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Virtual Reality Market in India (2018-2023)

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The adoption of virtual reality (VR) in industries like automotive, medical, aerospace and defense, gaming, retail, education, and entertainment are being driven by its benefits in training, conferencing, and communication. In India, the rate of adoption of innovative VR applications such as a head-up display and head-mounted display is rising, leading to generation of considerable funding. In 2013, the Indian VR market generated funds worth INR 7.04 Bn, while in 2017 the market had generated funds worth INR 122.44 Bn, thus rising at a compound annual growth rate (CAGR) of 104.24% for that period.

Key growth drivers of the market:

o The Indian government has initiated several development programs, which are supporting the VR market. Also, organizations like IDG Ventures India (IDGVI) and Axilor Ventures are participating in the development of the VR market in India with the help of investments through Frontier Tech Innovators Program. As a result, various kinds of VR equipment have become easily accessible and affordable for Indians, thus driving the growth of the market.

o VR has recently found extensive usage in India in the fields of military, telecommunications, entertainment, and medicine for training, developing easy mobile application, designing games, and enabling easy surgery simulation, phobia treatment, and robotic surgery. Increasing use of VR applications in different industries is driving growth of the market across India.

?

Key deterrents to the growth of the market:

Although the Indian VR market operates with the help of several large, small, domestic and international enterprises, the technological infrastructure of the country lags behind that of the advanced economies like China, the United States of America (U.S.A), and Japan. Also, the Indian parents are often not ready to let their children use VR applications extensively through games, movies, or other forms of entertainment, or even education for they fear that it might develop addiction among kids. As a result, use of VR applications in India is limited to specific play stations at supermarkets, or in the form of headgears sold with smartphones.

Companies covered:

o IndiaNIC Infotech Limited

o Juego Studio Private Limited

o Meraki Virtual Reality Studio

o Merxius Software Private Limited

o Quy Technology Private Limited

o SmartVizx Private Limited

o Tata Elixsi

o Xenium Digital Private Limited

o Yudiz Solution Private Limited

o Zatun

Customizations available

With the given market data, we offer customizations according to specific needs. Write to us at support@researchonglobalmarkets.com, or connect with us here.

READ MORE

Table Of Content

Scope

Chapter 1: Executive summary

Chapter 2: Socio-economic indicators

Chapter 3: Introduction

3.1. Virtual reality market-definition and structure

Chapter 4: Global virtual reality market

4.1. Market overview

4.2. Market size and growth forecast-value-wise (2017-2023e)

4.3. Country-wise virtual reality implementation (2018)

o China

o France

o USA

o UK

o Nordics (Sweden, Norway, Finland)

o Germany

4.4. Virtual reality deployment split (2018)

o Experimenters

o Implementers

Chapter 5: Virtual reality market in India

5.1. Market overview

5.2. Virtual reality market funding scenario (2013-2017)

5.3. Key trends of the market

5.5. Virtual reality market applications

o Automotive

o Medical

o Aerospace and defense

o Others

5.6. Virtual reality business hubs in India-city-wise concentration of start-ups (2017)

Chapter 6: Key growth drivers of the market

Chapter 7: Key deterrents to the growth of the market

Chapter 8: Competitive landscape

8.1. Porter's five forces analysis

8.2. IndiaNIC Infotech Limited

o Corporate information

o Business description

o Products and services

o Key people

o Financial snapshot (total income, net profit/loss)

o Key ratios

o Business segments, geographical segments

*Note: Similar information areas will be covered for the remaining competitors

8.3. Juego Studio Private Limited

8.4. Meraki Virtual Reality Studio

8.5. Merxius Software Private Limited

8.6. Quy Technology Private Limited

8.7. SmartVizx Private Limited

8.8. Tata Elixsi

8.9. Xenium Digital Private Limited

8.10. Yudiz Solution Private Limited

8.11. Zatun

Chapter 9: Recent developments

Appendix

1. Research methodology

2. About Research On Global Markets

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Products and Companies

Products

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Companies

1. IndiaNIC Infotech Limited

2. Juego Studio Private Limited

3. Meraki Virtual Reality Studio

4. Merxius Software Private Limited

5. Quy Technology Private Limited

6. SmartVizx Private Limited

7. Tata Elixsi

8. Xenium Digital Private Limited

9. Yudiz Solution Private Limited

10. Zatun

Company Profile

Company Profile Title

The adoption of virtual reality (VR) in industries like automotive, medical, aerospace and defense, gaming, retail, education, and entertainment are being driven by its benefits in training, conferencing, and communication. In India, the rate of adoption of innovative VR applications such as a head-up display and head-mounted display is rising, leading to generation of considerable funding. In 2013, the Indian VR market generated funds worth INR 7.04 Bn, while in 2017 the market had generated funds worth INR 122.44 Bn, thus rising at a compound annual growth rate (CAGR) of 104.24% for that period.

Key growth drivers of the market:

o The Indian government has initiated several development programs, which are supporting the VR market. Also, organizations like IDG Ventures India (IDGVI) and Axilor Ventures are participating in the development of the VR market in India with the help of investments through Frontier Tech Innovators Program. As a result, various kinds of VR equipment have become easily accessible and affordable for Indians, thus driving the growth of the market.

o VR has recently found extensive usage in India in the fields of military, telecommunications, entertainment, and medicine for training, developing easy mobile application, designing games, and enabling easy surgery simulation, phobia treatment, and robotic surgery. Increasing use of VR applications in different industries is driving growth of the market across India.

?

Key deterrents to the growth of the market:

Although the Indian VR market operates with the help of several large, small, domestic and international enterprises, the technological infrastructure of the country lags behind that of the advanced economies like China, the United States of America (U.S.A), and Japan. Also, the Indian parents are often not ready to let their children use VR applications extensively through games, movies, or other forms of entertainment, or even education for they fear that it might develop addiction among kids. As a result, use of VR applications in India is limited to specific play stations at supermarkets, or in the form of headgears sold with smartphones.

Companies covered:

o IndiaNIC Infotech Limited

o Juego Studio Private Limited

o Meraki Virtual Reality Studio

o Merxius Software Private Limited

o Quy Technology Private Limited

o SmartVizx Private Limited

o Tata Elixsi

o Xenium Digital Private Limited

o Yudiz Solution Private Limited

o Zatun

Customizations available

With the given market data, we offer customizations according to specific needs. Write to us at support@researchonglobalmarkets.com, or connect with us here.

READ MORE

Scope

Chapter 1: Executive summary

Chapter 2: Socio-economic indicators

Chapter 3: Introduction

3.1. Virtual reality market-definition and structure

Chapter 4: Global virtual reality market

4.1. Market overview

4.2. Market size and growth forecast-value-wise (2017-2023e)

4.3. Country-wise virtual reality implementation (2018)

o China

o France

o USA

o UK

o Nordics (Sweden, Norway, Finland)

o Germany

4.4. Virtual reality deployment split (2018)

o Experimenters

o Implementers

Chapter 5: Virtual reality market in India

5.1. Market overview

5.2. Virtual reality market funding scenario (2013-2017)

5.3. Key trends of the market

5.5. Virtual reality market applications

o Automotive

o Medical

o Aerospace and defense

o Others

5.6. Virtual reality business hubs in India-city-wise concentration of start-ups (2017)

Chapter 6: Key growth drivers of the market

Chapter 7: Key deterrents to the growth of the market

Chapter 8: Competitive landscape

8.1. Porter's five forces analysis

8.2. IndiaNIC Infotech Limited

o Corporate information

o Business description

o Products and services

o Key people

o Financial snapshot (total income, net profit/loss)

o Key ratios

o Business segments, geographical segments

*Note: Similar information areas will be covered for the remaining competitors

8.3. Juego Studio Private Limited

8.4. Meraki Virtual Reality Studio

8.5. Merxius Software Private Limited

8.6. Quy Technology Private Limited

8.7. SmartVizx Private Limited

8.8. Tata Elixsi

8.9. Xenium Digital Private Limited

8.10. Yudiz Solution Private Limited

8.11. Zatun

Chapter 9: Recent developments

Appendix

1. Research methodology

2. About Research On Global Markets

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS

Products

India Virtual Reality Market, India Virtual Reality market segments, Type-wise segmentation of the India Virtual Reality market, Virtual Reality Market research report, Virtual Reality market, India Virtual Reality Market research report, End-user wise segmentation of the India Virtual Reality Market, India Virtual Reality Market Size, India Virtual Reality Market forecast, Virtual Reality Market forecast, India Virtual Reality Market growth, Virtual Reality Market growth, Region-wise Segmentation of the India Virtual Reality Market, India Virtual Reality Market Revenue, Region-wise Segmentation of India Virtual Reality Market, India Virtual Reality industry analysis, Virtual Reality industry analysis, India Virtual Reality Market statistics, India Virtual Reality Market segmentation, key trends in the India Virtual Reality market, India Virtual Reality market major companies, Company profiles of Virtual Reality companies in India, Major companies operating in the India Virtual Reality Market,India Virtual Reality Market, Virtual Reality Market, Virtual Reality Market Research, India Virtual Reality Market Size


Companies

1. IndiaNIC Infotech Limited

2. Juego Studio Private Limited

3. Meraki Virtual Reality Studio

4. Merxius Software Private Limited

5. Quy Technology Private Limited

6. SmartVizx Private Limited

7. Tata Elixsi

8. Xenium Digital Private Limited

9. Yudiz Solution Private Limited

10. Zatun