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Europe Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity

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Details

Europe virtual training and simulation market accounted for USD 40.4 billion in 2020 and will grow by 13.9% annually over 2020-2027 owing to the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.

Highlighted with 33 tables and 43 figures, this 95-page report Europe Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity is based on a comprehensive research of the entire Europe virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Europe virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Hardware

o Headsets

o Combat Tools

o Hand Gloves

o Hearing Aids

o Mannequins

o Gaming Consoles

o Other Hardware

Software & Service

Based on Product Type, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Conventional Virtual Training

Virtual Reality Based Training

Based on End User, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Education

o e-Learning

o Game-based Learning

Entertainment

Defense & Security

o Air-Borne Defence & Security

o Naval Defence & Security

o Ground Defence & Security

Civil Aviation

Healthcare & Medical Industry

Other End Users

Geographically, the following national/local markets are fully investigated:

Germany

UK

France

Spain

Italy

Russia

Rest of Europe (further segmented into Netherlands, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)

For each key country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Key Players (this may not be a complete list and extra companies can be added upon request):

ANSYS, Inc.

BAE Systems

CAE Inc.

Cubic Corporation

Kratos Defence & Security Solutions, Inc.

L-3 Link Simulation & Training

Laerdal Medical Corporation

Lockheed Martin Corporation

ON24, Inc.

QinetiQ Group PLC

Saab AB

The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Table Of Content

Scope

1 Introduction 5

1.1 Industry Definition and Research Scope 5

1.1.1 Industry Definition 5

1.1.2 Research Scope 6

1.2 Research Methodology 9

1.2.1 Overview of Market Research Methodology 9

1.2.2 Market Assumption 10

1.2.3 Secondary Data 10

1.2.4 Primary Data 10

1.2.5 Data Filtration and Model Design 12

1.2.6 Market Size/Share Estimation 13

1.2.7 Research Limitations 14

1.3 Executive Summary 15

2 Market Overview and Dynamics 17

2.1 Market Size and Forecast 17

2.1.1 Impact of COVID-19 on World Economy 18

2.1.2 Impact of COVID-19 on the Market 20

2.2 Major Growth Drivers 22

2.3 Market Restraints and Challenges 25

2.4 Emerging Opportunities and Market Trends 28

2.5 Porter's Fiver Forces Analysis 32

3 Segmentation of Europe Market by Component 36

3.1 Market Overview by Component 36

3.2 Hardware 38

3.2.1 Headsets 40

3.2.2 Combat Tools 41

3.2.3 Hand Gloves 42

3.2.4 Hearing Aids 43

3.2.5 Mannequins 44

3.2.6 Gaming Consoles 45

3.2.7 Other Hardware 46

3.3 Software & Service 47

4 Segmentation of Europe Market by Product Type 48

4.1 Market Overview by Product Type 48

4.2 Conventional Virtual Training 50

4.3 Virtual Reality Based Training 51

5 Segmentation of Europe Market by End User 52

5.1 Market Overview by End User 52

5.2 Education 54

5.3 Entertainment 55

5.4 Defense & Security 56

5.5 Civil Aviation 57

5.6 Healthcare & Medical Industry 58

5.7 Other End Users 59

6 European Market 2020-2027 by Country 60

6.1 Overview of European Market 60

6.2 UK 63

6.3 France 65

6.4 Germany 67

6.5 Spain 70

6.6 Italy 72

6.7 Russia 74

6.8 Rest of European Market 76

7 Competitive Landscape 78

7.1 Overview of Key Vendors 78

7.2 New Product Launch, Partnership, Investment, and M&A 81

7.3 Company Profiles 82

ANSYS, Inc. 82

BAE Systems 84

CAE Inc. 85

Cubic Corporation 86

Kratos Defence & Security Solutions, Inc. 87

L-3 Link Simulation & Training 88

Laerdal Medical Corporation 89

Lockheed Martin Corporation 90

ON24, Inc. 91

QinetiQ Group PLC 92

Saab AB 93

The DiSTI Corporation 94

Related Reports and Products 95


List Of Figure

Figure 1. Research Method Flow Chart 9

Figure 2. Breakdown of Primary Research 11

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 13

Figure 4. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027 15

Figure 5. Europe Virtual Training and Simulation Market, 2017-2027, USD mn 17

Figure 6. Impact of COVID-19 on Business 20

Figure 7. Primary Drivers and Impact Factors of Europe Virtual Training and Simulation Market 22

Figure 8. Primary Restraints and Impact Factors of Europe Virtual Training and Simulation Market 25

Figure 9. Investment Opportunity Analysis 29

Figure 10. Porter's Fiver Forces Analysis of Europe Virtual Training and Simulation Market 32

Figure 11. Breakdown of Europe Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue 36

Figure 12. Contribution to Europe 2021-2027 Cumulative Revenue by Component, Value (USD mn) and Share (%) 37

Figure 13. Europe Virtual Training and Simulation Market: Hardware, 2017-2027, USD mn 38

Figure 14. Europe Virtual Training and Simulation Market: Headsets, 2017-2027, USD mn 40

Figure 15. Europe Virtual Training and Simulation Market: Combat Tools, 2017-2027, USD mn 41

Figure 16. Europe Virtual Training and Simulation Market: Hand Gloves, 2017-2027, USD mn 42

Figure 17. Europe Virtual Training and Simulation Market: Hearing Aids, 2017-2027, USD mn 43

Figure 18. Europe Virtual Training and Simulation Market: Mannequins, 2017-2027, USD mn 44

Figure 19. Europe Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, USD mn 45

Figure 20. Europe Virtual Training and Simulation Market: Other Hardware, 2017-2027, USD mn 46

Figure 21. Europe Virtual Training and Simulation Market: Software & Service, 2017-2027, USD mn 47

Figure 22. Breakdown of Europe Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue 48

Figure 23. Contribution to Europe 2021-2027 Cumulative Revenue by Product Type, Value (USD mn) and Share (%) 49

Figure 24. Europe Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, USD mn 50

Figure 25. Europe Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, USD mn 51

Figure 26. Breakdown of Europe Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue 53

Figure 27. Contribution to Europe 2021-2027 Cumulative Revenue by End User, Value (USD mn) and Share (%) 53

Figure 28. Europe Virtual Training and Simulation Market: Education, 2017-2027, USD mn 54

Figure 29. Europe Virtual Training and Simulation Market: Entertainment, 2017-2027, USD mn 55

Figure 30. Europe Virtual Training and Simulation Market: Defense & Security, 2017-2027, USD mn 56

Figure 31. Europe Virtual Training and Simulation Market: Civil Aviation, 2017-2027, USD mn 57

Figure 32. Europe Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, USD mn 58

Figure 33. Europe Virtual Training and Simulation Market: Other End Users, 2017-2027, USD mn 59

Figure 34. Breakdown of European Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 61

Figure 35. Contribution to Europe 2021-2027 Cumulative Revenue by Country, Value (USD mn) and Share (%) 62

Figure 36. Virtual Training and Simulation Market in UK, 2017-2027, USD mn 63

Figure 37. Virtual Training and Simulation Market in France, 2017-2027, USD mn 65

Figure 38. Virtual Training and Simulation Market in Germany, 2017-2027, USD mn 67

Figure 39. Virtual Training and Simulation Market in Spain, 2017-2027, USD mn 70

Figure 40. Virtual Training and Simulation Market in Italy, 2017-2027, USD mn 72

Figure 41. Virtual Training and Simulation Market in Russia, 2017-2027, USD mn 74

Figure 42. Virtual Training and Simulation Market in Rest of Europe, 2017-2027, USD mn 76

Figure 43. Growth Stage of Europe Virtual Training and Simulation Industry over the Forecast Period 78


List Of Table

Table 1. Snapshot of Europe Virtual Training and Simulation Market in Balanced Perspective, 2020-2027 16

Table 2. Growth Rate of World GDP, 2020-2022 19

Table 3. Main Product Trends and Market Opportunities in Europe Virtual Training and Simulation Market 28

Table 4. Europe Virtual Training and Simulation Market by Component, 2017-2027, USD mn 36

Table 5. Europe Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, USD mn 39

Table 6. Europe Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 48

Table 7. Europe Virtual Training and Simulation Market by End User, 2017-2027, USD mn 52

Table 8. Europe Virtual Training and Simulation Market: Education by Segment, 2017-2027, USD mn 54

Table 9. Europe Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, USD mn 56

Table 10. Europe Virtual Training and Simulation Market by Country, 2017-2027, USD mn 62

Table 11. UK Virtual Training and Simulation Market by Component, 2017-2027, USD mn 64

Table 12. UK Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 64

Table 13. UK Virtual Training and Simulation Market by End User, 2017-2027, USD mn 64

Table 14. France Virtual Training and Simulation Market by Component, 2017-2027, USD mn 66

Table 15. France Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 66

Table 16. France Virtual Training and Simulation Market by End User, 2017-2027, USD mn 66

Table 17. Germany Virtual Training and Simulation Market by Component, 2017-2027, USD mn 68

Table 18. Germany Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 68

Table 19. Germany Virtual Training and Simulation Market by End User, 2017-2027, USD mn 68

Table 20. Spain Virtual Training and Simulation Market by Component, 2017-2027, USD mn 71

Table 21. Spain Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 71

Table 22. Spain Virtual Training and Simulation Market by End User, 2017-2027, USD mn 71

Table 23. Italy Virtual Training and Simulation Market by Component, 2017-2027, USD mn 73

Table 24. Italy Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 73

Table 25. Italy Virtual Training and Simulation Market by End User, 2017-2027, USD mn 73

Table 26. Russia Virtual Training and Simulation Market by Component, 2017-2027, USD mn 75

Table 27. Russia Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 75

Table 28. Russia Virtual Training and Simulation Market by End User, 2017-2027, USD mn 75

Table 29. Virtual Training and Simulation Market in Rest of Europe by Country, 2017-2027, USD mn 77

Table 30. ANSYS, Inc.: Company Snapshot 82

Table 31. ANSYS, Inc.: Business Segmentation 82

Table 32. ANSYS, Inc.: Product Portfolio 83

Table 33. ANSYS, Inc.: Revenue, 2017-2019, USD mn 83

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Section Purchase

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Products and Companies


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

ANSYS, Inc.

BAE Systems

CAE Inc.

Cubic Corporation

Kratos Defence & Security Solutions, Inc.

L-3 Link Simulation & Training

Laerdal Medical Corporation

Lockheed Martin Corporation

ON24, Inc.

QinetiQ Group PLC

Saab AB

The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Company Profile

Company Profile Title

Europe virtual training and simulation market accounted for USD 40.4 billion in 2020 and will grow by 13.9% annually over 2020-2027 owing to the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.

Highlighted with 33 tables and 43 figures, this 95-page report Europe Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity is based on a comprehensive research of the entire Europe virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

Market Structure

Growth Drivers

Restraints and Challenges

Emerging Product Trends & Market Opportunities

Porter's Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Europe virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Hardware

o Headsets

o Combat Tools

o Hand Gloves

o Hearing Aids

o Mannequins

o Gaming Consoles

o Other Hardware

Software & Service

Based on Product Type, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Conventional Virtual Training

Virtual Reality Based Training

Based on End User, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Education

o e-Learning

o Game-based Learning

Entertainment

Defense & Security

o Air-Borne Defence & Security

o Naval Defence & Security

o Ground Defence & Security

Civil Aviation

Healthcare & Medical Industry

Other End Users

Geographically, the following national/local markets are fully investigated:

Germany

UK

France

Spain

Italy

Russia

Rest of Europe (further segmented into Netherlands, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)

For each key country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Key Players (this may not be a complete list and extra companies can be added upon request):

ANSYS, Inc.

BAE Systems

CAE Inc.

Cubic Corporation

Kratos Defence & Security Solutions, Inc.

L-3 Link Simulation & Training

Laerdal Medical Corporation

Lockheed Martin Corporation

ON24, Inc.

QinetiQ Group PLC

Saab AB

The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

READ MORE

Scope

1 Introduction 5

1.1 Industry Definition and Research Scope 5

1.1.1 Industry Definition 5

1.1.2 Research Scope 6

1.2 Research Methodology 9

1.2.1 Overview of Market Research Methodology 9

1.2.2 Market Assumption 10

1.2.3 Secondary Data 10

1.2.4 Primary Data 10

1.2.5 Data Filtration and Model Design 12

1.2.6 Market Size/Share Estimation 13

1.2.7 Research Limitations 14

1.3 Executive Summary 15

2 Market Overview and Dynamics 17

2.1 Market Size and Forecast 17

2.1.1 Impact of COVID-19 on World Economy 18

2.1.2 Impact of COVID-19 on the Market 20

2.2 Major Growth Drivers 22

2.3 Market Restraints and Challenges 25

2.4 Emerging Opportunities and Market Trends 28

2.5 Porter's Fiver Forces Analysis 32

3 Segmentation of Europe Market by Component 36

3.1 Market Overview by Component 36

3.2 Hardware 38

3.2.1 Headsets 40

3.2.2 Combat Tools 41

3.2.3 Hand Gloves 42

3.2.4 Hearing Aids 43

3.2.5 Mannequins 44

3.2.6 Gaming Consoles 45

3.2.7 Other Hardware 46

3.3 Software & Service 47

4 Segmentation of Europe Market by Product Type 48

4.1 Market Overview by Product Type 48

4.2 Conventional Virtual Training 50

4.3 Virtual Reality Based Training 51

5 Segmentation of Europe Market by End User 52

5.1 Market Overview by End User 52

5.2 Education 54

5.3 Entertainment 55

5.4 Defense & Security 56

5.5 Civil Aviation 57

5.6 Healthcare & Medical Industry 58

5.7 Other End Users 59

6 European Market 2020-2027 by Country 60

6.1 Overview of European Market 60

6.2 UK 63

6.3 France 65

6.4 Germany 67

6.5 Spain 70

6.6 Italy 72

6.7 Russia 74

6.8 Rest of European Market 76

7 Competitive Landscape 78

7.1 Overview of Key Vendors 78

7.2 New Product Launch, Partnership, Investment, and M&A 81

7.3 Company Profiles 82

ANSYS, Inc. 82

BAE Systems 84

CAE Inc. 85

Cubic Corporation 86

Kratos Defence & Security Solutions, Inc. 87

L-3 Link Simulation & Training 88

Laerdal Medical Corporation 89

Lockheed Martin Corporation 90

ON24, Inc. 91

QinetiQ Group PLC 92

Saab AB 93

The DiSTI Corporation 94

Related Reports and Products 95


List Of Figure

Figure 1. Research Method Flow Chart 9

Figure 2. Breakdown of Primary Research 11

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 13

Figure 4. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027 15

Figure 5. Europe Virtual Training and Simulation Market, 2017-2027, USD mn 17

Figure 6. Impact of COVID-19 on Business 20

Figure 7. Primary Drivers and Impact Factors of Europe Virtual Training and Simulation Market 22

Figure 8. Primary Restraints and Impact Factors of Europe Virtual Training and Simulation Market 25

Figure 9. Investment Opportunity Analysis 29

Figure 10. Porter's Fiver Forces Analysis of Europe Virtual Training and Simulation Market 32

Figure 11. Breakdown of Europe Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue 36

Figure 12. Contribution to Europe 2021-2027 Cumulative Revenue by Component, Value (USD mn) and Share (%) 37

Figure 13. Europe Virtual Training and Simulation Market: Hardware, 2017-2027, USD mn 38

Figure 14. Europe Virtual Training and Simulation Market: Headsets, 2017-2027, USD mn 40

Figure 15. Europe Virtual Training and Simulation Market: Combat Tools, 2017-2027, USD mn 41

Figure 16. Europe Virtual Training and Simulation Market: Hand Gloves, 2017-2027, USD mn 42

Figure 17. Europe Virtual Training and Simulation Market: Hearing Aids, 2017-2027, USD mn 43

Figure 18. Europe Virtual Training and Simulation Market: Mannequins, 2017-2027, USD mn 44

Figure 19. Europe Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, USD mn 45

Figure 20. Europe Virtual Training and Simulation Market: Other Hardware, 2017-2027, USD mn 46

Figure 21. Europe Virtual Training and Simulation Market: Software & Service, 2017-2027, USD mn 47

Figure 22. Breakdown of Europe Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue 48

Figure 23. Contribution to Europe 2021-2027 Cumulative Revenue by Product Type, Value (USD mn) and Share (%) 49

Figure 24. Europe Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, USD mn 50

Figure 25. Europe Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, USD mn 51

Figure 26. Breakdown of Europe Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue 53

Figure 27. Contribution to Europe 2021-2027 Cumulative Revenue by End User, Value (USD mn) and Share (%) 53

Figure 28. Europe Virtual Training and Simulation Market: Education, 2017-2027, USD mn 54

Figure 29. Europe Virtual Training and Simulation Market: Entertainment, 2017-2027, USD mn 55

Figure 30. Europe Virtual Training and Simulation Market: Defense & Security, 2017-2027, USD mn 56

Figure 31. Europe Virtual Training and Simulation Market: Civil Aviation, 2017-2027, USD mn 57

Figure 32. Europe Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, USD mn 58

Figure 33. Europe Virtual Training and Simulation Market: Other End Users, 2017-2027, USD mn 59

Figure 34. Breakdown of European Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 61

Figure 35. Contribution to Europe 2021-2027 Cumulative Revenue by Country, Value (USD mn) and Share (%) 62

Figure 36. Virtual Training and Simulation Market in UK, 2017-2027, USD mn 63

Figure 37. Virtual Training and Simulation Market in France, 2017-2027, USD mn 65

Figure 38. Virtual Training and Simulation Market in Germany, 2017-2027, USD mn 67

Figure 39. Virtual Training and Simulation Market in Spain, 2017-2027, USD mn 70

Figure 40. Virtual Training and Simulation Market in Italy, 2017-2027, USD mn 72

Figure 41. Virtual Training and Simulation Market in Russia, 2017-2027, USD mn 74

Figure 42. Virtual Training and Simulation Market in Rest of Europe, 2017-2027, USD mn 76

Figure 43. Growth Stage of Europe Virtual Training and Simulation Industry over the Forecast Period 78


List Of Table

Table 1. Snapshot of Europe Virtual Training and Simulation Market in Balanced Perspective, 2020-2027 16

Table 2. Growth Rate of World GDP, 2020-2022 19

Table 3. Main Product Trends and Market Opportunities in Europe Virtual Training and Simulation Market 28

Table 4. Europe Virtual Training and Simulation Market by Component, 2017-2027, USD mn 36

Table 5. Europe Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, USD mn 39

Table 6. Europe Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 48

Table 7. Europe Virtual Training and Simulation Market by End User, 2017-2027, USD mn 52

Table 8. Europe Virtual Training and Simulation Market: Education by Segment, 2017-2027, USD mn 54

Table 9. Europe Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, USD mn 56

Table 10. Europe Virtual Training and Simulation Market by Country, 2017-2027, USD mn 62

Table 11. UK Virtual Training and Simulation Market by Component, 2017-2027, USD mn 64

Table 12. UK Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 64

Table 13. UK Virtual Training and Simulation Market by End User, 2017-2027, USD mn 64

Table 14. France Virtual Training and Simulation Market by Component, 2017-2027, USD mn 66

Table 15. France Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 66

Table 16. France Virtual Training and Simulation Market by End User, 2017-2027, USD mn 66

Table 17. Germany Virtual Training and Simulation Market by Component, 2017-2027, USD mn 68

Table 18. Germany Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 68

Table 19. Germany Virtual Training and Simulation Market by End User, 2017-2027, USD mn 68

Table 20. Spain Virtual Training and Simulation Market by Component, 2017-2027, USD mn 71

Table 21. Spain Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 71

Table 22. Spain Virtual Training and Simulation Market by End User, 2017-2027, USD mn 71

Table 23. Italy Virtual Training and Simulation Market by Component, 2017-2027, USD mn 73

Table 24. Italy Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 73

Table 25. Italy Virtual Training and Simulation Market by End User, 2017-2027, USD mn 73

Table 26. Russia Virtual Training and Simulation Market by Component, 2017-2027, USD mn 75

Table 27. Russia Virtual Training and Simulation Market by Product Type, 2017-2027, USD mn 75

Table 28. Russia Virtual Training and Simulation Market by End User, 2017-2027, USD mn 75

Table 29. Virtual Training and Simulation Market in Rest of Europe by Country, 2017-2027, USD mn 77

Table 30. ANSYS, Inc.: Company Snapshot 82

Table 31. ANSYS, Inc.: Business Segmentation 82

Table 32. ANSYS, Inc.: Product Portfolio 83

Table 33. ANSYS, Inc.: Revenue, 2017-2019, USD mn 83

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS


Companies

Key Players (this may not be a complete list and extra companies can be added upon request):

ANSYS, Inc.

BAE Systems

CAE Inc.

Cubic Corporation

Kratos Defence & Security Solutions, Inc.

L-3 Link Simulation & Training

Laerdal Medical Corporation

Lockheed Martin Corporation

ON24, Inc.

QinetiQ Group PLC

Saab AB

The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)