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Europe Augmented Reality (AR) Market by Component, Technology, Device, Industry Vertical, End User, and Country 2020-2026: Trend Forecast and Growth Opportunity

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Details

Europe augmented reality market reached USD 3.89 billion in 2019 and will grow by 48.8% over 2020-2026 owing to the rising need for AR technology in the region.

Highlighted with 39 tables and 44 figures, this 114-page report Europe Augmented Reality (AR) Market by Component, Technology, Device, Industry Vertical, End User, and Country 2020-2026: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Europe augmented reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historic study covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

o Market Structure

o Growth Drivers

o Restraints and Challenges

o Emerging Product Trends & Market Opportunities

o Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe augmented reality market in every aspect of the classification from perspectives of Component, Technology, Device, Industry Vertical, End User, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Hardware

o Sensors

o Semiconductor Component

o Displays and Projectors

o Position Trackers

o Cameras

o Others

Software

o Software Developer Kits

o Cloud Services

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Marker-based Augmented Reality

o Passive Marker

o Active Marker

Markerless Augmented Reality

o Model based Tracking

o Image based Processing

Based on Device, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Head-Mounted Display (HMD)

o Head-Up Display (HUD)

o Handheld Device

Based on Industry Vertical, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Gaming

o Entertainment & Media

o Aerospace & Defense

o Healthcare

o Education

o Automotive

o Retail & Marketing

o Other Verticals

Based on End User, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Consumer

Enterprise

o Large Enterprises

o Small- & Medium-sized Enterprises

Geographically, the following regions together with the listed national/local markets are fully investigated:

o Germany

o UK

o France

o Spain

o Italy

o Russia

o Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each of the aforementioned countries, market analysis and revenue data are available for 2015-2026. The breakdown of major national markets by Technology, Device, and Industry Vertical over the years 2015-2026 are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe augmented reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Apple Inc.

Atheer, Inc.

Blippar Ltd.

Catchoom Technologies, S.L.

Facebook Inc

Google, LLC

HP Development Co., L.P.

Intellectsoft LLC

Lumus Ltd.

Magic Leap, Inc

Microsoft Corp.

Niantic Inc.

Optinvent S.A.

Popar Co Ltd

Qualcomm Technologies Inc.

Samsung Co Ltd.

Sony Corporation

Total Immersion

Universal mCloud Corp. (NGRAIN)

Vuzix Corp.

Wayray AG

Wikitude GmbH

Zugara, Inc.

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Table Of Content

Scope

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 10

1.2.1 Overview of Market Research Methodology 10

1.2.2 Market Assumption 11

1.2.3 Secondary Data 11

1.2.4 Primary Data 11

1.2.5 Data Filtration and Model Design 12

1.2.6 Market Size/Share Estimation 13

1.2.7 Research Limitations 14

1.3 Executive Summary 15

2 Market Overview and Dynamics 18

2.1 Market Size and Forecast 18

2.2 Major Growth Drivers 19

2.3 Market Restraints and Challenges 22

2.4 Emerging Opportunities and Market Trends 25

2.5 Porter's Fiver Forces Analysis 28

3 Segmentation of Europe Market by Component 32

3.1 Market Overview by Component 32

3.2 Hardware 34

3.3 Software 36

4 Segmentation of Europe Market by Technology 38

4.1 Market Overview by Technology 38

4.2 Marker-based Augmented Reality 40

4.3 Markerless Augmented Reality 41

5 Segmentation of Europe Market by Device 42

5.1 Market Overview by Device 42

5.2 Head-Mounted Display (HMD) 44

5.3 Head-Up Display (HUD) 45

5.4 Handheld Device 46

6 Segmentation of Europe Market by Industry Vertical 47

6.1 Market Overview by Industry Vertical 47

6.2 Gaming 50

6.3 Entertainment & Media 51

6.4 Aerospace & Defense 52

6.5 Healthcare 53

6.6 Education 54

6.7 Automotive 55

6.8 Retail & Marketing 56

6.9 Other Verticals 57

7 Segmentation of Europe Market by End User 58

7.1 Market Overview by End User 58

7.2 Consumer 60

7.3 Enterprise 61

8 European Market 2019-2026 by Country 62

8.1 Overview of European Market 62

8.2 UK 65

8.3 France 68

8.4 Germany 70

8.5 Spain 72

8.6 Italy 74

8.7 Russia 76

8.8 Rest of European Market 78

9 Competitive Landscape 80

9.1 Overview of Key Vendors 80

9.2 New Product Launch, Partnership, Investment, and M&A 83

9.3 Company Profiles 84

Apple Inc. 84

Atheer, Inc. 86

Blippar Ltd. 87

Catchoom Technologies, S.L. 88

Facebook Inc 89

Google, LLC 90

HP Development Co., L.P. 91

Intellectsoft LLC 92

Lumus Ltd. 93

Magic Leap, Inc 94

Microsoft Corp. 95

Niantic Inc. 96

Optinvent S.A. 97

Popar Co Ltd 98

Qualcomm Technologies Inc. 99

Samsung Co Ltd. 100

Sony Corporation 101

Total Immersion 102

Universal mCloud Corp. (NGRAIN) 103

Vuzix Corp. 104

Wayray AG 105

Wikitude GmbH 106

Zugara, Inc. 107

10 Investing in Europe Market: Risk Assessment and Management 108

10.1 Risk Evaluation of Europe Market 108

10.2 Critical Success Factors (CSFs) 111

Related Reports and Products 114


List Of Figure

List of Figures:

 

Figure 1. Research Method Flow Chart 10

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 13

Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 15

Figure 4. Europe Augmented Reality Market, 2015-2026, USD mn 18

Figure 5. Primary Drivers and Impact Factors of Europe Augmented Reality Market 19

Figure 6. Primary Restraints and Impact Factors of Europe Augmented Reality Market 22

Figure 7. Porter's Fiver Forces Analysis of Europe Augmented Reality Market 28

Figure 8. Breakdown of Europe Augmented Reality Market by Component, 2019-2026, % of Revenue 32

Figure 9. Contribution to Europe 2020-2026 Cumulative Revenue by Component, Value (USD mn) and Share (%) 33

Figure 10. Europe Augmented Reality Market: Hardware, 2015-2026, USD mn 34

Figure 11. Europe Augmented Reality Market: Software, 2015-2026, USD mn 36

Figure 12. Breakdown of Europe Augmented Reality Market by Technology, 2019-2026, % of Revenue 38

Figure 13. Contribution to Europe 2020-2026 Cumulative Revenue by Technology, Value (USD mn) and Share (%) 39

Figure 14. Europe Augmented Reality Market: Marker-based Augmented Reality, 2015-2026, USD mn 40

Figure 15. Europe Augmented Reality Market: Markerless Augmented Reality, 2015-2026, USD mn 41

Figure 16. Breakdown of Europe Augmented Reality Market by Device, 2019-2026, % of Revenue 42

Figure 17. Contribution to Europe 2020-2026 Cumulative Revenue by Device, Value (USD mn) and Share (%) 43

Figure 18. Europe Augmented Reality Market: Head-Mounted Display (HMD), 2015-2026, USD mn 44

Figure 19. Europe Augmented Reality Market: Head-Up Display (HUD), 2015-2026, USD mn 45

Figure 20. Europe Augmented Reality Market: Handheld Device, 2015-2026, USD mn 46

Figure 21. Breakdown of Europe Augmented Reality Market by Industry Vertical, 2019-2026, % of Revenue 47

Figure 22. Contribution to Europe 2020-2026 Cumulative Revenue by Industry Vertical, Value (USD mn) and Share (%) 48

Figure 23. Europe Augmented Reality Market: Gaming, 2015-2026, USD mn 50

Figure 24. Europe Augmented Reality Market: Entertainment & Media, 2015-2026, USD mn 51

Figure 25. Europe Augmented Reality Market: Aerospace & Defense, 2015-2026, USD mn 52

Figure 26. Europe Augmented Reality Market: Healthcare, 2015-2026, USD mn 53

Figure 27. Europe Augmented Reality Market: Education, 2015-2026, USD mn 54

Figure 28. Europe Augmented Reality Market: Automotive, 2015-2026, USD mn 55

Figure 29. Europe Augmented Reality Market: Retail & Marketing, 2015-2026, USD mn 56

Figure 30. Europe Augmented Reality Market: Other Verticals, 2015-2026, USD mn 57

Figure 31. Breakdown of Europe Augmented Reality Market by End User, 2019-2026, % of Revenue 58

Figure 32. Contribution to Europe 2020-2026 Cumulative Revenue by End User, Value (USD mn) and Share (%) 59

Figure 33. Europe Augmented Reality Market: Consumer, 2015-2026, USD mn 60

Figure 34. Europe Augmented Reality Market: Enterprise, 2015-2026, USD mn 61

Figure 35. Breakdown of European Augmented Reality Market by Country, 2019 and 2026, % of Revenue 63

Figure 36. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value (USD mn) and Share (%) 64

Figure 37. Augmented Reality Market in UK, 2015-2026, USD mn 65

Figure 38. Augmented Reality Market in France, 2015-2026, USD mn 68

Figure 39. Augmented Reality Market in Germany, 2015-2026, USD mn 70

Figure 40. Augmented Reality Market in Spain, 2015-2026, USD mn 72

Figure 41. Augmented Reality Market in Italy, 2015-2026, USD mn 74

Figure 42. Augmented Reality Market in Russia, 2015-2026, USD mn 76

Figure 43. Augmented Reality Market in Rest of Europe, 2015-2026, USD mn 78

Figure 44. Growth Stage of Europe Augmented Reality Industry over the Forecast Period 80


List Of Table

List of Tables:

 

Table 1. Snapshot of Europe Augmented Reality Market, 2019-2026 16

Table 2. Main Product Trends and Market Opportunities in Europe Augmented Reality Market 25

Table 3. Europe Augmented Reality Market by Component, 2015-2026, USD mn 32

Table 4. Europe Augmented Reality Market: Hardware by Type, 2015-2026, USD mn 35

Table 5. Europe Augmented Reality Market: Software by Type, 2015-2026, USD mn 36

Table 6. Europe Augmented Reality Market by Technology, 2015-2026, USD mn 38

Table 7. Europe Augmented Reality Market: Marker-based AR by Type, 2015-2026, USD mn 40

Table 8. Europe Augmented Reality Market: Markerless AR by Type, 2015-2026, USD mn 41

Table 9. Europe Augmented Reality Market by Device, 2015-2026, USD mn 42

Table 10. Europe Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 47

Table 11. Europe Augmented Reality Market by End User, 2015-2026, USD mn 58

Table 12. Europe Augmented Reality Market: Enterprise by Size, 2015-2026, USD mn 61

Table 13. Europe Augmented Reality Market by Country, 2015-2026, USD mn 64

Table 14. UK Augmented Reality Market by Technology, 2015-2026, USD mn 67

Table 15. UK Augmented Reality Market by Device, 2015-2026, USD mn 67

Table 16. UK Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 67

Table 17. France Augmented Reality Market by Technology, 2015-2026, USD mn 69

Table 18. France Augmented Reality Market by Device, 2015-2026, USD mn 69

Table 19. France Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 69

Table 20. Germany Augmented Reality Market by Technology, 2015-2026, USD mn 71

Table 21. Germany Augmented Reality Market by Device, 2015-2026, USD mn 71

Table 22. Germany Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 71

Table 23. Spain Augmented Reality Market by Technology, 2015-2026, USD mn 73

Table 24. Spain Augmented Reality Market by Device, 2015-2026, USD mn 73

Table 25. Spain Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 73

Table 26. Italy Augmented Reality Market by Technology, 2015-2026, USD mn 75

Table 27. Italy Augmented Reality Market by Device, 2015-2026, USD mn 75

Table 28. Italy Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 75

Table 29. Russia Augmented Reality Market by Technology, 2015-2026, USD mn 77

Table 30. Russia Augmented Reality Market by Device, 2015-2026, USD mn 77

Table 31. Russia Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 77

Table 32. Augmented Reality Market in Rest of Europe by Country, 2019-2026, USD mn 79

Table 33. Apple Inc.: Company Snapshot 84

Table 34. Apple Inc.: Business Segmentation 84

Table 35. Apple Inc.: Product Portfolio 85

Table 36. Apple Inc.: Revenue, 2016-2018, USD mn 85

Table 37. Apple Inc.: Recent Developments 85

Table 38. Risk Evaluation for Investing in Europe Market, 2019-2026 109

Table 39. Critical Success Factors and Key Takeaways 112

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Products and Companies


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

Apple Inc.

Atheer, Inc.

Blippar Ltd.

Catchoom Technologies, S.L.

Facebook Inc

Google, LLC

HP Development Co., L.P.

Intellectsoft LLC

Lumus Ltd.

Magic Leap, Inc

Microsoft Corp.

Niantic Inc.

Optinvent S.A.

Popar Co Ltd

Qualcomm Technologies Inc.

Samsung Co Ltd.

Sony Corporation

Total Immersion

Universal mCloud Corp. (NGRAIN)

Vuzix Corp.

Wayray AG

Wikitude GmbH

Zugara, Inc.

Company Profile

Company Profile Title

Europe augmented reality market reached USD 3.89 billion in 2019 and will grow by 48.8% over 2020-2026 owing to the rising need for AR technology in the region.

Highlighted with 39 tables and 44 figures, this 114-page report Europe Augmented Reality (AR) Market by Component, Technology, Device, Industry Vertical, End User, and Country 2020-2026: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Europe augmented reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historic study covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

o Market Structure

o Growth Drivers

o Restraints and Challenges

o Emerging Product Trends & Market Opportunities

o Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe augmented reality market in every aspect of the classification from perspectives of Component, Technology, Device, Industry Vertical, End User, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Hardware

o Sensors

o Semiconductor Component

o Displays and Projectors

o Position Trackers

o Cameras

o Others

Software

o Software Developer Kits

o Cloud Services

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Marker-based Augmented Reality

o Passive Marker

o Active Marker

Markerless Augmented Reality

o Model based Tracking

o Image based Processing

Based on Device, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Head-Mounted Display (HMD)

o Head-Up Display (HUD)

o Handheld Device

Based on Industry Vertical, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Gaming

o Entertainment & Media

o Aerospace & Defense

o Healthcare

o Education

o Automotive

o Retail & Marketing

o Other Verticals

Based on End User, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Consumer

Enterprise

o Large Enterprises

o Small- & Medium-sized Enterprises

Geographically, the following regions together with the listed national/local markets are fully investigated:

o Germany

o UK

o France

o Spain

o Italy

o Russia

o Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each of the aforementioned countries, market analysis and revenue data are available for 2015-2026. The breakdown of major national markets by Technology, Device, and Industry Vertical over the years 2015-2026 are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe augmented reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Apple Inc.

Atheer, Inc.

Blippar Ltd.

Catchoom Technologies, S.L.

Facebook Inc

Google, LLC

HP Development Co., L.P.

Intellectsoft LLC

Lumus Ltd.

Magic Leap, Inc

Microsoft Corp.

Niantic Inc.

Optinvent S.A.

Popar Co Ltd

Qualcomm Technologies Inc.

Samsung Co Ltd.

Sony Corporation

Total Immersion

Universal mCloud Corp. (NGRAIN)

Vuzix Corp.

Wayray AG

Wikitude GmbH

Zugara, Inc.

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Scope

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 10

1.2.1 Overview of Market Research Methodology 10

1.2.2 Market Assumption 11

1.2.3 Secondary Data 11

1.2.4 Primary Data 11

1.2.5 Data Filtration and Model Design 12

1.2.6 Market Size/Share Estimation 13

1.2.7 Research Limitations 14

1.3 Executive Summary 15

2 Market Overview and Dynamics 18

2.1 Market Size and Forecast 18

2.2 Major Growth Drivers 19

2.3 Market Restraints and Challenges 22

2.4 Emerging Opportunities and Market Trends 25

2.5 Porter's Fiver Forces Analysis 28

3 Segmentation of Europe Market by Component 32

3.1 Market Overview by Component 32

3.2 Hardware 34

3.3 Software 36

4 Segmentation of Europe Market by Technology 38

4.1 Market Overview by Technology 38

4.2 Marker-based Augmented Reality 40

4.3 Markerless Augmented Reality 41

5 Segmentation of Europe Market by Device 42

5.1 Market Overview by Device 42

5.2 Head-Mounted Display (HMD) 44

5.3 Head-Up Display (HUD) 45

5.4 Handheld Device 46

6 Segmentation of Europe Market by Industry Vertical 47

6.1 Market Overview by Industry Vertical 47

6.2 Gaming 50

6.3 Entertainment & Media 51

6.4 Aerospace & Defense 52

6.5 Healthcare 53

6.6 Education 54

6.7 Automotive 55

6.8 Retail & Marketing 56

6.9 Other Verticals 57

7 Segmentation of Europe Market by End User 58

7.1 Market Overview by End User 58

7.2 Consumer 60

7.3 Enterprise 61

8 European Market 2019-2026 by Country 62

8.1 Overview of European Market 62

8.2 UK 65

8.3 France 68

8.4 Germany 70

8.5 Spain 72

8.6 Italy 74

8.7 Russia 76

8.8 Rest of European Market 78

9 Competitive Landscape 80

9.1 Overview of Key Vendors 80

9.2 New Product Launch, Partnership, Investment, and M&A 83

9.3 Company Profiles 84

Apple Inc. 84

Atheer, Inc. 86

Blippar Ltd. 87

Catchoom Technologies, S.L. 88

Facebook Inc 89

Google, LLC 90

HP Development Co., L.P. 91

Intellectsoft LLC 92

Lumus Ltd. 93

Magic Leap, Inc 94

Microsoft Corp. 95

Niantic Inc. 96

Optinvent S.A. 97

Popar Co Ltd 98

Qualcomm Technologies Inc. 99

Samsung Co Ltd. 100

Sony Corporation 101

Total Immersion 102

Universal mCloud Corp. (NGRAIN) 103

Vuzix Corp. 104

Wayray AG 105

Wikitude GmbH 106

Zugara, Inc. 107

10 Investing in Europe Market: Risk Assessment and Management 108

10.1 Risk Evaluation of Europe Market 108

10.2 Critical Success Factors (CSFs) 111

Related Reports and Products 114


List Of Figure

List of Figures:

 

Figure 1. Research Method Flow Chart 10

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 13

Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 15

Figure 4. Europe Augmented Reality Market, 2015-2026, USD mn 18

Figure 5. Primary Drivers and Impact Factors of Europe Augmented Reality Market 19

Figure 6. Primary Restraints and Impact Factors of Europe Augmented Reality Market 22

Figure 7. Porter's Fiver Forces Analysis of Europe Augmented Reality Market 28

Figure 8. Breakdown of Europe Augmented Reality Market by Component, 2019-2026, % of Revenue 32

Figure 9. Contribution to Europe 2020-2026 Cumulative Revenue by Component, Value (USD mn) and Share (%) 33

Figure 10. Europe Augmented Reality Market: Hardware, 2015-2026, USD mn 34

Figure 11. Europe Augmented Reality Market: Software, 2015-2026, USD mn 36

Figure 12. Breakdown of Europe Augmented Reality Market by Technology, 2019-2026, % of Revenue 38

Figure 13. Contribution to Europe 2020-2026 Cumulative Revenue by Technology, Value (USD mn) and Share (%) 39

Figure 14. Europe Augmented Reality Market: Marker-based Augmented Reality, 2015-2026, USD mn 40

Figure 15. Europe Augmented Reality Market: Markerless Augmented Reality, 2015-2026, USD mn 41

Figure 16. Breakdown of Europe Augmented Reality Market by Device, 2019-2026, % of Revenue 42

Figure 17. Contribution to Europe 2020-2026 Cumulative Revenue by Device, Value (USD mn) and Share (%) 43

Figure 18. Europe Augmented Reality Market: Head-Mounted Display (HMD), 2015-2026, USD mn 44

Figure 19. Europe Augmented Reality Market: Head-Up Display (HUD), 2015-2026, USD mn 45

Figure 20. Europe Augmented Reality Market: Handheld Device, 2015-2026, USD mn 46

Figure 21. Breakdown of Europe Augmented Reality Market by Industry Vertical, 2019-2026, % of Revenue 47

Figure 22. Contribution to Europe 2020-2026 Cumulative Revenue by Industry Vertical, Value (USD mn) and Share (%) 48

Figure 23. Europe Augmented Reality Market: Gaming, 2015-2026, USD mn 50

Figure 24. Europe Augmented Reality Market: Entertainment & Media, 2015-2026, USD mn 51

Figure 25. Europe Augmented Reality Market: Aerospace & Defense, 2015-2026, USD mn 52

Figure 26. Europe Augmented Reality Market: Healthcare, 2015-2026, USD mn 53

Figure 27. Europe Augmented Reality Market: Education, 2015-2026, USD mn 54

Figure 28. Europe Augmented Reality Market: Automotive, 2015-2026, USD mn 55

Figure 29. Europe Augmented Reality Market: Retail & Marketing, 2015-2026, USD mn 56

Figure 30. Europe Augmented Reality Market: Other Verticals, 2015-2026, USD mn 57

Figure 31. Breakdown of Europe Augmented Reality Market by End User, 2019-2026, % of Revenue 58

Figure 32. Contribution to Europe 2020-2026 Cumulative Revenue by End User, Value (USD mn) and Share (%) 59

Figure 33. Europe Augmented Reality Market: Consumer, 2015-2026, USD mn 60

Figure 34. Europe Augmented Reality Market: Enterprise, 2015-2026, USD mn 61

Figure 35. Breakdown of European Augmented Reality Market by Country, 2019 and 2026, % of Revenue 63

Figure 36. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value (USD mn) and Share (%) 64

Figure 37. Augmented Reality Market in UK, 2015-2026, USD mn 65

Figure 38. Augmented Reality Market in France, 2015-2026, USD mn 68

Figure 39. Augmented Reality Market in Germany, 2015-2026, USD mn 70

Figure 40. Augmented Reality Market in Spain, 2015-2026, USD mn 72

Figure 41. Augmented Reality Market in Italy, 2015-2026, USD mn 74

Figure 42. Augmented Reality Market in Russia, 2015-2026, USD mn 76

Figure 43. Augmented Reality Market in Rest of Europe, 2015-2026, USD mn 78

Figure 44. Growth Stage of Europe Augmented Reality Industry over the Forecast Period 80


List Of Table

List of Tables:

 

Table 1. Snapshot of Europe Augmented Reality Market, 2019-2026 16

Table 2. Main Product Trends and Market Opportunities in Europe Augmented Reality Market 25

Table 3. Europe Augmented Reality Market by Component, 2015-2026, USD mn 32

Table 4. Europe Augmented Reality Market: Hardware by Type, 2015-2026, USD mn 35

Table 5. Europe Augmented Reality Market: Software by Type, 2015-2026, USD mn 36

Table 6. Europe Augmented Reality Market by Technology, 2015-2026, USD mn 38

Table 7. Europe Augmented Reality Market: Marker-based AR by Type, 2015-2026, USD mn 40

Table 8. Europe Augmented Reality Market: Markerless AR by Type, 2015-2026, USD mn 41

Table 9. Europe Augmented Reality Market by Device, 2015-2026, USD mn 42

Table 10. Europe Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 47

Table 11. Europe Augmented Reality Market by End User, 2015-2026, USD mn 58

Table 12. Europe Augmented Reality Market: Enterprise by Size, 2015-2026, USD mn 61

Table 13. Europe Augmented Reality Market by Country, 2015-2026, USD mn 64

Table 14. UK Augmented Reality Market by Technology, 2015-2026, USD mn 67

Table 15. UK Augmented Reality Market by Device, 2015-2026, USD mn 67

Table 16. UK Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 67

Table 17. France Augmented Reality Market by Technology, 2015-2026, USD mn 69

Table 18. France Augmented Reality Market by Device, 2015-2026, USD mn 69

Table 19. France Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 69

Table 20. Germany Augmented Reality Market by Technology, 2015-2026, USD mn 71

Table 21. Germany Augmented Reality Market by Device, 2015-2026, USD mn 71

Table 22. Germany Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 71

Table 23. Spain Augmented Reality Market by Technology, 2015-2026, USD mn 73

Table 24. Spain Augmented Reality Market by Device, 2015-2026, USD mn 73

Table 25. Spain Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 73

Table 26. Italy Augmented Reality Market by Technology, 2015-2026, USD mn 75

Table 27. Italy Augmented Reality Market by Device, 2015-2026, USD mn 75

Table 28. Italy Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 75

Table 29. Russia Augmented Reality Market by Technology, 2015-2026, USD mn 77

Table 30. Russia Augmented Reality Market by Device, 2015-2026, USD mn 77

Table 31. Russia Augmented Reality Market by Industry Vertical, 2015-2026, USD mn 77

Table 32. Augmented Reality Market in Rest of Europe by Country, 2019-2026, USD mn 79

Table 33. Apple Inc.: Company Snapshot 84

Table 34. Apple Inc.: Business Segmentation 84

Table 35. Apple Inc.: Product Portfolio 85

Table 36. Apple Inc.: Revenue, 2016-2018, USD mn 85

Table 37. Apple Inc.: Recent Developments 85

Table 38. Risk Evaluation for Investing in Europe Market, 2019-2026 109

Table 39. Critical Success Factors and Key Takeaways 112

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Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

Apple Inc.

Atheer, Inc.

Blippar Ltd.

Catchoom Technologies, S.L.

Facebook Inc

Google, LLC

HP Development Co., L.P.

Intellectsoft LLC

Lumus Ltd.

Magic Leap, Inc

Microsoft Corp.

Niantic Inc.

Optinvent S.A.

Popar Co Ltd

Qualcomm Technologies Inc.

Samsung Co Ltd.

Sony Corporation

Total Immersion

Universal mCloud Corp. (NGRAIN)

Vuzix Corp.

Wayray AG

Wikitude GmbH

Zugara, Inc.