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Games Software in China

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  • Details
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Details

Games Software in China

Summary

Games Software in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the China games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The Chinese games software market generated total revenues of USD 943.9m in 2017, representing a compound annual growth rate (CAGR) of 12.8% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the Chinese games software market in 2017, with total revenues of USD 425.2m, equivalent to 45.1% of the market's overall value.

- Despite China's growing economic stature, the Chinese games software market accounts for only 7.5% of Asia-Pacific's market value in 2017. China banned games consoles in 2000 but in 2015, the ban was lifted meaning that retailers can now openly sell consoles and games.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in China

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in China

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the China games software market with five year forecasts

Reasons to buy

- What was the size of the China games software market by value in 2017?

- What will be the size of the China games software market in 2022?

- What factors are affecting the strength of competition in the China games software market?

- How has the market performed over the last five years?

- How large is China's games software market in relation to its regional counterparts?

READ MORE

Table Of Content

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Alibaba Group Holding Limited 21

NetEase, Inc. 24

Shanda Games Limited 27

Tencent Holdings Limited 28

Macroeconomic Indicators 32

Country data 32

Methodology 34

Industry associations 35

Related MarketLine research 35

Appendix 36

About MarketLine 36


List Of Figure

List of Tables

Table 1: China games software market value: USD million, 2013-17

Table 2: China games software market geography segmentation: USD million, 2017

Table 3: China games software market distribution: % share, by value, 2017

Table 4: China games software market value forecast: USD million, 2017-22

Table 5: Alibaba Group Holding Limited: key facts

Table 6: Alibaba Group Holding Limited: key financials (USD )

Table 7: Alibaba Group Holding Limited: key financials (CNY)

Table 8: Alibaba Group Holding Limited: key financial ratios

Table 9: NetEase, Inc.: key facts

Table 10: NetEase, Inc.: key financials (USD )

Table 11: NetEase, Inc.: key financials (CNY)

Table 12: NetEase, Inc.: key financial ratios

Table 13: Shanda Games Limited: key facts

Table 14: Tencent Holdings Limited: key facts

Table 15: Tencent Holdings Limited: key financials (USD )

Table 16: Tencent Holdings Limited: key financials (CNY)

Table 17: Tencent Holdings Limited: key financial ratios

Table 18: China size of population (million), 2013-17

Table 19: China gdp (constant 2005 prices, USD billion), 2013-17

Table 20: China gdp (current prices, USD billion), 2013-17

Table 21: China inflation, 2013-17

Table 22: China consumer price index (absolute), 2013-17

Table 23: China exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: China games software market value: USD million, 2013-17

Figure 2: China games software market geography segmentation: % share, by value, 2017

Figure 3: China games software market distribution: % share, by value, 2017

Figure 4: China games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in China, 2017

Figure 6: Drivers of buyer power in the games software market in China, 2017

Figure 7: Drivers of supplier power in the games software market in China, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in China, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in China, 2017

Figure 10: Drivers of degree of rivalry in the games software market in China, 2017

Figure 11: Alibaba Group Holding Limited: revenues & profitability

Figure 12: Alibaba Group Holding Limited: assets & liabilities

Figure 13: NetEase, Inc.: revenues & profitability

Figure 14: NetEase, Inc.: assets & liabilities

Figure 15: Tencent Holdings Limited: revenues & profitability

Figure 16: Tencent Holdings Limited: assets & liabilities

Licence Rights

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

Section Purchase

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products and Companies

Products

Games Software, MarketLine, China


Companies

Alibaba Group Holding Limited

NetEase, Inc.

Shanda Games Limited

Tencent Holdings Limited

Games Software in China

Summary

Games Software in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the China games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The Chinese games software market generated total revenues of USD 943.9m in 2017, representing a compound annual growth rate (CAGR) of 12.8% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the Chinese games software market in 2017, with total revenues of USD 425.2m, equivalent to 45.1% of the market's overall value.

- Despite China's growing economic stature, the Chinese games software market accounts for only 7.5% of Asia-Pacific's market value in 2017. China banned games consoles in 2000 but in 2015, the ban was lifted meaning that retailers can now openly sell consoles and games.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in China

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in China

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the China games software market with five year forecasts

Reasons to buy

- What was the size of the China games software market by value in 2017?

- What will be the size of the China games software market in 2022?

- What factors are affecting the strength of competition in the China games software market?

- How has the market performed over the last five years?

- How large is China's games software market in relation to its regional counterparts?

READ MORE

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 7

Market definition 7

Market analysis 7

Market Data 9

Market value 9

Market Segmentation 10

Geography segmentation 10

Market distribution 11

Market Outlook 12

Market value forecast 12

Five Forces Analysis 13

Summary 13

Buyer power 14

Supplier power 15

New entrants 17

Threat of substitutes 19

Degree of rivalry 20

Leading Companies 21

Alibaba Group Holding Limited 21

NetEase, Inc. 24

Shanda Games Limited 27

Tencent Holdings Limited 28

Macroeconomic Indicators 32

Country data 32

Methodology 34

Industry associations 35

Related MarketLine research 35

Appendix 36

About MarketLine 36


List Of Figure

List of Tables

Table 1: China games software market value: USD million, 2013-17

Table 2: China games software market geography segmentation: USD million, 2017

Table 3: China games software market distribution: % share, by value, 2017

Table 4: China games software market value forecast: USD million, 2017-22

Table 5: Alibaba Group Holding Limited: key facts

Table 6: Alibaba Group Holding Limited: key financials (USD )

Table 7: Alibaba Group Holding Limited: key financials (CNY)

Table 8: Alibaba Group Holding Limited: key financial ratios

Table 9: NetEase, Inc.: key facts

Table 10: NetEase, Inc.: key financials (USD )

Table 11: NetEase, Inc.: key financials (CNY)

Table 12: NetEase, Inc.: key financial ratios

Table 13: Shanda Games Limited: key facts

Table 14: Tencent Holdings Limited: key facts

Table 15: Tencent Holdings Limited: key financials (USD )

Table 16: Tencent Holdings Limited: key financials (CNY)

Table 17: Tencent Holdings Limited: key financial ratios

Table 18: China size of population (million), 2013-17

Table 19: China gdp (constant 2005 prices, USD billion), 2013-17

Table 20: China gdp (current prices, USD billion), 2013-17

Table 21: China inflation, 2013-17

Table 22: China consumer price index (absolute), 2013-17

Table 23: China exchange rate, 2013-17


List Of Table

List of Figures

Figure 1: China games software market value: USD million, 2013-17

Figure 2: China games software market geography segmentation: % share, by value, 2017

Figure 3: China games software market distribution: % share, by value, 2017

Figure 4: China games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in China, 2017

Figure 6: Drivers of buyer power in the games software market in China, 2017

Figure 7: Drivers of supplier power in the games software market in China, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in China, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in China, 2017

Figure 10: Drivers of degree of rivalry in the games software market in China, 2017

Figure 11: Alibaba Group Holding Limited: revenues & profitability

Figure 12: Alibaba Group Holding Limited: assets & liabilities

Figure 13: NetEase, Inc.: revenues & profitability

Figure 14: NetEase, Inc.: assets & liabilities

Figure 15: Tencent Holdings Limited: revenues & profitability

Figure 16: Tencent Holdings Limited: assets & liabilities

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products

Games Software, MarketLine, China


Companies

Alibaba Group Holding Limited

NetEase, Inc.

Shanda Games Limited

Tencent Holdings Limited