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Europe Automotive Augmented Reality and Virtual Reality Market by Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country 2020-2026: Trend Forecast and Growth Opportunity

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Europe automotive AR and VR market reached USD 225.5 million in 2019 and will grow by 79.4% over 2020-2026 owing to the rising need for AR and VR technology in automotive industry in the region.

Highlighted with 42 tables and 41 figures, this 104-page report Europe Automotive Augmented Reality and Virtual Reality Market by Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country 2020-2026: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Europe automotive AR and VR market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historic study covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

o Market Structure

o Growth Drivers

o Restraints and Challenges

o Emerging Product Trends & Market Opportunities

o Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe automotive AR and VR market in every aspect of the classification from perspectives of Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Hardware

o Sensors

o Semiconductor Component

o Displays and Projectors

o Position Trackers

o Cameras

o Others

Software

o Software Developer Kits

o Cloud Services

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Augmented Reality (AR) by Technology

o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)

o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Augmented Reality (AR) by Device

o Head-Mounted Display (HMD)

o Head-Up Display (HUD)

o Handheld Device

Virtual Reality (VR) by Technology

o Nonimmersive Technology

o Semi-Immersive and Fully Immersive Technology

Virtual Reality (VR) by Device

o Head-Mounted Display (HMD)

o Gesture-Tracking Device

o Projector & Display Wall

Based on Application, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Manufacturing & Supply

o Research & Development

o Marketing & Sales

o Aftermarket Service

o Support Functions & Training

o Other Applications

Based on Vehicle Type, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Passenger Vehicles

o Commercial Vehicles

Based on Driving Autonomy, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Conventional Driving

o Autonomous & Semi-autonomous Driving

Geographically, the following national/local markets are fully investigated:

o Germany

o UK

o France

o Spain

o Italy

o Russia

o Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each of the aforementioned countries, market analysis and revenue data are available for 2015-2026. The breakdown of major national markets by Technology, Application, and Vehicle Type over the years 2015-2026 are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe automotive AR and VR market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Bosch

Continental

DENSO

Garmin

General Motors (GM)

HARMAN International

HTC

Hyundai Motor Company

Jaguar

Mercedes-Benz

Microsoft

Nippon Seiki

NVIDIA

Panasonic

Unity

Visteon

Volkswagen

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Table Of Content

Scope

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 10

1.2.1 Overview of Market Research Methodology 10

1.2.2 Market Assumption 11

1.2.3 Secondary Data 11

1.2.4 Primary Data 11

1.2.5 Data Filtration and Model Design 12

1.2.6 Market Size/Share Estimation 13

1.2.7 Research Limitations 14

1.3 Executive Summary 15

2 Market Overview and Dynamics 17

2.1 Market Size and Forecast 17

2.2 Major Growth Drivers 18

2.3 Market Restraints and Challenges 21

2.4 Emerging Opportunities and Market Trends 24

2.5 Porter's Fiver Forces Analysis 27

3 Segmentation of Europe Market by Component 31

3.1 Market Overview by Component 31

3.2 Hardware 33

3.3 Software 35

4 Segmentation of Europe Market by Technology 36

4.1 Market Overview by Technology 36

4.2 Augmented Reality (AR) 38

4.3 Virtual Reality (VR) 41

5 Segmentation of Europe Market by Application 43

5.1 Market Overview by Application 43

5.2 Manufacturing & Supply 45

5.3 Research & Development 46

5.4 Marketing & Sales 47

5.5 Aftermarket Service 48

5.6 Support Functions & Training 49

5.7 Other Applications 50

6 Segmentation of Europe Market by Vehicle Type 51

6.1 Market Overview by Vehicle Type 51

6.2 Passenger Vehicles 53

6.3 Commercial Vehicles 54

7 Segmentation of Europe Market by Driving Autonomy 55

7.1 Market Overview by Driving Autonomy 55

7.2 Conventional Driving 57

7.3 Autonomous & Semi-autonomous Driving 58

8 European Market 2019-2026 by Country 59

8.1 Overview of European Market 59

8.2 UK 62

8.3 France 64

8.4 Germany 66

8.5 Spain 68

8.6 Italy 70

8.7 Russia 72

8.8 Rest of European Market 74

9 Competitive Landscape 76

9.1 Overview of Key Vendors 76

9.2 New Product Launch, Partnership, Investment, and M&A 79

9.3 Company Profiles 80

Bosch 80

Continental 82

DENSO 83

Garmin 84

General Motors (GM) 85

HARMAN International 86

HTC 87

Hyundai Motor Company 88

Jaguar 89

Mercedes-Benz 90

Microsoft 91

Nippon Seiki 92

NVIDIA 93

Panasonic 94

Unity 95

Visteon 96

Volkswagen 97

10 Investing in Europe Market: Risk Assessment and Management 98

10.1 Risk Evaluation of Europe Market 98

10.2 Critical Success Factors (CSFs) 101

Related Reports and Products 104


List Of Figure

List of Figures:

 

Figure 1. Research Method Flow Chart 10

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 13

Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 15

Figure 4. Europe Automotive AR and VR Market, 2019-2026, USD mn 17

Figure 5. Primary Drivers and Impact Factors of Europe Automotive AR and VR Market 18

Figure 6. Primary Restraints and Impact Factors of Europe Automotive AR and VR Market 21

Figure 7. Porter's Fiver Forces Analysis of Europe Automotive AR and VR Market 27

Figure 8. Breakdown of Europe Automotive AR and VR Market by Component, 2019-2026, % of Revenue 31

Figure 9. Contribution to Europe 2020-2026 Cumulative Revenue by Component, Value (USD mn) and Share (%) 32

Figure 10. Europe Automotive AR and VR Market: Hardware, 2015-2026, USD mn 33

Figure 11. Europe Automotive AR and VR Market: Software, 2015-2026, USD mn 35

Figure 12. Breakdown of Europe Automotive AR and VR Market by Technology, 2019-2026, % of Revenue 36

Figure 13. Contribution to Europe 2020-2026 Cumulative Revenue by Technology, Value (USD mn) and Share (%) 37

Figure 14. Europe Automotive AR and VR Market: Augmented Reality (AR), 2015-2026, USD mn 38

Figure 15. Europe Automotive AR and VR Market: Virtual Reality (VR), 2015-2026, USD mn 41

Figure 16. Breakdown of Europe Automotive AR and VR Market by Application, 2019-2026, % of Revenue 43

Figure 17. Contribution to Europe 2020-2026 Cumulative Revenue by Application, Value (USD mn) and Share (%) 44

Figure 18. Europe Automotive AR and VR Market: Manufacturing & Supply, 2015-2026, USD mn 45

Figure 19. Europe Automotive AR and VR Market: Research & Development, 2015-2026, USD mn 46

Figure 20. Europe Automotive AR and VR Market: Marketing & Sales, 2015-2026, USD mn 47

Figure 21. Europe Automotive AR and VR Market: Aftermarket Service, 2015-2026, USD mn 48

Figure 22. Europe Automotive AR and VR Market: Support Functions & Training, 2015-2026, USD mn 49

Figure 23. Europe Automotive AR and VR Market: Other Applications, 2015-2026, USD mn 50

Figure 24. Breakdown of Europe Automotive AR and VR Market by Vehicle Type, 2019-2026, % of Revenue 51

Figure 25. Contribution to Europe 2020-2026 Cumulative Revenue by Vehicle Type, Value (USD mn) and Share (%) 52

Figure 26. Europe Automotive AR and VR Market: Passenger Vehicles, 2015-2026, USD mn 53

Figure 27. Europe Automotive AR and VR Market: Commercial Vehicles, 2015-2026, USD mn 54

Figure 28. Breakdown of Europe Automotive AR and VR Market by Driving Autonomy, 2019-2026, % of Revenue 55

Figure 29. Contribution to Europe 2020-2026 Cumulative Revenue by Driving Autonomy, Value (USD mn) and Share (%) 56

Figure 30. Europe Automotive AR and VR Market: Conventional Driving, 2015-2026, USD mn 57

Figure 31. Europe Automotive AR and VR Market: Autonomous & Semi-autonomous Driving, 2015-2026, USD mn 58

Figure 32. Breakdown of European Automotive AR & VR Market by Country, 2019 and 2026, % of Revenue 60

Figure 33. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value (USD mn) and Share (%) 61

Figure 34. Automotive AR & VR Market in UK, 2015-2026, USD mn 62

Figure 35. Automotive AR & VR Market in France, 2015-2026, USD mn 64

Figure 36. Automotive AR & VR Market in Germany, 2015-2026, USD mn 66

Figure 37. Automotive AR & VR Market in Spain, 2015-2026, USD mn 68

Figure 38. Automotive AR & VR Market in Italy, 2015-2026, USD mn 70

Figure 39. Automotive AR & VR Market in Russia, 2015-2026, USD mn 72

Figure 40. Automotive AR & VR Market in Rest of Europe, 2015-2026, USD mn 74

Figure 41. Growth Stage of Europe Automotive AR and VR Industry over the Forecast Period 76


List Of Table

List of Tables:

 

Table 1. Snapshot of Europe Automotive AR and VR Market, 2019-2026 16

Table 2. Main Product Trends and Market Opportunities in Europe Automotive AR and VR Market 24

Table 3. Europe Automotive AR and VR Market by Component, 2015-2026, USD mn 31

Table 4. Europe Automotive AR and VR Market: Hardware by Type, 2015-2026, USD bn 34

Table 5. Europe Automotive AR and VR Market: Software by Type, 2015-2026, USD bn 35

Table 6. Europe Automotive AR and VR Market by Technology, 2015-2026, USD mn 36

Table 7. Europe Automotive AR Market by Technology, 2015-2026, USD mn 39

Table 8. Europe Automotive AR Market: Marker-based Augmented Reality by Technology, 2015-2026, USD mn 39

Table 9. Europe Automotive AR Market: Markerless Augmented Reality by Technology, 2015-2026, USD mn 39

Table 10. Europe Automotive AR Market by Device Type, 2015-2026, USD mn 40

Table 11. Europe Automotive VR Market by Technology, 2015-2026, USD mn 42

Table 12. Europe Automotive VR Market by Device Type, 2015-2026, USD mn 42

Table 13. Europe Automotive AR and VR Market by Application, 2015-2026, USD mn 43

Table 14. Europe Automotive AR and VR Market by Vehicle Type, 2015-2026, USD mn 51

Table 15. Europe Automotive AR and VR Market by Driving Autonomy, 2015-2026, USD mn 55

Table 16. Europe Automotive AR & VR Market by Country, 2015-2026, USD mn 61

Table 17. UK Augmented Reality Market by Technology, 2015-2026, USD mn 63

Table 18. UK Automotive AR & VR Market by Application, 2015-2026, USD mn 63

Table 19. UK Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 63

Table 20. France Augmented Reality Market by Technology, 2015-2026, USD mn 65

Table 21. France Automotive AR & VR Market by Application, 2015-2026, USD mn 65

Table 22. France Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 65

Table 23. Germany Augmented Reality Market by Technology, 2015-2026, USD mn 67

Table 24. Germany Automotive AR & VR Market by Application, 2015-2026, USD mn 67

Table 25. Germany Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 67

Table 26. Spain Augmented Reality Market by Technology, 2015-2026, USD mn 69

Table 27. Spain Automotive AR & VR Market by Application, 2015-2026, USD mn 69

Table 28. Spain Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 69

Table 29. Italy Augmented Reality Market by Technology, 2015-2026, USD mn 71

Table 30. Italy Automotive AR & VR Market by Application, 2015-2026, USD mn 71

Table 31. Italy Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 71

Table 32. Russia Augmented Reality Market by Technology, 2015-2026, USD mn 73

Table 33. Russia Automotive AR & VR Market by Application, 2015-2026, USD mn 73

Table 34. Russia Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 73

Table 35. Automotive AR & VR Market in Rest of Europe by Country, 2015-2026, USD mn 75

Table 36. Bosch: Company Snapshot 80

Table 37. Bosch: Business Segmentation 80

Table 38. Bosch: Product Portfolio 81

Table 39. Bosch: Revenue, 2016-2018, USD mn 81

Table 40. Bosch: Recent Developments 81

Table 41. Risk Evaluation for Investing in Europe Market, 2019-2026 99

Table 42. Critical Success Factors and Key Takeaways 102

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Products and Companies


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

Bosch

Continental

DENSO

Garmin

General Motors (GM)

HARMAN International

HTC

Hyundai Motor Company

Jaguar

Mercedes-Benz

Microsoft

Nippon Seiki

NVIDIA

Panasonic

Unity

Visteon

Volkswagen

Company Profile

Company Profile Title

Europe automotive AR and VR market reached USD 225.5 million in 2019 and will grow by 79.4% over 2020-2026 owing to the rising need for AR and VR technology in automotive industry in the region.

Highlighted with 42 tables and 41 figures, this 104-page report Europe Automotive Augmented Reality and Virtual Reality Market by Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country 2020-2026: Trend Forecast and Growth Opportunity is based on a comprehensive research of the entire Europe automotive AR and VR market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historic study covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

o Market Structure

o Growth Drivers

o Restraints and Challenges

o Emerging Product Trends & Market Opportunities

o Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe automotive AR and VR market in every aspect of the classification from perspectives of Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Hardware

o Sensors

o Semiconductor Component

o Displays and Projectors

o Position Trackers

o Cameras

o Others

Software

o Software Developer Kits

o Cloud Services

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

Augmented Reality (AR) by Technology

o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)

o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Augmented Reality (AR) by Device

o Head-Mounted Display (HMD)

o Head-Up Display (HUD)

o Handheld Device

Virtual Reality (VR) by Technology

o Nonimmersive Technology

o Semi-Immersive and Fully Immersive Technology

Virtual Reality (VR) by Device

o Head-Mounted Display (HMD)

o Gesture-Tracking Device

o Projector & Display Wall

Based on Application, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Manufacturing & Supply

o Research & Development

o Marketing & Sales

o Aftermarket Service

o Support Functions & Training

o Other Applications

Based on Vehicle Type, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Passenger Vehicles

o Commercial Vehicles

Based on Driving Autonomy, the Europe market is segmented into the following sub-markets with annual revenue (USD mn) for 2015-2026 included in each section.

o Conventional Driving

o Autonomous & Semi-autonomous Driving

Geographically, the following national/local markets are fully investigated:

o Germany

o UK

o France

o Spain

o Italy

o Russia

o Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each of the aforementioned countries, market analysis and revenue data are available for 2015-2026. The breakdown of major national markets by Technology, Application, and Vehicle Type over the years 2015-2026 are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe automotive AR and VR market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Bosch

Continental

DENSO

Garmin

General Motors (GM)

HARMAN International

HTC

Hyundai Motor Company

Jaguar

Mercedes-Benz

Microsoft

Nippon Seiki

NVIDIA

Panasonic

Unity

Visteon

Volkswagen

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Scope

Table of Contents

1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 10

1.2.1 Overview of Market Research Methodology 10

1.2.2 Market Assumption 11

1.2.3 Secondary Data 11

1.2.4 Primary Data 11

1.2.5 Data Filtration and Model Design 12

1.2.6 Market Size/Share Estimation 13

1.2.7 Research Limitations 14

1.3 Executive Summary 15

2 Market Overview and Dynamics 17

2.1 Market Size and Forecast 17

2.2 Major Growth Drivers 18

2.3 Market Restraints and Challenges 21

2.4 Emerging Opportunities and Market Trends 24

2.5 Porter's Fiver Forces Analysis 27

3 Segmentation of Europe Market by Component 31

3.1 Market Overview by Component 31

3.2 Hardware 33

3.3 Software 35

4 Segmentation of Europe Market by Technology 36

4.1 Market Overview by Technology 36

4.2 Augmented Reality (AR) 38

4.3 Virtual Reality (VR) 41

5 Segmentation of Europe Market by Application 43

5.1 Market Overview by Application 43

5.2 Manufacturing & Supply 45

5.3 Research & Development 46

5.4 Marketing & Sales 47

5.5 Aftermarket Service 48

5.6 Support Functions & Training 49

5.7 Other Applications 50

6 Segmentation of Europe Market by Vehicle Type 51

6.1 Market Overview by Vehicle Type 51

6.2 Passenger Vehicles 53

6.3 Commercial Vehicles 54

7 Segmentation of Europe Market by Driving Autonomy 55

7.1 Market Overview by Driving Autonomy 55

7.2 Conventional Driving 57

7.3 Autonomous & Semi-autonomous Driving 58

8 European Market 2019-2026 by Country 59

8.1 Overview of European Market 59

8.2 UK 62

8.3 France 64

8.4 Germany 66

8.5 Spain 68

8.6 Italy 70

8.7 Russia 72

8.8 Rest of European Market 74

9 Competitive Landscape 76

9.1 Overview of Key Vendors 76

9.2 New Product Launch, Partnership, Investment, and M&A 79

9.3 Company Profiles 80

Bosch 80

Continental 82

DENSO 83

Garmin 84

General Motors (GM) 85

HARMAN International 86

HTC 87

Hyundai Motor Company 88

Jaguar 89

Mercedes-Benz 90

Microsoft 91

Nippon Seiki 92

NVIDIA 93

Panasonic 94

Unity 95

Visteon 96

Volkswagen 97

10 Investing in Europe Market: Risk Assessment and Management 98

10.1 Risk Evaluation of Europe Market 98

10.2 Critical Success Factors (CSFs) 101

Related Reports and Products 104


List Of Figure

List of Figures:

 

Figure 1. Research Method Flow Chart 10

Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 13

Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 15

Figure 4. Europe Automotive AR and VR Market, 2019-2026, USD mn 17

Figure 5. Primary Drivers and Impact Factors of Europe Automotive AR and VR Market 18

Figure 6. Primary Restraints and Impact Factors of Europe Automotive AR and VR Market 21

Figure 7. Porter's Fiver Forces Analysis of Europe Automotive AR and VR Market 27

Figure 8. Breakdown of Europe Automotive AR and VR Market by Component, 2019-2026, % of Revenue 31

Figure 9. Contribution to Europe 2020-2026 Cumulative Revenue by Component, Value (USD mn) and Share (%) 32

Figure 10. Europe Automotive AR and VR Market: Hardware, 2015-2026, USD mn 33

Figure 11. Europe Automotive AR and VR Market: Software, 2015-2026, USD mn 35

Figure 12. Breakdown of Europe Automotive AR and VR Market by Technology, 2019-2026, % of Revenue 36

Figure 13. Contribution to Europe 2020-2026 Cumulative Revenue by Technology, Value (USD mn) and Share (%) 37

Figure 14. Europe Automotive AR and VR Market: Augmented Reality (AR), 2015-2026, USD mn 38

Figure 15. Europe Automotive AR and VR Market: Virtual Reality (VR), 2015-2026, USD mn 41

Figure 16. Breakdown of Europe Automotive AR and VR Market by Application, 2019-2026, % of Revenue 43

Figure 17. Contribution to Europe 2020-2026 Cumulative Revenue by Application, Value (USD mn) and Share (%) 44

Figure 18. Europe Automotive AR and VR Market: Manufacturing & Supply, 2015-2026, USD mn 45

Figure 19. Europe Automotive AR and VR Market: Research & Development, 2015-2026, USD mn 46

Figure 20. Europe Automotive AR and VR Market: Marketing & Sales, 2015-2026, USD mn 47

Figure 21. Europe Automotive AR and VR Market: Aftermarket Service, 2015-2026, USD mn 48

Figure 22. Europe Automotive AR and VR Market: Support Functions & Training, 2015-2026, USD mn 49

Figure 23. Europe Automotive AR and VR Market: Other Applications, 2015-2026, USD mn 50

Figure 24. Breakdown of Europe Automotive AR and VR Market by Vehicle Type, 2019-2026, % of Revenue 51

Figure 25. Contribution to Europe 2020-2026 Cumulative Revenue by Vehicle Type, Value (USD mn) and Share (%) 52

Figure 26. Europe Automotive AR and VR Market: Passenger Vehicles, 2015-2026, USD mn 53

Figure 27. Europe Automotive AR and VR Market: Commercial Vehicles, 2015-2026, USD mn 54

Figure 28. Breakdown of Europe Automotive AR and VR Market by Driving Autonomy, 2019-2026, % of Revenue 55

Figure 29. Contribution to Europe 2020-2026 Cumulative Revenue by Driving Autonomy, Value (USD mn) and Share (%) 56

Figure 30. Europe Automotive AR and VR Market: Conventional Driving, 2015-2026, USD mn 57

Figure 31. Europe Automotive AR and VR Market: Autonomous & Semi-autonomous Driving, 2015-2026, USD mn 58

Figure 32. Breakdown of European Automotive AR & VR Market by Country, 2019 and 2026, % of Revenue 60

Figure 33. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value (USD mn) and Share (%) 61

Figure 34. Automotive AR & VR Market in UK, 2015-2026, USD mn 62

Figure 35. Automotive AR & VR Market in France, 2015-2026, USD mn 64

Figure 36. Automotive AR & VR Market in Germany, 2015-2026, USD mn 66

Figure 37. Automotive AR & VR Market in Spain, 2015-2026, USD mn 68

Figure 38. Automotive AR & VR Market in Italy, 2015-2026, USD mn 70

Figure 39. Automotive AR & VR Market in Russia, 2015-2026, USD mn 72

Figure 40. Automotive AR & VR Market in Rest of Europe, 2015-2026, USD mn 74

Figure 41. Growth Stage of Europe Automotive AR and VR Industry over the Forecast Period 76


List Of Table

List of Tables:

 

Table 1. Snapshot of Europe Automotive AR and VR Market, 2019-2026 16

Table 2. Main Product Trends and Market Opportunities in Europe Automotive AR and VR Market 24

Table 3. Europe Automotive AR and VR Market by Component, 2015-2026, USD mn 31

Table 4. Europe Automotive AR and VR Market: Hardware by Type, 2015-2026, USD bn 34

Table 5. Europe Automotive AR and VR Market: Software by Type, 2015-2026, USD bn 35

Table 6. Europe Automotive AR and VR Market by Technology, 2015-2026, USD mn 36

Table 7. Europe Automotive AR Market by Technology, 2015-2026, USD mn 39

Table 8. Europe Automotive AR Market: Marker-based Augmented Reality by Technology, 2015-2026, USD mn 39

Table 9. Europe Automotive AR Market: Markerless Augmented Reality by Technology, 2015-2026, USD mn 39

Table 10. Europe Automotive AR Market by Device Type, 2015-2026, USD mn 40

Table 11. Europe Automotive VR Market by Technology, 2015-2026, USD mn 42

Table 12. Europe Automotive VR Market by Device Type, 2015-2026, USD mn 42

Table 13. Europe Automotive AR and VR Market by Application, 2015-2026, USD mn 43

Table 14. Europe Automotive AR and VR Market by Vehicle Type, 2015-2026, USD mn 51

Table 15. Europe Automotive AR and VR Market by Driving Autonomy, 2015-2026, USD mn 55

Table 16. Europe Automotive AR & VR Market by Country, 2015-2026, USD mn 61

Table 17. UK Augmented Reality Market by Technology, 2015-2026, USD mn 63

Table 18. UK Automotive AR & VR Market by Application, 2015-2026, USD mn 63

Table 19. UK Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 63

Table 20. France Augmented Reality Market by Technology, 2015-2026, USD mn 65

Table 21. France Automotive AR & VR Market by Application, 2015-2026, USD mn 65

Table 22. France Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 65

Table 23. Germany Augmented Reality Market by Technology, 2015-2026, USD mn 67

Table 24. Germany Automotive AR & VR Market by Application, 2015-2026, USD mn 67

Table 25. Germany Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 67

Table 26. Spain Augmented Reality Market by Technology, 2015-2026, USD mn 69

Table 27. Spain Automotive AR & VR Market by Application, 2015-2026, USD mn 69

Table 28. Spain Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 69

Table 29. Italy Augmented Reality Market by Technology, 2015-2026, USD mn 71

Table 30. Italy Automotive AR & VR Market by Application, 2015-2026, USD mn 71

Table 31. Italy Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 71

Table 32. Russia Augmented Reality Market by Technology, 2015-2026, USD mn 73

Table 33. Russia Automotive AR & VR Market by Application, 2015-2026, USD mn 73

Table 34. Russia Automotive AR & VR Market by Vehicle Type, 2015-2026, USD mn 73

Table 35. Automotive AR & VR Market in Rest of Europe by Country, 2015-2026, USD mn 75

Table 36. Bosch: Company Snapshot 80

Table 37. Bosch: Business Segmentation 80

Table 38. Bosch: Product Portfolio 81

Table 39. Bosch: Revenue, 2016-2018, USD mn 81

Table 40. Bosch: Recent Developments 81

Table 41. Risk Evaluation for Investing in Europe Market, 2019-2026 99

Table 42. Critical Success Factors and Key Takeaways 102

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Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

Bosch

Continental

DENSO

Garmin

General Motors (GM)

HARMAN International

HTC

Hyundai Motor Company

Jaguar

Mercedes-Benz

Microsoft

Nippon Seiki

NVIDIA

Panasonic

Unity

Visteon

Volkswagen