Europe E-sports Market 2020-2030 by Game Type, Revenue Source, Device, Streaming Platform, Audience Type, Viewer Gender, Age Group, and Country: Trend Forecast and Growth Opportunity

About the Report

About the Report

Europe e-sports market reached USD 281.8 million in 2019 and will grow by 18.5% annually over 2020-2030 driven by the rising need for remote sports and virtual games amid the COVID-19 pandemic.

Highlighted with 43 tables and 81 figures, this 144-page report Europe E-sports Market 2020-2030 by Game Type, Revenue Source, Device, Streaming Platform, Audience Type, Viewer Gender, Age Group, and Country: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Europe e-sports market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Europe e-sports market in every aspect of the classification from perspectives of Game Type, Revenue Source, Device, Streaming Platform, Audience Type, Viewer Gender, Age Group, and Country.

Based on Game Type, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

Multiplayer Online Battle Arena (MOBA)

Player vs. Player (PvP)

First Person Shooters (FPS)

Real Time Strategy (RTS)

Massive Multiplayer Online Games (MMOG)

Other Game Types

Based on Revenue Source, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

Game Publisher Fee

Merchandize & Tickets

Advertisement

Sponsorships

IT Industry

Consumer Electronics

Drink & Beverage

Financial Institutes & Banks

Retail Industry

Others

Media Rights

Subscriptions

Online Advertisements

Other Revenue Sources

Based on Device, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

PCs

Consoles

Laptops & Tablets

Smartphones

Other Devices

Based on Streaming Platform, the Europe market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

YouTube

Twitch

Hayu

DouYu

Other Streaming Platforms

Based on Audience Type, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) and viewership (million) for 2019-2030 included in each section.

Regular Viewers

Occasional Viewers

Based on Viewer Gender, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) and viewership (million) for 2019-2030 included in each section.

Male Viewers

Female Viewers

Based on Age Group, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) and viewership (million) for 2019-2030 included in each section.

<18 Year Old Viewers

19-25 Year Old Viewers

26-35 Year Old Viewers

>35 Year Old Viewers

Geographically, the following national/local markets are fully investigated:

Germany

UK

France

Spain

Italy

Russia

Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of key national markets by Game Type, Revenue Source, and Device over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe e-sports market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Activision Blizzard Inc.

Cloud9

Counter Logic Gaming

EA Sports.

Echo Fox Fnatic

Electronic Arts Inc.

Envy Gaming

Epic Games Inc.

G2 Esports

Gfinity Plc

Hi-Rez Studios

Immortals

Intergalactic Gaming Ltd.

Modern Times Group MTG AB

Nintendo Co. Ltd.

Take-Two Interactive Software Inc.

Team Liquid

Team SoloMid

Tencent Holdings Ltd.

Valve Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Products


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

Activision Blizzard Inc.

Cloud9

Counter Logic Gaming

EA Sports.

Echo Fox Fnatic

Electronic Arts Inc.

Envy Gaming

Epic Games Inc.

G2 Esports

Gfinity Plc

Hi-Rez Studios

Immortals

Intergalactic Gaming Ltd.

Modern Times Group MTG AB

Nintendo Co. Ltd.

Take-Two Interactive Software Inc.

Team Liquid

Team SoloMid

Tencent Holdings Ltd.

Valve Corporation

Table of Contents

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 11

1.2.1 Overview of Market Research Methodology 11

1.2.2 Market Assumption 12

1.2.3 Secondary Data 12

1.2.4 Primary Data 12

1.2.5 Data Filtration and Model Design 14

1.2.6 Market Size/Share Estimation 15

1.2.7 Research Limitations 16

1.3 Executive Summary 17

2 Market Overview and Dynamics 20

2.1 Market Size and Forecast 20

2.2 Major Growth Drivers 22

2.3 Market Restraints and Challenges 27

2.4 Emerging Opportunities and Market Trends 30

2.5 Porter's Fiver Forces Analysis 34

3 Segmentation of Europe Market by Game Type 38

3.1 Market Overview by Game Type 38

3.2 Multiplayer Online Battle Arena (MOBA) 40

3.3 Player vs. Player (PvP) 41

3.4 First Person Shooters (FPS) 42

3.5 Real Time Strategy (RTS) 43

3.6 Massive Multiplayer Online Games (MMOG) 44

3.7 Other Game Types 45

4 Segmentation of Europe Market by Revenue Source 46

4.1 Market Overview by Revenue Source 46

4.2 Game Publisher Fee 48

4.3 Merchandize & Tickets 49

4.4 Advertisement 50

4.5 Sponsorships 51

4.6 Media Rights 53

4.7 Other Revenue Sources 54

5 Segmentation of Europe Market by Device 55

5.1 Market Overview by Device 55

5.2 PCs 57

5.3 Consoles 58

5.4 Laptops & Tablets 59

5.5 Smartphones 60

5.6 Other Devices 61

6 Segmentation of Europe Market by Streaming Platform 62

6.1 Market Overview by Streaming Platform 62

6.2 YouTube 64

6.3 Twitch 65

6.4 Hayu 66

6.5 DouYu 67

6.6 Other Streaming Platforms 68

7 Segmentation of Europe Market by Audience Type 69

7.1 Market Overview by Audience Type 69

7.2 Regular Viewers 72

7.3 Occasional Viewers 74

8 Segmentation of Europe Market by Viewer Gender 76

8.1 Market Overview by Viewer Gender 76

8.2 Male Viewers 79

8.3 Female Viewers 81

9 Segmentation of Europe Market by Age Group 83

9.1 Market Overview by Age Group 83

9.2 <18 Year Old Viewers 86

9.3 19-25 Year Old Viewers 88

9.4 26-35 Year Old Viewers 90

9.5 >35 Year Old Viewers 92

10 European Market 2019-2030 by Country 94

10.1 Overview of European Market 94

10.2 Germany 97

10.3 UK 100

10.4 France 102

10.5 Spain 104

10.6 Italy 106

10.7 Russia 108

10.8 Rest of European Market 110

11 Competitive Landscape 112

11.1 Overview of Key Vendors 112

11.2 New Product Launch, Partnership, Investment, and M&A 116

11.3 Company Profiles 117

Activision Blizzard Inc. 117

Cloud9 119

Counter Logic Gaming 120

EA Sports. 121

Echo Fox Fnatic 122

Electronic Arts Inc. 123

Envy Gaming 124

Epic Games Inc. 125

G2 Esports 126

Gfinity Plc 127

Hi-Rez Studios 128

Immortals 129

Intergalactic Gaming Ltd. 130

Modern Times Group MTG AB 131

Nintendo Co. Ltd. 132

Take-Two Interactive Software Inc. 133

Team Liquid 134

Team SoloMid 135

Tencent Holdings Ltd. 136

Valve Corporation 137

12 Investing in Europe Market: Risk Assessment and Management 138

12.1 Risk Evaluation of Europe Market 138

12.2 Critical Success Factors (CSFs) 141

Related Reports and Products 144


List of Figure

Figure 1. Research Method Flow Chart 11

Figure 2. Breakdown of Primary Research 13

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 15

Figure 4. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030 17

Figure 5. Europe E-sports Market, 2019-2030, USD mn 20

Figure 6. Europe E-sports Viewership, 2019-2030, million 21

Figure 7. Primary Drivers and Impact Factors of Europe E-sports Market 22

Figure 8. GDP per capita in the World, 1960-2018, USD thousand 25

Figure 9. Forecast of Middle-class Population by Region, 2015-2030, million 25

Figure 10. Worldwide Connected Devices by Device Type, 2014-2022, billion units 26

Figure 11. Primary Restraints and Impact Factors of Europe E-sports Market 27

Figure 12. Investment Opportunity Analysis 31

Figure 13. Porter's Fiver Forces Analysis of Europe E-sports Market 34

Figure 14. Breakdown of Europe E-sports Market by Game Type, 2019-2030, % of Revenue 38

Figure 15. Europe Addressable Market Cap in 2020-2030 by Game Type, Value (USD mn) and Share (%) 39

Figure 16. Europe E-sports Market: Multiplayer Online Battle Arena (MOBA), 2019-2030, USD mn 40

Figure 17. Europe E-sports Market: Player vs. Player (PvP), 2019-2030, USD mn 41

Figure 18. Europe E-sports Market: First Person Shooters (FPS), 2019-2030, USD mn 42

Figure 19. Europe E-sports Market: Real Time Strategy (RTS), 2019-2030, USD mn 43

Figure 20. Europe E-sports Market: Massive Multiplayer Online Games (MMOG), 2019-2030, USD mn 44

Figure 21. Europe E-sports Market: Other Game Types, 2019-2030, USD mn 45

Figure 22. Breakdown of Europe E-sports Market by Revenue Source, 2019-2030, % of Revenue 46

Figure 23. Europe Addressable Market Cap in 2020-2030 by Revenue Source, Value (USD mn) and Share (%) 47

Figure 24. Europe E-sports Market: Game Publisher Fee, 2019-2030, USD mn 48

Figure 25. Europe E-sports Market: Merchandize & Tickets, 2019-2030, USD mn 49

Figure 26. Europe E-sports Market: Advertisement, 2019-2030, USD mn 50

Figure 27. Europe E-sports Market: Sponsorships, 2019-2030, USD mn 51

Figure 28. Europe E-sports Market: Media Rights, 2019-2030, USD mn 53

Figure 29. Europe E-sports Market: Other Revenue Sources, 2019-2030, USD mn 54

Figure 30. Breakdown of Europe E-sports Market by Device, 2019-2030, % of Sales Revenue 55

Figure 31. Europe Addressable Market Cap in 2020-2030 by Device, Value (USD mn) and Share (%) 56

Figure 32. Europe E-sports Market: PCs, 2019-2030, USD mn 57

Figure 33. Europe E-sports Market: Consoles, 2019-2030, USD mn 58

Figure 34. Europe E-sports Market: Laptops & Tablets, 2019-2030, USD mn 59

Figure 35. Europe E-sports Market: Smartphones, 2019-2030, USD mn 60

Figure 36. Europe E-sports Market: Other Devices, 2019-2030, USD mn 61

Figure 37. Breakdown of Europe E-sports Market by Streaming Platform, 2019-2030, % of Sales Revenue 62

Figure 38. Europe Addressable Market Cap in 2020-2030 by Streaming Platform, Value (USD mn) and Share (%) 63

Figure 39. Europe E-sports Market: YouTube, 2019-2030, USD mn 64

Figure 40. Europe E-sports Market: Twitch, 2019-2030, USD mn 65

Figure 41. Europe E-sports Market: Hayu, 2019-2030, USD mn 66

Figure 42. Europe E-sports Market: DouYu, 2019-2030, USD mn 67

Figure 43. Europe E-sports Market: Other Streaming Platforms, 2019-2030, USD mn 68

Figure 44. Breakdown of Europe E-sports Market by Audience Type, 2019-2030, % of Revenue 69

Figure 45. Breakdown of Europe E-sports Viewership by Audience Type, 2019-2030, % of Viewership 70

Figure 46. Europe Addressable Market Cap in 2020-2030 by Audience Type, Value (USD mn) and Share (%) 71

Figure 47. Europe Cumulative E-sports Viewership in 2020-2030 by Audience Type, Volume (million) and Share (%) 71

Figure 48. Europe E-sports Market: Regular Viewers, 2019-2030, USD mn 72

Figure 49. Europe E-sports Viewership: Regular Viewers, 2019-2030, million 73

Figure 50. Europe E-sports Market: Occasional Viewers, 2019-2030, USD mn 74

Figure 51. Europe E-sports Viewership: Occasional Viewers, 2019-2030, million 75

Figure 52. Breakdown of Europe E-sports Market by Viewer Gender, 2019-2030, % of Revenue 76

Figure 53. Breakdown of Europe E-sports Viewership by Viewer Gender, 2019-2030, % of Viewership 77

Figure 54. Europe Addressable Market Cap in 2020-2030 by Viewer Gender, Value (USD mn) and Share (%) 78

Figure 55. Europe Cumulative E-sports Viewership in 2020-2030 by Viewer Gender, Volume (million) and Share (%) 78

Figure 56. Europe E-sports Market: Male Viewers, 2019-2030, USD mn 79

Figure 57. Europe E-sports Viewership: Male Viewers, 2019-2030, million 80

Figure 58. Europe E-sports Market: Female Viewers, 2019-2030, USD mn 81

Figure 59. Europe E-sports Viewership: Female Viewers, 2019-2030, million 82

Figure 60. Breakdown of Europe E-sports Market by Age Group, 2019-2030, % of Revenue 83

Figure 61. Breakdown of Europe E-sports Viewership by Age Group, 2019-2030, % of Viewership 84

Figure 62. Europe Addressable Market Cap in 2020-2030 by Age Group, Value (USD mn) and Share (%) 85

Figure 63. Europe Cumulative E-sports Viewership in 2020-2030 by Age Group, Volume (million) and Share (%) 85

Figure 64. Europe E-sports Market: <18 Year Old Viewers, 2019-2030, USD mn 86

Figure 65. Europe E-sports Viewership: <18 Year Old Viewers, 2019-2030, million 87

Figure 66. Europe E-sports Market: 19-25 Year Old Viewers, 2019-2030, USD mn 88

Figure 67. Europe E-sports Viewership: 19-25 Year Old Viewers, 2019-2030, million 89

Figure 68. Europe E-sports Market: 26-35 Year Old Viewers, 2019-2030, USD mn 90

Figure 69. Europe E-sports Viewership: 26-35 Year Old Viewers, 2019-2030, million 91

Figure 70. Europe E-sports Market: >35 Year Old Viewers, 2019-2030, USD mn 92

Figure 71. Europe E-sports Viewership: >35 Year Old Viewers, 2019-2030, million 93

Figure 72. Breakdown of European E-sports Market by Country, 2019 and 2030, % of Revenue 95

Figure 73. Contribution to Europe 2020-2030 Cumulative Revenue by Country, Value (USD mn) and Share (%) 96

Figure 74. E-sports Market in Germany, 2019-2030, USD mn 97

Figure 75. E-sports Market in UK, 2019-2030, USD mn 100

Figure 76. E-sports Market in France, 2019-2030, USD mn 102

Figure 77. E-sports Market in Spain, 2019-2030, USD mn 104

Figure 78. E-sports Market in Italy, 2019-2030, USD mn 106

Figure 79. E-sports Market in Russia, 2019-2030, USD mn 108

Figure 80. E-sports Market in Rest of Europe, 2019-2030, USD mn 110

Figure 81. Growth Stage of Europe E-sports Industry over the Forecast Period 112


List of Table

Table 1. Snapshot of Europe E-sports Market, 2019-2030 18

Table 2. Main Product Trends and Market Opportunities in Europe E-sports Market 30

Table 3. Europe E-sports Market by Game Type, 2019-2030, USD mn 38

Table 4. Europe E-sports Market: Player vs. Player (PvP) by Type, 2019-2030, USD mn 41

Table 5. Europe E-sports Market by Revenue Source, 2019-2030, USD mn 46

Table 6. Europe E-sports Market: Sponsorships by Contributor, 2019-2030, USD mn 52

Table 7. Europe E-sports Market: Media Rights by Type, 2019-2030, USD mn 53

Table 8. Europe E-sports Market by Device, 2019-2030, USD mn 55

Table 9. Europe E-sports Market by Streaming Platform, 2019-2030, USD mn 62

Table 10. Europe E-sports Market by Audience Type, 2019-2030, USD mn 69

Table 11. Europe E-sports Viewership by Audience Type, 2019-2030, million 70

Table 12. Europe E-sports Market by Viewer Gender, 2019-2030, USD mn 76

Table 13. Europe E-sports Viewership by Viewer Gender, 2019-2030, million 77

Table 14. Europe E-sports Market by Age Group, 2019-2030, USD mn 83

Table 15. Europe E-sports Viewership by Age Group, 2019-2030, million 84

Table 16. Europe E-sports Market by Country, 2019-2030, USD mn 96

Table 17. Germany E-sports Market by Game Type, 2019-2030, USD mn 98

Table 18. Germany E-sports Market by Revenue Source, 2019-2030, USD mn 98

Table 19. Germany E-sports Market by Device, 2019-2030, USD mn 98

Table 20. UK E-sports Market by Game Type, 2019-2030, USD mn 101

Table 21. UK E-sports Market by Revenue Source, 2019-2030, USD mn 101

Table 22. UK E-sports Market by Device, 2019-2030, USD mn 101

Table 23. France E-sports Market by Game Type, 2019-2030, USD mn 103

Table 24. France E-sports Market by Revenue Source, 2019-2030, USD mn 103

Table 25. France E-sports Market by Device, 2019-2030, USD mn 103

Table 26. Spain E-sports Market by Game Type, 2019-2030, USD mn 105

Table 27. Spain E-sports Market by Revenue Source, 2019-2030, USD mn 105

Table 28. Spain E-sports Market by Device, 2019-2030, USD mn 105

Table 29. Italy E-sports Market by Game Type, 2019-2030, USD mn 107

Table 30. Italy E-sports Market by Revenue Source, 2019-2030, USD mn 107

Table 31. Italy E-sports Market by Device, 2019-2030, USD mn 107

Table 32. Russia E-sports Market by Game Type, 2019-2030, USD mn 109

Table 33. Russia E-sports Market by Revenue Source, 2019-2030, USD mn 109

Table 34. Russia E-sports Market by Device, 2019-2030, USD mn 109

Table 35. E-sports Market in Rest of Europe by Country, 2019-2030, USD mn 111

Table 36. Breakdown of Europe Market by Key Vendor, 2019, % 114

Table 37. Activision Blizzard Inc.: Company Snapshot 117

Table 38. Activision Blizzard Inc.: Business Segmentation 117

Table 39. Activision Blizzard Inc.: Product Portfolio 118

Table 40. Activision Blizzard Inc.: Revenue, 2016-2018, USD mn 118

Table 41. Activision Blizzard Inc.: Recent Developments 118

Table 42. Risk Evaluation for Investing in Europe Market, 2019-2030 139

Table 43. Critical Success Factors and Key Takeaways 142

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