The 5G wireless mobile services allow a fully mobile and connected environment by providing a broad range of usage cases and business models to customers. Moreover, speedily data speeds and tremendously low latency suggested by the 5G technology would improve the user experience while utilizing the 5G services for numerous use cases, such as Virtual Reality (VR) and Augmented Reality (AR) gaming, seamless video calling, and Ultra-High Definition (UHD) videos, amongst others. The effective augment in requirement for high-speed data connectivity for combined Internet of Things (IoT) applications, such as smart home energy management, is projected to propel the implementation of these services over the forecast duration.
According to the report analysis, ‘Asia Pacific 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity’ states that Atmel Corporation, BARCO, Cypress Semiconductor Corp, Facebook, Google, HoloLens, Huawei Technologies, Integrated Device Technology Inc, Intel Corporation, Leap Motion, Inc., LG Corporation, Maxim Integrated, Microsoft Corporation, NGRAIN, NKK Switches, Nokia, Oculus, Orion Software, Qualcomm Inc., Rohm Semiconductor, Samsung Electronics, Semtech Corporation, Sensics, Inc., Sixense Entertainment, Inc., SixenseMakeVR, Sixense STEM, StreamVR, Texas Instruments, VREAL, VRWorks, Vuzix Corporation, ZTE Corporation and several others are the efficient companies which recently operating in Asia Pacific 5G enabled virtual reality market for leading the highest market growth and registering the great value of market share around the globe more proficiently over the forthcoming duration while establishing the several research and development program, efficient improvement in qualitative as well as quantitative measures, analysing the strategies and policies of government as well as corporate, delivering the better consumer satisfaction, decreasing the associated cost, developing the applications and specifications of such, and implementing the strategies and policies of enlargements and profit making.
Although, whether its science, medicine, employee training, advertising, or entertainment, the application locations for virtual reality are virtually boundless. But all such possibilities come with a logistical impediment, an exponential augment in data demands. Only a 5G network will be allow to deliver the necessary bandwidth and lower latency for AR/VR experiences to feel unified and, ultimately, valuable. This aspect is expected to propel positively on the implementation of 5G and virtual reality across several industry and probable boost the 5G and virtual reality market.
Contemplate the challenge of synchronizing video playback in the virtual reality goggles with the physical undertaking of the wearer. The Single-digit latencies guarantee vivid, immersive experiences. Failing to eradicate the even slightest lag can create a jerky, unavailable environment. This factor is projected to influence positively on the implementation of 5G and virtual reality and likely boost the 5G enabled virtual reality market.
Furthermore, beforehand encumbered by an amalgamation of technology gaps and consumer readiness issues, virtual reality is poised for substantial global 5G enabled virtual reality market growth, delivering the abundant opportunities for service providers, content developers, and ecosystem component providers. Attached with the arrangement of Gigabit Ethernet fiber, 5G enabled virtual reality market. As 5G is leading to a fully immersive witness with haptic abilities becoming imbedded in several applications.
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Ankur Gupta, Head Marketing & Communications