

Figure 3: Global Recreation Market Value, Comparison With Other Markets, 2016, $ Billion 9

Figure 4: Global Recreation Market, Historic and Forecast Growth Rate, Comparison With Other Industries, 2012-2020, Percentage (%) 11

Figure 5: Recreation Market, Split By Segments, 2016, $ Billion 14

Figure 6: Global Recreation Market, Split By Region, 2016, $ Billion 15

Figure 7: Global Recreation Market, Key Competitor Market Shares, 2015, Percentage (%) 17

Table 1: Global Recreation Market, Historic Market Size, 2012-2016, $ Billion 5

Table 2: Global Recreation Market, Forecast Market Size, 2016-2020, $ Billion 7

Table 3: Global Recreation Market Value, Comparison With Other Markets, 2016, $ Billion 9

Table 4: Global Recreation Market, Historic and Forecast Growth Rate, Comparison With Other Industries, 2012-2020, Percentage (%) 11

Table 5: Global Recreational Services Market, 2016, Split By Segments, 2016, $ Billion 14

Table 6: Global Recreational Market, Split By Region, 2016, $ Billion 16

Table 7: Global Recreation Market, Key Competitor Market Shares, 2015, Percentage (%) 18

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Walt Disney, SeaWorld Entertainment Inc., Major League Baseball, Smithsonian Institution, Universal Parks And Resorts, Six Flags Inc., Regal Entertainment Group, Cedar Fair Entertainment Company, Cinemark Holdings Inc., Merlin Entertainments Group

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