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Games Software in Australia

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  • Details
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Details

Games Software in Australia

Summary

Games Software in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Australia games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The Australian games software market generated total revenues of USD 1,158.6m in 2017, representing a compound annual growth rate (CAGR) of 9.3% between 2013 and 2017.

- Sales generated through online pureplay were the most lucrative for the Australian games software market in 2017, with total revenues of USD 268.9m, equivalent to 23.2% of the market's overall value.

- Online retail is a growing trend in Australia, with the Australian Bureau of Statistics (ABS) estimating that online retail trade has grown from 2.6% of total retail turnover in December 2014 to 4.8% in December 2017. Physical retail will remain a strong presence in Australia, particularly in the run-up to Christmas.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Australia

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Australia

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Australia games software market with five year forecasts

Reasons to buy

- What was the size of the Australia games software market by value in 2017?

- What will be the size of the Australia games software market in 2022?

- What factors are affecting the strength of competition in the Australia games software market?

- How has the market performed over the last five years?

- How large is Australia's games software market in relation to its regional counterparts?

READ MORE

Table Of Content

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Amazon.com, Inc. 21

GameStop Corp. 25

Harvey Norman Holdings Ltd 29

JB Hi-Fi Limited 33

Macroeconomic Indicators 37

Country data 37

Methodology 39

Industry associations 40

Related MarketLine research 40

Appendix 41

About MarketLine 41


List Of Figure

List of Tables

Table 1: Australia games software market value: USD million, 2013-17

Table 2: Australia games software market geography segmentation: USD million, 2017

Table 3: Australia games software market distribution: % share, by value, 2017

Table 4: Australia games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: GameStop Corp.: key facts

Table 9: GameStop Corp.: key financials (USD )

Table 10: GameStop Corp.: key financial ratios

Table 11: Harvey Norman Holdings Ltd: key facts

Table 12: Harvey Norman Holdings Ltd: key financials (USD )

Table 13: Harvey Norman Holdings Ltd: key financials (AUSD )

Table 14: Harvey Norman Holdings Ltd: key financial ratios

Table 15: JB Hi-Fi Limited: key facts

Table 16: JB Hi-Fi Limited: key financials (USD )

Table 17: JB Hi-Fi Limited: key financials (AUSD )

Table 18: JB Hi-Fi Limited: key financial ratios

Table 19: Australia size of population (million), 2013-17

Table 20: Australia gdp (constant 2005 prices, USD billion), 2013-17

Table 21: Australia gdp (current prices, USD billion), 2013-17

Table 22: Australia inflation, 2013-17

Table 23: Australia consumer price index (absolute), 2013-17

Table 24: Australia exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: Australia games software market value: USD million, 2013-17

Figure 2: Australia games software market geography segmentation: % share, by value, 2017

Figure 3: Australia games software market distribution: % share, by value, 2017

Figure 4: Australia games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in Australia, 2017

Figure 6: Drivers of buyer power in the games software market in Australia, 2017

Figure 7: Drivers of supplier power in the games software market in Australia, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Australia, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Australia, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Australia, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: GameStop Corp.: revenues & profitability

Figure 14: GameStop Corp.: assets & liabilities

Figure 15: Harvey Norman Holdings Ltd: revenues & profitability

Figure 16: Harvey Norman Holdings Ltd: assets & liabilities

Figure 17: JB Hi-Fi Limited: revenues & profitability

Figure 18: JB Hi-Fi Limited: assets & liabilities

Licence Rights

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

Section Purchase

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products and Companies

Products

Games Software, MarketLine, Australia


Companies

Amazon.com, Inc.

GameStop Corp.

Harvey Norman Holdings Ltd

JB Hi-Fi Limited

Games Software in Australia

Summary

Games Software in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Australia games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The Australian games software market generated total revenues of USD 1,158.6m in 2017, representing a compound annual growth rate (CAGR) of 9.3% between 2013 and 2017.

- Sales generated through online pureplay were the most lucrative for the Australian games software market in 2017, with total revenues of USD 268.9m, equivalent to 23.2% of the market's overall value.

- Online retail is a growing trend in Australia, with the Australian Bureau of Statistics (ABS) estimating that online retail trade has grown from 2.6% of total retail turnover in December 2014 to 4.8% in December 2017. Physical retail will remain a strong presence in Australia, particularly in the run-up to Christmas.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Australia

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Australia

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Australia games software market with five year forecasts

Reasons to buy

- What was the size of the Australia games software market by value in 2017?

- What will be the size of the Australia games software market in 2022?

- What factors are affecting the strength of competition in the Australia games software market?

- How has the market performed over the last five years?

- How large is Australia's games software market in relation to its regional counterparts?

READ MORE

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Amazon.com, Inc. 21

GameStop Corp. 25

Harvey Norman Holdings Ltd 29

JB Hi-Fi Limited 33

Macroeconomic Indicators 37

Country data 37

Methodology 39

Industry associations 40

Related MarketLine research 40

Appendix 41

About MarketLine 41


List Of Figure

List of Tables

Table 1: Australia games software market value: USD million, 2013-17

Table 2: Australia games software market geography segmentation: USD million, 2017

Table 3: Australia games software market distribution: % share, by value, 2017

Table 4: Australia games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: GameStop Corp.: key facts

Table 9: GameStop Corp.: key financials (USD )

Table 10: GameStop Corp.: key financial ratios

Table 11: Harvey Norman Holdings Ltd: key facts

Table 12: Harvey Norman Holdings Ltd: key financials (USD )

Table 13: Harvey Norman Holdings Ltd: key financials (AUSD )

Table 14: Harvey Norman Holdings Ltd: key financial ratios

Table 15: JB Hi-Fi Limited: key facts

Table 16: JB Hi-Fi Limited: key financials (USD )

Table 17: JB Hi-Fi Limited: key financials (AUSD )

Table 18: JB Hi-Fi Limited: key financial ratios

Table 19: Australia size of population (million), 2013-17

Table 20: Australia gdp (constant 2005 prices, USD billion), 2013-17

Table 21: Australia gdp (current prices, USD billion), 2013-17

Table 22: Australia inflation, 2013-17

Table 23: Australia consumer price index (absolute), 2013-17

Table 24: Australia exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: Australia games software market value: USD million, 2013-17

Figure 2: Australia games software market geography segmentation: % share, by value, 2017

Figure 3: Australia games software market distribution: % share, by value, 2017

Figure 4: Australia games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in Australia, 2017

Figure 6: Drivers of buyer power in the games software market in Australia, 2017

Figure 7: Drivers of supplier power in the games software market in Australia, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Australia, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Australia, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Australia, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: GameStop Corp.: revenues & profitability

Figure 14: GameStop Corp.: assets & liabilities

Figure 15: Harvey Norman Holdings Ltd: revenues & profitability

Figure 16: Harvey Norman Holdings Ltd: assets & liabilities

Figure 17: JB Hi-Fi Limited: revenues & profitability

Figure 18: JB Hi-Fi Limited: assets & liabilities

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products

Games Software, MarketLine, Australia


Companies

Amazon.com, Inc.

GameStop Corp.

Harvey Norman Holdings Ltd

JB Hi-Fi Limited