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APAC Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

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Details

Asia-Pacific entertainment and leisure robots market is expected to grow at a CAGR of 18.92% over 2018-2025 driven by a growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the region.

Highlighted with 22 tables and 51 figures, this 118-page report APAC Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy is based on a comprehensive research of APAC entertainment and leisure robots market by analyzing the entire regional market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of APAC market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify APAC entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country.

Based on system component, the APAC market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.

Hardware

Software

Services

On basis of application, the APAC market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Robotic Toys & Hobby Systems

Education & Research Robots

Robotic Companion Pets

Commercial & Art Robots

On basis of end-user, the APAC market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.

Household Sector (further segmented into Children, Elderly People, and Guests/Clients)

Commercial Sector (further split into Live Performances, Amusement Parks, Museums, and Other Entertainment Venues)

Geographically, the following national markets are fully investigated:

Japan

China

Australia

India

South Korea

Rest of APAC

For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in APAC entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited

(Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

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Table Of Content

Scope

Table of Contents

1 Introduction 4

1.1 Industry Definition and Research Scope 4

1.1.1 Industry Definition 4

1.1.2 Research Scope 5

1.2 Research Methodology 6

1.2.1 Overview of Market Research Methodology 6

1.2.2 Market Assumption 7

1.2.3 Secondary Data 7

1.2.4 Primary Data 7

1.2.5 Data Filtration and Model Design 8

1.2.6 Market Size/Share Estimation 9

1.2.7 Research Limitations 10

1.3 Executive Summary 11

2 Market Overview and Qualitative Analysis 13

2.1 Market Size and Forecast 13

2.2 Major Growth Drivers 15

2.3 Market Restraints and Challenges 21

2.4 Emerging Opportunities and Market Trends 24

2.5 Porter's Fiver Forces Analysis 28

3 Segmentation of APAC Market by Component 33

3.1 Market Overview by Component 33

3.2 APAC Entertainment and Leisure Robot Hardware Market 2014-2025 36

3.3 APAC Entertainment and Leisure Robot Software Market 2014-2025 37

3.4 APAC Entertainment and Leisure Robot Services Market 2014-2025 38

4 Segmentation of APAC Market by Application 40

4.1 Market Overview by Application 40

4.2 APAC Robotic Toys & Hobby Systems Market 2014-2025 43

4.3 APAC Education & Research Robots Market 2014-2025 50

4.4 APAC Robotic Companion Pets Market 2014-2025 52

4.5 APAC Commercial & Art Robots Market 2014-2025 54

5 Segmentation of APAC Market by End-user 56

5.1 Market Overview by End-user 56

5.2 APAC Entertainment and Leisure Robots Market for Household Sector 2014-2025 59

5.2.1 APAC Entertainment and Leisure Robots Market for Children 2014-2025 61

5.2.2 APAC Entertainment and Leisure Robots Market for Elderly People 2014-2025 62

5.2.3 APAC Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 63

5.3 APAC Entertainment and Leisure Robots Market for Commercial Sector 2014-2025 64

5.3.1 APAC Entertainment and Leisure Robots Market for Live Performances 2014-2025 66

5.3.2 APAC Entertainment and Leisure Robots Market for Amusement Parks 2014-2025 68

5.3.3 APAC Entertainment and Leisure Robots Market for Museums 2014-2025 69

5.3.4 APAC Entertainment and Leisure Robots Market for Other Entertainment Venues 2014-2025 70

6 Asia-Pacific Market 2014-2025 by Country 71

6.1 Overview of Asia-Pacific Market 71

6.2 Japan 75

6.3 China 78

6.4 India 80

6.5 Australia 82

6.6 South Korea 84

6.7 Rest of APAC Region 86

7 Competitive Landscape 87

7.1 Overview of Key Vendors 87

7.2 Company Profiles 91

8 Investing in APAC Market: Risk Assessment and Management 112

8.1 Risk Evaluation of APAC Market 112

8.2 Critical Success Factors (CSFs) 115

RELATED REPORTS AND PRODUCTS 118


List Of Figure

List of Figures:

Figure 1. Research Method Flow Chart 6

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9

Figure 3. APAC Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11

Figure 4. APAC Entertainment and Leisure Robots Market by Revenue, 2014-2025, USD mn 13

Figure 5. APAC Entertainment and Leisure Robots Market in Household Sector by Shipment, 2014-2025, thousand units 14

Figure 6. APAC Entertainment and Leisure Robots Market in Commercial Sector by Shipment, 2014-2025, thousand units 14

Figure 7. Primary Drivers and Impact Factors of APAC Entertainment and Leisure Robots Market 15

Figure 8. VC Funding in Connected Toys, USD mn, 2010-2015 18

Figure 9. Market Size of Toys, Video Game and Toys-to-Life, USD bn, 2013-2018 18

Figure 10. VC Funding in Connected Toys by Category, %, 2015 19

Figure 11. Top Connected Toy Companies by Total Funding, USD mn, 2010-2016 19

Figure 12. Primary Restraints and Impact Factors of APAC Entertainment and Leisure Robots Market 21

Figure 13. Porter's Fiver Forces Analysis of APAC Entertainment and Leisure Robots Market 28

Figure 14. Breakdown of APAC Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34

Figure 15. Contribution to APAC 2018-2025 Cumulative Revenue by Component, Value (USD mn) and Share (%) 35

Figure 16. APAC Entertainment and Leisure Robot Hardware Market, 2014-2025, USD mn 36

Figure 17. APAC Entertainment and Leisure Robot Software Market, 2014-2025, USD mn 37

Figure 18. APAC Entertainment and Leisure Robot Services Market, 2014-2025, USD mn 39

Figure 19. Breakdown of APAC Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41

Figure 20. Contribution to APAC 2018-2025 Cumulative Revenue by Application, Value (USD mn) and Share (%) 42

Figure 21. APAC Robotic Toys & Hobby Systems Market, 2014-2025, USD mn 44

Figure 22. Picture of Aibo 45

Figure 23. Picture of I-Cybie 47

Figure 24. Picture of iDog 49

Figure 25. APAC Education & Research Robots Market, 2014-2025, USD mn 51

Figure 26. APAC Robotic Companion Pets Market, 2014-2025, USD mn 53

Figure 27. APAC Commercial & Art Robots Market, 2014-2025, USD mn 55

Figure 28. Breakdown of APAC Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 57

Figure 29. Contribution to APAC 2018-2025 Cumulative Revenue by End-user, Value (USD mn) and Share (%) 58

Figure 30. APAC Entertainment and Leisure Robots Market for Household Sector, 2014-2025, USD mn 59

Figure 31. Breakdown of APAC Entertainment & Leisure Robots Market in Household Sector by End-user, 2017-2025, % of Revenue 60

Figure 32. APAC Entertainment and Leisure Robots Market for Children, 2014-2025, USD mn 61

Figure 33. APAC Entertainment and Leisure Robots Market for Elderly People, 2014-2025, USD mn 62

Figure 34. APAC Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, USD mn 63

Figure 35. APAC Entertainment and Leisure Robots Market for Commercial Sector, 2014-2025, USD mn 64

Figure 36. Breakdown of APAC Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2017-2025, % of Revenue 65

Figure 37. APAC Entertainment and Leisure Robots Market for Live Performances, 2014-2025, USD mn 67

Figure 38. APAC Entertainment and Leisure Robots Market for Amusement Parks, 2014-2025, USD mn 68

Figure 39. APAC Entertainment and Leisure Robots Market for Museums, 2014-2025, USD mn 69

Figure 40. APAC Entertainment and Leisure Robots Market for Other Entertainment Venues, 2014-2025, USD mn 70

Figure 41. Breakdown of APAC Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 72

Figure 42. Contribution to APAC 2018-2025 Cumulative Revenue by Country, Value (USD mn) and Share (%) 74

Figure 43. Entertainment and Leisure Robots Market in Japan by Revenue, 2014-2025, USD mn 77

Figure 44. Entertainment and Leisure Robots Market in China by Revenue, 2014-2025, USD mn 79

Figure 45. Entertainment and Leisure Robots Market in India by Revenue, 2014-2025, USD mn 81

Figure 46. Entertainment and Leisure Robots Market in Australia by Revenue, 2014-2025, USD mn 82

Figure 47. Entertainment and Leisure Robots Market in South Korea by Revenue, 2014-2025, USD mn 84

Figure 48. Entertainment and Leisure Robots Market in Rest of APAC by Revenue, 2014-2025, USD mn 86

Figure 49. Growth Stage of APAC Entertainment and Leisure Robots Industry over the Forecast Period 87

Figure 50. Toshiba Machine Revenue by Business Segment, 2015, % 109

Figure 51. Toshiba Machine Revenue by Region in 2015, % 109


List Of Table

List of Tables:

Table 1. Snapshot of APAC Entertainment and Leisure Robots Market, 2017-2025 12

Table 2. Main Product Trends and Market Opportunities in APAC Entertainment and Leisure Robots Market 24

Table 3. APAC Entertainment and Leisure Robots Market by Component, 2014-2025, USD mn 34

Table 4. APAC Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 41

Table 5. APAC Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 57

Table 6. APAC Entertainment & Leisure Robots Market in Household Sector by End-user, 2014-2025, USD mn 60

Table 7. APAC Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2014-2025, USD mn 65

Table 8. APAC Entertainment and Leisure Robots Market by Country, 2014-2025, USD mn 72

Table 9. Japan Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 77

Table 10. Japan Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 77

Table 11. China Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 79

Table 12. China Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 79

Table 13. India Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 81

Table 14. India Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 81

Table 15. Australia Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 83

Table 16. Australia Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 83

Table 17. South Korea Entertainment and Leisure Robots Market by Application, 2014-2025, USD mn 85

Table 18. South Korea Entertainment and Leisure Robots Market by End-user, 2014-2025, USD mn 85

Table 19. Main Vendors and Product Offerings 89

Table 20. RoboBuilder Revenue Segmentation by Region, 2017 104

Table 21. Risk Evaluation for Investing in APAC Market, 2017-2025 113

Table 22. Critical Success Factors and Key Takeaways 116

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Products and Companies


Companies

Blue Frog Robotics SAS

Hasbro, Inc.

Lego System A/S

Mattel, Inc.

Modular Robotics Incorporated

RoboBuilder Co., Ltd.

Softbank Robotics

Sony Corporation

Sphero, Inc.

Toshiba Machine Co., Ltd.

WowWee Group Limited