North America Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity

About the Report

About the Report

North America digital gaming market is expected to grow by 13.3% annually in the forecast period and reach USD 97.4 billion by 2026.

Highlighted with 26 tables and 48 figures, this 117-page report North America Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity is based on a holistic research of the entire North America digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Country.

Based on Device, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Mobile Devices Based Gaming

Smartphones

Tablets

Other Mobile Devices

PC Based Gaming

Boxed and Downloaded PC Games

Browser PC Games

Console Units Based Gaming

Other Devices Based Gaming

Based on Platform, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Offline Gaming

Cloud Gaming

Online Gaming

Based on Audience, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Social Gamers

Serious Gamers

Core Gamers

Based on Business Mode, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Paymium

Freemium

Subscription

Advertising

Player to Player

Microtransaction

Based on Distribution Channel, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Retail Channels

Online Channels

Geographically, the following national/local markets are fully investigated:

U.S.

Canada

Mexico

For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of key national markets by Device, Platform, and Business Model over the forecast years is also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in North America digital gaming market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

APAR GAMES

Apple Inc

Electronic Arts Inc

Facebook Inc

Google Inc

International Business Machines Corp

Kabam

King Digital Entertainment Plc

Microsoft Corporation

NetEase Inc

Nintendo Co., Ltd.

NVidia Corporation

Rockstar Games Inc

Rolocule

Samsung Electronics Co Ltd

Sega Games Co. Ltd

Sony Corporation

Supercell Oy

Tapinator, Inc

Tencent Holdings Ltd

Ubisoft Inc

Visa Inc

Zatun

Zynga Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Products


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

APAR GAMES

Apple Inc

Electronic Arts Inc

Facebook Inc

Google Inc

International Business Machines Corp

Kabam

King Digital Entertainment Plc

Microsoft Corporation

NetEase Inc

Nintendo Co., Ltd.

NVidia Corporation

Rockstar Games Inc

Rolocule

Samsung Electronics Co Ltd

Sega Games Co. Ltd

Sony Corporation

Supercell Oy

Tapinator, Inc

Tencent Holdings Ltd

Ubisoft Inc

Visa Inc

Zatun

Zynga Inc.

Table of Contents

Table of Contents

1 Introduction 6

1.1 Industry Definition and Research Scope 6

1.1.1 Industry Definition 6

1.1.2 Research Scope 7

1.2 Research Methodology 10

1.2.1 Overview of Market Research Methodology 10

1.2.2 Market Assumption 11

1.2.3 Secondary Data 11

1.2.4 Primary Data 11

1.2.5 Data Filtration and Model Design 13

1.2.6 Market Size/Share Estimation 14

1.2.7 Research Limitations 15

1.3 Executive Summary 16

2 Market Overview and Dynamics 19

2.1 Market Size and Forecast 19

2.1.1 Impact of COVID-19 on the Market 20

2.2 Major Growth Drivers 22

2.3 Market Restraints and Challenges 25

2.4 Emerging Opportunities and Market Trends 28

2.5 Porter's Fiver Forces Analysis 32

3 Segmentation of North America Market by Device 36

3.1 Market Overview by Device 36

3.2 Mobile Devices Based Gaming 38

3.2.1 Smartphones 40

3.2.2 Tablets 41

3.2.3 Other Mobile Devices 42

3.3 PC Based Gaming 43

3.3.1 Boxed and Downloaded PC Games 44

3.3.2 Browser PC Games 45

3.4 Console Units Based Gaming 46

3.5 Other Devices Based Gaming 47

4 Segmentation of North America Market by Platform 48

4.1 Market Overview by Platform 48

4.2 Offline Gaming 50

4.3 Cloud Gaming 51

4.4 Online Gaming 52

5 Segmentation of North America Market by Audience 53

5.1 Market Overview by Audience 53

5.2 Social Gamers 55

5.3 Serious Gamers 56

5.4 Core Gamers 57

6 Segmentation of North America Market by Business Mode 58

6.1 Market Overview by Business Mode 58

6.2 Paymium 61

6.3 Freemium 62

6.4 Subscription 63

6.5 Advertising 64

6.6 Player to Player 65

6.7 Microtransaction 66

7 Segmentation of North America Market by Distribution Channel 67

7.1 Market Overview by Distribution Channel 67

7.2 Retail Channels 69

7.3 Online Channels 70

8 North America Market 2019-2026 by Country 71

8.1 Overview of North America Market 71

8.2 U.S. 74

8.3 Canada 78

8.4 Mexico 80

9 Competitive Landscape 82

9.1 Overview of Key Vendors 82

9.2 New Product Launch, Partnership, Investment, and M&A 85

9.3 Company Profiles 86

APAR GAMES 86

Apple Inc 88

Electronic Arts Inc 89

Facebook Inc 90

Google Inc 91

International Business Machines Corp 92

Kabam 93

King Digital Entertainment Plc 94

Microsoft Corporation 95

NetEase Inc 96

Nintendo Co., Ltd. 97

NVidia Corporation 98

Rockstar Games Inc 99

Rolocule 100

Samsung Electronics Co Ltd 101

Sega Games Co. Ltd 102

Sony Corporation 103

Supercell Oy 104

Tapinator, Inc 105

Tencent Holdings Ltd 106

Ubisoft Inc 107

Visa Inc 108

Zatun 109

Zynga Inc. 110

10 Investing in North America Market: Risk Assessment and Management 111

10.1 Risk Evaluation of North America Market 111

10.2 Critical Success Factors (CSFs) 114

Related Reports and Products 117


List of Figure

Figure 1. Research Method Flow Chart 10

Figure 2. Breakdown of Primary Research 12

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 14

Figure 4. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 16

Figure 5. North America Digital Gaming Market, 2019-2026, USD bn 19

Figure 6. Primary Drivers and Impact Factors of North America Digital Gaming Market 22

Figure 7. Primary Restraints and Impact Factors of North America Digital Gaming Market 25

Figure 8. Investment Opportunity Analysis 29

Figure 9. Porter's Fiver Forces Analysis of North America Digital Gaming Market 32

Figure 10. Breakdown of North America Digital Gaming Market by Device, 2019-2026, % of Revenue 36

Figure 11. Contribution to North America 2020-2026 Cumulative Revenue by Device, Value (USD bn) and Share (%) 37

Figure 12. North America Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, USD bn 38

Figure 13. North America Digital Gaming Market: Smartphones, 2015-2026, USD bn 40

Figure 14. North America Digital Gaming Market: Tablets, 2015-2026, USD bn 41

Figure 15. North America Digital Gaming Market: Other Mobile Devices, 2015-2026, USD bn 42

Figure 16. North America Digital Gaming Market: PC Based Gaming, 2015-2026, USD bn 43

Figure 17. North America Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, USD bn 44

Figure 18. North America Digital Gaming Market: Browser PC Games, 2015-2026, USD bn 45

Figure 19. North America Digital Gaming Market: Console Units Based Gaming, 2015-2026, USD bn 46

Figure 20. North America Digital Gaming Market: Other Devices Based Gaming, 2015-2026, USD bn 47

Figure 21. Breakdown of North America Digital Gaming Market by Platform, 2019-2026, % of Revenue 48

Figure 22. Contribution to North America 2020-2026 Cumulative Revenue by Platform, Value (USD bn) and Share (%) 49

Figure 23. North America Digital Gaming Market: Offline Gaming, 2015-2026, USD bn 50

Figure 24. North America Digital Gaming Market: Cloud Gaming, 2015-2026, USD bn 51

Figure 25. North America Digital Gaming Market: Online Gaming, 2015-2026, USD bn 52

Figure 26. Breakdown of North America Digital Gaming Market by Audience, 2019-2026, % of Revenue 53

Figure 27. Contribution to North America 2020-2026 Cumulative Revenue by Audience, Value (USD bn) and Share (%) 54

Figure 28. North America Digital Gaming Market: Social Gamers, 2015-2026, USD bn 55

Figure 29. North America Digital Gaming Market: Serious Gamers, 2015-2026, USD bn 56

Figure 30. North America Digital Gaming Market: Core Gamers, 2015-2026, USD bn 57

Figure 31. Breakdown of North America Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 58

Figure 32. Contribution to North America 2020-2026 Cumulative Revenue by Business Mode, Value (USD bn) and Share (%) 59

Figure 33. North America Digital Gaming Market: Paymium, 2015-2026, USD bn 61

Figure 34. North America Digital Gaming Market: Freemium, 2015-2026, USD bn 62

Figure 35. North America Digital Gaming Market: Subscription, 2015-2026, USD bn 63

Figure 36. North America Digital Gaming Market: Advertising, 2015-2026, USD bn 64

Figure 37. North America Digital Gaming Market: Player to Player, 2015-2026, USD bn 65

Figure 38. North America Digital Gaming Market: Microtransaction, 2015-2026, USD bn 66

Figure 39. Breakdown of North America Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 67

Figure 40. Contribution to North America 2020-2026 Cumulative Revenue by Distribution Channel, Value (USD bn) and Share (%) 68

Figure 41. North America Digital Gaming Market: Retail Channels, 2015-2026, USD bn 69

Figure 42. North America Digital Gaming Market: Online Channels, 2015-2026, USD bn 70

Figure 43. Breakdown of North America Digital Gaming Market by Country, 2019 and 2026, % of Revenue 72

Figure 44. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value (USD bn) and Share (%) 73

Figure 45. U.S. Digital Gaming Market, 2015-2026, USD bn 75

Figure 46. Canada Digital Gaming Market, 2015-2026, USD bn 78

Figure 47. Digital Gaming Market in Mexico, 2015-2026, USD bn 80

Figure 48. Growth Stage of North America Digital Gaming Industry over the Forecast Period 82


List of Table

Table 1. Snapshot of North America Digital Gaming Market, 2019-2026 17

Table 2. Main Product Trends and Market Opportunities in North America Digital Gaming Market 28

Table 3. North America Digital Gaming Market by Device, 2015-2026, USD bn 36

Table 4. North America Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, USD bn 39

Table 5. North America Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, USD bn 43

Table 6. North America Digital Gaming Market by Platform, 2015-2026, USD bn 48

Table 7. North America Digital Gaming Market by Audience, 2015-2026, USD bn 53

Table 8. North America Digital Gaming Market by Business Mode, 2015-2026, USD bn 58

Table 9. North America Digital Gaming Market by Distribution Channel, 2015-2026, USD bn 67

Table 10. North America Digital Gaming Market by Country, 2015-2026, USD bn 72

Table 11. U.S. Digital Gaming Market by Device, 2015-2026, USD bn 76

Table 12. U.S. Digital Gaming Market by Platform, 2015-2026, USD bn 76

Table 13. U.S. Digital Gaming Market by Business Mode, 2015-2026, USD bn 76

Table 14. Canada Digital Gaming Market by Device, 2015-2026, USD bn 79

Table 15. Canada Digital Gaming Market by Platform, 2015-2026, USD bn 79

Table 16. Canada Digital Gaming Market by Business Mode, 2015-2026, USD bn 79

Table 17. Mexico Digital Gaming Market by Device, 2015-2026, USD bn 81

Table 18. Mexico Digital Gaming Market by Platform, 2015-2026, USD bn 81

Table 19. Mexico Digital Gaming Market by Business Mode, 2015-2026, USD bn 81

Table 20. APAR GAMES: Company Snapshot 86

Table 21. APAR GAMES: Business Segmentation 86

Table 22. APAR GAMES: Product Portfolio 87

Table 23. APAR GAMES: Revenue, 2016-2018, USD bn 87

Table 24. APAR GAMES: Recent Developments 87

Table 25. Risk Evaluation for Investing in North America Market, 2019-2026 112

Table 26. Critical Success Factors and Key Takeaways 115

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