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World Arcade Game Market by Product Type Market Players and Regions-Forecast to 2024

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Summary

ICRWorld's Arcade Game market research report provides the latest industry data and industry future trends, allowing you to identify the products and end users driving revenue growth and profitability. The industry report lists the leading competitors and provides the insights strategic industry analysis of the key factors influencing the market. The report includes the forecasts, analysis and discussion of important industry trends, market size, market share estimates and profiles of the leading industry Players.

Global Arcade Game Market: Application Segment Analysis

Fighting Game

Speed Game

Puzzle Game

Others Game

Global Arcade Game Market: Regional Segment Analysis

Japan

USA

Europe

China

APAC (Ex. China & Japan)

Others

The Players Mentioned in our report

BANDAI NAMCO Holdings Inc.

Raw Thrills, Inc.

UNIS Technology Co.Ltd.

Taito Corporation (Square Enix Holdings Co., Ltd.)

Dream Arcades

Bespoke Arcades

Rec Room Masters LLC

READ MORE

Table Of Content

Scope

Table of Content

Chapter 1 About the Arcade Game Industry 1

1.1 Industry Definition and Types 1

1.2 Similar Industries 1

1.3 Industry at a Glance 4

Chapter 2 World Market Competition Landscape 7

2.1 Arcade Game Markets by regions 7

2.1.1 USA 7

2.1.2 Europe 9

2.1.3 China 11

2.1.4 APAC (Ex. China & Japan) 13

2.1.5 Japan 15

2.1.6 Others Regions 17

2.2 World Arcade Game Market by Types 18

2.3 World Arcade Game Market by Applications 20

2.4 World Arcade Game Market Analysis 22

2.4.1 World Arcade Game Market Revenue and Growth Rate 2013-2018 22

2.4.2 World Arcade Game Market Sales and Growth rate 2013-2018 23

2.4.3 World Arcade Game Market Price Analysis 2013-2018 24

Chapter 3 World Arcade Game Market share 25

3.1 World Sales Market share by Major Players 25

3.2 World Revenue Market share by Major Players 26

3.3 World Price Market share by Major Players 27

3.4 Major Regions Market share by Sales in 2013-2018 28

3.5 Major Regions Market share By Revenue in 2013-2018 29

3.6 Major Regions Market share By Price in 2013-2018 30

Chapter 4 Supply Chain 32

4.1 Industry Supply chain Analysis 32

4.2 Component Market analysis 32

4.3 Production Process Analysis 33

4.4 Production Cost Structure Benchmarks 34

4.5 Economic/Political Environmental Change 39

Chapter 5 Company Details 46

5.1 BANDAI NAMCO Holdings Inc. 46

5.1.1 Company Details 46

5.1.2 Revenue, Price and Gross Margin 47

5.2 Raw Thrills, Inc. 48

5.2.1 Company Details 48

5.2.2 Revenue, Price and Gross Margin 49

5.3 UNIS Technology Co.Ltd. 50

5.3.1 Company Details 50

5.3.2 Revenue, Price and Gross Margin 51

5.4 Taito Corporation (Square Enix Holdings Co., Ltd.) 52

5.4.1 Company Details 52

5.4.2 Revenue, Price and Gross Margin 53

5.5 Dream Arcades 54

5.5.1 Company Details 54

5.5.2 Revenue, Price and Gross Margin 55

5.6 Bespoke Arcades 56

5.6.1 Company Details 56

5.6.2 Revenue, Price and Gross Margin 57

5.7 Rec Room Masters LLC 58

5.7.1 Company Details 58

5.7.2 Revenue, Price and Gross Margin 59

Chapter 6 Globalisation & Trade 60

6.1 Supply Channels 60

6.2 Marketing strategy 61

6.2.1 Pricing Strategy 61

6.2.2 Brand Strategy 61

6.3 Market Influence Factor 61

Chapter 7 Distributors and Customers 63

7.1 Marketing Channel 63

7.2 Target Customer 63

7.3 Economic/Political Environmental Change 64

Chapter 8 Import, Export, Consumption by Major Regions 70

8.1 USA Supply, Import, Export, Consumption (K Units) 70

8.2 Europe Supply, Import, Export, Consumption (K Units) 70

8.3 China Supply, Import, Export, Consumption (K Units) 70

8.4 Japan Supply, Import, Export, Consumption (K Units) 71

8.5 APAC (Ex. China & Japan) Supply, Import, Export, Consumption (K Units) 71

Chapter 9 World Arcade Game Market Forecast through 2024 72

9.1 World Arcade Game Demand by Regions Forecast through 2024 72

9.2 World Arcade Game Markets by Types Forecast 2018-2024F 75

9.3 World Arcade Game Consumption (K Units) by Application Forecast 2018-2024F 76

9.4 World Arcade Game Market Analysis 79

9.4.1 World Arcade Game Market Revenue and Growth Rate 2018-2024F 79

9.4.2 World Arcade Game Market Demand and Growth rate 2018-2024F 80

9.4.3 World Arcade Game Market Price Analysis 2018-2024F 81

Chapter 10 Key success factors and Market Conclusion 82

Tables and figures

Figure Picture of Arcade Game 1

Figure Market (Billion USD) of Game by Countries in 2017 2

Figure PC Online Game Market Value (Billion USD) 2011-2020 3

Global Mobile Gaming Revenue from 2017 to 2021, By Device (In Billion Euros) 3

Figure USA Market Revenue (M USD) and Growth Rate 2013-2018 7

Figure USA Market Sales (K Units) and Growth Rate 2013-2018 8

Figure Europe Market Revenue (M USD) and Growth Rate 2013-2018 9

Figure Europe Market Sales (K Units) and Growth Rate 2013-2018 10

Figure China Market Revenue (M USD) and Growth Rate 2013-2018 11

Figure China Market Sales (K Units) and Growth Rate 2013-2018 12

Figure APAC (Ex. China & Japan) Market Revenue (M USD) and Growth Rate 2013-2018 13

Figure APAC (Ex. China & Japan) Market Sales (K Units) and Growth Rate 2013-2018 14

Figure Japan Market Revenue (M USD) and Growth Rate 2013-2018 15

Figure Japan Market Sales (K Units) and Growth Rate 2013-2018 16

Figure Others Regions Market Revenue (M USD) and Growth Rate 2013-2018 17

Figure Others Regions Market Sales (K Units) and Growth Rate 2013-2018 18

Table Global Arcade Game Sales (K Units) by Type (2013-2018) 18

Figure 2013 Global Arcade Game Sales (K Units) Share by Type 19

Figure 2017 Global Arcade Game Sales (K Units) Share by Type 19

Table Global Arcade Game Consumption (K Units) by Applications (2013-2018) 20

Figure 2013 Global Arcade Game Consumption (K Units) Share by Applications 20

Figure 2017 Global Arcade Game Consumption (K Units) Share by Applications 21

Figure World Arcade Game Market Revenue (M USD) and Growth Rate 2013-2018 22

Figure World Arcade Game Market Sales and Growth rate 2013-2018 23

Figure World Arcade Game Market Price Analysis 2013-2018 24

Table Sales (K Units) Market by Major Players (2017 and 2018) 25

Table Sales (K Units) Market Share by Major Players (2017 and 2018) 25

Table Revenue (M USD) Market by Major Players (2017 and 2018) 26

Table Revenue Market Share by Major Players (2017 and 2018) 26

Table Price (USD/Unit) Market by Major Players (2017 and 2018) 27

Figure 2017 Price (USD/Unit) by Major Players 28

Table Major Regions Market by Sales (K Units) in 2013-2018 28

Table Major Regions Market share by Sales in 2013-2018 29

Table Major Regions Market by Revenue (M USD) in 2013-2018 29

Table Major Regions Market share by Revenue in 2013-2018 30

Table Major Regions Market by Price (USD/Unit) in 2013-2018 30

Figure Major Regions Price (USD/Unit) in 2017 31

Table Industry Supply chain Analysis 32

Table Major Component Analysis 32

Figure Production Process Analysis 33

Figure Production Cost Structure in 2017 34

Table BANDAI NAMCO Holdings Inc. Information List 46

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of BANDAI NAMCO Holdings Inc. (2017 and 2018) 47

Figure Arcade Game Revenue (Million USD) and World Market Share of BANDAI NAMCO Holdings Inc. (2017 and 2018) 48

Table Raw Thrills, Inc. Information List 48

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Raw Thrills, Inc. (2017 and 2018) 49

Figure Arcade Game Revenue (Million USD) and World Market Share of Raw Thrills, Inc. (2017 and 2018) 50

Table UNIS Technology Co.Ltd. Information List 50

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of UNIS Technology Co.Ltd. (2017 and 2018) 51

Figure Arcade Game Revenue (Million USD) and World Market Share of UNIS Technology Co.Ltd. (2017 and 2018) 52

Table Taito Corporation (Square Enix Holdings Co., Ltd.) Information List 52

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Taito Corporation (Square Enix Holdings Co., Ltd.) (2017 and 2018) 53

Figure Arcade Game Revenue (Million USD) and World Market Share of Taito Corporation (Square Enix Holdings Co., Ltd.) (2017 and 2018) 54

Table Dream Arcades Information List 54

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Dream Arcades (2017 and 2018) 55

Figure Arcade Game Revenue (Million USD) and World Market Share of Dream Arcades (2017 and 2018) 56

Table Bespoke Arcades Information List 56

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Bespoke Arcades (2017 and 2018) 57

Figure Arcade Game Revenue (Million USD) and World Market Share of Bespoke Arcades (2017 and 2018) 58

Table Rec Room Masters LLC Information List 58

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Rec Room Masters LLC (2017 and 2018) 59

Figure Arcade Game Revenue (Million USD) and World Market Share of Rec Room Masters LLC (2017 and 2018) 59

Figure Supply Channels 60

Table Market Influence Factor 61

Figure US GDP 2006-2018 (Billion USD) 64

Figure US CPI Change in 2017 65

Figure EU GDP 2006-2018 (Billion USD) 65

Figure EU CPI Change in 2017 66

Figure Germany GDP 2006-2018 (Billion USD) 66

Figure Germany CPI Change in 2017 67

Figure Japan GDP 2006-2018 (Billion USD) 67

Figure Japan CPI Change in 2017 68

Figure China GDP 2006-2018 (Billion USD) 68

Figure China CPI Change in 2017 69

Table USA Supply, Import, Export, Consumption (K Units) in 2017 70

Table Europe Supply, Import, Export, Consumption (K Units) in 2017 70

Table China Supply, Import, Export, Consumption (K Units) in 2017 70

Table Japan Supply, Import, Export, Consumption (K Units) in 2017 71

Table APAC (Ex. China & Japan) Supply, Import, Export, Consumption (K Units) in 2017 71

Table World Demand (K Units) Forecast Analysis of Arcade Game (2018-2024F) by Regions 72

Table World Demand Share Forecast Analysis of Arcade Game (2018-2024F) by Regions 72

Table World Revenue (M USD) Forecast Analysis of Arcade Game (2018-2024F) by Regions 73

Table World Revenue Share Forecast Analysis of Arcade Game (2018-2024F) by Regions 73

Table World Price (USD/Unit) Forecast Analysis of Arcade Game (2018-2024F) by Regions 74

Figure World Price (USD/Unit) Forecast Analysis of Arcade Game in 2024F by Regions 74

Table World Arcade Game Sales (K Units) by Types Forecast 2018-2024F (2018-2024F) 75

Figure World Arcade Game Sales (K Units) Share by Types Forecast 2018 75

Figure World Arcade Game Sales (K Units) Share by Types Forecast 2024F 76

Table World Arcade Game Consumption (K Units) by Application Forecast 2018-2024F 76

Figure World Arcade Game Consumption (K Units) Share by Application Forecast 2018 77

Figure World Arcade Game Consumption (K Units) Share by Application Forecast 2024F 78

Figure World Arcade Game Market Revenue (M USD) and Growth Rate 2018-2024F 79

Figure World Arcade Game Market Sales (K Units) and Growth rate 2018-2024F 80

Figure World Arcade Game Market Price (USD/Unit) Analysis 2018-2024F 81

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Company Profile

Company Profile Title

Summary

ICRWorld's Arcade Game market research report provides the latest industry data and industry future trends, allowing you to identify the products and end users driving revenue growth and profitability. The industry report lists the leading competitors and provides the insights strategic industry analysis of the key factors influencing the market. The report includes the forecasts, analysis and discussion of important industry trends, market size, market share estimates and profiles of the leading industry Players.

Global Arcade Game Market: Application Segment Analysis

Fighting Game

Speed Game

Puzzle Game

Others Game

Global Arcade Game Market: Regional Segment Analysis

Japan

USA

Europe

China

APAC (Ex. China & Japan)

Others

The Players Mentioned in our report

BANDAI NAMCO Holdings Inc.

Raw Thrills, Inc.

UNIS Technology Co.Ltd.

Taito Corporation (Square Enix Holdings Co., Ltd.)

Dream Arcades

Bespoke Arcades

Rec Room Masters LLC

READ MORE

Scope

Table of Content

Chapter 1 About the Arcade Game Industry 1

1.1 Industry Definition and Types 1

1.2 Similar Industries 1

1.3 Industry at a Glance 4

Chapter 2 World Market Competition Landscape 7

2.1 Arcade Game Markets by regions 7

2.1.1 USA 7

2.1.2 Europe 9

2.1.3 China 11

2.1.4 APAC (Ex. China & Japan) 13

2.1.5 Japan 15

2.1.6 Others Regions 17

2.2 World Arcade Game Market by Types 18

2.3 World Arcade Game Market by Applications 20

2.4 World Arcade Game Market Analysis 22

2.4.1 World Arcade Game Market Revenue and Growth Rate 2013-2018 22

2.4.2 World Arcade Game Market Sales and Growth rate 2013-2018 23

2.4.3 World Arcade Game Market Price Analysis 2013-2018 24

Chapter 3 World Arcade Game Market share 25

3.1 World Sales Market share by Major Players 25

3.2 World Revenue Market share by Major Players 26

3.3 World Price Market share by Major Players 27

3.4 Major Regions Market share by Sales in 2013-2018 28

3.5 Major Regions Market share By Revenue in 2013-2018 29

3.6 Major Regions Market share By Price in 2013-2018 30

Chapter 4 Supply Chain 32

4.1 Industry Supply chain Analysis 32

4.2 Component Market analysis 32

4.3 Production Process Analysis 33

4.4 Production Cost Structure Benchmarks 34

4.5 Economic/Political Environmental Change 39

Chapter 5 Company Details 46

5.1 BANDAI NAMCO Holdings Inc. 46

5.1.1 Company Details 46

5.1.2 Revenue, Price and Gross Margin 47

5.2 Raw Thrills, Inc. 48

5.2.1 Company Details 48

5.2.2 Revenue, Price and Gross Margin 49

5.3 UNIS Technology Co.Ltd. 50

5.3.1 Company Details 50

5.3.2 Revenue, Price and Gross Margin 51

5.4 Taito Corporation (Square Enix Holdings Co., Ltd.) 52

5.4.1 Company Details 52

5.4.2 Revenue, Price and Gross Margin 53

5.5 Dream Arcades 54

5.5.1 Company Details 54

5.5.2 Revenue, Price and Gross Margin 55

5.6 Bespoke Arcades 56

5.6.1 Company Details 56

5.6.2 Revenue, Price and Gross Margin 57

5.7 Rec Room Masters LLC 58

5.7.1 Company Details 58

5.7.2 Revenue, Price and Gross Margin 59

Chapter 6 Globalisation & Trade 60

6.1 Supply Channels 60

6.2 Marketing strategy 61

6.2.1 Pricing Strategy 61

6.2.2 Brand Strategy 61

6.3 Market Influence Factor 61

Chapter 7 Distributors and Customers 63

7.1 Marketing Channel 63

7.2 Target Customer 63

7.3 Economic/Political Environmental Change 64

Chapter 8 Import, Export, Consumption by Major Regions 70

8.1 USA Supply, Import, Export, Consumption (K Units) 70

8.2 Europe Supply, Import, Export, Consumption (K Units) 70

8.3 China Supply, Import, Export, Consumption (K Units) 70

8.4 Japan Supply, Import, Export, Consumption (K Units) 71

8.5 APAC (Ex. China & Japan) Supply, Import, Export, Consumption (K Units) 71

Chapter 9 World Arcade Game Market Forecast through 2024 72

9.1 World Arcade Game Demand by Regions Forecast through 2024 72

9.2 World Arcade Game Markets by Types Forecast 2018-2024F 75

9.3 World Arcade Game Consumption (K Units) by Application Forecast 2018-2024F 76

9.4 World Arcade Game Market Analysis 79

9.4.1 World Arcade Game Market Revenue and Growth Rate 2018-2024F 79

9.4.2 World Arcade Game Market Demand and Growth rate 2018-2024F 80

9.4.3 World Arcade Game Market Price Analysis 2018-2024F 81

Chapter 10 Key success factors and Market Conclusion 82

Tables and figures

Figure Picture of Arcade Game 1

Figure Market (Billion USD) of Game by Countries in 2017 2

Figure PC Online Game Market Value (Billion USD) 2011-2020 3

Global Mobile Gaming Revenue from 2017 to 2021, By Device (In Billion Euros) 3

Figure USA Market Revenue (M USD) and Growth Rate 2013-2018 7

Figure USA Market Sales (K Units) and Growth Rate 2013-2018 8

Figure Europe Market Revenue (M USD) and Growth Rate 2013-2018 9

Figure Europe Market Sales (K Units) and Growth Rate 2013-2018 10

Figure China Market Revenue (M USD) and Growth Rate 2013-2018 11

Figure China Market Sales (K Units) and Growth Rate 2013-2018 12

Figure APAC (Ex. China & Japan) Market Revenue (M USD) and Growth Rate 2013-2018 13

Figure APAC (Ex. China & Japan) Market Sales (K Units) and Growth Rate 2013-2018 14

Figure Japan Market Revenue (M USD) and Growth Rate 2013-2018 15

Figure Japan Market Sales (K Units) and Growth Rate 2013-2018 16

Figure Others Regions Market Revenue (M USD) and Growth Rate 2013-2018 17

Figure Others Regions Market Sales (K Units) and Growth Rate 2013-2018 18

Table Global Arcade Game Sales (K Units) by Type (2013-2018) 18

Figure 2013 Global Arcade Game Sales (K Units) Share by Type 19

Figure 2017 Global Arcade Game Sales (K Units) Share by Type 19

Table Global Arcade Game Consumption (K Units) by Applications (2013-2018) 20

Figure 2013 Global Arcade Game Consumption (K Units) Share by Applications 20

Figure 2017 Global Arcade Game Consumption (K Units) Share by Applications 21

Figure World Arcade Game Market Revenue (M USD) and Growth Rate 2013-2018 22

Figure World Arcade Game Market Sales and Growth rate 2013-2018 23

Figure World Arcade Game Market Price Analysis 2013-2018 24

Table Sales (K Units) Market by Major Players (2017 and 2018) 25

Table Sales (K Units) Market Share by Major Players (2017 and 2018) 25

Table Revenue (M USD) Market by Major Players (2017 and 2018) 26

Table Revenue Market Share by Major Players (2017 and 2018) 26

Table Price (USD/Unit) Market by Major Players (2017 and 2018) 27

Figure 2017 Price (USD/Unit) by Major Players 28

Table Major Regions Market by Sales (K Units) in 2013-2018 28

Table Major Regions Market share by Sales in 2013-2018 29

Table Major Regions Market by Revenue (M USD) in 2013-2018 29

Table Major Regions Market share by Revenue in 2013-2018 30

Table Major Regions Market by Price (USD/Unit) in 2013-2018 30

Figure Major Regions Price (USD/Unit) in 2017 31

Table Industry Supply chain Analysis 32

Table Major Component Analysis 32

Figure Production Process Analysis 33

Figure Production Cost Structure in 2017 34

Table BANDAI NAMCO Holdings Inc. Information List 46

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of BANDAI NAMCO Holdings Inc. (2017 and 2018) 47

Figure Arcade Game Revenue (Million USD) and World Market Share of BANDAI NAMCO Holdings Inc. (2017 and 2018) 48

Table Raw Thrills, Inc. Information List 48

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Raw Thrills, Inc. (2017 and 2018) 49

Figure Arcade Game Revenue (Million USD) and World Market Share of Raw Thrills, Inc. (2017 and 2018) 50

Table UNIS Technology Co.Ltd. Information List 50

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of UNIS Technology Co.Ltd. (2017 and 2018) 51

Figure Arcade Game Revenue (Million USD) and World Market Share of UNIS Technology Co.Ltd. (2017 and 2018) 52

Table Taito Corporation (Square Enix Holdings Co., Ltd.) Information List 52

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Taito Corporation (Square Enix Holdings Co., Ltd.) (2017 and 2018) 53

Figure Arcade Game Revenue (Million USD) and World Market Share of Taito Corporation (Square Enix Holdings Co., Ltd.) (2017 and 2018) 54

Table Dream Arcades Information List 54

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Dream Arcades (2017 and 2018) 55

Figure Arcade Game Revenue (Million USD) and World Market Share of Dream Arcades (2017 and 2018) 56

Table Bespoke Arcades Information List 56

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Bespoke Arcades (2017 and 2018) 57

Figure Arcade Game Revenue (Million USD) and World Market Share of Bespoke Arcades (2017 and 2018) 58

Table Rec Room Masters LLC Information List 58

Table Arcade Game Sales (K Units), Price (USD/Unit), Revenue (M USD) and Gross Margin of Rec Room Masters LLC (2017 and 2018) 59

Figure Arcade Game Revenue (Million USD) and World Market Share of Rec Room Masters LLC (2017 and 2018) 59

Figure Supply Channels 60

Table Market Influence Factor 61

Figure US GDP 2006-2018 (Billion USD) 64

Figure US CPI Change in 2017 65

Figure EU GDP 2006-2018 (Billion USD) 65

Figure EU CPI Change in 2017 66

Figure Germany GDP 2006-2018 (Billion USD) 66

Figure Germany CPI Change in 2017 67

Figure Japan GDP 2006-2018 (Billion USD) 67

Figure Japan CPI Change in 2017 68

Figure China GDP 2006-2018 (Billion USD) 68

Figure China CPI Change in 2017 69

Table USA Supply, Import, Export, Consumption (K Units) in 2017 70

Table Europe Supply, Import, Export, Consumption (K Units) in 2017 70

Table China Supply, Import, Export, Consumption (K Units) in 2017 70

Table Japan Supply, Import, Export, Consumption (K Units) in 2017 71

Table APAC (Ex. China & Japan) Supply, Import, Export, Consumption (K Units) in 2017 71

Table World Demand (K Units) Forecast Analysis of Arcade Game (2018-2024F) by Regions 72

Table World Demand Share Forecast Analysis of Arcade Game (2018-2024F) by Regions 72

Table World Revenue (M USD) Forecast Analysis of Arcade Game (2018-2024F) by Regions 73

Table World Revenue Share Forecast Analysis of Arcade Game (2018-2024F) by Regions 73

Table World Price (USD/Unit) Forecast Analysis of Arcade Game (2018-2024F) by Regions 74

Figure World Price (USD/Unit) Forecast Analysis of Arcade Game in 2024F by Regions 74

Table World Arcade Game Sales (K Units) by Types Forecast 2018-2024F (2018-2024F) 75

Figure World Arcade Game Sales (K Units) Share by Types Forecast 2018 75

Figure World Arcade Game Sales (K Units) Share by Types Forecast 2024F 76

Table World Arcade Game Consumption (K Units) by Application Forecast 2018-2024F 76

Figure World Arcade Game Consumption (K Units) Share by Application Forecast 2018 77

Figure World Arcade Game Consumption (K Units) Share by Application Forecast 2024F 78

Figure World Arcade Game Market Revenue (M USD) and Growth Rate 2018-2024F 79

Figure World Arcade Game Market Sales (K Units) and Growth rate 2018-2024F 80

Figure World Arcade Game Market Price (USD/Unit) Analysis 2018-2024F 81

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