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Global E-Sports Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

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Details

The E-Sports market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global E-Sports market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global E-Sports market. The report focuses on well-known providers in the global E-Sports industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the E-Sports Industry will develop is also analyzed in detail in Chapter 1.7 of the report.

In Chapter 2.4, we analyzed industry trends in the context of COVID-19.

In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.

In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.

In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global E-Sports market covered in Chapter 4:

Echo Fox

OpTic Gaming

Envy Gaming

100 Thieves

Gen.G Esports

Counter Logic Gaming

TeamLiquid

Cloud 9

Team SoloMid

Immortals

Fnatic

G2 Esports

In Chapter 11 and 13.3, on the basis of types, the E-Sports market from 2015 to 2026 is primarily split into:

MOBA

FPS

RTS

Others

In Chapter 12 and 13.4, on the basis of applications, the E-Sports market from 2015 to 2026 covers:

Professional

Amateur

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:

North America (Covered in Chapter 6 and 13)

United States

Canada

Mexico

Europe (Covered in Chapter 7 and 13)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8 and 13)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 9 and 13)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 10 and 13)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2026

READ MORE

Table Of Content

Scope

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Regulatory Scenario by Region/Country

1.4 Market Investment Scenario Strategic

1.5 Market Analysis by Type

1.5.1 Global E-Sports Market Share by Type (2020-2026)

1.5.2 MOBA

1.5.3 FPS

1.5.4 RTS

1.5.5 Others

1.6 Market by Application

1.6.1 Global E-Sports Market Share by Application (2020-2026)

1.6.2 Professional

1.6.3 Amateur

1.7 E-Sports Industry Development Trends under COVID-19 Outbreak

1.7.1 Global COVID-19 Status Overview

1.7.2 Influence of COVID-19 Outbreak on E-Sports Industry Development

2. Global Market Growth Trends

2.1 Industry Trends

2.1.1 SWOT Analysis

2.1.2 PorteraEUR s Five Forces Analysis

2.2 Potential Market and Growth Potential Analysis

2.3 Industry News and Policies by Regions

2.3.1 Industry News

2.3.2 Industry Policies

2.4 Industry Trends Under COVID-19

3 Value Chain of E-Sports Market

3.1 Value Chain Status

3.2 E-Sports Manufacturing Cost Structure Analysis

3.2.1 Production Process Analysis

3.2.2 Manufacturing Cost Structure of E-Sports

3.2.3 Labor Cost of E-Sports

3.2.3.1 Labor Cost of E-Sports Under COVID-19

3.3 Sales and Marketing Model Analysis

3.4 Downstream Major Customer Analysis (by Region)

3.5 Value Chain Status Under COVID-19

4 Players Profiles

4.1 Echo Fox

4.1.1 Echo Fox Basic Information

4.1.2 E-Sports Product Profiles, Application and Specification

4.1.3 Echo Fox E-Sports Market Performance (2015-2020)

4.1.4 Echo Fox Business Overview

4.2 OpTic Gaming

4.2.1 OpTic Gaming Basic Information

4.2.2 E-Sports Product Profiles, Application and Specification

4.2.3 OpTic Gaming E-Sports Market Performance (2015-2020)

4.2.4 OpTic Gaming Business Overview

4.3 Envy Gaming

4.3.1 Envy Gaming Basic Information

4.3.2 E-Sports Product Profiles, Application and Specification

4.3.3 Envy Gaming E-Sports Market Performance (2015-2020)

4.3.4 Envy Gaming Business Overview

4.4 100 Thieves

4.4.1 100 Thieves Basic Information

4.4.2 E-Sports Product Profiles, Application and Specification

4.4.3 100 Thieves E-Sports Market Performance (2015-2020)

4.4.4 100 Thieves Business Overview

4.5 Gen.G Esports

4.5.1 Gen.G Esports Basic Information

4.5.2 E-Sports Product Profiles, Application and Specification

4.5.3 Gen.G Esports E-Sports Market Performance (2015-2020)

4.5.4 Gen.G Esports Business Overview

4.6 Counter Logic Gaming

4.6.1 Counter Logic Gaming Basic Information

4.6.2 E-Sports Product Profiles, Application and Specification

4.6.3 Counter Logic Gaming E-Sports Market Performance (2015-2020)

4.6.4 Counter Logic Gaming Business Overview

4.7 TeamLiquid

4.7.1 TeamLiquid Basic Information

4.7.2 E-Sports Product Profiles, Application and Specification

4.7.3 TeamLiquid E-Sports Market Performance (2015-2020)

4.7.4 TeamLiquid Business Overview

4.8 Cloud 9

4.8.1 Cloud 9 Basic Information

4.8.2 E-Sports Product Profiles, Application and Specification

4.8.3 Cloud 9 E-Sports Market Performance (2015-2020)

4.8.4 Cloud 9 Business Overview

4.9 Team SoloMid

4.9.1 Team SoloMid Basic Information

4.9.2 E-Sports Product Profiles, Application and Specification

4.9.3 Team SoloMid E-Sports Market Performance (2015-2020)

4.9.4 Team SoloMid Business Overview

4.10 Immortals

4.10.1 Immortals Basic Information

4.10.2 E-Sports Product Profiles, Application and Specification

4.10.3 Immortals E-Sports Market Performance (2015-2020)

4.10.4 Immortals Business Overview

4.11 Fnatic

4.11.1 Fnatic Basic Information

4.11.2 E-Sports Product Profiles, Application and Specification

4.11.3 Fnatic E-Sports Market Performance (2015-2020)

4.11.4 Fnatic Business Overview

4.12 G2 Esports

4.12.1 G2 Esports Basic Information

4.12.2 E-Sports Product Profiles, Application and Specification

4.12.3 G2 Esports E-Sports Market Performance (2015-2020)

4.12.4 G2 Esports Business Overview

5 Global E-Sports Market Analysis by Regions

5.1 Global E-Sports Sales, Revenue and Market Share by Regions

5.1.1 Global E-Sports Sales by Regions (2015-2020)

5.1.2 Global E-Sports Revenue by Regions (2015-2020)

5.2 North America E-Sports Sales and Growth Rate (2015-2020)

5.3 Europe E-Sports Sales and Growth Rate (2015-2020)

5.4 Asia-Pacific E-Sports Sales and Growth Rate (2015-2020)

5.5 Middle East and Africa E-Sports Sales and Growth Rate (2015-2020)

5.6 South America E-Sports Sales and Growth Rate (2015-2020)

6 North America E-Sports Market Analysis by Countries

6.1 North America E-Sports Sales, Revenue and Market Share by Countries

6.1.1 North America E-Sports Sales by Countries (2015-2020)

6.1.2 North America E-Sports Revenue by Countries (2015-2020)

6.1.3 North America E-Sports Market Under COVID-19

6.2 United States E-Sports Sales and Growth Rate (2015-2020)

6.2.1 United States E-Sports Market Under COVID-19

6.3 Canada E-Sports Sales and Growth Rate (2015-2020)

6.4 Mexico E-Sports Sales and Growth Rate (2015-2020)

7 Europe E-Sports Market Analysis by Countries

7.1 Europe E-Sports Sales, Revenue and Market Share by Countries

7.1.1 Europe E-Sports Sales by Countries (2015-2020)

7.1.2 Europe E-Sports Revenue by Countries (2015-2020)

7.1.3 Europe E-Sports Market Under COVID-19

7.2 Germany E-Sports Sales and Growth Rate (2015-2020)

7.2.1 Germany E-Sports Market Under COVID-19

7.3 UK E-Sports Sales and Growth Rate (2015-2020)

7.3.1 UK E-Sports Market Under COVID-19

7.4 France E-Sports Sales and Growth Rate (2015-2020)

7.4.1 France E-Sports Market Under COVID-19

7.5 Italy E-Sports Sales and Growth Rate (2015-2020)

7.5.1 Italy E-Sports Market Under COVID-19

7.6 Spain E-Sports Sales and Growth Rate (2015-2020)

7.6.1 Spain E-Sports Market Under COVID-19

7.7 Russia E-Sports Sales and Growth Rate (2015-2020)

7.7.1 Russia E-Sports Market Under COVID-19

8 Asia-Pacific E-Sports Market Analysis by Countries

8.1 Asia-Pacific E-Sports Sales, Revenue and Market Share by Countries

8.1.1 Asia-Pacific E-Sports Sales by Countries (2015-2020)

8.1.2 Asia-Pacific E-Sports Revenue by Countries (2015-2020)

8.1.3 Asia-Pacific E-Sports Market Under COVID-19

8.2 China E-Sports Sales and Growth Rate (2015-2020)

8.2.1 China E-Sports Market Under COVID-19

8.3 Japan E-Sports Sales and Growth Rate (2015-2020)

8.3.1 Japan E-Sports Market Under COVID-19

8.4 South Korea E-Sports Sales and Growth Rate (2015-2020)

8.4.1 South Korea E-Sports Market Under COVID-19

8.5 Australia E-Sports Sales and Growth Rate (2015-2020)

8.6 India E-Sports Sales and Growth Rate (2015-2020)

8.6.1 India E-Sports Market Under COVID-19

8.7 Southeast Asia E-Sports Sales and Growth Rate (2015-2020)

8.7.1 Southeast Asia E-Sports Market Under COVID-19

9 Middle East and Africa E-Sports Market Analysis by Countries

9.1 Middle East and Africa E-Sports Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa E-Sports Sales by Countries (2015-2020)

9.1.2 Middle East and Africa E-Sports Revenue by Countries (2015-2020)

9.1.3 Middle East and Africa E-Sports Market Under COVID-19

9.2 Saudi Arabia E-Sports Sales and Growth Rate (2015-2020)

9.3 UAE E-Sports Sales and Growth Rate (2015-2020)

9.4 Egypt E-Sports Sales and Growth Rate (2015-2020)

9.5 Nigeria E-Sports Sales and Growth Rate (2015-2020)

9.6 South Africa E-Sports Sales and Growth Rate (2015-2020)

10 South America E-Sports Market Analysis by Countries

10.1 South America E-Sports Sales, Revenue and Market Share by Countries

10.1.1 South America E-Sports Sales by Countries (2015-2020)

10.1.2 South America E-Sports Revenue by Countries (2015-2020)

10.1.3 South America E-Sports Market Under COVID-19

10.2 Brazil E-Sports Sales and Growth Rate (2015-2020)

10.2.1 Brazil E-Sports Market Under COVID-19

10.3 Argentina E-Sports Sales and Growth Rate (2015-2020)

10.4 Columbia E-Sports Sales and Growth Rate (2015-2020)

10.5 Chile E-Sports Sales and Growth Rate (2015-2020)

11 Global E-Sports Market Segment by Types

11.1 Global E-Sports Sales, Revenue and Market Share by Types (2015-2020)

11.1.1 Global E-Sports Sales and Market Share by Types (2015-2020)

11.1.2 Global E-Sports Revenue and Market Share by Types (2015-2020)

11.2 MOBA Sales and Price (2015-2020)

11.3 FPS Sales and Price (2015-2020)

11.4 RTS Sales and Price (2015-2020)

11.5 Others Sales and Price (2015-2020)

12 Global E-Sports Market Segment by Applications

12.1 Global E-Sports Sales, Revenue and Market Share by Applications (2015-2020)

12.1.1 Global E-Sports Sales and Market Share by Applications (2015-2020)

12.1.2 Global E-Sports Revenue and Market Share by Applications (2015-2020)

12.2 Professional Sales, Revenue and Growth Rate (2015-2020)

12.3 Amateur Sales, Revenue and Growth Rate (2015-2020)

13 E-Sports Market Forecast by Regions (2020-2026)

13.1 Global E-Sports Sales, Revenue and Growth Rate (2020-2026)

13.2 E-Sports Market Forecast by Regions (2020-2026)

13.2.1 North America E-Sports Market Forecast (2020-2026)

13.2.2 Europe E-Sports Market Forecast (2020-2026)

13.2.3 Asia-Pacific E-Sports Market Forecast (2020-2026)

13.2.4 Middle East and Africa E-Sports Market Forecast (2020-2026)

13.2.5 South America E-Sports Market Forecast (2020-2026)

13.3 E-Sports Market Forecast by Types (2020-2026)

13.4 E-Sports Market Forecast by Applications (2020-2026)

13.5 E-Sports Market Forecast Under COVID-19

14 Appendix

14.1 Methodology

14.2 Research Data Source


List Of Figure

List of Tables and Figures

Table Global E-Sports Market Size Growth Rate by Type (2020-2026)

Figure Global E-Sports Market Share by Type in 2019 & 2026

Figure MOBA Features

Figure FPS Features

Figure RTS Features

Figure Others Features

Table Global E-Sports Market Size Growth by Application (2020-2026)

Figure Global E-Sports Market Share by Application in 2019 & 2026

Figure Professional Description

Figure Amateur Description

Figure Global COVID-19 Status Overview

Table Influence of COVID-19 Outbreak on E-Sports Industry Development

Table SWOT Analysis

Figure Porter's Five Forces Analysis

Figure Global E-Sports Market Size and Growth Rate 2015-2026

Table Industry News

Table Industry Policies

Figure Value Chain Status of E-Sports

Figure Production Process of E-Sports

Figure Manufacturing Cost Structure of E-Sports

Figure Major Company Analysis (by Business Distribution Base, by Product Type)

Table Downstream Major Customer Analysis (by Region)

Table Echo Fox Profile

Table Echo Fox Production, Value, Price, Gross Margin 2015-2020

Table OpTic Gaming Profile

Table OpTic Gaming Production, Value, Price, Gross Margin 2015-2020

Table Envy Gaming Profile

Table Envy Gaming Production, Value, Price, Gross Margin 2015-2020

Table 100 Thieves Profile

Table 100 Thieves Production, Value, Price, Gross Margin 2015-2020

Table Gen.G Esports Profile

Table Gen.G Esports Production, Value, Price, Gross Margin 2015-2020

Table Counter Logic Gaming Profile

Table Counter Logic Gaming Production, Value, Price, Gross Margin 2015-2020

Table TeamLiquid Profile

Table TeamLiquid Production, Value, Price, Gross Margin 2015-2020

Table Cloud 9 Profile

Table Cloud 9 Production, Value, Price, Gross Margin 2015-2020

Table Team SoloMid Profile

Table Team SoloMid Production, Value, Price, Gross Margin 2015-2020

Table Immortals Profile

Table Immortals Production, Value, Price, Gross Margin 2015-2020

Table Fnatic Profile

Table Fnatic Production, Value, Price, Gross Margin 2015-2020

Table G2 Esports Profile

Table G2 Esports Production, Value, Price, Gross Margin 2015-2020

Figure Global E-Sports Sales and Growth Rate (2015-2020)

Figure Global E-Sports Revenue (USD ) and Growth (2015-2020)

Table Global E-Sports Sales by Regions (2015-2020)

Table Global E-Sports Sales Market Share by Regions (2015-2020)

Table Global E-Sports Revenue (USD ) by Regions (2015-2020)

Table Global E-Sports Revenue Market Share by Regions (2015-2020)

Table Global E-Sports Revenue Market Share by Regions in 2015

Table Global E-Sports Revenue Market Share by Regions in 2019

Figure North America E-Sports Sales and Growth Rate (2015-2020)

Figure Europe E-Sports Sales and Growth Rate (2015-2020)

Figure Asia-Pacific E-Sports Sales and Growth Rate (2015-2020)

Figure Middle East and Africa E-Sports Sales and Growth Rate (2015-2020)

Figure South America E-Sports Sales and Growth Rate (2015-2020)

Figure North America E-Sports Revenue (USD ) and Growth (2015-2020)

Table North America E-Sports Sales by Countries (2015-2020)

Table North America E-Sports Sales Market Share by Countries (2015-2020)

Figure North America E-Sports Sales Market Share by Countries in 2015

Figure North America E-Sports Sales Market Share by Countries in 2019

Table North America E-Sports Revenue (USD ) by Countries (2015-2020)

Table North America E-Sports Revenue Market Share by Countries (2015-2020)

Figure North America E-Sports Revenue Market Share by Countries in 2015

Figure North America E-Sports Revenue Market Share by Countries in 2019

Figure United States E-Sports Sales and Growth Rate (2015-2020)

Figure Canada E-Sports Sales and Growth Rate (2015-2020)

Figure Mexico E-Sports Sales and Growth (2015-2020)

Figure Europe E-Sports Revenue (USD ) Growth (2015-2020)

Table Europe E-Sports Sales by Countries (2015-2020)

Table Europe E-Sports Sales Market Share by Countries (2015-2020)

Figure Europe E-Sports Sales Market Share by Countries in 2015

Figure Europe E-Sports Sales Market Share by Countries in 2019

Table Europe E-Sports Revenue (USD ) by Countries (2015-2020)

Table Europe E-Sports Revenue Market Share by Countries (2015-2020)

Figure Europe E-Sports Revenue Market Share by Countries in 2015

Figure Europe E-Sports Revenue Market Share by Countries in 2019

Figure Germany E-Sports Sales and Growth Rate (2015-2020)

Figure UK E-Sports Sales and Growth Rate (2015-2020)

Figure France E-Sports Sales and Growth Rate (2015-2020)

Figure Italy E-Sports Sales and Growth Rate (2015-2020)

Figure Spain E-Sports Sales and Growth Rate (2015-2020)

Figure Russia E-Sports Sales and Growth Rate (2015-2020)

Figure Asia-Pacific E-Sports Revenue (USD ) and Growth (2015-2020)

Table Asia-Pacific E-Sports Sales by Countries (2015-2020)

Table Asia-Pacific E-Sports Sales Market Share by Countries (2015-2020)

Figure Asia-Pacific E-Sports Sales Market Share by Countries in 2015

Figure Asia-Pacific E-Sports Sales Market Share by Countries in 2019

Table Asia-Pacific E-Sports Revenue (USD ) by Countries (2015-2020)

Table Asia-Pacific E-Sports Revenue Market Share by Countries (2015-2020)

Figure Asia-Pacific E-Sports Revenue Market Share by Countries in 2015

Figure Asia-Pacific E-Sports Revenue Market Share by Countries in 2019

Figure China E-Sports Sales and Growth Rate (2015-2020)

Figure Japan E-Sports Sales and Growth Rate (2015-2020)

Figure South Korea E-Sports Sales and Growth Rate (2015-2020)

Figure Australia E-Sports Sales and Growth Rate (2015-2020)

Figure India E-Sports Sales and Growth Rate (2015-2020)

Figure Southeast Asia E-Sports Sales and Growth Rate (2015-2020)

Figure Middle East and Africa E-Sports Revenue (USD ) and Growth (2015-2020)

Table Middle East and Africa E-Sports Sales by Countries (2015-2020)

Table Middle East and Africa E-Sports Sales Market Share by Countries (2015-2020)

Table Middle East and Africa E-Sports Revenue (USD ) by Countries (2015-2020)

Table Middle East and Africa E-Sports Revenue Market Share by Countries (2015-2020)

Figure Middle East and Africa E-Sports Revenue Market Share by Countries in 2015

Figure Middle East and Africa E-Sports Revenue Market Share by Countries in 2019

Figure Saudi Arabia E-Sports Sales and Growth Rate (2015-2020)

Figure UAE E-Sports Sales and Growth Rate (2015-2020)

Figure Egypt E-Sports Sales and Growth Rate (2015-2020)

Figure Nigeria E-Sports Sales and Growth Rate (2015-2020)

Figure South Africa E-Sports Sales and Growth Rate (2015-2020)

Figure South America E-Sports Revenue (USD ) and Growth (2015-2020)

Table South America E-Sports Sales by Countries (2015-2020)

Table South America E-Sports Sales Market Share by Countries (2015-2020)

Table South America E-Sports Revenue (USD ) by Countries (2015-2020)

Table South America E-Sports Revenue Market Share by Countries (2015-2020)

Figure South America E-Sports Revenue Market Share by Countries in 2015

Figure South America E-Sports Revenue Market Share by Countries in 2019

Figure Brazil E-Sports Sales and Growth Rate (2015-2020)

Figure Argentina E-Sports Sales and Growth Rate (2015-2020)

Figure Columbia E-Sports Sales and Growth Rate (2015-2020)

Figure Chile E-Sports Sales and Growth Rate (2015-2020)

Table Global E-Sports Sales by Types (2015-2020)

Table Global E-Sports Sales Share by Types (2015-2020)

Table Global E-Sports Revenue (USD ) by Types (2015-2020)

Table Global E-Sports Revenue Share by Types (2015-2020)

Figure Global MOBA Sales and Growth Rate (2015-2020)

Figure Global MOBA Price (2015-2020)

Figure Global FPS Sales and Growth Rate (2015-2020)

Figure Global FPS Price (2015-2020)

Figure Global RTS Sales and Growth Rate (2015-2020)

Figure Global RTS Price (2015-2020)

Figure Global Others Sales and Growth Rate (2015-2020)

Figure Global Others Price (2015-2020)

Table Global E-Sports Sales by Applications (2015-2020)

Table Global E-Sports Sales Share by Applications (2015-2020)

Figure Global Professional Sales and Growth Rate (2015-2020)

Figure Global Professional Revenue and Growth Rate (2015-2020)

Figure Global Amateur Sales and Growth Rate (2015-2020)

Figure Global Amateur Revenue and Growth Rate (2015-2020)

Figure Global E-Sports Sales and Growth Rate (2020-2026)

Figure Global E-Sports Revenue (USD ) and Growth Rate (2020-2026)

Table Global E-Sports Sales Forecast by Regions (2020-2026)

Table Global E-Sports Revenue Forecast by Regions (2020-2026)

Figure North America E-Sports Sales Forecast (2020-2026)

Figure North America E-Sports Revenue Forecast (2020-2026)

Figure Europe E-Sports Sales Forecast (2020-2026)

Figure Europe E-Sports Revenue Forecast (2020-2026)

Figure Asia-Pacific E-Sports Sales Forecast (2020-2026)

Figure Asia-Pacific E-Sports Revenue Forecast (2020-2026)

Figure Middle East and Africa E-Sports Sales Forecast (2020-2026)

Figure Middle East and Africa E-Sports Revenue Forecast (2020-2026)

Figure South America E-Sports Sales Forecast (2020-2026)

Figure South America E-Sports Revenue Forecast (2020-2026)

Table Global E-Sports Sales Forecast by Types (2020-2026)

Table Global E-Sports Sales Market Share Forecast by Types (2020-2026)

Table Global E-Sports Revenue Forecast by Types (2020-2026)

Table Global E-Sports Revenue Market Share Forecast by Types (2020-2026)

Table Global E-Sports Sales Forecast by Applications (2020-2026)

Table Global E-Sports Sales Market Share Forecast by Applications (2020-2026)

Table Global E-Sports Revenue Forecast by Applications (2020-2026)

Table Global E-Sports Revenue Market Share Forecast by Applications (2020-2026)

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INQUIRE FOR COVID-19 IMPACT ANALYSIS

Company Profile

Company Profile Title

The E-Sports market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global E-Sports market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global E-Sports market. The report focuses on well-known providers in the global E-Sports industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the E-Sports Industry will develop is also analyzed in detail in Chapter 1.7 of the report.

In Chapter 2.4, we analyzed industry trends in the context of COVID-19.

In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.

In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.

In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global E-Sports market covered in Chapter 4:

Echo Fox

OpTic Gaming

Envy Gaming

100 Thieves

Gen.G Esports

Counter Logic Gaming

TeamLiquid

Cloud 9

Team SoloMid

Immortals

Fnatic

G2 Esports

In Chapter 11 and 13.3, on the basis of types, the E-Sports market from 2015 to 2026 is primarily split into:

MOBA

FPS

RTS

Others

In Chapter 12 and 13.4, on the basis of applications, the E-Sports market from 2015 to 2026 covers:

Professional

Amateur

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:

North America (Covered in Chapter 6 and 13)

United States

Canada

Mexico

Europe (Covered in Chapter 7 and 13)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8 and 13)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 9 and 13)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 10 and 13)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2026

READ MORE

Scope

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Regulatory Scenario by Region/Country

1.4 Market Investment Scenario Strategic

1.5 Market Analysis by Type

1.5.1 Global E-Sports Market Share by Type (2020-2026)

1.5.2 MOBA

1.5.3 FPS

1.5.4 RTS

1.5.5 Others

1.6 Market by Application

1.6.1 Global E-Sports Market Share by Application (2020-2026)

1.6.2 Professional

1.6.3 Amateur

1.7 E-Sports Industry Development Trends under COVID-19 Outbreak

1.7.1 Global COVID-19 Status Overview

1.7.2 Influence of COVID-19 Outbreak on E-Sports Industry Development

2. Global Market Growth Trends

2.1 Industry Trends

2.1.1 SWOT Analysis

2.1.2 PorteraEUR s Five Forces Analysis

2.2 Potential Market and Growth Potential Analysis

2.3 Industry News and Policies by Regions

2.3.1 Industry News

2.3.2 Industry Policies

2.4 Industry Trends Under COVID-19

3 Value Chain of E-Sports Market

3.1 Value Chain Status

3.2 E-Sports Manufacturing Cost Structure Analysis

3.2.1 Production Process Analysis

3.2.2 Manufacturing Cost Structure of E-Sports

3.2.3 Labor Cost of E-Sports

3.2.3.1 Labor Cost of E-Sports Under COVID-19

3.3 Sales and Marketing Model Analysis

3.4 Downstream Major Customer Analysis (by Region)

3.5 Value Chain Status Under COVID-19

4 Players Profiles

4.1 Echo Fox

4.1.1 Echo Fox Basic Information

4.1.2 E-Sports Product Profiles, Application and Specification

4.1.3 Echo Fox E-Sports Market Performance (2015-2020)

4.1.4 Echo Fox Business Overview

4.2 OpTic Gaming

4.2.1 OpTic Gaming Basic Information

4.2.2 E-Sports Product Profiles, Application and Specification

4.2.3 OpTic Gaming E-Sports Market Performance (2015-2020)

4.2.4 OpTic Gaming Business Overview

4.3 Envy Gaming

4.3.1 Envy Gaming Basic Information

4.3.2 E-Sports Product Profiles, Application and Specification

4.3.3 Envy Gaming E-Sports Market Performance (2015-2020)

4.3.4 Envy Gaming Business Overview

4.4 100 Thieves

4.4.1 100 Thieves Basic Information

4.4.2 E-Sports Product Profiles, Application and Specification

4.4.3 100 Thieves E-Sports Market Performance (2015-2020)

4.4.4 100 Thieves Business Overview

4.5 Gen.G Esports

4.5.1 Gen.G Esports Basic Information

4.5.2 E-Sports Product Profiles, Application and Specification

4.5.3 Gen.G Esports E-Sports Market Performance (2015-2020)

4.5.4 Gen.G Esports Business Overview

4.6 Counter Logic Gaming

4.6.1 Counter Logic Gaming Basic Information

4.6.2 E-Sports Product Profiles, Application and Specification

4.6.3 Counter Logic Gaming E-Sports Market Performance (2015-2020)

4.6.4 Counter Logic Gaming Business Overview

4.7 TeamLiquid

4.7.1 TeamLiquid Basic Information

4.7.2 E-Sports Product Profiles, Application and Specification

4.7.3 TeamLiquid E-Sports Market Performance (2015-2020)

4.7.4 TeamLiquid Business Overview

4.8 Cloud 9

4.8.1 Cloud 9 Basic Information

4.8.2 E-Sports Product Profiles, Application and Specification

4.8.3 Cloud 9 E-Sports Market Performance (2015-2020)

4.8.4 Cloud 9 Business Overview

4.9 Team SoloMid

4.9.1 Team SoloMid Basic Information

4.9.2 E-Sports Product Profiles, Application and Specification

4.9.3 Team SoloMid E-Sports Market Performance (2015-2020)

4.9.4 Team SoloMid Business Overview

4.10 Immortals

4.10.1 Immortals Basic Information

4.10.2 E-Sports Product Profiles, Application and Specification

4.10.3 Immortals E-Sports Market Performance (2015-2020)

4.10.4 Immortals Business Overview

4.11 Fnatic

4.11.1 Fnatic Basic Information

4.11.2 E-Sports Product Profiles, Application and Specification

4.11.3 Fnatic E-Sports Market Performance (2015-2020)

4.11.4 Fnatic Business Overview

4.12 G2 Esports

4.12.1 G2 Esports Basic Information

4.12.2 E-Sports Product Profiles, Application and Specification

4.12.3 G2 Esports E-Sports Market Performance (2015-2020)

4.12.4 G2 Esports Business Overview

5 Global E-Sports Market Analysis by Regions

5.1 Global E-Sports Sales, Revenue and Market Share by Regions

5.1.1 Global E-Sports Sales by Regions (2015-2020)

5.1.2 Global E-Sports Revenue by Regions (2015-2020)

5.2 North America E-Sports Sales and Growth Rate (2015-2020)

5.3 Europe E-Sports Sales and Growth Rate (2015-2020)

5.4 Asia-Pacific E-Sports Sales and Growth Rate (2015-2020)

5.5 Middle East and Africa E-Sports Sales and Growth Rate (2015-2020)

5.6 South America E-Sports Sales and Growth Rate (2015-2020)

6 North America E-Sports Market Analysis by Countries

6.1 North America E-Sports Sales, Revenue and Market Share by Countries

6.1.1 North America E-Sports Sales by Countries (2015-2020)

6.1.2 North America E-Sports Revenue by Countries (2015-2020)

6.1.3 North America E-Sports Market Under COVID-19

6.2 United States E-Sports Sales and Growth Rate (2015-2020)

6.2.1 United States E-Sports Market Under COVID-19

6.3 Canada E-Sports Sales and Growth Rate (2015-2020)

6.4 Mexico E-Sports Sales and Growth Rate (2015-2020)

7 Europe E-Sports Market Analysis by Countries

7.1 Europe E-Sports Sales, Revenue and Market Share by Countries

7.1.1 Europe E-Sports Sales by Countries (2015-2020)

7.1.2 Europe E-Sports Revenue by Countries (2015-2020)

7.1.3 Europe E-Sports Market Under COVID-19

7.2 Germany E-Sports Sales and Growth Rate (2015-2020)

7.2.1 Germany E-Sports Market Under COVID-19

7.3 UK E-Sports Sales and Growth Rate (2015-2020)

7.3.1 UK E-Sports Market Under COVID-19

7.4 France E-Sports Sales and Growth Rate (2015-2020)

7.4.1 France E-Sports Market Under COVID-19

7.5 Italy E-Sports Sales and Growth Rate (2015-2020)

7.5.1 Italy E-Sports Market Under COVID-19

7.6 Spain E-Sports Sales and Growth Rate (2015-2020)

7.6.1 Spain E-Sports Market Under COVID-19

7.7 Russia E-Sports Sales and Growth Rate (2015-2020)

7.7.1 Russia E-Sports Market Under COVID-19

8 Asia-Pacific E-Sports Market Analysis by Countries

8.1 Asia-Pacific E-Sports Sales, Revenue and Market Share by Countries

8.1.1 Asia-Pacific E-Sports Sales by Countries (2015-2020)

8.1.2 Asia-Pacific E-Sports Revenue by Countries (2015-2020)

8.1.3 Asia-Pacific E-Sports Market Under COVID-19

8.2 China E-Sports Sales and Growth Rate (2015-2020)

8.2.1 China E-Sports Market Under COVID-19

8.3 Japan E-Sports Sales and Growth Rate (2015-2020)

8.3.1 Japan E-Sports Market Under COVID-19

8.4 South Korea E-Sports Sales and Growth Rate (2015-2020)

8.4.1 South Korea E-Sports Market Under COVID-19

8.5 Australia E-Sports Sales and Growth Rate (2015-2020)

8.6 India E-Sports Sales and Growth Rate (2015-2020)

8.6.1 India E-Sports Market Under COVID-19

8.7 Southeast Asia E-Sports Sales and Growth Rate (2015-2020)

8.7.1 Southeast Asia E-Sports Market Under COVID-19

9 Middle East and Africa E-Sports Market Analysis by Countries

9.1 Middle East and Africa E-Sports Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa E-Sports Sales by Countries (2015-2020)

9.1.2 Middle East and Africa E-Sports Revenue by Countries (2015-2020)

9.1.3 Middle East and Africa E-Sports Market Under COVID-19

9.2 Saudi Arabia E-Sports Sales and Growth Rate (2015-2020)

9.3 UAE E-Sports Sales and Growth Rate (2015-2020)

9.4 Egypt E-Sports Sales and Growth Rate (2015-2020)

9.5 Nigeria E-Sports Sales and Growth Rate (2015-2020)

9.6 South Africa E-Sports Sales and Growth Rate (2015-2020)

10 South America E-Sports Market Analysis by Countries

10.1 South America E-Sports Sales, Revenue and Market Share by Countries

10.1.1 South America E-Sports Sales by Countries (2015-2020)

10.1.2 South America E-Sports Revenue by Countries (2015-2020)

10.1.3 South America E-Sports Market Under COVID-19

10.2 Brazil E-Sports Sales and Growth Rate (2015-2020)

10.2.1 Brazil E-Sports Market Under COVID-19

10.3 Argentina E-Sports Sales and Growth Rate (2015-2020)

10.4 Columbia E-Sports Sales and Growth Rate (2015-2020)

10.5 Chile E-Sports Sales and Growth Rate (2015-2020)

11 Global E-Sports Market Segment by Types

11.1 Global E-Sports Sales, Revenue and Market Share by Types (2015-2020)

11.1.1 Global E-Sports Sales and Market Share by Types (2015-2020)

11.1.2 Global E-Sports Revenue and Market Share by Types (2015-2020)

11.2 MOBA Sales and Price (2015-2020)

11.3 FPS Sales and Price (2015-2020)

11.4 RTS Sales and Price (2015-2020)

11.5 Others Sales and Price (2015-2020)

12 Global E-Sports Market Segment by Applications

12.1 Global E-Sports Sales, Revenue and Market Share by Applications (2015-2020)

12.1.1 Global E-Sports Sales and Market Share by Applications (2015-2020)

12.1.2 Global E-Sports Revenue and Market Share by Applications (2015-2020)

12.2 Professional Sales, Revenue and Growth Rate (2015-2020)

12.3 Amateur Sales, Revenue and Growth Rate (2015-2020)

13 E-Sports Market Forecast by Regions (2020-2026)

13.1 Global E-Sports Sales, Revenue and Growth Rate (2020-2026)

13.2 E-Sports Market Forecast by Regions (2020-2026)

13.2.1 North America E-Sports Market Forecast (2020-2026)

13.2.2 Europe E-Sports Market Forecast (2020-2026)

13.2.3 Asia-Pacific E-Sports Market Forecast (2020-2026)

13.2.4 Middle East and Africa E-Sports Market Forecast (2020-2026)

13.2.5 South America E-Sports Market Forecast (2020-2026)

13.3 E-Sports Market Forecast by Types (2020-2026)

13.4 E-Sports Market Forecast by Applications (2020-2026)

13.5 E-Sports Market Forecast Under COVID-19

14 Appendix

14.1 Methodology

14.2 Research Data Source


List Of Figure

List of Tables and Figures

Table Global E-Sports Market Size Growth Rate by Type (2020-2026)

Figure Global E-Sports Market Share by Type in 2019 & 2026

Figure MOBA Features

Figure FPS Features

Figure RTS Features

Figure Others Features

Table Global E-Sports Market Size Growth by Application (2020-2026)

Figure Global E-Sports Market Share by Application in 2019 & 2026

Figure Professional Description

Figure Amateur Description

Figure Global COVID-19 Status Overview

Table Influence of COVID-19 Outbreak on E-Sports Industry Development

Table SWOT Analysis

Figure Porter's Five Forces Analysis

Figure Global E-Sports Market Size and Growth Rate 2015-2026

Table Industry News

Table Industry Policies

Figure Value Chain Status of E-Sports

Figure Production Process of E-Sports

Figure Manufacturing Cost Structure of E-Sports

Figure Major Company Analysis (by Business Distribution Base, by Product Type)

Table Downstream Major Customer Analysis (by Region)

Table Echo Fox Profile

Table Echo Fox Production, Value, Price, Gross Margin 2015-2020

Table OpTic Gaming Profile

Table OpTic Gaming Production, Value, Price, Gross Margin 2015-2020

Table Envy Gaming Profile

Table Envy Gaming Production, Value, Price, Gross Margin 2015-2020

Table 100 Thieves Profile

Table 100 Thieves Production, Value, Price, Gross Margin 2015-2020

Table Gen.G Esports Profile

Table Gen.G Esports Production, Value, Price, Gross Margin 2015-2020

Table Counter Logic Gaming Profile

Table Counter Logic Gaming Production, Value, Price, Gross Margin 2015-2020

Table TeamLiquid Profile

Table TeamLiquid Production, Value, Price, Gross Margin 2015-2020

Table Cloud 9 Profile

Table Cloud 9 Production, Value, Price, Gross Margin 2015-2020

Table Team SoloMid Profile

Table Team SoloMid Production, Value, Price, Gross Margin 2015-2020

Table Immortals Profile

Table Immortals Production, Value, Price, Gross Margin 2015-2020

Table Fnatic Profile

Table Fnatic Production, Value, Price, Gross Margin 2015-2020

Table G2 Esports Profile

Table G2 Esports Production, Value, Price, Gross Margin 2015-2020

Figure Global E-Sports Sales and Growth Rate (2015-2020)

Figure Global E-Sports Revenue (USD ) and Growth (2015-2020)

Table Global E-Sports Sales by Regions (2015-2020)

Table Global E-Sports Sales Market Share by Regions (2015-2020)

Table Global E-Sports Revenue (USD ) by Regions (2015-2020)

Table Global E-Sports Revenue Market Share by Regions (2015-2020)

Table Global E-Sports Revenue Market Share by Regions in 2015

Table Global E-Sports Revenue Market Share by Regions in 2019

Figure North America E-Sports Sales and Growth Rate (2015-2020)

Figure Europe E-Sports Sales and Growth Rate (2015-2020)

Figure Asia-Pacific E-Sports Sales and Growth Rate (2015-2020)

Figure Middle East and Africa E-Sports Sales and Growth Rate (2015-2020)

Figure South America E-Sports Sales and Growth Rate (2015-2020)

Figure North America E-Sports Revenue (USD ) and Growth (2015-2020)

Table North America E-Sports Sales by Countries (2015-2020)

Table North America E-Sports Sales Market Share by Countries (2015-2020)

Figure North America E-Sports Sales Market Share by Countries in 2015

Figure North America E-Sports Sales Market Share by Countries in 2019

Table North America E-Sports Revenue (USD ) by Countries (2015-2020)

Table North America E-Sports Revenue Market Share by Countries (2015-2020)

Figure North America E-Sports Revenue Market Share by Countries in 2015

Figure North America E-Sports Revenue Market Share by Countries in 2019

Figure United States E-Sports Sales and Growth Rate (2015-2020)

Figure Canada E-Sports Sales and Growth Rate (2015-2020)

Figure Mexico E-Sports Sales and Growth (2015-2020)

Figure Europe E-Sports Revenue (USD ) Growth (2015-2020)

Table Europe E-Sports Sales by Countries (2015-2020)

Table Europe E-Sports Sales Market Share by Countries (2015-2020)

Figure Europe E-Sports Sales Market Share by Countries in 2015

Figure Europe E-Sports Sales Market Share by Countries in 2019

Table Europe E-Sports Revenue (USD ) by Countries (2015-2020)

Table Europe E-Sports Revenue Market Share by Countries (2015-2020)

Figure Europe E-Sports Revenue Market Share by Countries in 2015

Figure Europe E-Sports Revenue Market Share by Countries in 2019

Figure Germany E-Sports Sales and Growth Rate (2015-2020)

Figure UK E-Sports Sales and Growth Rate (2015-2020)

Figure France E-Sports Sales and Growth Rate (2015-2020)

Figure Italy E-Sports Sales and Growth Rate (2015-2020)

Figure Spain E-Sports Sales and Growth Rate (2015-2020)

Figure Russia E-Sports Sales and Growth Rate (2015-2020)

Figure Asia-Pacific E-Sports Revenue (USD ) and Growth (2015-2020)

Table Asia-Pacific E-Sports Sales by Countries (2015-2020)

Table Asia-Pacific E-Sports Sales Market Share by Countries (2015-2020)

Figure Asia-Pacific E-Sports Sales Market Share by Countries in 2015

Figure Asia-Pacific E-Sports Sales Market Share by Countries in 2019

Table Asia-Pacific E-Sports Revenue (USD ) by Countries (2015-2020)

Table Asia-Pacific E-Sports Revenue Market Share by Countries (2015-2020)

Figure Asia-Pacific E-Sports Revenue Market Share by Countries in 2015

Figure Asia-Pacific E-Sports Revenue Market Share by Countries in 2019

Figure China E-Sports Sales and Growth Rate (2015-2020)

Figure Japan E-Sports Sales and Growth Rate (2015-2020)

Figure South Korea E-Sports Sales and Growth Rate (2015-2020)

Figure Australia E-Sports Sales and Growth Rate (2015-2020)

Figure India E-Sports Sales and Growth Rate (2015-2020)

Figure Southeast Asia E-Sports Sales and Growth Rate (2015-2020)

Figure Middle East and Africa E-Sports Revenue (USD ) and Growth (2015-2020)

Table Middle East and Africa E-Sports Sales by Countries (2015-2020)

Table Middle East and Africa E-Sports Sales Market Share by Countries (2015-2020)

Table Middle East and Africa E-Sports Revenue (USD ) by Countries (2015-2020)

Table Middle East and Africa E-Sports Revenue Market Share by Countries (2015-2020)

Figure Middle East and Africa E-Sports Revenue Market Share by Countries in 2015

Figure Middle East and Africa E-Sports Revenue Market Share by Countries in 2019

Figure Saudi Arabia E-Sports Sales and Growth Rate (2015-2020)

Figure UAE E-Sports Sales and Growth Rate (2015-2020)

Figure Egypt E-Sports Sales and Growth Rate (2015-2020)

Figure Nigeria E-Sports Sales and Growth Rate (2015-2020)

Figure South Africa E-Sports Sales and Growth Rate (2015-2020)

Figure South America E-Sports Revenue (USD ) and Growth (2015-2020)

Table South America E-Sports Sales by Countries (2015-2020)

Table South America E-Sports Sales Market Share by Countries (2015-2020)

Table South America E-Sports Revenue (USD ) by Countries (2015-2020)

Table South America E-Sports Revenue Market Share by Countries (2015-2020)

Figure South America E-Sports Revenue Market Share by Countries in 2015

Figure South America E-Sports Revenue Market Share by Countries in 2019

Figure Brazil E-Sports Sales and Growth Rate (2015-2020)

Figure Argentina E-Sports Sales and Growth Rate (2015-2020)

Figure Columbia E-Sports Sales and Growth Rate (2015-2020)

Figure Chile E-Sports Sales and Growth Rate (2015-2020)

Table Global E-Sports Sales by Types (2015-2020)

Table Global E-Sports Sales Share by Types (2015-2020)

Table Global E-Sports Revenue (USD ) by Types (2015-2020)

Table Global E-Sports Revenue Share by Types (2015-2020)

Figure Global MOBA Sales and Growth Rate (2015-2020)

Figure Global MOBA Price (2015-2020)

Figure Global FPS Sales and Growth Rate (2015-2020)

Figure Global FPS Price (2015-2020)

Figure Global RTS Sales and Growth Rate (2015-2020)

Figure Global RTS Price (2015-2020)

Figure Global Others Sales and Growth Rate (2015-2020)

Figure Global Others Price (2015-2020)

Table Global E-Sports Sales by Applications (2015-2020)

Table Global E-Sports Sales Share by Applications (2015-2020)

Figure Global Professional Sales and Growth Rate (2015-2020)

Figure Global Professional Revenue and Growth Rate (2015-2020)

Figure Global Amateur Sales and Growth Rate (2015-2020)

Figure Global Amateur Revenue and Growth Rate (2015-2020)

Figure Global E-Sports Sales and Growth Rate (2020-2026)

Figure Global E-Sports Revenue (USD ) and Growth Rate (2020-2026)

Table Global E-Sports Sales Forecast by Regions (2020-2026)

Table Global E-Sports Revenue Forecast by Regions (2020-2026)

Figure North America E-Sports Sales Forecast (2020-2026)

Figure North America E-Sports Revenue Forecast (2020-2026)

Figure Europe E-Sports Sales Forecast (2020-2026)

Figure Europe E-Sports Revenue Forecast (2020-2026)

Figure Asia-Pacific E-Sports Sales Forecast (2020-2026)

Figure Asia-Pacific E-Sports Revenue Forecast (2020-2026)

Figure Middle East and Africa E-Sports Sales Forecast (2020-2026)

Figure Middle East and Africa E-Sports Revenue Forecast (2020-2026)

Figure South America E-Sports Sales Forecast (2020-2026)

Figure South America E-Sports Revenue Forecast (2020-2026)

Table Global E-Sports Sales Forecast by Types (2020-2026)

Table Global E-Sports Sales Market Share Forecast by Types (2020-2026)

Table Global E-Sports Revenue Forecast by Types (2020-2026)

Table Global E-Sports Revenue Market Share Forecast by Types (2020-2026)

Table Global E-Sports Sales Forecast by Applications (2020-2026)

Table Global E-Sports Sales Market Share Forecast by Applications (2020-2026)

Table Global E-Sports Revenue Forecast by Applications (2020-2026)

Table Global E-Sports Revenue Market Share Forecast by Applications (2020-2026)

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