European Gambling andamp; Gaming Industry - Focus On United Kingdom

Region:Europe

Author(s):

Product Code:AM15

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Published on

April 2010

Total pages

28

Table of Content

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About the Report

About the Report

Europe is a leading market of gambling and lottery worldwide with Britain offering many opportunities and accounts for highest revenue generation in the European region. The present report talks about global gambling and betting industry and focuses on gambling industry in Europe. It describes overall gaming market, lottery demand, online gaming market and gaming machines demand Worldwide.
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; The focus of the report is on European lottery and betting with detailed analysis of betting industry. Remote gambling is an important segment of the industry and E-gaming has a great potential in the region.
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; The other part of the report analyses one of the strongest market of the region, Great Britain which holds largest percentage geographically; where we have highlighted the major segments like betting, bingo, casino and horse racing.
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; The gambling and betting industry has been driven by many external factors which comes under macro economic factors like rising internet penetration, per capita income and growing young and old age population worldwide.

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  • ;Great Britain is the biggest European country contributing to the gambling industry which has more than 1,700 bingo clubs and 165,000 slot machines in casinos, pubs and penny arcades.
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  • ;Remote gambling is the newest and fastest growing part of the world gambling industry. The demand for these services is clearly evident in Europe.
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  • ;In 2008 the gross gaming yield from European players is estimated to be US$~ billion, up from US$~billion in 2007. The figure is expected to rise to US$~billion by 2012.
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  • ;In the present scenario electronic gaming demand is rising, driven by a large youth population worldwide. In 2009, it has reached to US$~ billion, though impact of recession reduced the growth rate by 3-5% in most of the regions.
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  • ;Gambling and casino market is very popular in UK with US$~ billion was staked on gambling in Great Britain in 2006/07 and customers lost (the gross gambling yield) US$~ billion.
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  • ;Recently in UK, changes have been seen in the bingo industry structure led by the introduction of the smoking ban in July 2007 and the withdrawal of the Section 21 machines two months later as a result of the implementation of the 2005 Gambling Act.
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  • ;Casino market is also vast in the UK dominated by three companies: Genting (the former Stanley Leisure casino business), Rank (through its Grosvenor and G casino brands), and Gala.
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  • ;Bingo industry contributes in the growth of Betting and gambling sector in Great Britain. There were --- bingo operators licensed by the Commission at 31 March 2009 operating --- clubs, against --- operators with --- clubs at 31 March 2008.
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  • ;The economic downturn has seen a reduction in demand for sponsorship; sports consultancy Sport and Market advised of a declined in Premiership sponsorship revenue in 2008/09 and that this would only rise slightly in 2009/10.
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Products

Products

Betting, Bingo, Casino, Horse Racing, Online Gaming and Lottery market


Companies

Lottomatica Group, Scientific Games, Intralot

Table of Contents

Table of Contents

1. Lottery and Gambling Industry Overview

1.1 International Gambling
 
2. Global Betting, Gambling and Gaming Industry
2.1 Market Size
2.2 Lottery Market Demand  
2.3 The Online Gaming Market 
2.3.1 Online Gaming Market by Geography 
2.4 Gaming Machines Market 
2.5 Worldwide Online Lottery Market Share
 
3. Europe Lottery and Betting Industry 
3.1 Market Overview 
3.2 Remote Gambling
3.3 Potential of E-Gaming Market in Europe 
3.4 UK Gambling Industry Developments and Size 
3.4.1 Structure of the Bingo Industry in UK
3.4.2 Structure of the Casino Industry in UK 
 
4. Opportunities in Great Britain Gambling Industry 
4.1 Betting Industry 
4.2 Bingo Industry  
4.3 Casino Industry 
4.4 Horse Racing and Overall Sports Betting in Britain
 
 
5. Industry Driving Forces
5.1 Rising Internet Penetration
5.2 Rising Percapita Income Motivating People to Participate in Gambling 
5.3 Growing Young and Old age Population 
 
6. Future of E-gmaing in Europe 

 


List of Figure

Figure 1: Global Gaming Market in 2008

Figure 2: Types of Gamblers

Figure 3: Global Gaming market (1999-2008)

Figure 4: Global Lottery Market (1990-2007)

Figure 5: Online Gaming Market - Overall Gross Win Size (1998-2008)

Figure 6: Online Gaming Market by Product Gross Win in 2008

Figure 7: Global Online Gross Win by Product (2002-2008)

Figure 8: Global Online Market by Geography in 2008

Figure 9: Worldwide Online Lottery Market Share in 2008 (%)

Figure 10: International Tenders Performance (2004-2008) (2005-2008)

Figure 11: European E-Gaming Market (1998-2009)

Figure 12: European E-Gaming Market (2009-2012E)

Figure 13: UK Gross Gambling Yield 2007

Figure 14: UK Bingo Industry Gross Win in 2008

Figure 15: Horserace Betting Levy Revenues in Britain (1999-2009)

 


List of Table

Table 1: UK Casino Market (2006-2008)

Table 2: Off course returns

Table 3: On course returns

Table 4: Bingo Clubs in Great Britain

Table 5: Casino Ownership by Operators in Great Britain

Table 6: Potential Betting Revenues at UK Football match-days (2007/08)

Table 7: Internet Users and Penetration in Selected European Countries (2008-2013E)

Table 8: GDP per inhabitant in PPS, EU 27 = 100

Table 9: Young Age Dependency Ratio for Selected Years

Table 10: Population aged between 65 years old or over

 

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