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Global Gaming Market- Technologies, Market share and Industry Forecast to 2024

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Global gaming market is estimated to grow with approx. CAGR of 6.5% during the forecast period 2016-2023. The enhancement in the information technology and advancement in the in the analytical and graphical engines has revolutionized the global gaming sector in the modern world. The diversified gaming mediums which include computer gaming, television consoles, mobile and tablet gaming are continuously upgrading and transforming the global gaming market.

North America has the largest market share among all geographies due to rising internet penetration combined with increase in smartphone users. In 2015, North America contributed USD 26.1 billion to the global gaming market and is expected to reach USD 34.8 by 2020 with an increasing CAGR of 5.9%. Asia Pacific is the fastest growing market with the increasing number of online gamers and technological development witnessed by the emerging economies such as India and China.

 

The global gaming market is segmented on the basis of platforms and demography. On the basis of platform, it is segmented into console, PC gaming, mobile games (IOS, windows, android, java, & others), tablet games and web games. Mobile games are the fastest growing segment with the increasing smart phone users. On the basis of demography, the market is segmented into age and gender.

These companies use various strategies such as merger & acquisition, collaboration, partnership and product launching. Example: Partnership between Ubisoft and Movement International du parkour was held in February 2016. Sony's GSN games acquired Plumbee, a social casino studio, in February 2016. This acquisition lead to addition of one more unit in the social casino games business and is estimated to contribute around USD 3.3billion. This acted as an important acquisition which added to the growth of GSN games by utilizing the socio casino expertize and top talent which strengthened its market position in the world.

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Table Of Content

Scope

1. INTRODUCTION

1.1. EXECUTIVE SUMMARY

1.2. ESTIMATION METHODOLOGY

2. MARKET OVERVIEW

2.1. GLOBAL GAMING MARKET: EVOLUTION & TRANSITION

2.2. MARKET DEFINITION & SCOPE

2.3. INDUSTRY STRUCTURE

2.4. TOTAL MARKET ANALYSIS

2.4.1. TOP 5 FINDINGS

2.4.2. TOP 5 OPPORTUNITY MARKETS

2.4.3. TOP 5 COMPANIES

2.4.4. TOP 3 COMPETITIVE STRATEGIES

2.5. ESTIMATION ANALYSIS

2.6. STRATEGIC ANALYSIS

2.6.1. INVESTMENT VS. ADOPTION MODEL

2.6.2. 360-DEGREE INDUSTRY ANALYSIS

2.6.3. PORTERS 5 FORCE MODEL

2.6.4. SEE-SAW ANALYSIS

2.6.5. CONSUMER ANALYSIS AND KEY BUYING CRITERIA

2.7. COMPETITIVE ANALYSIS

2.7.1. KEY STRATEGIES & ANALYSIS

2.7.2. MARKET SHARE ANALYSIS & TOP COMPANY ANALYSIS

2.8. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS

2.8.1. INVESTMENT OPPORTUNITIES BY REGIONS

2.8.2. OPPORTUNITIES IN EMERGING APPLICATIONS

2.8.3. INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3. MARKET DETERMINANTS

3.1. MARKET DRIVERS

3.1.1. INCREASING INTERNET PENETRATION

3.1.2. RISE IN NUMBER OF SMARTPHONE USERS

3.1.3. STRONG CUSTOMER BASE OF GAMING

3.1.4. FREE GAMING APPLICATION TO WIDE RANGE OF CUSTOMERS

3.2. MARKET RESTRAINTS

3.2.1. THREAT OF PIRACY

3.3. MARKET OPPORTUNITIES

3.3.1. HIGH ADOPTION OF AUGMENTED AND VIRTUAL REALITY

3.4. MARKET CHALLENGES

3.4.1. GROWTH IN THE GAME DEVELOPMENT COST

3.4.2. ENHANCEMENT IN COMPETITION DUE TO EASY ACCESS

4. GLOBAL GAMING MARKET BY COMPONENT

4.1. MARKET DEFINITION AND SCOPE

4.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.4. OPPORTUNITY MATRIX

4.5. MARKET SEGMENTATION

4.5.1. GLOBAL HARDWARE MARKET

4.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

4.5.1.3. KEY PLAYERS & KEY PRODUCTS

4.5.1.4. KEY CONCLUSIONS

4.5.2. GLOBAL SOFTWARE MARKET

4.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

4.5.2.3. KEY PLAYERS & KEY PRODUCTS

4.5.2.4. KEY CONCLUSIONS

5. GLOBAL GAMING MARKET BY DEVICE

5.1. MARKET DEFINITION AND SCOPE

5.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

5.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

5.4. OPPORTUNITY MATRIX

5.5. MARKET SEGMENTATION

5.5.1. GLOBAL CONSOLE GAMING MARKET

5.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

5.5.1.3. KEY PLAYERS & KEY PRODUCTS

5.5.1.4. KEY CONCLUSIONS

5.5.2. GLOBAL MOBILE GAMING MARKET

5.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

5.5.2.3. KEY PLAYERS & KEY PRODUCTS

5.5.2.4. KEY CONCLUSIONS

5.5.3. GLOBAL COMPUTER GAMING MARKET

5.5.3.1. ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.3.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

5.5.3.3. KEY PLAYERS & KEY PRODUCTS

5.5.3.4. KEY CONCLUSIONS

6. GLOBAL GAMING MARKET BY TYPE

6.1. MARKET DEFINITION AND SCOPE

6.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

6.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

6.4. OPPORTUNITY MATRIX

6.5. MARKET SEGMENTATION

6.5.1. GLOBAL ONLINE GAMING MARKET

6.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS

6.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

6.5.1.3. KEY PLAYERS & KEY PRODUCTS

6.5.1.4. KEY CONCLUSIONS

6.5.2. GLOBAL OFFLINE GAMING MARKET

6.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS

6.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

6.5.2.3. KEY PLAYERS & KEY PRODUCTS

6.5.2.4. KEY CONCLUSIONS

7. COMPETITIVE LANDSCAPE

7.1. KEY STRATEGIES

7.1.1. LIST OF MERGERS AND ACQUISITION

7.1.2. LIST OF JOINT VENTURES

7.1.3. LIST OF PRODUCT LAUNCHES

7.1.4. LIST OF PARTNERSHIPS

8. GEOGRAPHIC ANALYSIS

8.1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

8.2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

8.3. OPPORTUNITY MATRIX

8.4. GLOBAL GAMING MARKET BY REGION 2015-2024 (USD MILLION)

8.4.1. NORTH AMERICA

8.4.1.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.1.2. TOP COUNTRY ANALYSIS

8.4.1.2.1. U.S.

8.4.1.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.1.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.1.2.1.3. KEY CONCLUSIONS

8.4.1.2.2. CANADA

8.4.1.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.1.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.1.2.2.3. KEY CONCLUSIONS

8.4.2. EUROPE

8.4.2.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.2.2. TOP COUNTRY ANALYSIS

8.4.2.2.1. UK

8.4.2.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.1.3. KEY CONCLUSIONS

8.4.2.2.2. FRANCE

8.4.2.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.2.3. KEY CONCLUSIONS

8.4.2.2.3. GERMANY

8.4.2.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.3.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.3.3. KEY CONCLUSIONS

8.4.2.2.4. SPAIN

8.4.2.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.4.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.4.3. KEY CONCLUSIONS

8.4.2.2.5. REST OF EUROPE

8.4.2.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.5.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.5.3. KEY CONCLUSIONS

8.4.3. ASIA PACIFIC

8.4.3.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.3.2. TOP COUNTRY ANALYSIS

8.4.3.2.1. CHINA

8.4.3.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.1.3. KEY CONCLUSIONS

8.4.3.2.2. INDIA

8.4.3.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.2.3. KEY CONCLUSIONS

8.4.3.2.3. JAPAN

8.4.3.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.3.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.3.3. KEY CONCLUSIONS

8.4.3.2.4. AUSTRALIA

8.4.3.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.4.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.4.3. KEY CONCLUSIONS

8.4.3.2.5. REST OF ASIA PACIFIC

8.4.3.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.5.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.5.3. KEY CONCLUSIONS

8.4.4. ROW

8.4.4.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.4.2. TOP COUNTRY ANALYSIS

8.4.4.2.1. LATIN AMERICA

8.4.4.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.4.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.4.2.1.3. KEY CONCLUSIONS

8.4.4.2.2. MIDDLE EAST & AFRICA

8.4.4.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.4.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.4.2.2.3. KEY CONCLUSIONS

9. COMPANY PROFILES

9.1. ACTIVISION BLIZZARD (U.S.)

9.1.1. OVERVIEW

9.1.2. PRODUCT PORTFOLIO

9.1.3. STRATEGIC INITIATIVES

9.1.4. SCOT ANALYSIS

9.1.5. STRATEGIC ANALYSIS

9.2. BANDAI NAMCO ENTERTAINMENT (JAPAN)

9.2.1. OVERVIEW

9.2.2. PRODUCT PORTFOLIO

9.2.3. STRATEGIC INITIATIVES

9.2.4. SCOT ANALYSIS

9.2.5. STRATEGIC ANALYSIS

9.3. BETHESDA SOFTWORKS (U.S.)

9.3.1. OVERVIEW

9.3.2. PRODUCT PORTFOLIO

9.3.3. STRATEGIC INITIATIVES

9.3.4. SCOT ANALYSIS

9.3.5. STRATEGIC ANALYSIS

9.4. ELECTRONIC ARTS (U.S.)

9.4.1. OVERVIEW

9.4.2. PRODUCT PORTFOLIO

9.4.3. STRATEGIC INITIATIVES

9.4.4. SCOT ANALYSIS

9.4.5. STRATEGIC ANALYSIS

9.5. MICROSOFT CORPORATION (U.S.)

9.5.1. OVERVIEW

9.5.2. PRODUCT PORTFOLIO

9.5.3. STRATEGIC INITIATIVES

9.5.4. SCOT ANALYSIS

9.5.5. STRATEGIC ANALYSIS

9.6. NEXON (SOUTH KOREA)

9.6.1. OVERVIEW

9.6.2. PRODUCT PORTFOLIO

9.6.3. STRATEGIC INITIATIVES

9.6.4. SCOT ANALYSIS

9.6.5. STRATEGIC ANALYSIS

9.7. NINTENDO (JAPAN)

9.7.1. OVERVIEW

9.7.2. PRODUCT PORTFOLIO

9.7.3. STRATEGIC INITIATIVES

9.7.4. SCOT ANALYSIS

9.7.5. STRATEGIC ANALYSIS

9.8. ROCKSTAR GAMES (U.S.)

9.8.1. OVERVIEW

9.8.2. PRODUCT PORTFOLIO

9.8.3. STRATEGIC INITIATIVES

9.8.4. SCOT ANALYSIS

9.8.5. STRATEGIC ANALYSIS

9.9. SEGA (U.S.)

9.9.1. OVERVIEW

9.9.2. PRODUCT PORTFOLIO

9.9.3. STRATEGIC INITIATIVES

9.9.4. SCOT ANALYSIS

9.9.5. STRATEGIC ANALYSIS

9.10. SONY CORPORATION (JAPAN)

9.10.1. OVERVIEW

9.10.2. PRODUCT PORTFOLIO

9.10.3. STRATEGIC INITIATIVES

9.10.4. SCOT ANALYSIS

9.10.5. STRATEGIC ANALYSIS

9.11. SQUARE ENIX HOLDINGS (TOKYO)

9.11.1. OVERVIEW

9.11.2. PRODUCT PORTFOLIO

9.11.3. STRATEGIC INITIATIVES

9.11.4. SCOT ANALYSIS

9.11.5. STRATEGIC ANALYSIS

9.12. TENCENT GAMES (CHINA)

9.12.1. OVERVIEW

9.12.2. PRODUCT PORTFOLIO

9.12.3. STRATEGIC INITIATIVES

9.12.4. SCOT ANALYSIS

9.12.5. STRATEGIC ANALYSIS

9.13. UBISOFT (FRANCE)

9.13.1. OVERVIEW

9.13.2. PRODUCT PORTFOLIO

9.13.3. STRATEGIC INITIATIVES

9.13.4. SCOT ANALYSIS

9.13.5. STRATEGIC ANALYSIS

9.14. VALVE CORPORATION (U.S.)

9.14.1. OVERVIEW

9.14.2. PRODUCT PORTFOLIO

9.14.3. STRATEGIC INITIATIVES

9.14.4. SCOT ANALYSIS

9.14.5. STRATEGIC ANALYSIS

9.15. ZYNGA (U.S.)

9.15.1. OVERVIEW

9.15.2. PRODUCT PORTFOLIO

9.15.3. STRATEGIC INITIATIVES

9.15.4. SCOT ANALYSIS

9.15.5. STRATEGIC ANALYSIS

LIST OF TABLES

1. GLOBAL GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

2. GLOBAL HARDWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

3. GLOBAL SOFTWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

4. GLOBAL GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

5. GLOBAL CONSOLE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

6. GLOBAL MOBILE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

7. GLOBAL COMPUTER GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

8. GLOBAL GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

9. GLOBAL ONLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

10. GLOBAL OFFLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

11. NORTH AMERICA GAMING MARKET 2015-2024 (USD MILLION)

12. EUROPE GAMING MARKET 2015-2024 (USD MILLION)

13. ASIA PACIFIC GAMING MARKET 2015-2024 (USD MILLION)

14. REST OF THE WORLD GAMING MARKET 2015-2024 (USD MILLION)

15. NORTH AMERICA GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

16. EUROPE GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

17. ASIA PACIFIC GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

18. REST OF THE WORLD GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

19. NORTH AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

20. EUROPE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

21. ASIA PACIFIC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

22. REST OF THE WORLD GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

23. NORTH AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

24. EUROPE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

25. ASIA PACIFIC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

26. REST OF THE WORLD GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

27. UNITED STATES GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

28. UNITED STATES GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

29. CANADA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

30. CANADA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

31. UK GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

32. UK GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

33. FRANCE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

34. FRANCE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

35. GERMANY GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

36. GERMANY GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

37. SPAIN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

38. SPAIN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

39. ROE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

40. ROE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

41. CHINA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

42. CHINA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

43. INDIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

44. INDIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

45. JAPAN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

46. JAPAN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

47. AUSTRALIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

48. AUSTRALIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

49. ROAPAC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

50. ROAPAC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

51. LATIN AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

52. LATIN AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

53. MENA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

54. MENA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

 

LIST OF FIGURES

1. GLOBAL HARDWARE MARKET 2015-2024 (USD MILLION)

2. GLOBAL SOFTWARE MARKET 2015-2024 (USD MILLION)

3. GLOBAL CONSOLE GAMING MARKET 2015-2024 (USD MILLION)

4. GLOBAL MOBILE GAMING MARKET 2015-2024 (USD MILLION)

5. GLOBAL COMPUTER GAMING MARKET 2015-2024 (USD MILLION)

6. GLOBAL ONLINE GAMING MARKET 2015-2024 (USD MILLION)

7. GLOBAL OFFLINE GAMING MARKET 2015-2024 (USD MILLION)

8. UNITED STATES (U.S.) GAMING MARKET 2015-2024 (USD MILLION)

9. CANADA GAMING MARKET 2015-2024 (USD MILLION)

10. UNITED KINGDOM (UK) GAMING MARKET 2015-2024 (USD MILLION)

11. FRANCE GAMING MARKET 2015-2024 (USD MILLION)

12. GERMANY GAMING MARKET 2015-2024 (USD MILLION)

13. SPAIN GAMING MARKET 2015-2024 (USD MILLION)

14. ROE GAMING MARKET 2015-2024 (USD MILLION)

15. INDIA GAMING MARKET 2015-2024 (USD MILLION)

16. CHINA GAMING MARKET 2015-2024 (USD MILLION)

17. JAPAN GAMING MARKET 2015-2024 (USD MILLION)

18. AUSTRALIA GAMING MARKET 2015-2024 (USD MILLION)

19. ROAPAC GAMING MARKET 2015-2024 (USD MILLION)

20. LATIN AMERICA GAMING MARKET 2015-2024 (USD MILLION)

21. MENA GAMING MARKET 2015-2024 (USD MILLION)


List Of Figure

1. GLOBAL HARDWARE MARKET 2015-2024 (USD MILLION)

2. GLOBAL SOFTWARE MARKET 2015-2024 (USD MILLION)

3. GLOBAL CONSOLE GAMING MARKET 2015-2024 (USD MILLION)

4. GLOBAL MOBILE GAMING MARKET 2015-2024 (USD MILLION)

5. GLOBAL COMPUTER GAMING MARKET 2015-2024 (USD MILLION)

6. GLOBAL ONLINE GAMING MARKET 2015-2024 (USD MILLION)

7. GLOBAL OFFLINE GAMING MARKET 2015-2024 (USD MILLION)

8. UNITED STATES (U.S.) GAMING MARKET 2015-2024 (USD MILLION)

9. CANADA GAMING MARKET 2015-2024 (USD MILLION)

10. UNITED KINGDOM (UK) GAMING MARKET 2015-2024 (USD MILLION)

11. FRANCE GAMING MARKET 2015-2024 (USD MILLION)

12. GERMANY GAMING MARKET 2015-2024 (USD MILLION)

13. SPAIN GAMING MARKET 2015-2024 (USD MILLION)

14. ROE GAMING MARKET 2015-2024 (USD MILLION)

15. INDIA GAMING MARKET 2015-2024 (USD MILLION)

16. CHINA GAMING MARKET 2015-2024 (USD MILLION)

17. JAPAN GAMING MARKET 2015-2024 (USD MILLION)

18. AUSTRALIA GAMING MARKET 2015-2024 (USD MILLION)

19. ROAPAC GAMING MARKET 2015-2024 (USD MILLION)

20. LATIN AMERICA GAMING MARKET 2015-2024 (USD MILLION)

21. MENA GAMING MARKET 2015-2024 (USD MILLION)


List Of Table

1. GLOBAL GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

2. GLOBAL HARDWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

3. GLOBAL SOFTWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

4. GLOBAL GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

5. GLOBAL CONSOLE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

6. GLOBAL MOBILE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

7. GLOBAL COMPUTER GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

8. GLOBAL GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

9. GLOBAL ONLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

10. GLOBAL OFFLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

11. NORTH AMERICA GAMING MARKET 2015-2024 (USD MILLION)

12. EUROPE GAMING MARKET 2015-2024 (USD MILLION)

13. ASIA PACIFIC GAMING MARKET 2015-2024 (USD MILLION)

14. REST OF THE WORLD GAMING MARKET 2015-2024 (USD MILLION)

15. NORTH AMERICA GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

16. EUROPE GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

17. ASIA PACIFIC GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

18. REST OF THE WORLD GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

19. NORTH AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

20. EUROPE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

21. ASIA PACIFIC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

22. REST OF THE WORLD GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

23. NORTH AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

24. EUROPE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

25. ASIA PACIFIC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

26. REST OF THE WORLD GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

27. UNITED STATES GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

28. UNITED STATES GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

29. CANADA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

30. CANADA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

31. UK GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

32. UK GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

33. FRANCE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

34. FRANCE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

35. GERMANY GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

36. GERMANY GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

37. SPAIN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

38. SPAIN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

39. ROE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

40. ROE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

41. CHINA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

42. CHINA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

43. INDIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

44. INDIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

45. JAPAN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

46. JAPAN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

47. AUSTRALIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

48. AUSTRALIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

49. ROAPAC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

50. ROAPAC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

51. LATIN AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

52. LATIN AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

53. MENA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

54. MENA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

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Products and Companies

Products

Global gaming market, market research report, games, market size, market share, market analysis, market trends, gaming market forecast 2017-2024


Companies

9.1. ACTIVISION BLIZZARD (U.S.)

9.1.1. OVERVIEW

9.1.2. PRODUCT PORTFOLIO

9.1.3. STRATEGIC INITIATIVES

9.1.4. SCOT ANALYSIS

9.1.5. STRATEGIC ANALYSIS

9.2. BANDAI NAMCO ENTERTAINMENT (JAPAN)

9.2.1. OVERVIEW

9.2.2. PRODUCT PORTFOLIO

9.2.3. STRATEGIC INITIATIVES

9.2.4. SCOT ANALYSIS

9.2.5. STRATEGIC ANALYSIS

9.3. BETHESDA SOFTWORKS (U.S.)

9.3.1. OVERVIEW

9.3.2. PRODUCT PORTFOLIO

9.3.3. STRATEGIC INITIATIVES

9.3.4. SCOT ANALYSIS

9.3.5. STRATEGIC ANALYSIS

9.4. ELECTRONIC ARTS (U.S.)

9.4.1. OVERVIEW

9.4.2. PRODUCT PORTFOLIO

9.4.3. STRATEGIC INITIATIVES

9.4.4. SCOT ANALYSIS

9.4.5. STRATEGIC ANALYSIS

9.5. MICROSOFT CORPORATION (U.S.)

9.5.1. OVERVIEW

9.5.2. PRODUCT PORTFOLIO

9.5.3. STRATEGIC INITIATIVES

9.5.4. SCOT ANALYSIS

9.5.5. STRATEGIC ANALYSIS

9.6. NEXON (SOUTH KOREA)

9.6.1. OVERVIEW

9.6.2. PRODUCT PORTFOLIO

9.6.3. STRATEGIC INITIATIVES

9.6.4. SCOT ANALYSIS

9.6.5. STRATEGIC ANALYSIS

9.7. NINTENDO (JAPAN)

9.7.1. OVERVIEW

9.7.2. PRODUCT PORTFOLIO

9.7.3. STRATEGIC INITIATIVES

9.7.4. SCOT ANALYSIS

9.7.5. STRATEGIC ANALYSIS

9.8. ROCKSTAR GAMES (U.S.)

9.8.1. OVERVIEW

9.8.2. PRODUCT PORTFOLIO

9.8.3. STRATEGIC INITIATIVES

9.8.4. SCOT ANALYSIS

9.8.5. STRATEGIC ANALYSIS

9.9. SEGA (U.S.)

9.9.1. OVERVIEW

9.9.2. PRODUCT PORTFOLIO

9.9.3. STRATEGIC INITIATIVES

9.9.4. SCOT ANALYSIS

9.9.5. STRATEGIC ANALYSIS

9.10. SONY CORPORATION (JAPAN)

9.10.1. OVERVIEW

9.10.2. PRODUCT PORTFOLIO

9.10.3. STRATEGIC INITIATIVES

9.10.4. SCOT ANALYSIS

9.10.5. STRATEGIC ANALYSIS

9.11. SQUARE ENIX HOLDINGS (TOKYO)

9.11.1. OVERVIEW

9.11.2. PRODUCT PORTFOLIO

9.11.3. STRATEGIC INITIATIVES

9.11.4. SCOT ANALYSIS

9.11.5. STRATEGIC ANALYSIS

9.12. TENCENT GAMES (CHINA)

9.12.1. OVERVIEW

9.12.2. PRODUCT PORTFOLIO

9.12.3. STRATEGIC INITIATIVES

9.12.4. SCOT ANALYSIS

9.12.5. STRATEGIC ANALYSIS

9.13. UBISOFT (FRANCE)

9.13.1. OVERVIEW

9.13.2. PRODUCT PORTFOLIO

9.13.3. STRATEGIC INITIATIVES

9.13.4. SCOT ANALYSIS

9.13.5. STRATEGIC ANALYSIS

9.14. VALVE CORPORATION (U.S.)

9.14.1. OVERVIEW

9.14.2. PRODUCT PORTFOLIO

9.14.3. STRATEGIC INITIATIVES

9.14.4. SCOT ANALYSIS

9.14.5. STRATEGIC ANALYSIS

9.15. ZYNGA (U.S.)

9.15.1. OVERVIEW

9.15.2. PRODUCT PORTFOLIO

9.15.3. STRATEGIC INITIATIVES

9.15.4. SCOT ANALYSIS

9.15.5. STRATEGIC ANALYSIS

Global gaming market is estimated to grow with approx. CAGR of 6.5% during the forecast period 2016-2023. The enhancement in the information technology and advancement in the in the analytical and graphical engines has revolutionized the global gaming sector in the modern world. The diversified gaming mediums which include computer gaming, television consoles, mobile and tablet gaming are continuously upgrading and transforming the global gaming market.

North America has the largest market share among all geographies due to rising internet penetration combined with increase in smartphone users. In 2015, North America contributed USD 26.1 billion to the global gaming market and is expected to reach USD 34.8 by 2020 with an increasing CAGR of 5.9%. Asia Pacific is the fastest growing market with the increasing number of online gamers and technological development witnessed by the emerging economies such as India and China.

 

The global gaming market is segmented on the basis of platforms and demography. On the basis of platform, it is segmented into console, PC gaming, mobile games (IOS, windows, android, java, & others), tablet games and web games. Mobile games are the fastest growing segment with the increasing smart phone users. On the basis of demography, the market is segmented into age and gender.

These companies use various strategies such as merger & acquisition, collaboration, partnership and product launching. Example: Partnership between Ubisoft and Movement International du parkour was held in February 2016. Sony's GSN games acquired Plumbee, a social casino studio, in February 2016. This acquisition lead to addition of one more unit in the social casino games business and is estimated to contribute around USD 3.3billion. This acted as an important acquisition which added to the growth of GSN games by utilizing the socio casino expertize and top talent which strengthened its market position in the world.

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Scope

1. INTRODUCTION

1.1. EXECUTIVE SUMMARY

1.2. ESTIMATION METHODOLOGY

2. MARKET OVERVIEW

2.1. GLOBAL GAMING MARKET: EVOLUTION & TRANSITION

2.2. MARKET DEFINITION & SCOPE

2.3. INDUSTRY STRUCTURE

2.4. TOTAL MARKET ANALYSIS

2.4.1. TOP 5 FINDINGS

2.4.2. TOP 5 OPPORTUNITY MARKETS

2.4.3. TOP 5 COMPANIES

2.4.4. TOP 3 COMPETITIVE STRATEGIES

2.5. ESTIMATION ANALYSIS

2.6. STRATEGIC ANALYSIS

2.6.1. INVESTMENT VS. ADOPTION MODEL

2.6.2. 360-DEGREE INDUSTRY ANALYSIS

2.6.3. PORTERS 5 FORCE MODEL

2.6.4. SEE-SAW ANALYSIS

2.6.5. CONSUMER ANALYSIS AND KEY BUYING CRITERIA

2.7. COMPETITIVE ANALYSIS

2.7.1. KEY STRATEGIES & ANALYSIS

2.7.2. MARKET SHARE ANALYSIS & TOP COMPANY ANALYSIS

2.8. STRATEGIC RECOMMENDATIONS & KEY CONCLUSIONS

2.8.1. INVESTMENT OPPORTUNITIES BY REGIONS

2.8.2. OPPORTUNITIES IN EMERGING APPLICATIONS

2.8.3. INVESTMENT OPPORTUNITY IN FASTEST GROWING SEGMENT

3. MARKET DETERMINANTS

3.1. MARKET DRIVERS

3.1.1. INCREASING INTERNET PENETRATION

3.1.2. RISE IN NUMBER OF SMARTPHONE USERS

3.1.3. STRONG CUSTOMER BASE OF GAMING

3.1.4. FREE GAMING APPLICATION TO WIDE RANGE OF CUSTOMERS

3.2. MARKET RESTRAINTS

3.2.1. THREAT OF PIRACY

3.3. MARKET OPPORTUNITIES

3.3.1. HIGH ADOPTION OF AUGMENTED AND VIRTUAL REALITY

3.4. MARKET CHALLENGES

3.4.1. GROWTH IN THE GAME DEVELOPMENT COST

3.4.2. ENHANCEMENT IN COMPETITION DUE TO EASY ACCESS

4. GLOBAL GAMING MARKET BY COMPONENT

4.1. MARKET DEFINITION AND SCOPE

4.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

4.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

4.4. OPPORTUNITY MATRIX

4.5. MARKET SEGMENTATION

4.5.1. GLOBAL HARDWARE MARKET

4.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

4.5.1.3. KEY PLAYERS & KEY PRODUCTS

4.5.1.4. KEY CONCLUSIONS

4.5.2. GLOBAL SOFTWARE MARKET

4.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS

4.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

4.5.2.3. KEY PLAYERS & KEY PRODUCTS

4.5.2.4. KEY CONCLUSIONS

5. GLOBAL GAMING MARKET BY DEVICE

5.1. MARKET DEFINITION AND SCOPE

5.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

5.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

5.4. OPPORTUNITY MATRIX

5.5. MARKET SEGMENTATION

5.5.1. GLOBAL CONSOLE GAMING MARKET

5.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

5.5.1.3. KEY PLAYERS & KEY PRODUCTS

5.5.1.4. KEY CONCLUSIONS

5.5.2. GLOBAL MOBILE GAMING MARKET

5.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

5.5.2.3. KEY PLAYERS & KEY PRODUCTS

5.5.2.4. KEY CONCLUSIONS

5.5.3. GLOBAL COMPUTER GAMING MARKET

5.5.3.1. ADOPTION SCENARIO & MARKET DETERMINANTS

5.5.3.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

5.5.3.3. KEY PLAYERS & KEY PRODUCTS

5.5.3.4. KEY CONCLUSIONS

6. GLOBAL GAMING MARKET BY TYPE

6.1. MARKET DEFINITION AND SCOPE

6.2. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

6.3. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

6.4. OPPORTUNITY MATRIX

6.5. MARKET SEGMENTATION

6.5.1. GLOBAL ONLINE GAMING MARKET

6.5.1.1. ADOPTION SCENARIO & MARKET DETERMINANTS

6.5.1.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

6.5.1.3. KEY PLAYERS & KEY PRODUCTS

6.5.1.4. KEY CONCLUSIONS

6.5.2. GLOBAL OFFLINE GAMING MARKET

6.5.2.1. ADOPTION SCENARIO & MARKET DETERMINANTS

6.5.2.2. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

6.5.2.3. KEY PLAYERS & KEY PRODUCTS

6.5.2.4. KEY CONCLUSIONS

7. COMPETITIVE LANDSCAPE

7.1. KEY STRATEGIES

7.1.1. LIST OF MERGERS AND ACQUISITION

7.1.2. LIST OF JOINT VENTURES

7.1.3. LIST OF PRODUCT LAUNCHES

7.1.4. LIST OF PARTNERSHIPS

8. GEOGRAPHIC ANALYSIS

8.1. DECISION SUPPORT DATABASE & ESTIMATION METHODOLOGY

8.2. COMPARATIVE ANALYSIS ACROSS MARKET SEGMENTS

8.3. OPPORTUNITY MATRIX

8.4. GLOBAL GAMING MARKET BY REGION 2015-2024 (USD MILLION)

8.4.1. NORTH AMERICA

8.4.1.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.1.2. TOP COUNTRY ANALYSIS

8.4.1.2.1. U.S.

8.4.1.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.1.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.1.2.1.3. KEY CONCLUSIONS

8.4.1.2.2. CANADA

8.4.1.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.1.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.1.2.2.3. KEY CONCLUSIONS

8.4.2. EUROPE

8.4.2.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.2.2. TOP COUNTRY ANALYSIS

8.4.2.2.1. UK

8.4.2.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.1.3. KEY CONCLUSIONS

8.4.2.2.2. FRANCE

8.4.2.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.2.3. KEY CONCLUSIONS

8.4.2.2.3. GERMANY

8.4.2.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.3.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.3.3. KEY CONCLUSIONS

8.4.2.2.4. SPAIN

8.4.2.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.4.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.4.3. KEY CONCLUSIONS

8.4.2.2.5. REST OF EUROPE

8.4.2.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.2.2.5.2. KEY PLAYERS & KEY PRODUCTS

8.4.2.2.5.3. KEY CONCLUSIONS

8.4.3. ASIA PACIFIC

8.4.3.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.3.2. TOP COUNTRY ANALYSIS

8.4.3.2.1. CHINA

8.4.3.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.1.3. KEY CONCLUSIONS

8.4.3.2.2. INDIA

8.4.3.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.2.3. KEY CONCLUSIONS

8.4.3.2.3. JAPAN

8.4.3.2.3.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.3.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.3.3. KEY CONCLUSIONS

8.4.3.2.4. AUSTRALIA

8.4.3.2.4.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.4.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.4.3. KEY CONCLUSIONS

8.4.3.2.5. REST OF ASIA PACIFIC

8.4.3.2.5.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.3.2.5.2. KEY PLAYERS & KEY PRODUCTS

8.4.3.2.5.3. KEY CONCLUSIONS

8.4.4. ROW

8.4.4.1. INDUSTRY ANALYSIS 2015-2024 (USD MILLION)

8.4.4.2. TOP COUNTRY ANALYSIS

8.4.4.2.1. LATIN AMERICA

8.4.4.2.1.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.4.2.1.2. KEY PLAYERS & KEY PRODUCTS

8.4.4.2.1.3. KEY CONCLUSIONS

8.4.4.2.2. MIDDLE EAST & AFRICA

8.4.4.2.2.1. MARKET ESTIMATIONS AND FORECASTS 2015-2024 (USD MILLION)

8.4.4.2.2.2. KEY PLAYERS & KEY PRODUCTS

8.4.4.2.2.3. KEY CONCLUSIONS

9. COMPANY PROFILES

9.1. ACTIVISION BLIZZARD (U.S.)

9.1.1. OVERVIEW

9.1.2. PRODUCT PORTFOLIO

9.1.3. STRATEGIC INITIATIVES

9.1.4. SCOT ANALYSIS

9.1.5. STRATEGIC ANALYSIS

9.2. BANDAI NAMCO ENTERTAINMENT (JAPAN)

9.2.1. OVERVIEW

9.2.2. PRODUCT PORTFOLIO

9.2.3. STRATEGIC INITIATIVES

9.2.4. SCOT ANALYSIS

9.2.5. STRATEGIC ANALYSIS

9.3. BETHESDA SOFTWORKS (U.S.)

9.3.1. OVERVIEW

9.3.2. PRODUCT PORTFOLIO

9.3.3. STRATEGIC INITIATIVES

9.3.4. SCOT ANALYSIS

9.3.5. STRATEGIC ANALYSIS

9.4. ELECTRONIC ARTS (U.S.)

9.4.1. OVERVIEW

9.4.2. PRODUCT PORTFOLIO

9.4.3. STRATEGIC INITIATIVES

9.4.4. SCOT ANALYSIS

9.4.5. STRATEGIC ANALYSIS

9.5. MICROSOFT CORPORATION (U.S.)

9.5.1. OVERVIEW

9.5.2. PRODUCT PORTFOLIO

9.5.3. STRATEGIC INITIATIVES

9.5.4. SCOT ANALYSIS

9.5.5. STRATEGIC ANALYSIS

9.6. NEXON (SOUTH KOREA)

9.6.1. OVERVIEW

9.6.2. PRODUCT PORTFOLIO

9.6.3. STRATEGIC INITIATIVES

9.6.4. SCOT ANALYSIS

9.6.5. STRATEGIC ANALYSIS

9.7. NINTENDO (JAPAN)

9.7.1. OVERVIEW

9.7.2. PRODUCT PORTFOLIO

9.7.3. STRATEGIC INITIATIVES

9.7.4. SCOT ANALYSIS

9.7.5. STRATEGIC ANALYSIS

9.8. ROCKSTAR GAMES (U.S.)

9.8.1. OVERVIEW

9.8.2. PRODUCT PORTFOLIO

9.8.3. STRATEGIC INITIATIVES

9.8.4. SCOT ANALYSIS

9.8.5. STRATEGIC ANALYSIS

9.9. SEGA (U.S.)

9.9.1. OVERVIEW

9.9.2. PRODUCT PORTFOLIO

9.9.3. STRATEGIC INITIATIVES

9.9.4. SCOT ANALYSIS

9.9.5. STRATEGIC ANALYSIS

9.10. SONY CORPORATION (JAPAN)

9.10.1. OVERVIEW

9.10.2. PRODUCT PORTFOLIO

9.10.3. STRATEGIC INITIATIVES

9.10.4. SCOT ANALYSIS

9.10.5. STRATEGIC ANALYSIS

9.11. SQUARE ENIX HOLDINGS (TOKYO)

9.11.1. OVERVIEW

9.11.2. PRODUCT PORTFOLIO

9.11.3. STRATEGIC INITIATIVES

9.11.4. SCOT ANALYSIS

9.11.5. STRATEGIC ANALYSIS

9.12. TENCENT GAMES (CHINA)

9.12.1. OVERVIEW

9.12.2. PRODUCT PORTFOLIO

9.12.3. STRATEGIC INITIATIVES

9.12.4. SCOT ANALYSIS

9.12.5. STRATEGIC ANALYSIS

9.13. UBISOFT (FRANCE)

9.13.1. OVERVIEW

9.13.2. PRODUCT PORTFOLIO

9.13.3. STRATEGIC INITIATIVES

9.13.4. SCOT ANALYSIS

9.13.5. STRATEGIC ANALYSIS

9.14. VALVE CORPORATION (U.S.)

9.14.1. OVERVIEW

9.14.2. PRODUCT PORTFOLIO

9.14.3. STRATEGIC INITIATIVES

9.14.4. SCOT ANALYSIS

9.14.5. STRATEGIC ANALYSIS

9.15. ZYNGA (U.S.)

9.15.1. OVERVIEW

9.15.2. PRODUCT PORTFOLIO

9.15.3. STRATEGIC INITIATIVES

9.15.4. SCOT ANALYSIS

9.15.5. STRATEGIC ANALYSIS

LIST OF TABLES

1. GLOBAL GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

2. GLOBAL HARDWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

3. GLOBAL SOFTWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

4. GLOBAL GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

5. GLOBAL CONSOLE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

6. GLOBAL MOBILE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

7. GLOBAL COMPUTER GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

8. GLOBAL GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

9. GLOBAL ONLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

10. GLOBAL OFFLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

11. NORTH AMERICA GAMING MARKET 2015-2024 (USD MILLION)

12. EUROPE GAMING MARKET 2015-2024 (USD MILLION)

13. ASIA PACIFIC GAMING MARKET 2015-2024 (USD MILLION)

14. REST OF THE WORLD GAMING MARKET 2015-2024 (USD MILLION)

15. NORTH AMERICA GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

16. EUROPE GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

17. ASIA PACIFIC GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

18. REST OF THE WORLD GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

19. NORTH AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

20. EUROPE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

21. ASIA PACIFIC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

22. REST OF THE WORLD GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

23. NORTH AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

24. EUROPE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

25. ASIA PACIFIC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

26. REST OF THE WORLD GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

27. UNITED STATES GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

28. UNITED STATES GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

29. CANADA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

30. CANADA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

31. UK GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

32. UK GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

33. FRANCE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

34. FRANCE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

35. GERMANY GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

36. GERMANY GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

37. SPAIN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

38. SPAIN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

39. ROE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

40. ROE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

41. CHINA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

42. CHINA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

43. INDIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

44. INDIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

45. JAPAN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

46. JAPAN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

47. AUSTRALIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

48. AUSTRALIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

49. ROAPAC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

50. ROAPAC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

51. LATIN AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

52. LATIN AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

53. MENA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

54. MENA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

 

LIST OF FIGURES

1. GLOBAL HARDWARE MARKET 2015-2024 (USD MILLION)

2. GLOBAL SOFTWARE MARKET 2015-2024 (USD MILLION)

3. GLOBAL CONSOLE GAMING MARKET 2015-2024 (USD MILLION)

4. GLOBAL MOBILE GAMING MARKET 2015-2024 (USD MILLION)

5. GLOBAL COMPUTER GAMING MARKET 2015-2024 (USD MILLION)

6. GLOBAL ONLINE GAMING MARKET 2015-2024 (USD MILLION)

7. GLOBAL OFFLINE GAMING MARKET 2015-2024 (USD MILLION)

8. UNITED STATES (U.S.) GAMING MARKET 2015-2024 (USD MILLION)

9. CANADA GAMING MARKET 2015-2024 (USD MILLION)

10. UNITED KINGDOM (UK) GAMING MARKET 2015-2024 (USD MILLION)

11. FRANCE GAMING MARKET 2015-2024 (USD MILLION)

12. GERMANY GAMING MARKET 2015-2024 (USD MILLION)

13. SPAIN GAMING MARKET 2015-2024 (USD MILLION)

14. ROE GAMING MARKET 2015-2024 (USD MILLION)

15. INDIA GAMING MARKET 2015-2024 (USD MILLION)

16. CHINA GAMING MARKET 2015-2024 (USD MILLION)

17. JAPAN GAMING MARKET 2015-2024 (USD MILLION)

18. AUSTRALIA GAMING MARKET 2015-2024 (USD MILLION)

19. ROAPAC GAMING MARKET 2015-2024 (USD MILLION)

20. LATIN AMERICA GAMING MARKET 2015-2024 (USD MILLION)

21. MENA GAMING MARKET 2015-2024 (USD MILLION)


List Of Figure

1. GLOBAL HARDWARE MARKET 2015-2024 (USD MILLION)

2. GLOBAL SOFTWARE MARKET 2015-2024 (USD MILLION)

3. GLOBAL CONSOLE GAMING MARKET 2015-2024 (USD MILLION)

4. GLOBAL MOBILE GAMING MARKET 2015-2024 (USD MILLION)

5. GLOBAL COMPUTER GAMING MARKET 2015-2024 (USD MILLION)

6. GLOBAL ONLINE GAMING MARKET 2015-2024 (USD MILLION)

7. GLOBAL OFFLINE GAMING MARKET 2015-2024 (USD MILLION)

8. UNITED STATES (U.S.) GAMING MARKET 2015-2024 (USD MILLION)

9. CANADA GAMING MARKET 2015-2024 (USD MILLION)

10. UNITED KINGDOM (UK) GAMING MARKET 2015-2024 (USD MILLION)

11. FRANCE GAMING MARKET 2015-2024 (USD MILLION)

12. GERMANY GAMING MARKET 2015-2024 (USD MILLION)

13. SPAIN GAMING MARKET 2015-2024 (USD MILLION)

14. ROE GAMING MARKET 2015-2024 (USD MILLION)

15. INDIA GAMING MARKET 2015-2024 (USD MILLION)

16. CHINA GAMING MARKET 2015-2024 (USD MILLION)

17. JAPAN GAMING MARKET 2015-2024 (USD MILLION)

18. AUSTRALIA GAMING MARKET 2015-2024 (USD MILLION)

19. ROAPAC GAMING MARKET 2015-2024 (USD MILLION)

20. LATIN AMERICA GAMING MARKET 2015-2024 (USD MILLION)

21. MENA GAMING MARKET 2015-2024 (USD MILLION)


List Of Table

1. GLOBAL GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

2. GLOBAL HARDWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

3. GLOBAL SOFTWARE MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

4. GLOBAL GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

5. GLOBAL CONSOLE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

6. GLOBAL MOBILE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

7. GLOBAL COMPUTER GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

8. GLOBAL GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

9. GLOBAL ONLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

10. GLOBAL OFFLINE GAMING MARKET BY GEOGRAPHY 2015-2024 (USD MILLION)

11. NORTH AMERICA GAMING MARKET 2015-2024 (USD MILLION)

12. EUROPE GAMING MARKET 2015-2024 (USD MILLION)

13. ASIA PACIFIC GAMING MARKET 2015-2024 (USD MILLION)

14. REST OF THE WORLD GAMING MARKET 2015-2024 (USD MILLION)

15. NORTH AMERICA GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

16. EUROPE GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

17. ASIA PACIFIC GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

18. REST OF THE WORLD GAMING MARKET BY COMPONENT 2015-2024 (USD MILLION)

19. NORTH AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

20. EUROPE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

21. ASIA PACIFIC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

22. REST OF THE WORLD GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

23. NORTH AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

24. EUROPE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

25. ASIA PACIFIC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

26. REST OF THE WORLD GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

27. UNITED STATES GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

28. UNITED STATES GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

29. CANADA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

30. CANADA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

31. UK GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

32. UK GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

33. FRANCE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

34. FRANCE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

35. GERMANY GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

36. GERMANY GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

37. SPAIN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

38. SPAIN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

39. ROE GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

40. ROE GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

41. CHINA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

42. CHINA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

43. INDIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

44. INDIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

45. JAPAN GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

46. JAPAN GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

47. AUSTRALIA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

48. AUSTRALIA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

49. ROAPAC GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

50. ROAPAC GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

51. LATIN AMERICA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

52. LATIN AMERICA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

53. MENA GAMING MARKET BY DEVICE 2015-2024 (USD MILLION)

54. MENA GAMING MARKET BY TYPE 2015-2024 (USD MILLION)

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Products

Global gaming market, market research report, games, market size, market share, market analysis, market trends, gaming market forecast 2017-2024


Companies

9.1. ACTIVISION BLIZZARD (U.S.)

9.1.1. OVERVIEW

9.1.2. PRODUCT PORTFOLIO

9.1.3. STRATEGIC INITIATIVES

9.1.4. SCOT ANALYSIS

9.1.5. STRATEGIC ANALYSIS

9.2. BANDAI NAMCO ENTERTAINMENT (JAPAN)

9.2.1. OVERVIEW

9.2.2. PRODUCT PORTFOLIO

9.2.3. STRATEGIC INITIATIVES

9.2.4. SCOT ANALYSIS

9.2.5. STRATEGIC ANALYSIS

9.3. BETHESDA SOFTWORKS (U.S.)

9.3.1. OVERVIEW

9.3.2. PRODUCT PORTFOLIO

9.3.3. STRATEGIC INITIATIVES

9.3.4. SCOT ANALYSIS

9.3.5. STRATEGIC ANALYSIS

9.4. ELECTRONIC ARTS (U.S.)

9.4.1. OVERVIEW

9.4.2. PRODUCT PORTFOLIO

9.4.3. STRATEGIC INITIATIVES

9.4.4. SCOT ANALYSIS

9.4.5. STRATEGIC ANALYSIS

9.5. MICROSOFT CORPORATION (U.S.)

9.5.1. OVERVIEW

9.5.2. PRODUCT PORTFOLIO

9.5.3. STRATEGIC INITIATIVES

9.5.4. SCOT ANALYSIS

9.5.5. STRATEGIC ANALYSIS

9.6. NEXON (SOUTH KOREA)

9.6.1. OVERVIEW

9.6.2. PRODUCT PORTFOLIO

9.6.3. STRATEGIC INITIATIVES

9.6.4. SCOT ANALYSIS

9.6.5. STRATEGIC ANALYSIS

9.7. NINTENDO (JAPAN)

9.7.1. OVERVIEW

9.7.2. PRODUCT PORTFOLIO

9.7.3. STRATEGIC INITIATIVES

9.7.4. SCOT ANALYSIS

9.7.5. STRATEGIC ANALYSIS

9.8. ROCKSTAR GAMES (U.S.)

9.8.1. OVERVIEW

9.8.2. PRODUCT PORTFOLIO

9.8.3. STRATEGIC INITIATIVES

9.8.4. SCOT ANALYSIS

9.8.5. STRATEGIC ANALYSIS

9.9. SEGA (U.S.)

9.9.1. OVERVIEW

9.9.2. PRODUCT PORTFOLIO

9.9.3. STRATEGIC INITIATIVES

9.9.4. SCOT ANALYSIS

9.9.5. STRATEGIC ANALYSIS

9.10. SONY CORPORATION (JAPAN)

9.10.1. OVERVIEW

9.10.2. PRODUCT PORTFOLIO

9.10.3. STRATEGIC INITIATIVES

9.10.4. SCOT ANALYSIS

9.10.5. STRATEGIC ANALYSIS

9.11. SQUARE ENIX HOLDINGS (TOKYO)

9.11.1. OVERVIEW

9.11.2. PRODUCT PORTFOLIO

9.11.3. STRATEGIC INITIATIVES

9.11.4. SCOT ANALYSIS

9.11.5. STRATEGIC ANALYSIS

9.12. TENCENT GAMES (CHINA)

9.12.1. OVERVIEW

9.12.2. PRODUCT PORTFOLIO

9.12.3. STRATEGIC INITIATIVES

9.12.4. SCOT ANALYSIS

9.12.5. STRATEGIC ANALYSIS

9.13. UBISOFT (FRANCE)

9.13.1. OVERVIEW

9.13.2. PRODUCT PORTFOLIO

9.13.3. STRATEGIC INITIATIVES

9.13.4. SCOT ANALYSIS

9.13.5. STRATEGIC ANALYSIS

9.14. VALVE CORPORATION (U.S.)

9.14.1. OVERVIEW

9.14.2. PRODUCT PORTFOLIO

9.14.3. STRATEGIC INITIATIVES

9.14.4. SCOT ANALYSIS

9.14.5. STRATEGIC ANALYSIS

9.15. ZYNGA (U.S.)

9.15.1. OVERVIEW

9.15.2. PRODUCT PORTFOLIO

9.15.3. STRATEGIC INITIATIVES

9.15.4. SCOT ANALYSIS

9.15.5. STRATEGIC ANALYSIS

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