Recreation Market Global Briefing 2017
May 2017
28
About the Report
About the Report
Recreation can be termed as a pastime, diversion, exercise or other resource for relaxation and enjoyment. Recreational activities are often done for enjoyment, amusement or pleasure. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.
Asia was the largest region in the recreation market in 2016, accounting for 33% market share. The Americas was the second largest region accounting for 32% market share. Europe was the third largest region accounting for 30% market share.
To enhance visitor experience, amusement parks are transforming their attractions from passive amusements into participatory adventures. Motion tracking enables amusement parks to offer virtual reality experiences built for multiple people to experience simultaneously. A new experience was demonstrated with motion tracking and massive 4k resolution projections at Disneyland California.
Products
Companies
Walt Disney, SeaWorld Entertainment Inc., Major League Baseball, Smithsonian Institution, Universal Parks And Resorts, Six Flags Inc., Regal Entertainment Group, Cedar Fair Entertainment Company, Cinemark Holdings Inc., Merlin Entertainments Group
Table of Contents
Table of Contents
Recreation Market Characteristics 4
Recreation Market Historic Growth 5
Drivers of the Market 5
Restraints on the Market 6
Recreation Market Forecast 7
Drivers of the Market 7
Restraints on the Market 8
Recreation Market Comparison With Other Markets 9
Recreation Market Historic and Forecast Growth Comparison With Other Markets 11
Recreation Market Segmentation 13
Other amusement and recreation industries 13
Gambling Industries (Except Casino Hotels) 13
Amusement Parks And Arcades 13
Spectator Sports 13
Museums, historical sites, zoos, and parks 13
Independent artists, Writers, And Performers 13
Sports and Arts Promoters 13
Performing arts 13
Major league baseball 13
Recreation Market Geography Split 15
Recreation Market Competitors 17
Walt Disney Parks and Resorts 18
Major League Baseball 19
Regal Entertainment Group 19
Recreation Market Key Mergers and Acquisitions 20
Recreation Market Trends and Strategies 21
Personal Devices and Self Service Will Help Eliminate Queues 21
Experiences Will Be More Interactive and Multisensory 21
Analytics Boosts Sales and Profitability 21
Deeper Fan Engagement 21
Appendix 22
Research Methodology 22
Abbreviations 22
Currencies 22
NAICS Definitions Of Industry Covered In This Report 22
Research Inquiries 25
The Business Research Company 25
Copyright and Disclaimer 26
List of Figure
Figure 1: Global Recreation Market, Historic Market Size, 2012-2016, $ Billion 5
Figure 2: Global Recreation Market, Forecast Market Size, 2016-2020, $ Billion 7
Figure 3: Global Recreation Market Value, Comparison With Other Markets, 2016, $ Billion 9
Figure 4: Global Recreation Market, Historic and Forecast Growth Rate, Comparison With Other Industries, 2012-2020, Percentage (%) 11
Figure 5: Recreation Market, Split By Segments, 2016, $ Billion 14
Figure 6: Global Recreation Market, Split By Region, 2016, $ Billion 15
Figure 7: Global Recreation Market, Key Competitor Market Shares, 2015, Percentage (%) 17
List of Table
Table 1: Global Recreation Market, Historic Market Size, 2012-2016, $ Billion 5
Table 2: Global Recreation Market, Forecast Market Size, 2016-2020, $ Billion 7
Table 3: Global Recreation Market Value, Comparison With Other Markets, 2016, $ Billion 9
Table 4: Global Recreation Market, Historic and Forecast Growth Rate, Comparison With Other Industries, 2012-2020, Percentage (%) 11
Table 5: Global Recreational Services Market, 2016, Split By Segments, 2016, $ Billion 14
Table 6: Global Recreational Market, Split By Region, 2016, $ Billion 16
Table 7: Global Recreation Market, Key Competitor Market Shares, 2015, Percentage (%) 18
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