Shopping Cart 0
Cart Subtotal
USD 0

North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

Restricted to one authorized user; Open on 1 PC/ mobile / Tablet only.
Print Option: Yes
Copy Option: No
Deliverable Format : PDF Via Email

Single User License
USD 2500

Restricted to one authorized user; Open on 1 PC/ mobile / Tablet only.
Print Option: Yes
Copy Option: No
Deliverable Format : PDF Via Email

Site License
USD 3700

Multiple Users within the Company/ Enterprise
Print Option: Yes
Copy Option: Yes
Deliverable Format : Excel, PDF Via Email

Corporate User License
USD 4800
  • Details
  • Table Of Content
  • Licence Rights
  • Section Purchase
  • Products and Companies

Details

GMD predicts the revenue of North America home entertainment and leisure robots market to reach USD 1.8 billion in 2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the region.

Highlighted with 14 tables and 37 figures, this 100-page report North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.

Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.

Hardware

Software

Services

On basis of application, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Robotic Toys & Hobby Systems

Education & Research Robots

Robotic Companion Pets

On basis of end-user, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Children

Elderly People

Guests/Clients

Geographically, the following national markets are fully investigated:

U.S.

Canada

For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in North America home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

(Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

READ MORE

Table Of Content

Scope

Table of Contents

1 Introduction 4

1.1 Industry Definition and Research Scope 4

1.1.1 Industry Definition 4

1.1.2 Research Scope 5

1.2 Research Methodology 6

1.2.1 Overview of Market Research Methodology 6

1.2.2 Market Assumption 7

1.2.3 Secondary Data 7

1.2.4 Primary Data 7

1.2.5 Data Filtration and Model Design 8

1.2.6 Market Size/Share Estimation 9

1.2.7 Research Limitations 10

1.3 Executive Summary 11

2 Market Overview and Qualitative Analysis 13

2.1 Market Size and Forecast 13

2.2 Major Growth Drivers 15

2.3 Market Restraints and Challenges 21

2.4 Emerging Opportunities and Market Trends 24

2.5 Porter's Fiver Forces Analysis 28

3 Segmentation of North America Market by Component 33

3.1 Market Overview by Component 33

3.2 North America Hardware Market for Home Entertainment and Leisure Robots 2014-2025 36

3.3 North America Software Market for Home Entertainment and Leisure Robots 2014-2025 37

3.4 North America Services Market for Home Entertainment and Leisure Robots 2014-2025 38

4 Segmentation of North America Market by Application 40

4.1 Market Overview by Application 40

4.2 North America Robotic Toys & Hobby Systems Market 2014-2025 43

4.3 North America Education & Research Robots Market 2014-2025 50

4.4 North America Robotic Companion Pets Market 2014-2025 52

5 Segmentation of North America Market by End-user 54

5.1 Market Overview by End-user 54

5.2 North America Home Entertainment and Leisure Robots Market for Children 2014-2025 57

5.3 North America Home Entertainment and Leisure Robots Market for Elderly People 2014-2025 58

5.4 North America Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 59

6 North America Market 2014-2025 by Country 61

6.1 Overview of North America Market 61

6.2 U.S. Market 64

6.3 Canadian Market 67

7 Competitive Landscape 69

7.1 Overview of Key Vendors 69

7.2 Company Profiles 73

8 Investing in North America Market: Risk Assessment and Management 94

8.1 Risk Evaluation of North America Market 94

8.2 Critical Success Factors (CSFs) 97

RELATED REPORTS AND PRODUCTS 100


List Of Figure

List of Figures:

Figure 1. Research Method Flow Chart 6

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9

Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11

Figure 4. North America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 13

Figure 5. North America Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units 14

Figure 6. Primary Drivers and Impact Factors of North America Home Entertainment and Leisure Robots Market 15

Figure 7. VC Funding in Connected Toys, USD mn, 2010-2015 18

Figure 8. Market Size of Toys, Video Game and Toys-to-Life, USD bn, 2013-2018 18

Figure 9. VC Funding in Connected Toys by Category, %, 2015 19

Figure 10. Top Connected Toy Companies by Total Funding, USD mn, 2010-2016 19

Figure 11. Primary Restraints and Impact Factors of North America Home Entertainment and Leisure Robots Market 21

Figure 12. Porter's Fiver Forces Analysis of North America Home Entertainment and Leisure Robots Market 28

Figure 13. Breakdown of North America Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34

Figure 14. Contribution to North America 2018-2025 Cumulative Revenue by Component, Value (USD mn) and Share (%) 35

Figure 15. North America Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 36

Figure 16. North America Software Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 37

Figure 17. North America Services Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 39

Figure 18. Breakdown of North America Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41

Figure 19. Contribution to North America 2018-2025 Cumulative Revenue by Application, Value (USD mn) and Share (%) 42

Figure 20. North America Robotic Toys & Hobby Systems Market, 2014-2025, USD mn 44

Figure 21. Picture of Aibo 45

Figure 22. Picture of I-Cybie 47

Figure 23. Picture of iDog 49

Figure 24. North America Education & Research Robots Market, 2014-2025, USD mn 51

Figure 25. North America Robotic Companion Pets Market, 2014-2025, USD mn 53

Figure 26. Breakdown of North America Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 55

Figure 27. Contribution to North America 2018-2025 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 56

Figure 28. North America Home Entertainment and Leisure Robots Market for Children, 2014-2025, USD mn 57

Figure 29. North America Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, USD mn 58

Figure 30. North America Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, USD mn 59

Figure 31. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 62

Figure 32. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 63

Figure 33. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 65

Figure 34. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 67

Figure 35. Growth Stage of North America Home Entertainment and Leisure Robots Industry over the Forecast Period 69

Figure 36. Toshiba Machine Revenue by Business Segment, 2015, % 91

Figure 37. Toshiba Machine Revenue by Region in 2015, % 91


List Of Table

List of Tables:

Table 1. Snapshot of North America Home Entertainment and Leisure Robots Market, 2017-2025 12

Table 2. Main Product Trends and Market Opportunities in North America Home Entertainment and Leisure Robots Market 24

Table 3. North America Home Entertainment and Leisure Robots Market by Component, 2014-2025, USD mn 34

Table 4. North America Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 41

Table 5. North America Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 55

Table 6. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 63

Table 7. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 65

Table 8. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 65

Table 9. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 68

Table 10. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 68

Table 11. Main Vendors and Product Offerings 71

Table 12. RoboBuilder Revenue Segmentation by Region, 2017 86

Table 13. Risk Evaluation for Investing in North America Market, 2017-2025 95

Table 14. Critical Success Factors and Key Takeaways 98

Licence Rights

Section Purchase

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Products and Companies


Companies

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

GMD predicts the revenue of North America home entertainment and leisure robots market to reach USD 1.8 billion in 2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the region.

Highlighted with 14 tables and 37 figures, this 100-page report North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.

Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.

Hardware

Software

Services

On basis of application, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Robotic Toys & Hobby Systems

Education & Research Robots

Robotic Companion Pets

On basis of end-user, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Children

Elderly People

Guests/Clients

Geographically, the following national markets are fully investigated:

U.S.

Canada

For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in North America home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

(Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

READ MORE

Scope

Table of Contents

1 Introduction 4

1.1 Industry Definition and Research Scope 4

1.1.1 Industry Definition 4

1.1.2 Research Scope 5

1.2 Research Methodology 6

1.2.1 Overview of Market Research Methodology 6

1.2.2 Market Assumption 7

1.2.3 Secondary Data 7

1.2.4 Primary Data 7

1.2.5 Data Filtration and Model Design 8

1.2.6 Market Size/Share Estimation 9

1.2.7 Research Limitations 10

1.3 Executive Summary 11

2 Market Overview and Qualitative Analysis 13

2.1 Market Size and Forecast 13

2.2 Major Growth Drivers 15

2.3 Market Restraints and Challenges 21

2.4 Emerging Opportunities and Market Trends 24

2.5 Porter's Fiver Forces Analysis 28

3 Segmentation of North America Market by Component 33

3.1 Market Overview by Component 33

3.2 North America Hardware Market for Home Entertainment and Leisure Robots 2014-2025 36

3.3 North America Software Market for Home Entertainment and Leisure Robots 2014-2025 37

3.4 North America Services Market for Home Entertainment and Leisure Robots 2014-2025 38

4 Segmentation of North America Market by Application 40

4.1 Market Overview by Application 40

4.2 North America Robotic Toys & Hobby Systems Market 2014-2025 43

4.3 North America Education & Research Robots Market 2014-2025 50

4.4 North America Robotic Companion Pets Market 2014-2025 52

5 Segmentation of North America Market by End-user 54

5.1 Market Overview by End-user 54

5.2 North America Home Entertainment and Leisure Robots Market for Children 2014-2025 57

5.3 North America Home Entertainment and Leisure Robots Market for Elderly People 2014-2025 58

5.4 North America Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 59

6 North America Market 2014-2025 by Country 61

6.1 Overview of North America Market 61

6.2 U.S. Market 64

6.3 Canadian Market 67

7 Competitive Landscape 69

7.1 Overview of Key Vendors 69

7.2 Company Profiles 73

8 Investing in North America Market: Risk Assessment and Management 94

8.1 Risk Evaluation of North America Market 94

8.2 Critical Success Factors (CSFs) 97

RELATED REPORTS AND PRODUCTS 100


List Of Figure

List of Figures:

Figure 1. Research Method Flow Chart 6

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9

Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11

Figure 4. North America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 13

Figure 5. North America Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units 14

Figure 6. Primary Drivers and Impact Factors of North America Home Entertainment and Leisure Robots Market 15

Figure 7. VC Funding in Connected Toys, USD mn, 2010-2015 18

Figure 8. Market Size of Toys, Video Game and Toys-to-Life, USD bn, 2013-2018 18

Figure 9. VC Funding in Connected Toys by Category, %, 2015 19

Figure 10. Top Connected Toy Companies by Total Funding, USD mn, 2010-2016 19

Figure 11. Primary Restraints and Impact Factors of North America Home Entertainment and Leisure Robots Market 21

Figure 12. Porter's Fiver Forces Analysis of North America Home Entertainment and Leisure Robots Market 28

Figure 13. Breakdown of North America Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34

Figure 14. Contribution to North America 2018-2025 Cumulative Revenue by Component, Value (USD mn) and Share (%) 35

Figure 15. North America Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 36

Figure 16. North America Software Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 37

Figure 17. North America Services Market for Home Entertainment and Leisure Robots, 2014-2025, USD mn 39

Figure 18. Breakdown of North America Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41

Figure 19. Contribution to North America 2018-2025 Cumulative Revenue by Application, Value (USD mn) and Share (%) 42

Figure 20. North America Robotic Toys & Hobby Systems Market, 2014-2025, USD mn 44

Figure 21. Picture of Aibo 45

Figure 22. Picture of I-Cybie 47

Figure 23. Picture of iDog 49

Figure 24. North America Education & Research Robots Market, 2014-2025, USD mn 51

Figure 25. North America Robotic Companion Pets Market, 2014-2025, USD mn 53

Figure 26. Breakdown of North America Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 55

Figure 27. Contribution to North America 2018-2025 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 56

Figure 28. North America Home Entertainment and Leisure Robots Market for Children, 2014-2025, USD mn 57

Figure 29. North America Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, USD mn 58

Figure 30. North America Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, USD mn 59

Figure 31. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 62

Figure 32. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 63

Figure 33. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 65

Figure 34. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 67

Figure 35. Growth Stage of North America Home Entertainment and Leisure Robots Industry over the Forecast Period 69

Figure 36. Toshiba Machine Revenue by Business Segment, 2015, % 91

Figure 37. Toshiba Machine Revenue by Region in 2015, % 91


List Of Table

List of Tables:

Table 1. Snapshot of North America Home Entertainment and Leisure Robots Market, 2017-2025 12

Table 2. Main Product Trends and Market Opportunities in North America Home Entertainment and Leisure Robots Market 24

Table 3. North America Home Entertainment and Leisure Robots Market by Component, 2014-2025, USD mn 34

Table 4. North America Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 41

Table 5. North America Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 55

Table 6. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 63

Table 7. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 65

Table 8. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 65

Table 9. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 68

Table 10. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 68

Table 11. Main Vendors and Product Offerings 71

Table 12. RoboBuilder Revenue Segmentation by Region, 2017 86

Table 13. Risk Evaluation for Investing in North America Market, 2017-2025 95

Table 14. Critical Success Factors and Key Takeaways 98

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

Companies

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

chat_bubbleLet's Chat