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Video Games in Switzerland

Video Games in Switzerland


  • Products Id :- TGCHvg
  • |
  • Pages: 25
  • |
  • June 2017
  • |
  • |
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Executive Summary

Video games in Switzerland took yet another step towards digitisation during 2016. More and more consumers in Switzerland were realising the convenience of using video games software (digital). Therefore, the shift from physical to digital continued as more and more consumers were either switching to mobile games or using video games software (digital), rather than buying video games software (physical). Video games software (digital) grew in popularity throughout 2016 in Switzerland.

Euromonitor International's Video Games in Switzerland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market-be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

Get a detailed picture of the Video Games market;

Pinpoint growth sectors and identify factors driving change;

Understand the competitive environment, the market's major players and leading brands;

Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.



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Ankur Gupta, Head Marketing & Communications
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VIDEO GAMES IN SWITZERLAND

Euromonitor International

June 2017

LIST OF CONTENTS AND TABLES

Headlines

Trends

Competitive Landscape

Prospects

Category Data

Table 1 Sales of Video Games by Category: Value 2011-2016

Table 2 Sales of Video Games by Category: % Value Growth 2011-2016

Table 3 NBO Company Shares of Video Games: % Value 2012-2016

Table 4 LBN Brand Shares of Video Games: % Value 2013-2016

Table 5 NBO Company Shares of Video Games Hardware: % Value 2012-2016

Table 6 LBN Brand Shares of Video Games Hardware: % Value 2013-2016

Table 7 NBO Company Shares of Video Games Software: % Value 2012-2016

Table 8 LBN Brand Shares of Video Games Software: % Value 2013-2016

Table 9 Distribution of Video Games by Format: % Value 2011-2016

Table 10 Distribution of Video Games Hardware by Format: % Value 2011-2016

Table 11 Distribution of Video Games Software by Format: % Value 2011-2016

Table 12 Distribution of Video Games Software (Physical) by Format: % Value 2011-2016

Table 13 Distribution of Video Games Software (Digital) by Format: % Value 2011-2016

Table 14 Forecast Sales of Video Games by Category: Value 2016-2021

Table 15 Forecast Sales of Video Games by Category: % Value Growth 2016-2021

Lego Schweiz AG in Toys and Games (switzerland)

Strategic Direction

Key Facts

Summary 1 LEGO Schweiz AG: Key Facts

Competitive Positioning

Summary 2 LEGO Schweiz AG: Competitive Position 2016

Executive Summary

Toys and Games Perform Weakly in 2016

Despite the Market Struggling, Electronic Toys Are in Demand

Multinationals Dominate in Toys and Games

Internet Retailing Remains on the Rise

Modest Growth Is Expected Throughout the Forecast Period

Key Trends and Developments

the Higher Birth Rate in Switzerland Has A Positive Impact on Toys and Games

Digital Gaming Boosts Internet Retailing Sales

Market Data

Table 16 Sales of Toys and Games by Category: Value 2011-2016

Table 17 Sales of Toys and Games by Category: % Value Growth 2011-2016

Table 18 NBO Company Shares of Toys and Games: % Value 2012-2016

Table 19 LBN Brand Shares of Toys and Games: % Value 2013-2016

Table 20 Distribution of Toys and Games by Format: % Value 2011-2016

Table 21 Forecast Sales of Toys and Games by Category: Value 2016-2021

Table 22 Forecast Sales of Toys and Games by Category: % Value Growth 2016-2021

Sources

Summary 3 Research Sources

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