Global Gamification in Education Market 2019 by Company, Regions, Type and Application, Forecast to 2024

Region:Global

Author(s):

Product Code:GIR106526

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Published on

September 2019

Total pages

139

Table of Content

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About the Report

About the Report

The North American region is expected to lead the gamification in education market with respect to market size in 2018, due to the presence of a large number of prominent educational institutes and their focus on interactive ways for education, which is leading to the growth of the market in the region. APAC is leading the market with respect to CAGR among all regions. Gamification is rapidly gaining traction due to the increase in smart learning solutions. The market is further growing due to the rapid adoption of learning solutions and gamification by early adopters in the APAC. Growing number of students and government policies that have made it compulsory for organizations to develop skillsets among their employees can be attributed to the rapid growth of the gamification in education market in APAC.

Scope of the Report:

The global Gamification in Education market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gamification in Education.

Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.

This report studies the Gamification in Education market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gamification in Education market by product type and applications/end industries.

Market Segment by Companies, this report covers

Bunchball (US)

NIIT (India)

MPS Interactive (India)

Microsoft (US)

D2L (Canada)

Top Hat (Canada)

Classcraft Studios (Canada)

Recurrence (US)

Fundamentor (India)

Cognizant (US)

BLUErabbit (Mexico)

Google (Grasshopper) (US)

Kahoot (Norway)

CK-12 (US)

Kuato Studios (US)

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Software

Services

Market Segment by Applications, can be divided into

Academic

Corporate Training

Products


Companies

Bunchball (US)

NIIT (India)

MPS Interactive (India)

Microsoft (US)

D2L (Canada)

Top Hat (Canada)

Classcraft Studios (Canada)

Recurrence (US)

Fundamentor (India)

Cognizant (US)

BLUErabbit (Mexico)

Google (Grasshopper) (US)

Kahoot (Norway)

CK-12 (US)

Kuato Studios (US)

Table of Contents

Table of Contents

Table of Contents

1 Gamification in Education Market Overview

1.1 Product Overview and Scope of Gamification in Education

1.2 Classification of Gamification in Education by Types

1.2.1 Global Gamification in Education Revenue Comparison by Types (2019-2024)

1.2.2 Global Gamification in Education Revenue Market Share by Types in 2018

1.2.3 Software

1.2.4 Services

1.3 Global Gamification in Education Market by Application

1.3.1 Global Gamification in Education Market Size and Market Share Comparison by Applications (2014-2024)

1.3.2 Academic

1.3.3 Corporate Training

1.4 Global Gamification in Education Market by Regions

1.4.1 Global Gamification in Education Market Size (Million USD) Comparison by Regions (2014-2024)

1.4.1 North America (USA, Canada and Mexico) Gamification in Education Status and Prospect (2014-2024)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Gamification in Education Status and Prospect (2014-2024)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Gamification in Education Status and Prospect (2014-2024)

1.4.4 South America (Brazil, Argentina, Colombia) Gamification in Education Status and Prospect (2014-2024)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Gamification in Education Status and Prospect (2014-2024)

1.5 Global Market Size of Gamification in Education (2014-2024)

2 Manufacturers Profiles

2.1 Bunchball (US)

2.1.1 Business Overview

2.1.2 Gamification in Education Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Bunchball (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.2 NIIT (India)

2.2.1 Business Overview

2.2.2 Gamification in Education Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 NIIT (India) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.3 MPS Interactive (India)

2.3.1 Business Overview

2.3.2 Gamification in Education Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 MPS Interactive (India) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.4 Microsoft (US)

2.4.1 Business Overview

2.4.2 Gamification in Education Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Microsoft (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.5 D2L (Canada)

2.5.1 Business Overview

2.5.2 Gamification in Education Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 D2L (Canada) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.6 Top Hat (Canada)

2.6.1 Business Overview

2.6.2 Gamification in Education Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Top Hat (Canada) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.7 Classcraft Studios (Canada)

2.7.1 Business Overview

2.7.2 Gamification in Education Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Classcraft Studios (Canada) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.8 Recurrence (US)

2.8.1 Business Overview

2.8.2 Gamification in Education Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Recurrence (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.9 Fundamentor (India)

2.9.1 Business Overview

2.9.2 Gamification in Education Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Fundamentor (India) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.10 Cognizant (US)

2.10.1 Business Overview

2.10.2 Gamification in Education Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Cognizant (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.11 BLUErabbit (Mexico)

2.11.1 Business Overview

2.11.2 Gamification in Education Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 BLUErabbit (Mexico) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.12 Google (Grasshopper) (US)

2.12.1 Business Overview

2.12.2 Gamification in Education Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 Google (Grasshopper) (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.13 Kahoot (Norway)

2.13.1 Business Overview

2.13.2 Gamification in Education Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 Kahoot (Norway) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.14 CK-12 (US)

2.14.1 Business Overview

2.14.2 Gamification in Education Type and Applications

2.14.2.1 Product A

2.14.2.2 Product B

2.14.3 CK-12 (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

2.15 Kuato Studios (US)

2.15.1 Business Overview

2.15.2 Gamification in Education Type and Applications

2.15.2.1 Product A

2.15.2.2 Product B

2.15.3 Kuato Studios (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

3 Global Gamification in Education Market Competition, by Players

3.1 Global Gamification in Education Revenue and Share by Players (2014-2019)

3.2 Market Concentration Rate

3.2.1 Top 5 Gamification in Education Players Market Share

3.2.2 Top 10 Gamification in Education Players Market Share

3.3 Market Competition Trend

4 Global Gamification in Education Market Size by Regions

4.1 Global Gamification in Education Revenue and Market Share by Regions

4.2 North America Gamification in Education Revenue and Growth Rate (2014-2019)

4.3 Europe Gamification in Education Revenue and Growth Rate (2014-2019)

4.4 Asia-Pacific Gamification in Education Revenue and Growth Rate (2014-2019)

4.5 South America Gamification in Education Revenue and Growth Rate (2014-2019)

4.6 Middle East and Africa Gamification in Education Revenue and Growth Rate (2014-2019)

5 North America Gamification in Education Revenue by Countries

5.1 North America Gamification in Education Revenue by Countries (2014-2019)

5.2 USA Gamification in Education Revenue and Growth Rate (2014-2019)

5.3 Canada Gamification in Education Revenue and Growth Rate (2014-2019)

5.4 Mexico Gamification in Education Revenue and Growth Rate (2014-2019)

6 Europe Gamification in Education Revenue by Countries

6.1 Europe Gamification in Education Revenue by Countries (2014-2019)

6.2 Germany Gamification in Education Revenue and Growth Rate (2014-2019)

6.3 UK Gamification in Education Revenue and Growth Rate (2014-2019)

6.4 France Gamification in Education Revenue and Growth Rate (2014-2019)

6.5 Russia Gamification in Education Revenue and Growth Rate (2014-2019)

6.6 Italy Gamification in Education Revenue and Growth Rate (2014-2019)

7 Asia-Pacific Gamification in Education Revenue by Countries

7.1 Asia-Pacific Gamification in Education Revenue by Countries (2014-2019)

7.2 China Gamification in Education Revenue and Growth Rate (2014-2019)

7.3 Japan Gamification in Education Revenue and Growth Rate (2014-2019)

7.4 Korea Gamification in Education Revenue and Growth Rate (2014-2019)

7.5 India Gamification in Education Revenue and Growth Rate (2014-2019)

7.6 Southeast Asia Gamification in Education Revenue and Growth Rate (2014-2019)

8 South America Gamification in Education Revenue by Countries

8.1 South America Gamification in Education Revenue by Countries (2014-2019)

8.2 Brazil Gamification in Education Revenue and Growth Rate (2014-2019)

8.3 Argentina Gamification in Education Revenue and Growth Rate (2014-2019)

8.4 Colombia Gamification in Education Revenue and Growth Rate (2014-2019)

9 Middle East and Africa Revenue Gamification in Education by Countries

9.1 Middle East and Africa Gamification in Education Revenue by Countries (2014-2019)

9.2 Saudi Arabia Gamification in Education Revenue and Growth Rate (2014-2019)

9.3 UAE Gamification in Education Revenue and Growth Rate (2014-2019)

9.4 Egypt Gamification in Education Revenue and Growth Rate (2014-2019)

9.5 Nigeria Gamification in Education Revenue and Growth Rate (2014-2019)

9.6 South Africa Gamification in Education Revenue and Growth Rate (2014-2019)

10 Global Gamification in Education Market Segment by Type

10.1 Global Gamification in Education Revenue and Market Share by Type (2014-2019)

10.2 Global Gamification in Education Market Forecast by Type (2019-2024)

10.3 Software Revenue Growth Rate (2014-2024)

10.4 Services Revenue Growth Rate (2014-2024)

11 Global Gamification in Education Market Segment by Application

11.1 Global Gamification in Education Revenue Market Share by Application (2014-2019)

11.2 Gamification in Education Market Forecast by Application (2019-2024)

11.3 Academic Revenue Growth (2014-2019)

11.4 Corporate Training Revenue Growth (2014-2019)

12 Global Gamification in Education Market Size Forecast (2019-2024)

12.1 Global Gamification in Education Market Size Forecast (2019-2024)

12.2 Global Gamification in Education Market Forecast by Regions (2019-2024)

12.3 North America Gamification in Education Revenue Market Forecast (2019-2024)

12.4 Europe Gamification in Education Revenue Market Forecast (2019-2024)

12.5 Asia-Pacific Gamification in Education Revenue Market Forecast (2019-2024)

12.6 South America Gamification in Education Revenue Market Forecast (2019-2024)

12.7 Middle East and Africa Gamification in Education Revenue Market Forecast (2019-2024)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source


List of Table

List of Tables and Figures

Figure Gamification in Education Picture

Table Product Specifications of Gamification in Education

Table Global Gamification in Education and Revenue (Million USD) Market Split by Product Type

Figure Global Gamification in Education Revenue Market Share by Types in 2018

Figure Software Picture

Figure Services Picture

Table Global Gamification in Education Revenue (Million USD) by Application (2014-2024)

Figure Gamification in Education Revenue Market Share by Applications in 2018

Figure Academic Picture

Figure Corporate Training Picture

Table Global Market Gamification in Education Revenue (Million USD) Comparison by Regions 2014-2024

Figure North America Gamification in Education Revenue (Million USD) and Growth Rate (2014-2024)

Figure Europe Gamification in Education Revenue (Million USD) and Growth Rate (2014-2024)

Figure Asia-Pacific Gamification in Education Revenue (Million USD) and Growth Rate (2014-2024)

Figure South America Gamification in Education Revenue (Million USD) and Growth Rate (2014-2024)

Figure Middle East and Africa Gamification in Education Revenue (Million USD) and Growth Rate (2014-2024)

Figure Global Gamification in Education Revenue (Million USD) and Growth Rate (2014-2024)

Table Bunchball (US) Basic Information, Manufacturing Base and Competitors

Table Bunchball (US) Gamification in Education Type and Applications

Table Bunchball (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table NIIT (India) Basic Information, Manufacturing Base and Competitors

Table NIIT (India) Gamification in Education Type and Applications

Table NIIT (India) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table MPS Interactive (India) Basic Information, Manufacturing Base and Competitors

Table MPS Interactive (India) Gamification in Education Type and Applications

Table MPS Interactive (India) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Microsoft (US) Basic Information, Manufacturing Base and Competitors

Table Microsoft (US) Gamification in Education Type and Applications

Table Microsoft (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table D2L (Canada) Basic Information, Manufacturing Base and Competitors

Table D2L (Canada) Gamification in Education Type and Applications

Table D2L (Canada) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Top Hat (Canada) Basic Information, Manufacturing Base and Competitors

Table Top Hat (Canada) Gamification in Education Type and Applications

Table Top Hat (Canada) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Classcraft Studios (Canada) Basic Information, Manufacturing Base and Competitors

Table Classcraft Studios (Canada) Gamification in Education Type and Applications

Table Classcraft Studios (Canada) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Recurrence (US) Basic Information, Manufacturing Base and Competitors

Table Recurrence (US) Gamification in Education Type and Applications

Table Recurrence (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Fundamentor (India) Basic Information, Manufacturing Base and Competitors

Table Fundamentor (India) Gamification in Education Type and Applications

Table Fundamentor (India) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Cognizant (US) Basic Information, Manufacturing Base and Competitors

Table Cognizant (US) Gamification in Education Type and Applications

Table Cognizant (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table BLUErabbit (Mexico) Basic Information, Manufacturing Base and Competitors

Table BLUErabbit (Mexico) Gamification in Education Type and Applications

Table BLUErabbit (Mexico) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Google (Grasshopper) (US) Basic Information, Manufacturing Base and Competitors

Table Google (Grasshopper) (US) Gamification in Education Type and Applications

Table Google (Grasshopper) (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Kahoot (Norway) Basic Information, Manufacturing Base and Competitors

Table Kahoot (Norway) Gamification in Education Type and Applications

Table Kahoot (Norway) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table CK-12 (US) Basic Information, Manufacturing Base and Competitors

Table CK-12 (US) Gamification in Education Type and Applications

Table CK-12 (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Kuato Studios (US) Basic Information, Manufacturing Base and Competitors

Table Kuato Studios (US) Gamification in Education Type and Applications

Table Kuato Studios (US) Gamification in Education Revenue, Gross Margin and Market Share (2017-2018)

Table Global Gamification in Education Revenue (Million USD) by Players (2014-2019)

Table Global Gamification in Education Revenue Share by Players (2014-2019)

Figure Global Gamification in Education Revenue Share by Players in 2017

Figure Global Gamification in Education Revenue Share by Players in 2018

Figure Global Top 5 Players Gamification in Education Revenue Market Share in 2018

Figure Global Top 10 Players Gamification in Education Revenue Market Share in 2018

Figure Global Gamification in Education Revenue (Million USD) and Growth Rate (%) (2014-2019)

Table Global Gamification in Education Revenue (Million USD) by Regions (2014-2019)

Table Global Gamification in Education Revenue Market Share by Regions (2014-2019)

Figure Global Gamification in Education Revenue Market Share by Regions (2014-2019)

Figure Global Gamification in Education Revenue Market Share by Regions in 2018

Figure North America Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Europe Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Asia-Pacific Gamification in Education Revenue and Growth Rate (2014-2019)

Figure South America Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Middle East and Africa Gamification in Education Revenue and Growth Rate (2014-2019)

Table North America Gamification in Education Revenue by Countries (2014-2019)

Table North America Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure North America Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure North America Gamification in Education Revenue Market Share by Countries in 2018

Figure USA Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Canada Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Mexico Gamification in Education Revenue and Growth Rate (2014-2019)

Table Europe Gamification in Education Revenue (Million USD) by Countries (2014-2019)

Figure Europe Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure Europe Gamification in Education Revenue Market Share by Countries in 2018

Figure Germany Gamification in Education Revenue and Growth Rate (2014-2019)

Figure UK Gamification in Education Revenue and Growth Rate (2014-2019)

Figure France Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Russia Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Italy Gamification in Education Revenue and Growth Rate (2014-2019)

Table Asia-Pacific Gamification in Education Revenue (Million USD) by Countries (2014-2019)

Figure Asia-Pacific Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure Asia-Pacific Gamification in Education Revenue Market Share by Countries in 2018

Figure China Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Japan Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Korea Gamification in Education Revenue and Growth Rate (2014-2019)

Figure India Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Southeast Asia Gamification in Education Revenue and Growth Rate (2014-2019)

Table South America Gamification in Education Revenue by Countries (2014-2019)

Table South America Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure South America Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure South America Gamification in Education Revenue Market Share by Countries in 2018

Figure Brazil Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Argentina Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Colombia Gamification in Education Revenue and Growth Rate (2014-2019)

Table Middle East and Africa Gamification in Education Revenue (Million USD) by Countries (2014-2019)

Table Middle East and Africa Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure Middle East and Africa Gamification in Education Revenue Market Share by Countries (2014-2019)

Figure Middle East and Africa Gamification in Education Revenue Market Share by Countries in 2018

Figure Saudi Arabia Gamification in Education Revenue and Growth Rate (2014-2019)

Figure UAE Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Egypt Gamification in Education Revenue and Growth Rate (2014-2019)

Figure Nigeria Gamification in Education Revenue and Growth Rate (2014-2019)

Figure South Africa Gamification in Education Revenue and Growth Rate (2014-2019)

Table Global Gamification in Education Revenue (Million USD) by Type (2014-2019)

Table Global Gamification in Education Revenue Share by Type (2014-2019)

Figure Global Gamification in Education Revenue Share by Type (2014-2019)

Figure Global Gamification in Education Revenue Share by Type in 2019

Table Global Gamification in Education Revenue Forecast by Type (2019-2024)

Figure Global Gamification in Education Market Share Forecast by Type (2019-2024)

Figure Global Software Revenue Growth Rate (2014-2019)

Figure Global Services Revenue Growth Rate (2014-2019)

Table Global Gamification in Education Revenue by Application (2014-2019)

Table Global Gamification in Education Revenue Share by Application (2014-2019)

Figure Global Gamification in Education Revenue Share by Application (2014-2019)

Figure Global Gamification in Education Revenue Share by Application in 2019

Table Global Gamification in Education Revenue Forecast by Application (2019-2024)

Figure Global Gamification in Education Market Share Forecast by Application (2019-2024)

Figure Global Academic Revenue Growth Rate (2014-2019)

Figure Global Corporate Training Revenue Growth Rate (2014-2019)

Figure Global Gamification in Education Revenue (Million USD) and Growth Rate Forecast (2019-2024)

Table Global Gamification in Education Revenue (Million USD) Forecast by Regions (2019-2024)

Figure Global Gamification in Education Revenue Market Share Forecast by Regions (2019-2024)

Figure North America Gamification in Education Revenue Market Forecast (2019-2024)

Figure Europe Gamification in Education Revenue Market Forecast (2019-2024)

Figure Asia-Pacific Gamification in Education Revenue Market Forecast (2019-2024)

Figure South America Gamification in Education Revenue Market Forecast (2019-2024)

Figure Middle East and Africa Gamification in Education Revenue Market Forecast (2019-2024)

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