Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity

About the Report

About the Report

Global digital gaming market will reach USD 325.3 billion by 2026, growing by 11.9% annually over 2020-2026 owing to the growing need for digital games amid COVID-19 pandemic.

Highlighted with 85 tables and 85 figures, this 177-page report Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity is based on a holistic research of the entire global digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Region.

Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Mobile Devices Based Gaming

Smartphones

Tablets

Other Mobile Devices

PC Based Gaming

Boxed and Downloaded PC Games

Browser PC Games

Console Units Based Gaming

Other Devices Based Gaming

Based on Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Offline Gaming

Cloud Gaming

Online Gaming

Based on Audience, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Social Gamers

Serious Gamers

Core Gamers

Based on Business Mode, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Paymium

Freemium

Subscription

Advertising

Player to Player

Microtransaction

Based on Distribution Channel, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Retail Channels

Online Channels

Geographically, the following regions together with the listed national/local markets are fully investigated:

APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)

Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

North America (U.S., Canada, and Mexico)

South America (Brazil, Columbia, Argentina, Rest of South America)

MEA (Saudi Arabia, UAE, Egypt)

For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of all regional markets by country and split of key national markets by Device, Platform, and Business Model over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global digital gaming market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

APAR GAMES

Apple Inc

Electronic Arts Inc

Facebook Inc

Google Inc

International Business Machines Corp

Kabam

King Digital Entertainment Plc

Microsoft Corporation

NetEase Inc

Nintendo Co., Ltd.

NVidia Corporation

Rockstar Games Inc

Rolocule

Samsung Electronics Co Ltd

Sega Games Co. Ltd

Sony Corporation

Supercell Oy

Tapinator, Inc

Tencent Holdings Ltd

Ubisoft Inc

Visa Inc

Zatun

Zynga Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Products


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

APAR GAMES

Apple Inc

Electronic Arts Inc

Facebook Inc

Google Inc

International Business Machines Corp

Kabam

King Digital Entertainment Plc

Microsoft Corporation

NetEase Inc

Nintendo Co., Ltd.

NVidia Corporation

Rockstar Games Inc

Rolocule

Samsung Electronics Co Ltd

Sega Games Co. Ltd

Sony Corporation

Supercell Oy

Tapinator, Inc

Tencent Holdings Ltd

Ubisoft Inc

Visa Inc

Zatun

Zynga Inc.

Table Of Content

Table Of Content

1 Introduction 9

1.1 Industry Definition and Research Scope 9

1.1.1 Industry Definition 9

1.1.2 Research Scope 10

1.2 Research Methodology 13

1.2.1 Overview of Market Research Methodology 13

1.2.2 Market Assumption 14

1.2.3 Secondary Data 14

1.2.4 Primary Data 14

1.2.5 Data Filtration and Model Design 16

1.2.6 Market Size/Share Estimation 17

1.2.7 Research Limitations 18

1.3 Executive Summary 19

2 Market Overview and Dynamics 22

2.1 Market Size and Forecast 22

2.1.1 Impact of COVID-19 on the Market 24

2.2 Major Growth Drivers 26

2.3 Market Restraints and Challenges 29

2.4 Emerging Opportunities and Market Trends 32

2.5 Porter's Fiver Forces Analysis 36

3 Segmentation of Global Market by Device 40

3.1 Market Overview by Device 40

3.2 Mobile Devices Based Gaming 42

3.2.1 Smartphones 44

3.2.2 Tablets 45

3.2.3 Other Mobile Devices 46

3.3 PC Based Gaming 47

3.3.1 Boxed and Downloaded PC Games 48

3.3.2 Browser PC Games 49

3.4 Console Units Based Gaming 50

3.5 Other Devices Based Gaming 51

4 Segmentation of Global Market by Platform 52

4.1 Market Overview by Platform 52

4.2 Offline Gaming 54

4.3 Cloud Gaming 55

4.4 Online Gaming 56

5 Segmentation of Global Market by Audience 57

5.1 Market Overview by Audience 57

5.2 Social Gamers 59

5.3 Serious Gamers 60

5.4 Core Gamers 61

6 Segmentation of Global Market by Business Mode 62

6.1 Market Overview by Business Mode 62

6.2 Paymium 64

6.3 Freemium 65

6.4 Subscription 66

6.5 Advertising 67

6.6 Player to Player 68

6.7 Microtransaction 69

7 Segmentation of Global Market by Distribution Channel 70

7.1 Market Overview by Distribution Channel 70

7.2 Retail Channels 72

7.3 Online Channels 73

8 Segmentation of Global Market by Region 74

8.1 Geographic Market Overview 2019-2026 74

8.2 North America Market 2019-2026 by Country 78

8.2.1 Overview of North America Market 78

8.2.2 U.S. 81

8.2.3 Canada 85

8.2.4 Mexico 87

8.3 European Market 2019-2026 by Country 89

8.3.1 Overview of European Market 89

8.3.2 UK 92

8.3.3 France 94

8.3.4 Germany 96

8.3.5 Spain 98

8.3.6 Italy 100

8.3.7 Russia 102

8.3.8 Rest of European Market 104

8.4 Asia-Pacific Market 2019-2026 by Country 106

8.4.1 Overview of Asia-Pacific Market 106

8.4.2 China 109

8.4.3 Japan 111

8.4.4 India 114

8.4.5 Australia 116

8.4.6 South Korea 118

8.4.7 Rest of APAC Region 120

8.5 South America Market 2019-2026 by Country 122

8.5.1 Argentina 125

8.5.2 Brazil 127

8.5.3 Columbia 129

8.5.4 Rest of South America Market 131

8.6 MEA Market 2019-2026 by Country 132

8.6.1 UAE 135

8.6.2 Saudi Arabia 137

8.6.3 Egypt 139

8.6.4 Other National Markets 141

9 Competitive Landscape 142

9.1 Overview of Key Vendors 142

9.2 New Product Launch, Partnership, Investment, and M&A 145

9.3 Company Profiles 146

APAR GAMES 146

Apple Inc 148

Electronic Arts Inc 149

Facebook Inc 150

Google Inc 151

International Business Machines Corp 152

Kabam 153

King Digital Entertainment Plc 154

Microsoft Corporation 155

NetEase Inc 156

Nintendo Co., Ltd. 157

NVidia Corporation 158

Rockstar Games Inc 159

Rolocule 160

Samsung Electronics Co Ltd 161

Sega Games Co. Ltd 162

Sony Corporation 163

Supercell Oy 164

Tapinator, Inc 165

Tencent Holdings Ltd 166

Ubisoft Inc 167

Visa Inc 168

Zatun 169

Zynga Inc. 170

10 Investing in Global Market: Risk Assessment and Management 171

10.1 Risk Evaluation of Global Market 171

10.2 Critical Success Factors (CSFs) 174

Related Reports and Products 177


List Of Figure

Figure 1. Research Method Flow Chart 13

Figure 2. Breakdown of Primary Research 15

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 17

Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 19

Figure 5. Global Digital Gaming Market, 2019-2026, USD bn 22

Figure 6. Global Total Gamers, 2019-2026, billion 23

Figure 7. Primary Drivers and Impact Factors of Global Digital Gaming Market 26

Figure 8. Primary Restraints and Impact Factors of Global Digital Gaming Market 29

Figure 9. Investment Opportunity Analysis 33

Figure 10. Porter's Fiver Forces Analysis of Global Digital Gaming Market 36

Figure 11. Breakdown of Global Digital Gaming Market by Device, 2019-2026, % of Revenue 40

Figure 12. Contribution to Global 2020-2026 Cumulative Revenue by Device, Value (USD bn) and Share (%) 41

Figure 13. Global Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, USD bn 42

Figure 14. Global Digital Gaming Market: Smartphones, 2015-2026, USD bn 44

Figure 15. Global Digital Gaming Market: Tablets, 2015-2026, USD bn 45

Figure 16. Global Digital Gaming Market: Other Mobile Devices, 2015-2026, USD bn 46

Figure 17. Global Digital Gaming Market: PC Based Gaming, 2015-2026, USD bn 47

Figure 18. Global Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, USD bn 48

Figure 19. Global Digital Gaming Market: Browser PC Games, 2015-2026, USD bn 49

Figure 20. Global Digital Gaming Market: Console Units Based Gaming, 2015-2026, USD bn 50

Figure 21. Global Digital Gaming Market: Other Devices Based Gaming, 2015-2026, USD bn 51

Figure 22. Breakdown of Global Digital Gaming Market by Platform, 2019-2026, % of Revenue 52

Figure 23. Contribution to Global 2020-2026 Cumulative Revenue by Platform, Value (USD bn) and Share (%) 53

Figure 24. Global Digital Gaming Market: Offline Gaming, 2015-2026, USD bn 54

Figure 25. Global Digital Gaming Market: Cloud Gaming, 2015-2026, USD bn 55

Figure 26. Global Digital Gaming Market: Online Gaming, 2015-2026, USD bn 56

Figure 27. Breakdown of Global Digital Gaming Market by Audience, 2019-2026, % of Revenue 57

Figure 28. Contribution to Global 2020-2026 Cumulative Revenue by Audience, Value (USD bn) and Share (%) 58

Figure 29. Global Digital Gaming Market: Social Gamers, 2015-2026, USD bn 59

Figure 30. Global Digital Gaming Market: Serious Gamers, 2015-2026, USD bn 60

Figure 31. Global Digital Gaming Market: Core Gamers, 2015-2026, USD bn 61

Figure 32. Breakdown of Global Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 62

Figure 33. Contribution to Global 2020-2026 Cumulative Revenue by Business Mode, Value (USD bn) and Share (%) 63

Figure 34. Global Digital Gaming Market: Paymium, 2015-2026, USD bn 64

Figure 35. Global Digital Gaming Market: Freemium, 2015-2026, USD bn 65

Figure 36. Global Digital Gaming Market: Subscription, 2015-2026, USD bn 66

Figure 37. Global Digital Gaming Market: Advertising, 2015-2026, USD bn 67

Figure 38. Global Digital Gaming Market: Player to Player, 2015-2026, USD bn 68

Figure 39. Global Digital Gaming Market: Microtransaction, 2015-2026, USD bn 69

Figure 40. Breakdown of Global Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 70

Figure 41. Contribution to Global 2020-2026 Cumulative Revenue by Distribution Channel, Value (USD bn) and Share (%) 71

Figure 42. Global Digital Gaming Market: Retail Channels, 2015-2026, USD bn 72

Figure 43. Global Digital Gaming Market: Online Channels, 2015-2026, USD bn 73

Figure 44. Global Market Snapshot by Region 74

Figure 45. Geographic Spread of Worldwide Digital Gaming Market, 2019-2026, % of Revenue 75

Figure 46. Contribution to Global 2020-2026 Cumulative Revenue by Region, Value (USD bn) and Share (%) 76

Figure 47. North American Digital Gaming Market, 2015-2026, USD bn 79

Figure 48. Breakdown of North America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 79

Figure 49. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 80

Figure 50. U.S. Digital Gaming Market, 2015-2026, USD bn 82

Figure 51. Canada Digital Gaming Market, 2015-2026, USD bn 85

Figure 52. Digital Gaming Market in Mexico, 2015-2026, USD bn 87

Figure 53. European Digital Gaming Market, 2015-2026, USD bn 90

Figure 54. Breakdown of European Digital Gaming Market by Country, 2019 and 2026, % of Revenue 90

Figure 55. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 91

Figure 56. Digital Gaming Market in UK, 2015-2026, USD bn 92

Figure 57. Digital Gaming Market in France, 2015-2026, USD bn 94

Figure 58. Digital Gaming Market in Germany, 2015-2026, USD bn 96

Figure 59. Digital Gaming Market in Spain, 2015-2026, USD bn 98

Figure 60. Digital Gaming Market in Italy, 2015-2026, USD bn 100

Figure 61. Digital Gaming Market in Russia, 2015-2026, USD bn 102

Figure 62. Digital Gaming Market in Rest of Europe, 2015-2026, USD bn 104

Figure 63. Asia-Pacific Digital Gaming Market, 2015-2026, USD bn 107

Figure 64. Breakdown of APAC Digital Gaming Market by Country, 2019 and 2026, % of Revenue 107

Figure 65. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 108

Figure 66. Digital Gaming Market in China, 2015-2026, USD bn 109

Figure 67. Digital Gaming Market in Japan, 2015-2026, USD bn 112

Figure 68. Digital Gaming Market in India, 2015-2026, USD bn 114

Figure 69. Digital Gaming Market in Australia, 2015-2026, USD bn 116

Figure 70. Digital Gaming Market in South Korea, 2015-2026, USD bn 118

Figure 71. Digital Gaming Market in Rest of APAC, 2015-2026, USD bn 120

Figure 72. South America Digital Gaming Market, 2015-2026, USD bn 123

Figure 73. Breakdown of South America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 123

Figure 74. Contribution to South America 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 124

Figure 75. Digital Gaming Market in Argentina, 2015-2026, USD bn 125

Figure 76. Digital Gaming Market in Brazil, 2015-2026, USD bn 127

Figure 77. Digital Gaming Market in Columbia, 2015-2026, USD bn 129

Figure 78. Digital Gaming Market in Rest of South America, 2015-2026, USD bn 131

Figure 79. Digital Gaming Market in Middle East and Africa (MEA), 2015-2026, USD bn 133

Figure 80. Breakdown of MEA Digital Gaming Market by Country, 2019 and 2026, % of Revenue 133

Figure 81. Contribution to MEA 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 134

Figure 82. Digital Gaming Market in UAE, 2015-2026, USD bn 135

Figure 83. Digital Gaming Market in Saudi Arabia, 2015-2026, USD bn 137

Figure 84. Digital Gaming Market in Egypt, 2015-2026, USD bn 139

Figure 85. Growth Stage of Global Digital Gaming Industry over the Forecast Period 142


List Of Table

Table 1. Snapshot of Global Digital Gaming Market, 2019-2026 20

Table 2. Main Product Trends and Market Opportunities in Global Digital Gaming Market 32

Table 3. Global Digital Gaming Market by Device, 2015-2026, USD bn 40

Table 4. Global Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, USD bn 43

Table 5. Global Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, USD bn 47

Table 6. Global Digital Gaming Market by Platform, 2015-2026, USD bn 52

Table 7. Global Digital Gaming Market by Audience, 2015-2026, USD bn 57

Table 8. Global Digital Gaming Market by Business Mode, 2015-2026, USD bn 62

Table 9. Global Digital Gaming Market by Distribution Channel, 2015-2026, USD bn 70

Table 10. Global Digital Gaming Market by Region, 2015-2026, USD bn 75

Table 11. Leading National Digital Gaming Market, 2019 and 2026, USD bn 77

Table 12. North America Digital Gaming Market by Country, 2015-2026, USD bn 80

Table 13. U.S. Digital Gaming Market by Device, 2015-2026, USD bn 83

Table 14. U.S. Digital Gaming Market by Platform, 2015-2026, USD bn 83

Table 15. U.S. Digital Gaming Market by Business Mode, 2015-2026, USD bn 83

Table 16. Canada Digital Gaming Market by Device, 2015-2026, USD bn 86

Table 17. Canada Digital Gaming Market by Platform, 2015-2026, USD bn 86

Table 18. Canada Digital Gaming Market by Business Mode, 2015-2026, USD bn 86

Table 19. Mexico Digital Gaming Market by Device, 2015-2026, USD bn 88

Table 20. Mexico Digital Gaming Market by Platform, 2015-2026, USD bn 88

Table 21. Mexico Digital Gaming Market by Business Mode, 2015-2026, USD bn 88

Table 22. Europe Digital Gaming Market by Country, 2015-2026, USD bn 91

Table 23. UK Digital Gaming Market by Device, 2015-2026, USD bn 93

Table 24. UK Digital Gaming Market by Platform, 2015-2026, USD bn 93

Table 25. UK Digital Gaming Market by Business Mode, 2015-2026, USD bn 93

Table 26. France Digital Gaming Market by Device, 2015-2026, USD bn 95

Table 27. France Digital Gaming Market by Platform, 2015-2026, USD bn 95

Table 28. France Digital Gaming Market by Business Mode, 2015-2026, USD bn 95

Table 29. Germany Digital Gaming Market by Device, 2015-2026, USD bn 97

Table 30. Germany Digital Gaming Market by Platform, 2015-2026, USD bn 97

Table 31. Germany Digital Gaming Market by Business Mode, 2015-2026, USD bn 97

Table 32. Spain Digital Gaming Market by Device, 2015-2026, USD bn 99

Table 33. Spain Digital Gaming Market by Platform, 2015-2026, USD bn 99

Table 34. Spain Digital Gaming Market by Business Mode, 2015-2026, USD bn 99

Table 35. Italy Digital Gaming Market by Device, 2015-2026, USD bn 101

Table 36. Italy Digital Gaming Market by Platform, 2015-2026, USD bn 101

Table 37. Italy Digital Gaming Market by Business Mode, 2015-2026, USD bn 101

Table 38. Russia Digital Gaming Market by Device, 2015-2026, USD bn 103

Table 39. Russia Digital Gaming Market by Platform, 2015-2026, USD bn 103

Table 40. Russia Digital Gaming Market by Business Mode, 2015-2026, USD bn 103

Table 41. Digital Gaming Market in Rest of Europe by Country, 2015-2026, USD bn 105

Table 42. APAC Digital Gaming Market by Country, 2015-2026, USD bn 108

Table 43. China Digital Gaming Market by Device, 2015-2026, USD bn 110

Table 44. China Digital Gaming Market by Platform, 2015-2026, USD bn 110

Table 45. China Digital Gaming Market by Business Mode, 2015-2026, USD bn 110

Table 46. Japan Digital Gaming Market by Device, 2015-2026, USD bn 113

Table 47. Japan Digital Gaming Market by Platform, 2015-2026, USD bn 113

Table 48. Japan Digital Gaming Market by Business Mode, 2015-2026, USD bn 113

Table 49. India Digital Gaming Market by Device, 2015-2026, USD bn 115

Table 50. India Digital Gaming Market by Platform, 2015-2026, USD bn 115

Table 51. India Digital Gaming Market by Business Mode, 2015-2026, USD bn 115

Table 52. Australia Digital Gaming Market by Device, 2015-2026, USD bn 117

Table 53. Australia Digital Gaming Market by Platform, 2015-2026, USD bn 117

Table 54. Australia Digital Gaming Market by Business Mode, 2015-2026, USD bn 117

Table 55. South Korea Digital Gaming Market by Device, 2015-2026, USD bn 119

Table 56. South Korea Digital Gaming Market by Platform, 2015-2026, USD bn 119

Table 57. South Korea Digital Gaming Market by Business Mode, 2015-2026, USD bn 119

Table 58. Digital Gaming Market in Rest of APAC by Country, 2015-2026, USD bn 121

Table 59. South America Digital Gaming Market by Country, 2015-2026, USD bn 124

Table 60. Argentina Digital Gaming Market by Device, 2015-2026, USD bn 126

Table 61. Argentina Digital Gaming Market by Platform, 2015-2026, USD bn 126

Table 62. Argentina Digital Gaming Market by Business Mode, 2015-2026, USD bn 126

Table 63. Brazil Digital Gaming Market by Device, 2015-2026, USD bn 128

Table 64. Brazil Digital Gaming Market by Platform, 2015-2026, USD bn 128

Table 65. Brazil Digital Gaming Market by Business Mode, 2015-2026, USD bn 128

Table 66. Columbia Digital Gaming Market by Device, 2015-2026, USD bn 130

Table 67. Columbia Digital Gaming Market by Platform, 2015-2026, USD bn 130

Table 68. Columbia Digital Gaming Market by Business Mode, 2015-2026, USD bn 130

Table 69. MEA Digital Gaming Market by Country, 2015-2026, USD bn 134

Table 70. UAE Digital Gaming Market by Device, 2015-2026, USD bn 136

Table 71. UAE Digital Gaming Market by Platform, 2015-2026, USD bn 136

Table 72. UAE Digital Gaming Market by Business Mode, 2015-2026, USD bn 136

Table 73. Saudi Arabia Digital Gaming Market by Device, 2015-2026, USD bn 138

Table 74. Saudi Arabia Digital Gaming Market by Platform, 2015-2026, USD bn 138

Table 75. Saudi Arabia Digital Gaming Market by Business Mode, 2015-2026, USD bn 138

Table 76. Egypt Digital Gaming Market by Device, 2015-2026, USD bn 140

Table 77. Egypt Digital Gaming Market by Platform, 2015-2026, USD bn 140

Table 78. Egypt Digital Gaming Market by Business Mode, 2015-2026, USD bn 140

Table 79. APAR GAMES: Company Snapshot 146

Table 80. APAR GAMES: Business Segmentation 146

Table 81. APAR GAMES: Product Portfolio 147

Table 82. APAR GAMES: Revenue, 2016-2018, USD bn 147

Table 83. APAR GAMES: Recent Developments 147

Table 84. Risk Evaluation for Investing in Global Market, 2019-2026 172

Table 85. Critical Success Factors and Key Takeaways 175

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