GAMING & IN-APP MONETISATION

Gaming In-App Purchase Behaviour Survey

Measure how mobile and PC gamers evaluate, compare, and choose in-app purchases across price points, content types, and spend triggers, so you can sharpen conversion strategy, benchmark monetisation segments, and fix pricing architecture.

Multi-Platform Sample
Mobile & PC Gamers (Active Paying Players)
15-20 min
Talk to a Survey Consultant
Purchase friction & drop-offsIdentify where paying players hesitate, delay, or abandon in-app purchase flows.
Spend drivers & price thresholdsBenchmark willingness-to-pay by player segment, genre, and purchase category.
TRUSTED BY LEADING BRANDS
Brand 0Brand 1Brand 2Brand 3Brand 4Brand 5Brand 6Brand 7Brand 8Brand 9Brand 10Brand 11Brand 12Brand 13Brand 14Brand 15Brand 16Brand 17Brand 18Brand 19Brand 20Brand 21Brand 22Brand 23Brand 24Brand 25Brand 26Brand 27Brand 28Brand 29Brand 30Brand 31

CONTEXT & RELEVANCE

Why run this survey now

Most mobile game monetisation leads don't lose spenders purely on price. They lose them due to poorly timed offer windows, misread player progression signals, friction at the payment step, weak spend-tier segmentation, and irrelevant bundle design, none of which fully show up in DAU dashboards or store revenue reports.

If you are...

  • Mobile game monetisation lead
  • Live ops vs UA budget tension
  • F2P title scaling revenue
  • Game economy designer
  • Publisher commercial strategy head

You're likely facing...

  • Conversion drop at first purchase
  • Whale vs casual spend gap
  • Offer fatigue: timing vs relevance
  • Bundle pricing vs perceived value
  • Payer churn after first 30 days

This will help answer...

  • First purchase conversion triggers
  • Spend-tier segment boundaries
  • Optimal offer timing by genre
  • Price ceiling by player cohort
  • Repeat purchase vs churn signals

RESEARCH THEMES

What This Survey Investigates

Eight interconnected research themes that map the complete player journey from first session to high-value spender.

TENETS 01

Discovery & Onboarding

  • First-install trigger channels
  • Early session-to-purchase gap
TENETS 02

Purchase Triggers

  • Spend-decision moment types
  • Emotional vs. functional motivators
TENETS 03

IAP Category Mix

  • Cosmetic vs. progression spend split
  • Battle pass vs. direct purchase preference
TENETS 04

Pricing & WTP

  • Acceptable spend thresholds per session
  • Bundle pricing vs. single-item preference
TENETS 05

Spend Barriers

  • Checkout abandonment friction points
  • Trust gaps at payment stage
TENETS 06

Monetisation Fairness

  • Pay-to-win perception by genre
  • Spend regret frequency and drivers
TENETS 07

Retention & Reactivation

  • Lapsed-player re-engagement offers
  • Spend frequency across player lifecycle
TENETS 08

Platform & Switching

  • Mobile vs. PC vs. console spend split
  • Cross-platform purchase portability expectations

SAMPLING STRATEGY

Tell us about your ideal sample

Help us understand your target respondent profile. Select what applies, we'll design the optimal sample plan based on your inputs.

Sample size
How many respondents do you need?
Not Selected
Target audience
Who should we survey?
Not Selected
Region
Which regions should we cover?
Not Selected
Segments
How should we slice the data?
Not Selected
Discuss sample plan

METHODOLOGY

Survey approach

For the Gaming In-App Purchase Behaviour Survey, we recommend a quant-first design with flexible data-collection modes to balance reach, depth, and verification across player segments and spend tiers.

PRIMARY
Online web surveySelf-administered survey shared via email / panels to capture structured responses at scale.
Best for
1
Ranking IAP triggers by genre and spend tier.
2
Mapping purchase frequency across player cohorts.
3
Benchmarking conversion rates by platform and region.
Deliverables
Spend driver ranking
Cohort conversion matrix
Platform spend bands
OPTIONAL
CATI (phone survey)Interviewer-led telephone interviews to reach owners who are harder to get online.
Best for
1
Casual players with low panel representation online.
2
Quick pulse across Tier 2 and Tier 3 markets.
Deliverables
Segment coverage report
Call-log diagnostics
SELECTIVE
Face-to-faceOn-ground surveys or interviews in key industrial clusters or high-value cohorts.
Best for
1
High-spend whale players requiring in-depth verification.
2
Esports venues and gaming cafe cohorts needing contextual capture.
Deliverables
Whale spend profiles
Rich purchase journey maps
OPTIONAL
FGDs
Deliverables
Themes and quotes
Bundle concept feedback
OPTIONAL
Mixed surveysAny 4-mode combo Online + CATI + F2F + FGDs to maximise reach and representation. Mode-specific quotas and weighting for clean comparisons.
Deliverables
Unified dataset
Mode-adjusted analytics
Our Recommendation
Start with: Online web survey as the core quant layer, targeting active players across mobile, PC, and console segments, stratified by monthly IAP spend.
Consider adding: FGDs with mid-tier spenders to pressure-test bundle pricing and a CATI layer to capture casual players underrepresented in online panels.

EXECUTION PROCESS

How we execute

A proven 9-step process from scoping to delivery, designed to ensure quality, speed, and actionable insights.

Define the decision frame

Confirm objectives, target cohorts, geographies, and reporting cuts

Step 01

Define the decision frame

Design the instrument

Build workstream modules mapped to outputs (drivers, friction, pricing, retention, trust)

Step 02

Design the instrument

Lock the questionnaire

Review wording, sequencing, LOI, and competitive context; approve final version

Step 03

Lock the questionnaire

Pilot and calibrate

Test comprehension and ease quality; refine quotas and remove friction where needed

Step 04

Pilot and calibrate

Run fieldwork

Execute collection with active quota management and feasibility controls

Step 05

Run fieldwork

Assure quality

Dedupe, attention checks, speed/consistency rules, removals with audit trail

Step 06

Assure quality

Prepare the dataset

Clean data and deliver codebook/variable definitions

Step 07

Prepare the dataset

Analyse and synthesise

Driver ranking, leakage diagnostics, pricing bands, segment insights

Step 08

Analyse and synthesise

Deliver and align

Executive deck (optional dashboard) and leadership readout with recommendations

Step 09

Deliver and align

COMMERCIAL TERMS

Request a Commercial Proposal

Pricing depends on cohort, geography, sample size, approach, LOI, and deliverables. Configure below for an indicative estimate.

Select Sample Size

100

Geography

  • India
  • APAC (Singapore, Vietnam, Philippines, Indonesia, Australia, NZ, Japan, Thailand)
  • Middle East (UAE, KSA, Qatar, Bahrain, Oman, Kuwait)
  • North America (US, Canada)
  • Europe
  • Africa (South Africa, Kenya, Nigeria, Egypt, Algeria)
  • LATAM (Brazil, Mexico)

Select Mode of Survey

  • Online
  • CATI
  • Online FGD (5 people per FGD)
  • F2F

Length of the Interview

  • Select
  • 0-15
  • 16-20
  • 21-30
  • 31-45
  • 46-60
  • Custom
Indicative Estimate
  • Indian Rupee (INR)
  • United Arab Emirates Dirham (AED)
  • Afghan Afghani (AFN)
  • Albanian Lek (ALL)
  • Armenian Dram (AMD)
  • Netherlands Antillean Guilder (ANG)
  • Angolan Kwanza (AOA)
  • Argentine Peso (ARS)
  • Australian Dollar (AUD)
  • Aruban Florin (AWG)
  • Azerbaijani Manat (AZN)
  • Bosnia-Herzegovina Convertible Mark (BAM)
  • Barbadian Dollar (BBD)
  • Bangladeshi Taka (BDT)
  • Bulgarian Lev (BGN)
  • Bahraini Dinar (BHD)
  • Burundian Franc (BIF)
  • Bermudian Dollar (BMD)
  • Brunei Dollar (BND)
  • Bolivian Boliviano (BOB)
  • Brazilian Real (BRL)
  • Bahamian Dollar (BSD)
  • Bhutanese Ngultrum (BTN)
  • Botswana Pula (BWP)
  • Belarusian Ruble (BYN)
  • Belize Dollar (BZD)
  • Canadian Dollar (CAD)
  • Congolese Franc (CDF)
  • Swiss Franc (CHF)
  • Chilean Peso (CLP)
  • Chinese Yuan (CNY)
  • Colombian Peso (COP)
  • Costa Rican Colón (CRC)
  • Cuban Peso (CUP)
  • Cape Verdean Escudo (CVE)
  • Czech Koruna (CZK)
  • Djiboutian Franc (DJF)
  • Danish Krone (DKK)
  • Dominican Peso (DOP)
  • Algerian Dinar (DZD)
  • Egyptian Pound (EGP)
  • Eritrean Nakfa (ERN)
  • Ethiopian Birr (ETB)
  • Euro (EUR)
  • Fijian Dollar (FJD)
  • Falkland Islands Pound (FKP)
  • British Pound (GBP)
  • Georgian Lari (GEL)
  • Ghanaian Cedi (GHS)
  • Gibraltar Pound (GIP)
  • Gambian Dalasi (GMD)
  • Guinean Franc (GNF)
  • Guatemalan Quetzal (GTQ)
  • Guyanese Dollar (GYD)
  • Hong Kong Dollar (HKD)
  • Honduran Lempira (HNL)
  • Croatian Kuna (HRK)
  • Haitian Gourde (HTG)
  • Hungarian Forint (HUF)
  • Indonesian Rupiah (IDR)
  • Israeli New Shekel (ILS)
  • Iraqi Dinar (IQD)
  • Iranian Rial (IRR)
  • Icelandic Króna (ISK)
  • Jamaican Dollar (JMD)
  • Jordanian Dinar (JOD)
  • Japanese Yen (JPY)
  • Kenyan Shilling (KES)
  • Kyrgyzstani Som (KGS)
  • Cambodian Riel (KHR)
  • Comorian Franc (KMF)
  • South Korean Won (KRW)
  • Kuwaiti Dinar (KWD)
  • Cayman Islands Dollar (KYD)
  • Kazakhstani Tenge (KZT)
  • Lao Kip (LAK)
  • Lebanese Pound (LBP)
  • Sri Lankan Rupee (LKR)
  • Liberian Dollar (LRD)
  • Lesotho Loti (LSL)
  • Libyan Dinar (LYD)
  • Moroccan Dirham (MAD)
  • Moldovan Leu (MDL)
  • Malagasy Ariary (MGA)
  • Macedonian Denar (MKD)
  • Burmese Kyat (MMK)
  • Mongolian Tögrög (MNT)
  • Macanese Pataca (MOP)
  • Mauritian Rupee (MUR)
  • Maldivian Rufiyaa (MVR)
  • Malawian Kwacha (MWK)
  • Mexican Peso (MXN)
  • Malaysian Ringgit (MYR)
  • Mozambican Metical (MZN)
  • Namibian Dollar (NAD)
  • Nigerian Naira (NGN)
  • Nicaraguan Córdoba (NIO)
  • Norwegian Krone (NOK)
  • Nepalese Rupee (NPR)
  • New Zealand Dollar (NZD)
  • Omani Rial (OMR)
  • Panamanian Balboa (PAB)
  • Peruvian Sol (PEN)
  • Papua New Guinean Kina (PGK)
  • Philippine Peso (PHP)
  • Pakistani Rupee (PKR)
  • Polish Złoty (PLN)
  • Paraguayan Guaraní (PYG)
  • Qatari Riyal (QAR)
  • Romanian Leu (RON)
  • Serbian Dinar (RSD)
  • Russian Ruble (RUB)
  • Rwandan Franc (RWF)
  • Saudi Riyal (SAR)
  • Solomon Islands Dollar (SBD)
  • Seychellois Rupee (SCR)
  • Sudanese Pound (SDG)
  • Swedish Krona (SEK)
  • Singapore Dollar (SGD)
  • Saint Helena Pound (SHP)
  • Sierra Leonean Leone (SLL)
  • Somali Shilling (SOS)
  • Surinamese Dollar (SRD)
  • São Tomé and Príncipe Dobra (STD)
  • Syrian Pound (SYP)
  • Swazi Lilangeni (SZL)
  • Thai Baht (THB)
  • Tajikistani Somoni (TJS)
  • Turkmenistani Manat (TMT)
  • Tunisian Dinar (TND)
  • Tongan Paʻanga (TOP)
  • Turkish Lira (TRY)
  • Trinidad and Tobago Dollar (TTD)
  • New Taiwan Dollar (TWD)
  • Tanzanian Shilling (TZS)
  • Ukrainian Hryvnia (UAH)
  • Ugandan Shilling (UGX)
  • United States Dollar (USD)
  • Uruguayan Peso (UYU)
  • Uzbekistani Som (UZS)
  • Vietnamese Đồng (VND)
  • Vanuatu Vatu (VUV)
  • Samoan Tālā (WST)
  • Central African CFA Franc (XAF)
  • East Caribbean Dollar (XCD)
  • West African CFA franc (XOF)
  • CFP Franc (XPF)
  • Yemeni Rial (YER)
  • South African Rand (ZAR)
  • Zambian Kwacha (ZMW)
  • Zimbabwean Dollar (ZWL)

$0.00

+ applicable taxes

Proposal turnaround typically 24–48 hours

Note: Estimate is indicative only. Final pricing is subject to scope finalization after discovery call.

REFERENCE CASELETS

Reference

Real-world examples of survey work in the mobile gaming and digital monetisation space.

CASELET 1

Virtual currency spend triggers & segment pricing corridors (India)

CASELET 2

Lapsed-player reactivation messaging & channel strategy (Southeast Asia)

Virtual currency spend triggers & segment pricing corridors (India)

OBJECTIVE

A mid-size mobile game publisher needed to identify how casual spenders , mid-core buyers , and high-frequency whales differ in their spend trigger events , preferred bundle sizes, and tolerance for hard-currency paywalls .

WHAT WE DID

Ran a structured quant survey across 800 active players in four metro and two Tier-2 cities, capturing purchase frequency , bundle size preference , trigger context , payment method , and stated willingness to pay at five price points per segment.

DELIVERED

A segment-level pricing corridor for three spender archetypes, a trigger-context map linking spend events to in-game moments, and a ranked list of bundle configuration levers by segment and platform type.
CASELET 1

Virtual currency spend triggers & segment pricing corridors (India)

CASELET 2

Lapsed-player reactivation messaging & channel strategy (Southeast Asia)

Virtual currency spend triggers & segment pricing corridors (India)

OBJECTIVE

A mid-size mobile game publisher needed to identify how casual spenders , mid-core buyers , and high-frequency whales differ in their spend trigger events , preferred bundle sizes, and tolerance for hard-currency paywalls .

WHAT WE DID

Ran a structured quant survey across 800 active players in four metro and two Tier-2 cities, capturing purchase frequency , bundle size preference , trigger context , payment method , and stated willingness to pay at five price points per segment.

DELIVERED

A segment-level pricing corridor for three spender archetypes, a trigger-context map linking spend events to in-game moments, and a ranked list of bundle configuration levers by segment and platform type.

FREQUENTLY ASKED QUESTIONS

Common Questions

Answers to frequently asked questions about this survey mandate.

What decisions will this survey enable?

Who is the buyer vs who are the respondents?

Can we see differences between casual spenders, mid-core buyers and high-value whale segments?

How will you measure purchase intent beyond simple ratings?

Will the survey map the full in-app purchase journey and drop-offs?

Can this survey inform product and pricing strategy?

How will findings improve our live-ops and seasonal monetisation calendar?

Still have questions?

Schedule a discovery call to discuss your specific needs and get a custom quote.

Book a Discovery Call