Smartphone/Tablet Games Global Market Report 2020-30: Covid 19 Implications and Growth

Region:Global

Author(s):

Product Code:7419

Download Sample Report download
Buy the Full ReportStarting from $4000
Published on

May 2020

Total pages

200

Table of Content

Download Sample Report download
Buy the Full ReportStarting from $4000

About the Report

About the Report

Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo and Netmarble.

The global smartphone/tablet games market is expected to grow from USD 58.3 billion in 2019 to about USD 97 billion in 2020. The Covid-19 pandemic is providing an opportunity for mobile gaming and app stores to launch new games as people stay home and spend more time on their smartphones and tablets. Game downloads have increased in the last few months. Along with the young users, the technology adoption has increased even in senior citizens, which is another reason for an increased demand for games during the COVID-19 pandemic. The market is expected to stabilize and reach USD 130.7 billion at a CAGR of 22.4% through 2023.

The smartphone/tablet games market consists of sales of video games played on smart phones/tablets. The revenue for these companies is generated from the in-app-purchases, in-game advertisements (such as google AdSense, Ad-Mob, Media.net etc.), sponsorships and sales of merchandise. The market is segmented into various gaming genres such as shooting, action, sports, role-playing, adventure, racing, fighting, strategy and others.

The smartphone/tablet games market has been geographically segmented into North America, Western Europe, Asia-Pacific, Eastern Europe, South America and Middle East & Africa. The APAC market is the largest market for smartphone/tablet Games and is expected to continue to be the largest market during the forecast period.

In July 2018, Niantic has completed the acquisition of LA-based game studio, Seismic Games, for an undisclosed amount. This acquisition would help Niantic in a transition to build all-new Augmented Reality (AR) games with real-world experiences. Seismic Games is involved in developing social games. It created the famous game RPG Marvel: Strikeforce. The company was established in 2011 and is headquartered in Los Angeles, California.

Due to an increased emergence of affordable gaming smartphones/tablets in the market, the smartphones/tablet gaming industry is rapidly increasing. The new affordable gaming mobile/tablet devices are better than the previous generation devices in terms of cost and performance that makes the games run in better FRP (Frames Per Second) providing an enhanced gaming experience. For example, many Chinese smartphones have entered into the market under USD 500 range which are offering technologically advanced gaming experience like Xiomi Mi 8 Pro (USD 469), Xiomi Mi 8 (USD 389), Xiomi Pocophone F1 (USD 319), Honor 9 (USD 320) and others.

The major roadblock to this booming industry is the illegal downloads and pirated versions of the games, thereby causing serious concerns for the original developers of the game. The revenue loss is significantly high due to illegal downloads, as people never pay to the original developers of the game. For example, Subway Surfers, one of the most popular games may have lost close to USD 91 million due to pirated versions.

Due to the rising concerns from parents about their children being exposed to inappropriate content on video and games, regulatory bodies in the UK have come up with age restriction policies. Pan European Game Information (PEGI) is a statutory European video game content rating system in Europe. The gaming industry is bound to comply with new European privacy rules such as General Data Protection Regulation (GDPR). This regulation would allow the users to gain more knowledge on the type of information collected while playing online, or while purchasing products and services. China's gaming industry is now being regulated by Central Propaganda Department. The department has curbed the entry of new foreign gaming publishers into China. It can now only be done through prior permission.

Augmented Reality (AG) and Virtual Reality (VR) are the two new technologies that are positively impacting the smartphone/tablet games market. Both the technologies offer exciting gaming experiences to the users. Augmented reality gaming combines visual and audio content with the user's current environment in real time, thereby making them enjoy the unique gaming experience. Whereas the Virtual reality games apply three-dimensional (3-D) artificial environment to the computer games. These two technologies have been appreciated by the gaming community, proven by the rise in AR and VR based games downloads. For example, Pokemon Go, an AR game has been downloaded more than 800 million times, making it the most downloaded game. Niantic Labs, developer of Pokemon Go game announced their intention to create an augmented reality map of public spaces using the help of players and startup Escher Reality. The company has also raised USD 225 million in the funding round and is now focused on developing more AR based games.

Products

Products

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others; 2) By Application: iOS User, Android User


Companies

Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, Bandai Namco, Nexon, Square Enix, Warner Bros, Pocket Games, Playrix, IGG, Miniclip, NCSOFT, Peak Games, Jam City, NetEase, Glu Mobile, Gameloft, Rovia, Ubisoft, Epic Games

Table of Contents

Table of Contents

1. Executive Summary

2. Smart Phone /Tablet Games Market Characteristics

3. Smart Phone /Tablet Games Market Size And Growth

3.1. Global Smart Phone /Tablet Games Historic Market, 2015-2019, USD Billion

3.1.1. Drivers Of The Market

3.1.2. Restraints On The Market

3.2. Global Smart Phone /Tablet Games Forecast Market, 2019-2023F, 2025F, 2030F, USD Billion

3.2.1. Drivers Of The Market

3.2.2. Restraints On the Market

4. Smart Phone /Tablet Games Market Segmentation

4.1. Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Shooter

Action

Sports Games

Role-Playing

Adventure

Racing

Fighting

Strategy

Others

4.2. Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

iOS User

Android User

5. Smart Phone /Tablet Games Market Regional And Country Analysis

5.1. Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

5.2. Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

6. Asia-Pacific Smart Phone /Tablet Games Market

6.1. Asia-Pacific Smart Phone /Tablet Games Market Overview

6.2. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

6.3. Asia-Pacific Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

7. China Smart Phone /Tablet Games Market

7.1. China Smart Phone /Tablet Games Market Overview

7.2. China Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,USD Billion

7.3. China Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F,USD Billion

8. India Smart Phone /Tablet Games Market

8.1. India Smart Phone /Tablet Games Market Overview

8.2. India Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

8.3. India Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

9. Japan Smart Phone /Tablet Games Market

9.1. Japan Smart Phone /Tablet Games Market Overview

9.2. Japan Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

9.3. Japan Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

10. Australia Smart Phone /Tablet Games Market

10.1. Australia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

10.2. Australia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

11. Indonesia Smart Phone /Tablet Games Market

11.1. Indonesia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

11.2. Indonesia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

12. South Korea Smart Phone /Tablet Games Market

12.1. South Korea Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

12.2. South Korea Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

13. Western Europe Smart Phone /Tablet Games Market

13.1. Western Europe Smart Phone /Tablet Games Market Overview

13.2. Western Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

13.3. Western Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

14. UK Smart Phone /Tablet Games Market

14.1. UK Smart Phone /Tablet Games Market Overview

14.2. UK Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

14.3. UK Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

15. Germany Smart Phone /Tablet Games Market

15.1. Germany Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

15.2. Germany Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

16. France Smart Phone /Tablet Games Market

16.4. France Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

16.5. France Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

17. Eastern Europe Smart Phone /Tablet Games Market

17.1. Eastern Europe Smart Phone /Tablet Games Market Overview

17.2. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

17.3. Eastern Europe Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

18. Russia Smart Phone /Tablet Games Market

18.1. Russia Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

18.2. Russia Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

19. North America Smart Phone /Tablet Games Market

19.1. North America Smart Phone /Tablet Games Market Overview

19.2. North America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

19.3. North America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

20. USA Smart Phone /Tablet Games Market

20.1. USA Smart Phone /Tablet Games Market Overview

20.2. USA Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

20.3. USA Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

21. South America Smart Phone /Tablet Games Market

21.1. South America Smart Phone /Tablet Games Market Overview

21.2. South America Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

21.3. South America Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

22. Brazil Smart Phone /Tablet Games Market

22.1. Brazil Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

22.2. Brazil Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

23. Middle East Smart Phone /Tablet Games Market

23.1. Middle East Smart Phone /Tablet Games Market Overview

23.2. Middle East Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

23.3. Middle East Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

24. Africa Smart Phone /Tablet Games Market

24.1. Africa Smart Phone /Tablet Games Market Overview

24.2. Africa Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

24.3. Africa Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

25. Smart Phone /Tablet Games Market Competitive Landscape And Company Profiles

25.1. Smart Phone /Tablet Games Market Competitive Landscape

25.2. Smart Phone /Tablet Games Market Company Profiles

25.2.1. Tencent Hold

25.2.1.1. Overview

25.2.1.2. Products and Services

25.2.1.3. Strategy

25.2.1.4. Financial Performance

25.2.2. Sony

25.2.2.1. Overview

25.2.2.2. Products and Services

25.2.2.3. Strategy

25.2.2.4. Financial Performance

25.2.3. Electronic Arts

25.2.3.1. Overview

25.2.3.2. Products and Services

25.2.3.3. Strategy

25.2.3.4. Financial Performance

25.2.4. Nintendo

25.2.4.1. Overview

25.2.4.2. Products and Services

25.2.4.3. Strategy

25.2.4.4. Financial Performance

25.2.5. Netmarble

25.2.5.1. Overview

25.2.5.2. Products and Services

25.2.5.3. Strategy

25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The Smart Phone /Tablet Games Market

27. Smart Phone /Tablet Games Market Trends And Strategies

28. Smart Phone /Tablet Games Market Future Outlook and Potential Analysis

29. Appendix

29.1. Abbreviations

29.2. Currencies

29.3. Research Inquiries

29.4. The Business Research Company

29.5. Copyright And Disclaimer


List of Figure

Figure 1: Global Historic Market Growth, 2015-2019, USD Billion

Figure 2: Global Forecast Market Growth, 2015-2023F, 2025F, 2030F, USD Billion

Figure 3: Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 4: Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 5: Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 6: Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 7: Asia-Pacific, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 8: Asia-Pacific, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 9: China, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 10: China, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 11: India, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 12: India, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 13: Japan, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 14: Japan, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 15: Australia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 16: Australia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 17: Indonesia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 18: Indonesia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 19: South Korea, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 20: South Korea, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 21: Western Europe, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 22: Western Europe, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 23: UK, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 24: UK, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 25: Germany, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 26: Germany, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 27: France, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 28: France, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 29: Eastern Europe, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 30: Eastern Europe, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 31: Russia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 32: Russia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 33: North America, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 34: North America, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 35: USA, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 36: USA, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 37: South America, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 38: South America, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 39: Brazil, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 40: Brazil, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 41: Middle East, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 42: Middle East, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 43: Africa, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 44: Africa, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Figure 45: Tencent Hold Financial Performance

Figure 46: Sony Financial Performance

Figure 47: Electronic Arts Financial Performance

Figure 48: Nintendo Financial Performance

Figure 49: Netmarble Financial Performance


List of Table

Table 1: Global Historic Market Growth, 2015-2019, USD Billion

Table 2: Global Forecast Market Growth, 2015-2023F, 2025F, 2030F, USD Billion

Table 3: Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 4: Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 5: Global Smart Phone /Tablet Games Market, Split By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 6: Global Smart Phone /Tablet Games Market, Split By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 7: Asia-Pacific, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 8: Asia-Pacific, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 9: China, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 10: China, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 11: India, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 12: India, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 13: Japan, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 14: Japan, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 15: Australia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 16: Australia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 17: Indonesia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 18: Indonesia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 19: South Korea, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 20: South Korea, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 21: Western Europe, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 22: Western Europe, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 23: UK, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 24: UK, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 25: Germany, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 26: Germany, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 27: France, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 28: France, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 29: Eastern Europe, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 30: Eastern Europe, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 31: Russia, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 32: Russia, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 33: North America, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 34: North America, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 35: USA, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 36: USA, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 37: South America, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 38: South America, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 39: Brazil, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 40: Brazil, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 41: Middle East, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 42: Middle East, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 43: Africa, Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 44: Africa, Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, USD Billion

Table 45: Tencent Hold Financial Performance

Table 46: Sony Financial Performance

Table 47: Electronic Arts Financial Performance

Table 48: Nintendo Financial Performance

Table 49: Netmarble Financial Performance

You can also purchase parts of this report.
Do you want to check out a section wise price list?
Get Price Break-up

Why Buy From US?

RRR
Refine Robust Result (RRR) Framework

What makes us stand out is that our consultants follows Robust, Refine and Result (RRR) methodology. i.e. Robust for clear definitions, approaches and sanity checking, Refine for differentiating respondents facts and opinions and Result for presenting data with story

reach
Our Reach Is Unmatched

We have set a benchmark in the industry by offering our clients with syndicated and customized market research reports featuring coverage of entire market as well as meticulous research and analyst insights.

Research
Shifting the Research Paradigm

While we don't replace traditional research, we flip the method upside down. Our dual approach of Top Bottom & Bottom Top ensures quality deliverable by not just verifying company fundamentals but also looking at the sector and macroeconomic factors.

Insite
More Insights-Better Decisions

With one step in the future, our research team constantly tries to show you the bigger picture. We help with some of the tough questions you may encounter along the way: How is the industry positioned? Best marketing channel? KPI's of competitors? By aligning every element, we help maximize success.

Trust
Transparency and Trust

Our report gives you instant access to the answers and sources that other companies might choose to hide. We elaborate each steps of research methodology we have used and showcase you the sample size to earn your trust.

support
Round the Clock Support

If you need any support, we are here! We pride ourselves on universe strength, data quality, and quick, friendly, and professional service.

Why Client Choose Us?

400000+ Reports in repository
150+ Consulting project a year
100+ Analysts
8000+ Client Queries in 2022