Global Casino and Gaming Industry - Edition 2011

Region:Global

Author(s):

Product Code:AM74

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Published on

May 2011

Total pages

126

Table of Content

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About the Report

About the Report

The present report on "Global casino and gaming industry" discussed detailed analysis of industry past performance, present analysis and future performance with statistics on overall industry, industry by segments and e-gaming market. It also talks about industry performance by geography wherein we have included Asia (New Zealand, Singapore, China and Macau), describing the future outlook as well; Europe (UK-Great Britain, Germany, Italy, South Africa and Russia; and US (Nevada, Canada and Las Vegas). Products we have mentioned in the report are-online gambling, slot machines, Jockey Club, casino, lottery-video lottery and keno, Welfare computer ticket games, Bingo and Race track casinos. Further we have included industry trends, development and growth drivers, Merger and Acquisition.

Key Findings

� In 2008, global gambling and gaming revenues were up by only 3% while growth rate declined in 2009 (2.4%) and the overall industry continued to grow with a slower growth rate. In 2009 the overall gaming and gambling market reached to USD ~ billion whereas casino market declined by 1.8% reaching to USD ~ billion in the same period.

� For the period 2004-2009, the gambling industry recorded a CAGR of 3.58%. The industry is expected to grow at a CAGR of 3.5%, 2010-2015. The global online gaming market has grown at a CAGR of 18.21% during the period 2002-2010. The market was estimated to be around USD ~ billion in 2010.

� The global online gaming market was estimated to be worth USD ~ billion in 2008 and in 2008-2012E CAGR is forecast at 5.7%. There are significant opportunities for growth in the US lottery market.

� In 2009 Asian casinos grew by 3.41% reaching to USD ~ billion and showed more positive growth in the first half of 2010 (2.88%) compared to the same period last year.

� The casino sector represented USD ~ billion of revenue in 2010 in Macau. In 2009, Macau slot machines generate USD ~ million which was 5.45% of the total revenue generated from gambling industry in Macau.

� Singapore casino revenue grew by 29.72% compared to USD 1.85 billion in 2009 and further the industry is expected to reach USD 6.68 billion by 2015.

� The annual lottery revenue in China expanded from USD 2.18 billion in 2000 to USD 24.52 billion in 2010 with a CAGR 27.38%.

� China's lottery market is estimated to reach USD46.0 billion by 2015, implying a CAGR of 11.06% from 2010. China market for Welfare computer ticket games is also growing and expected to cross USD 16 billion by 2012.

� Macau casino and gaming revenue will reach to USD ~ billion in 2011 with a growth rate of 20.48% from revenues generated in previous year and further expected grow by CAGR 15.77% by 2015.

� In 2010, British gambling industry generated gross gambling yield of USD ~ billion from USD ~ billion in 2009. The non-remote betting sector represents the largest market within the industry.

� Between 2009-2012E European E-gaming industry expected to grow by CAGR in gross gambling yield of 7.63%.

� The US total gambling and gaming sector generated total revenues of USD ~ billion in 2009, representing a compound annual growth rate (CAGR) of 4.14% for the period spanning 2000-2009.

� Gross revenue for Nevada's sports books was USD ~ million although USD ~ billion was wagered in 2010.

� Despite the improvements expected in 2011 the performance of the US gaming and gambling sector is forecasted to show slow growth during 2009 to 2012 compared to historical performance and expected to catch the speed from 2014 onwards.

 

Scope of the Research

� Report gives a detailed analysis of gambling and gaming industry with statistical and qualitative information and reasoning helps to understand the benefits and consequences to invest into the market.

� Helps to assess opportunities in the industry and profitable segment to focus on.

� Report discuses regulatory environment in different countries of Asia-Pacific also assess the industry trends and developments.

� Discusses industry players positioning and market share which helps to assess scope for new and existing players.

 

Products

Products

Casino, Gaming, Online Gaming, Lottery, Welfare Lottery, Sports Lottery, Horse Racing, Sports Betting


Companies

Lottomatica Group SpA, Scientific Games Corporation, Intralot S.A,

Table of Contents

Table of Contents

1. Casino and Gaming Industry Overview

1.1. International Gambling

1.2. Global Betting, Gambling and Gaming Industry

1.3. Global Online Gaming Market

1.4. Types of Gamblers

1.5. Global Gaming Sector

2. Asia Casino and gaming industry

2.1. Development Trends

2.2. New Zealand Gambling Industry

2.3. Singapore Casino and Gaming Industry

2.3.1. Industry performance

2.3.2. Influence of Tourist Arrival over Gambling Industry in Singapore

2.4. China Market for Gambling and Lottery

2.4.1. History and Overview

2.4.2. Regulatory Structure

2.4.3. Lottery Market Size in China

2.4.4. Video Lottery Games and Keno in China

2.4.5. Lotteries by Segments

2.4.6. Welfare Lottery Market

2.4.7. Sports Lottery Market

2.4.8. Gambling Industry Trends in China

2.4.8.1. Welfare Computer Ticket Games

2.4.8.2. Average Spending per capita in Lottery Market

2.4.8.3. Number of Mobile Users

2.4.8.4. China Online Lottery Market

2.4.8.5. Lottery Law and Amendments

2.4.8.6. Low gaming penetration rate

2.4.8.7. Impact of GDP Performance over Gambling Industry in China

2.4.8.8. Rising Income Level

2.4.9. Future Outlook of the Casino and Gaming Industry in China

2.5. Macau Casino and Gaming Industry

2.5.1. Industry Overview

2.5.2. Gaming Market Size and Developments

2.5.2.1. Gross Gambling Revenue

2.5.2.2. Performance in Casino Sector

2.5.3. Gambling Industry Trends in Macau

2.5.3.1. Visitors Arrival and Hotel Statistics

2.5.3.2. Gambling Industry contributing to Macau GDP

2.5.4. Baccarat Performance in Macau

2.5.5. Industry Competition

2.5.6. Future Outlook of the Casino and Gaming Industry in Macau

3. Europe Lottery and Betting Industry

3.1. Market Overview

3.1.1. Remote Gambling

3.2. UK Gambling Industry Developments and Size

3.3. Opportunities in Great Britain Gambling Industry

3.3.1. Economy and Betting

3.3.2. Industry Performance

3.3.3. Betting Industry Size

3.3.4. Online Gambling in Great Britain

3.3.5. Performance in Bingo Segment

3.3.6. Casino Industry

3.3.7. Horse Racing and Sports Betting in Britain

3.3.8. Lotteries in Britain

3.4. Online Gambling In Germany

3.5. Industry Trends and Developments

3.5.1. Updates for Gambling in UK Budget

3.5.2. Italy and UK Gambling Taxation Method

3.5.3. Online Betting Licensing to Start in Greece

3.5.4. South Africa banned Online Gambling

3.5.5. Russia Imposed Restrictions on Gambling

3.5.6. Online Gaming in Italy

3.6. Industry Driving Forces

3.6.1. Rising Internet Penetration

3.6.2. Rising Percapita Income Motivating People to Participate in Gambling

3.6.3. Growing Young and Old age Population

3.7. European Gambling Forecast

3.7.1. Future of E-gaming in Europe

4. US Gambling Industry Performance

4.1. Market Positioning During Recession

4.2. Market Size

4.2.1. Types of Gambling and Gaming

4.3. Commercial Casino and Gaming Industry

4.3.1. Commercial Casino Revenues

4.3.2. Racetrack Casinos Revenues

4.3.3. Lottery Demand and Revenues

4.3.4. Poker Demand and Revenues

4.3.5. Internet Gambling Market

4.3.6. SPORTS WAGERING in Nevada

4.4. Gaming Sector Performance in Canada

4.5. Atlantic City

4.6. Las Vegas, Nev.

4.7. Gaming Equipment Manufacturing Sector

4.8. US Gambling and Gaming Industry Forecast

4.9. US Industry Developments

4.9.1. Technology Driving the Sector

4.9.2. Rising Travel and Tourism Demand with Popularity of Gaming and Gambling

4.9.3. Mergers & Acquisitions in the Sector

4.9.4. Expanding Slot Machines Market

4.9.5. States with Casinos and Gaming in US

5. Company Profiling

5.1. Lottomatica Group SpA

5.1.1. Business Map

5.1.2. Revenues and Income

5.1.3. Business Strategies

5.2. Scientific Games Corporation

5.2.1. Business Map

5.2.2. Revenues and Income

5.2.3. Business Strategies

5.3. Intralot S.A

5.3.1. Business Map

5.3.2. Revenues and Income

5.3.3. Business Strategies

6. Forecast Methodology

Research Methodology

Data Collection Methods

Approach

Reasons for the Dependent and Independent Variables


List of Figure

Figure 1: Global Gaming Market by Geography in % (2008)

Figure 2: Global Gambling and Gaming Industry Gross Revenue and Forecast (1999-2015F)

Figure 3: Global Gambling Market share by Product Category in 2010 (%)

Figure 4: Global Online Gambling Gross Gaming Revenue (2002-2010)

Figure 5: Global Online Gambling Market Share in 2010 (%)

Figure 6: Types of Gamblers

Figure 7: Global Gross Gambling Yield (2004-2012F)

Figure 8: Global Casino and Gaming Market Forecast (2009-2012F)

Figure 9: Global Interactive Gambling Market Forecast (2005-2013F)

Figure 10: Installed Slot Machines in Macau (2002-2009)

Figure 11: Hong Kong Jockey Club Revenue (2003-2009)

Figure 12: Casino Market in Singapore vs. Regional Markets in 2008

Figure 13: Singapore Gaming Revenue GGR (2004-2010)

Figure 14: Singapore Tourist Arrival Trend (2000-2009)

Figure 15: Singapore Visitors Arrival in 2009

Figure 16: China Lottery Market Development

Figure 17: Regulatory Structure of Lottery Industry in China

Figure 18: China Total Lottery Sales (2001-2010)

Figure 19: Video Lottery Terminal and Keno Sales (2005-2012F)

Figure 20: China Sports Lottery Revenue (2006-2010)

Figure 21: China Gambling Industry Growth in terms of Market Position (2007 & 2008)

Figure 22: China Welfare Computer Ticket Games Sales (2003-2008 & Jan-Oct 2010)

Figure 23: Lottery Average Spending Per Resident in China (2000-2009)

Figure 24: Number of Mobile Phone Users in China (2002-2010)

 

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