Europe Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity

About the Report

About the Report

Europe digital gaming market reached USD 28.2 billion in 2019 and will grow by 13.0% annually over 2020-2026 owing to the rising need for online gaming and digital entertainment in the region.

Highlighted with 36 tables and 52 figures, this 123-page report Europe Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity is based on a holistic research of the entire Europe digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Europe digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Country.

Based on Device, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Mobile Devices Based Gaming

Smartphones

Tablets

Other Mobile Devices

PC Based Gaming

Boxed and Downloaded PC Games

Browser PC Games

Console Units Based Gaming

Other Devices Based Gaming

Based on Platform, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Offline Gaming

Cloud Gaming

Online Gaming

Based on Audience, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Social Gamers

Serious Gamers

Core Gamers

Based on Business Mode, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Paymium

Freemium

Subscription

Advertising

Player to Player

Microtransaction

Based on Distribution Channel, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Retail Channels

Online Channels

Geographically, the following national/local markets are fully investigated:

Germany

UK

France

Spain

Italy

Russia

Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of key national markets by Device, Platform, and Business Model over the forecast years is also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe digital gaming market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

APAR GAMES

Apple Inc

Electronic Arts Inc

Facebook Inc

Google Inc

International Business Machines Corp

Kabam

King Digital Entertainment Plc

Microsoft Corporation

NetEase Inc

Nintendo Co., Ltd.

NVidia Corporation

Rockstar Games Inc

Rolocule

Samsung Electronics Co Ltd

Sega Games Co. Ltd

Sony Corporation

Supercell Oy

Tapinator, Inc

Tencent Holdings Ltd

Ubisoft Inc

Visa Inc

Zatun

Zynga Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Products


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

APAR GAMES

Apple Inc

Electronic Arts Inc

Facebook Inc

Google Inc

International Business Machines Corp

Kabam

King Digital Entertainment Plc

Microsoft Corporation

NetEase Inc

Nintendo Co., Ltd.

NVidia Corporation

Rockstar Games Inc

Rolocule

Samsung Electronics Co Ltd

Sega Games Co. Ltd

Sony Corporation

Supercell Oy

Tapinator, Inc

Tencent Holdings Ltd

Ubisoft Inc

Visa Inc

Zatun

Zynga Inc.

Table Of Content

Table Of Content

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 11

1.2.1 Overview of Market Research Methodology 11

1.2.2 Market Assumption 12

1.2.3 Secondary Data 12

1.2.4 Primary Data 12

1.2.5 Data Filtration and Model Design 14

1.2.6 Market Size/Share Estimation 15

1.2.7 Research Limitations 16

1.3 Executive Summary 17

2 Market Overview and Dynamics 20

2.1 Market Size and Forecast 20

2.1.1 Impact of COVID-19 on the Market 21

2.2 Major Growth Drivers 23

2.3 Market Restraints and Challenges 26

2.4 Emerging Opportunities and Market Trends 29

2.5 Porter's Fiver Forces Analysis 33

3 Segmentation of Europe Market by Device 37

3.1 Market Overview by Device 37

3.2 Mobile Devices Based Gaming 39

3.2.1 Smartphones 41

3.2.2 Tablets 42

3.2.3 Other Mobile Devices 43

3.3 PC Based Gaming 44

3.3.1 Boxed and Downloaded PC Games 45

3.3.2 Browser PC Games 46

3.4 Console Units Based Gaming 47

3.5 Other Devices Based Gaming 48

4 Segmentation of Europe Market by Platform 49

4.1 Market Overview by Platform 49

4.2 Offline Gaming 51

4.3 Cloud Gaming 52

4.4 Online Gaming 53

5 Segmentation of Europe Market by Audience 54

5.1 Market Overview by Audience 54

5.2 Social Gamers 56

5.3 Serious Gamers 57

5.4 Core Gamers 58

6 Segmentation of Europe Market by Business Mode 59

6.1 Market Overview by Business Mode 59

6.2 Paymium 61

6.3 Freemium 62

6.4 Subscription 63

6.5 Advertising 64

6.6 Player to Player 65

6.7 Microtransaction 66

7 Segmentation of Europe Market by Distribution Channel 67

7.1 Market Overview by Distribution Channel 67

7.2 Retail Channels 69

7.3 Online Channels 70

8 European Market 2019-2026 by Country 71

8.1 Overview of European Market 71

8.2 UK 74

8.3 France 76

8.4 Germany 78

8.5 Spain 80

8.6 Italy 82

8.7 Russia 84

8.8 Rest of European Market 86

9 Competitive Landscape 88

9.1 Overview of Key Vendors 88

9.2 New Product Launch, Partnership, Investment, and M&A 91

9.3 Company Profiles 92

APAR GAMES 92

Apple Inc 94

Electronic Arts Inc 95

Facebook Inc 96

Google Inc 97

International Business Machines Corp 98

Kabam 99

King Digital Entertainment Plc 100

Microsoft Corporation 101

NetEase Inc 102

Nintendo Co., Ltd. 103

NVidia Corporation 104

Rockstar Games Inc 105

Rolocule 106

Samsung Electronics Co Ltd 107

Sega Games Co. Ltd 108

Sony Corporation 109

Supercell Oy 110

Tapinator, Inc 111

Tencent Holdings Ltd 112

Ubisoft Inc 113

Visa Inc 114

Zatun 115

Zynga Inc. 116

10 Investing in Europe Market: Risk Assessment and Management 117

10.1 Risk Evaluation of Europe Market 117

10.2 Critical Success Factors (CSFs) 120

Related Reports and Products 123


List Of Figure

Figure 1. Research Method Flow Chart 11

Figure 2. Breakdown of Primary Research 13

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 15

Figure 4. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 17

Figure 5. Europe Digital Gaming Market, 2019-2026, USD bn 20

Figure 6. Primary Drivers and Impact Factors of Europe Digital Gaming Market 23

Figure 7. Primary Restraints and Impact Factors of Europe Digital Gaming Market 26

Figure 8. Investment Opportunity Analysis 30

Figure 9. Porter's Fiver Forces Analysis of Europe Digital Gaming Market 33

Figure 10. Breakdown of Europe Digital Gaming Market by Device, 2019-2026, % of Revenue 37

Figure 11. Contribution to Europe 2020-2026 Cumulative Revenue by Device, Value (USD bn) and Share (%) 38

Figure 12. Europe Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, USD bn 39

Figure 13. Europe Digital Gaming Market: Smartphones, 2015-2026, USD bn 41

Figure 14. Europe Digital Gaming Market: Tablets, 2015-2026, USD bn 42

Figure 15. Europe Digital Gaming Market: Other Mobile Devices, 2015-2026, USD bn 43

Figure 16. Europe Digital Gaming Market: PC Based Gaming, 2015-2026, USD bn 44

Figure 17. Europe Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, USD bn 45

Figure 18. Europe Digital Gaming Market: Browser PC Games, 2015-2026, USD bn 46

Figure 19. Europe Digital Gaming Market: Console Units Based Gaming, 2015-2026, USD bn 47

Figure 20. Europe Digital Gaming Market: Other Devices Based Gaming, 2015-2026, USD bn 48

Figure 21. Breakdown of Europe Digital Gaming Market by Platform, 2019-2026, % of Revenue 49

Figure 22. Contribution to Europe 2020-2026 Cumulative Revenue by Platform, Value (USD bn) and Share (%) 50

Figure 23. Europe Digital Gaming Market: Offline Gaming, 2015-2026, USD bn 51

Figure 24. Europe Digital Gaming Market: Cloud Gaming, 2015-2026, USD bn 52

Figure 25. Europe Digital Gaming Market: Online Gaming, 2015-2026, USD bn 53

Figure 26. Breakdown of Europe Digital Gaming Market by Audience, 2019-2026, % of Revenue 54

Figure 27. Contribution to Europe 2020-2026 Cumulative Revenue by Audience, Value (USD bn) and Share (%) 55

Figure 28. Europe Digital Gaming Market: Social Gamers, 2015-2026, USD bn 56

Figure 29. Europe Digital Gaming Market: Serious Gamers, 2015-2026, USD bn 57

Figure 30. Europe Digital Gaming Market: Core Gamers, 2015-2026, USD bn 58

Figure 31. Breakdown of Europe Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 59

Figure 32. Contribution to Europe 2020-2026 Cumulative Revenue by Business Mode, Value (USD bn) and Share (%) 60

Figure 33. Europe Digital Gaming Market: Paymium, 2015-2026, USD bn 61

Figure 34. Europe Digital Gaming Market: Freemium, 2015-2026, USD bn 62

Figure 35. Europe Digital Gaming Market: Subscription, 2015-2026, USD bn 63

Figure 36. Europe Digital Gaming Market: Advertising, 2015-2026, USD bn 64

Figure 37. Europe Digital Gaming Market: Player to Player, 2015-2026, USD bn 65

Figure 38. Europe Digital Gaming Market: Microtransaction, 2015-2026, USD bn 66

Figure 39. Breakdown of Europe Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 67

Figure 40. Contribution to Europe 2020-2026 Cumulative Revenue by Distribution Channel, Value (USD bn) and Share (%) 68

Figure 41. Europe Digital Gaming Market: Retail Channels, 2015-2026, USD bn 69

Figure 42. Europe Digital Gaming Market: Online Channels, 2015-2026, USD bn 70

Figure 43. Breakdown of European Digital Gaming Market by Country, 2019 and 2026, % of Revenue 72

Figure 44. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 73

Figure 45. Digital Gaming Market in UK, 2015-2026, USD bn 74

Figure 46. Digital Gaming Market in France, 2015-2026, USD bn 76

Figure 47. Digital Gaming Market in Germany, 2015-2026, USD bn 78

Figure 48. Digital Gaming Market in Spain, 2015-2026, USD bn 80

Figure 49. Digital Gaming Market in Italy, 2015-2026, USD bn 82

Figure 50. Digital Gaming Market in Russia, 2015-2026, USD bn 84

Figure 51. Digital Gaming Market in Rest of Europe, 2015-2026, USD bn 86

Figure 52. Growth Stage of Europe Digital Gaming Industry over the Forecast Period 88


List Of Table

Table 1. Snapshot of Europe Digital Gaming Market, 2019-2026 18

Table 2. Main Product Trends and Market Opportunities in Europe Digital Gaming Market 29

Table 3. Europe Digital Gaming Market by Device, 2015-2026, USD bn 37

Table 4. Europe Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, USD bn 40

Table 5. Europe Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, USD bn 44

Table 6. Europe Digital Gaming Market by Platform, 2015-2026, USD bn 49

Table 7. Europe Digital Gaming Market by Audience, 2015-2026, USD bn 54

Table 8. Europe Digital Gaming Market by Business Mode, 2015-2026, USD bn 59

Table 9. Europe Digital Gaming Market by Distribution Channel, 2015-2026, USD bn 67

Table 10. Europe Digital Gaming Market by Country, 2015-2026, USD bn 73

Table 11. UK Digital Gaming Market by Device, 2015-2026, USD bn 75

Table 12. UK Digital Gaming Market by Platform, 2015-2026, USD bn 75

Table 13. UK Digital Gaming Market by Business Mode, 2015-2026, USD bn 75

Table 14. France Digital Gaming Market by Device, 2015-2026, USD bn 77

Table 15. France Digital Gaming Market by Platform, 2015-2026, USD bn 77

Table 16. France Digital Gaming Market by Business Mode, 2015-2026, USD bn 77

Table 17. Germany Digital Gaming Market by Device, 2015-2026, USD bn 79

Table 18. Germany Digital Gaming Market by Platform, 2015-2026, USD bn 79

Table 19. Germany Digital Gaming Market by Business Mode, 2015-2026, USD bn 79

Table 20. Spain Digital Gaming Market by Device, 2015-2026, USD bn 81

Table 21. Spain Digital Gaming Market by Platform, 2015-2026, USD bn 81

Table 22. Spain Digital Gaming Market by Business Mode, 2015-2026, USD bn 81

Table 23. Italy Digital Gaming Market by Device, 2015-2026, USD bn 83

Table 24. Italy Digital Gaming Market by Platform, 2015-2026, USD bn 83

Table 25. Italy Digital Gaming Market by Business Mode, 2015-2026, USD bn 83

Table 26. Russia Digital Gaming Market by Device, 2015-2026, USD bn 85

Table 27. Russia Digital Gaming Market by Platform, 2015-2026, USD bn 85

Table 28. Russia Digital Gaming Market by Business Mode, 2015-2026, USD bn 85

Table 29. Digital Gaming Market in Rest of Europe by Country, 2015-2026, USD bn 87

Table 30. APAR GAMES: Company Snapshot 92

Table 31. APAR GAMES: Business Segmentation 92

Table 32. APAR GAMES: Product Portfolio 93

Table 33. APAR GAMES: Revenue, 2016-2018, USD bn 93

Table 34. APAR GAMES: Recent Developments 93

Table 35. Risk Evaluation for Investing in Europe Market, 2019-2026 118

Table 36. Critical Success Factors and Key Takeaways 121

You can also purchase parts of this report. Do you want to check out a section wise price list?

Why Buy From US?

RRR
Refine Robust Result (RRR) Framework

What makes us stand out is that our consultants follows Robust, Refine and Result (RRR) methodology. i.e. Robust for clear definitions, approaches and sanity checking, Refine for differentiating respondents facts and opinions and Result for presenting data with story

reach
Our Reach Is Unmatched

We have set a benchmark in the industry by offering our clients with syndicated and customized market research reports featuring coverage of entire market as well as meticulous research and analyst insights.

Research
Shifting the Research Paradigm

While we don't replace traditional research, we flip the method upside down. Our dual approach of Top Bottom & Bottom Top ensures quality deliverable by not just verifying company fundamentals but also looking at the sector and macroeconomic factors.

Insite
More Insights-Better Decisions

With one step in the future, our research team constantly tries to show you the bigger picture. We help with some of the tough questions you may encounter along the way: How is the industry positioned? Best marketing channel? KPI's of competitors? By aligning every element, we help maximize success.

Trust
Transparency and Trust

Our report gives you instant access to the answers and sources that other companies might choose to hide. We elaborate each steps of research methodology we have used and showcase you the sample size to earn your trust.

support
Round the Clock Support

If you need any support, we are here! We pride ourselves on universe strength, data quality, and quick, friendly, and professional service.

Why Client Choose Us?

408564 Reports in repository
150+ Consulting project
100+ Analysts
8000+ Client Queries in 2022