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Games Software in Europe

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  • Details
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  • Products and Companies

Details

Games Software in Europe

Summary

Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Europe games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The European games software market generated total revenues of USD 11,064.1m in 2017, representing a compound annual growth rate (CAGR) of 1.6% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the European games software market in 2017, with total revenues of USD 3,845.0m, equivalent to 34.8% of the market's overall value.

- The UK is the largest games software market, accounting for 27.8% of market value in 2017. France is the second largest games software market in Europe, accounting for 17.8% of market value in 2017. Germany is the third largest, despite a higher absolute number of gamers compared to the UK.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Europe

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software market with five year forecasts

Reasons to buy

- What was the size of the Europe games software market by value in 2017?

- What will be the size of the Europe games software market in 2022?

- What factors are affecting the strength of competition in the Europe games software market?

- How has the market performed over the last five years?

- How large is Europe's games software market in relation to its regional counterparts?

READ MORE

Table Of Content

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 6

Market definition 6

Market analysis 6

Market Data 8

Market value 8

Market Segmentation 9

Geography segmentation 9

Market distribution 10

Market Outlook 11

Market value forecast 11

Five Forces Analysis 12

Summary 12

Buyer power 13

Supplier power 14

New entrants 16

Threat of substitutes 18

Degree of rivalry 19

Leading Companies 21

Amazon.com, Inc. 21

Carrefour SA 25

GAME Digital plc 29

GameStop Corp. 32

Methodology 36

Industry associations 37

Related MarketLine research 37

Appendix 38

About MarketLine 38


List Of Figure

List of Tables

Table 1: Europe games software market value: USD million, 2013-17

Table 2: Europe games software market geography segmentation: USD million, 2017

Table 3: Europe games software market distribution: % share, by value, 2017

Table 4: Europe games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: Carrefour SA: key facts

Table 9: Carrefour SA: key financials (USD )

Table 10: Carrefour SA: key financials (EUR)

Table 11: Carrefour SA: key financial ratios

Table 12: GAME Digital plc: key facts

Table 13: GAME Digital plc: key financials (USD )

Table 14: GAME Digital plc: key financials (GBP)

Table 15: GAME Digital plc: key financial ratios

Table 16: GameStop Corp.: key facts

Table 17: GameStop Corp.: key financials (USD )

Table 18: GameStop Corp.: key financial ratios


List Of Table

List of Figures

Figure 1: Europe games software market value: USD million, 2013-17

Figure 2: Europe games software market geography segmentation: % share, by value, 2017

Figure 3: Europe games software market distribution: % share, by value, 2017

Figure 4: Europe games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in Europe, 2017

Figure 6: Drivers of buyer power in the games software market in Europe, 2017

Figure 7: Drivers of supplier power in the games software market in Europe, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Europe, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Europe, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Europe, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: Carrefour SA: revenues & profitability

Figure 14: Carrefour SA: assets & liabilities

Figure 15: GAME Digital plc: revenues & profitability

Figure 16: GAME Digital plc: assets & liabilities

Figure 17: GameStop Corp.: revenues & profitability

Figure 18: GameStop Corp.: assets & liabilities

Licence Rights

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

Section Purchase

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products and Companies

Products

Games Software, MarketLine, Europe


Companies

Amazon.com, Inc.

Carrefour SA

GAME Digital plc

GameStop Corp.

Games Software in Europe

Summary

Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Essential resource for top-line data and analysis covering the Europe games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.

- The European games software market generated total revenues of USD 11,064.1m in 2017, representing a compound annual growth rate (CAGR) of 1.6% between 2013 and 2017.

- Sales generated through music, video, book, stationery and entertainment software specialists were the most lucrative for the European games software market in 2017, with total revenues of USD 3,845.0m, equivalent to 34.8% of the market's overall value.

- The UK is the largest games software market, accounting for 27.8% of market value in 2017. France is the second largest games software market in Europe, accounting for 17.8% of market value in 2017. Germany is the third largest, despite a higher absolute number of gamers compared to the UK.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Europe

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe

- Leading company profiles reveal details of key games software market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software market with five year forecasts

Reasons to buy

- What was the size of the Europe games software market by value in 2017?

- What will be the size of the Europe games software market in 2022?

- What factors are affecting the strength of competition in the Europe games software market?

- How has the market performed over the last five years?

- How large is Europe's games software market in relation to its regional counterparts?

READ MORE

Scope

Table of Contents

Executive Summary 2

Market value 2

Market value forecast 2

Geography segmentation 2

Market rivalry 2

Market Overview 6

Market definition 6

Market analysis 6

Market Data 8

Market value 8

Market Segmentation 9

Geography segmentation 9

Market distribution 10

Market Outlook 11

Market value forecast 11

Five Forces Analysis 12

Summary 12

Buyer power 13

Supplier power 14

New entrants 16

Threat of substitutes 18

Degree of rivalry 19

Leading Companies 21

Amazon.com, Inc. 21

Carrefour SA 25

GAME Digital plc 29

GameStop Corp. 32

Methodology 36

Industry associations 37

Related MarketLine research 37

Appendix 38

About MarketLine 38


List Of Figure

List of Tables

Table 1: Europe games software market value: USD million, 2013-17

Table 2: Europe games software market geography segmentation: USD million, 2017

Table 3: Europe games software market distribution: % share, by value, 2017

Table 4: Europe games software market value forecast: USD million, 2017-22

Table 5: Amazon.com, Inc.: key facts

Table 6: Amazon.com, Inc.: key financials (USD )

Table 7: Amazon.com, Inc.: key financial ratios

Table 8: Carrefour SA: key facts

Table 9: Carrefour SA: key financials (USD )

Table 10: Carrefour SA: key financials (EUR)

Table 11: Carrefour SA: key financial ratios

Table 12: GAME Digital plc: key facts

Table 13: GAME Digital plc: key financials (USD )

Table 14: GAME Digital plc: key financials (GBP)

Table 15: GAME Digital plc: key financial ratios

Table 16: GameStop Corp.: key facts

Table 17: GameStop Corp.: key financials (USD )

Table 18: GameStop Corp.: key financial ratios


List Of Table

List of Figures

Figure 1: Europe games software market value: USD million, 2013-17

Figure 2: Europe games software market geography segmentation: % share, by value, 2017

Figure 3: Europe games software market distribution: % share, by value, 2017

Figure 4: Europe games software market value forecast: USD million, 2017-22

Figure 5: Forces driving competition in the games software market in Europe, 2017

Figure 6: Drivers of buyer power in the games software market in Europe, 2017

Figure 7: Drivers of supplier power in the games software market in Europe, 2017

Figure 8: Factors influencing the likelihood of new entrants in the games software market in Europe, 2017

Figure 9: Factors influencing the threat of substitutes in the games software market in Europe, 2017

Figure 10: Drivers of degree of rivalry in the games software market in Europe, 2017

Figure 11: Amazon.com, Inc.: revenues & profitability

Figure 12: Amazon.com, Inc.: assets & liabilities

Figure 13: Carrefour SA: revenues & profitability

Figure 14: Carrefour SA: assets & liabilities

Figure 15: GAME Digital plc: revenues & profitability

Figure 16: GAME Digital plc: assets & liabilities

Figure 17: GameStop Corp.: revenues & profitability

Figure 18: GameStop Corp.: assets & liabilities

Single User License:
Report can be used by individual purchaser only

Site License: 
Report can be shared by unlimited users within one corporate location, e.g. a regional office

Corporate User License:  
Report can be shared globally by unlimited users within the purchasing corporation e.g. all employees of a single company

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products

Games Software, MarketLine, Europe


Companies

Amazon.com, Inc.

Carrefour SA

GAME Digital plc

GameStop Corp.