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India Gaming Market (2023-2030)

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Author

Sanjna Verma

Pages

90

Published On

Dec 2025

Product Code

KRR36

Base Year

2024

Summary

The India Gaming Market was valued at USD 2,992.6 Mn, analyzing market size, trends, demand patterns, key players, challenges, and future growth.

Market Overview

India Gaming Market Overview

The India Gaming Market was valued at USD 2,993 Mn in 2023 and is projected to expand significantly, reaching USD 8,184 Mn by 2030. The rapid rise in smartphone penetration and growing digital literacy among the younger population has propelled mobile gaming to dominate the industry. In 2023, sponsorships and highly competitive esports tournaments emerged as lucrative revenue streams, further accelerating market growth. Regionally, the western part of India leads the gaming ecosystem, with Mumbai—home to over 20 million people and having one of the highest smartphone adoption rates—contributing the largest share to the country’s gaming landscape.

India Gaming Market Definition

Definition of India Gaming Market: The Indian Gaming market includes the total monetary revenue derived from manufacturing, sales & distribution of gaming products & services within the country. It is segmented by mobile, console and PC browser and downloaded games. Under Mobile gaming, the revenue accrued through mobile games (tablet & smartphone) is further segmented in terms of these platforms namely, Android & iOS. These revenues are indicative of revenues generated through in-app purchases, subscriptions & paid app illustrations. Revenues from hardware sales (tablets and smartphones), advertising, and online gambling and betting revenues are not considered while evaluating the market estimates. Both national & multinational companies have been considered for this report including Sony, Electronics Art Games India Pvt Ltd & Walt Disney India, to name a few.

Taxonomy

Gaming MarketPlatformType of GamesGaming GenresGaming EcosystemMonetisation ModelsConsole GamingPC GamingMobile GamingCasual GamesCore GamesEsportsAction/AdventureRole-Playing GamesStrategy GamesSports GamesSimulation GamesPuzzle GamesGame DevelopersGame PublishersEsports OrganisationsGaming PlatformsFree-to-Play (F2P)Pay-to-PlaySubscription ModelsIn-Game Purchases

India Gaming Market Ecosystem

India Gaming Market Size (in USD Mn), 2019-2023

The India Gaming Market, valued at USD 1,029 million in 2019, expanded rapidly to USD 2,992.6 million in 2023, registering an impressive CAGR of 23.8% during 2019–2023. This remarkable growth has been driven by the widespread availability of affordable smartphones, rising internet penetration, a strong and evolving IT sector, increasing foreign investments, and India’s large and youthful population. The COVID-19 pandemic further accelerated market expansion, as homebound users turned to digital entertainment and online interactive platforms during prolonged lockdowns. Meanwhile, game developers have continued to enhance user experience by launching new titles and improving gameplay across consoles and platforms such as Xbox, PlayStation, and Windows PC. Additionally, the surge in game streaming, coupled with the availability of open source capturing and broadcasting tools, has significantly increased the number of hours spent watching gaming video content. Games that encourage creative content creation and competitive participation generate shareable, unique gameplay moments viewed by millions, contributing to the sector’s momentum. The emergence of multiple gaming platforms and unique competitions that empower gaming content creators has further fueled the sustained growth of the Indian gaming ecosystem.

India Gaming Market Analysis

Emergence of Cloud Gaming & Proliferation of Internet Users

Cloud gaming in India remains in its early stages, facing challenges such as server instability, hardware compatibility issues, and occasional platform crashes. Hosting companies continue to work on optimizing servers and meeting necessary hardware requirements to deliver a seamless gaming experience. Meanwhile, GPUaaS (GPU as a Service) is emerging as a growing solution; however, it currently requires a minimum internet speed of 10 Mbps—and up to 35 Mbps for 4K streaming—making insufficient network bandwidth a major barrier to widespread adoption. Despite these limitations, the market holds significant potential, especially with the rollout of 5G and the steady rise in mobile gamers. In 2022 alone, India recorded 15 billion mobile game downloads, contributing 17% of global downloads, underscoring the country's strong gaming appetite. With affordable cloud gaming services already available, and with technological infrastructure improving, cloud gaming is expected to become an increasingly popular mode of gameplay in India in the coming years.

Affordable data tariffs

Affordable, high-speed internet has played a pivotal role in the emergence and expansion of the online gaming industry in India. With the average cost of one gigabyte of data priced at just USD 0.17 (₹13.5), mobile internet has become highly accessible to a large portion of the population. This low cost has accelerated the adoption of online gaming, enabling users to easily engage in popular titles like Call of Duty as well as interactive games that offer video chat options, such as online poker.

Traditional Games Going Online

Traditional Indian games are reshaping the country’s gaming landscape as many of them transition into digital formats. These culturally rooted games strongly resonate with millennials, offering a sense of nostalgia and familiarity through their local, neighborhood-style gameplay. As of now, the Google Play Store hosts 17,211 games published by Indian distributors, reflecting the sector’s rapid expansion. Among them, Gametion stands out as one of the largest publishers, with nine games that have collectively surpassed 739 million downloads. Popular titles inspired by classic Indian favorites—such as Carrom, Chess, UNO, Rummy, and Teen Patti—have become widely accessible on mobile phones and other devices, further boosting engagement across diverse user segments.

India Gaming Market Segmentation, 2023

India Gaming Market Segmentation by Type (in revenue %), 2023

By 2023, the mobile gaming segment had firmly established its dominance over other formats such as console gaming and PC browser/downloaded gaming. Mobile gaming accounted for nearly 80% of the total market share, while PC browser and downloaded games contributed 13%, and console gaming represented the remaining 7%. This strong lead is primarily driven by rising smartphone penetration and increasing digital literacy among India’s younger population. Additionally, the availability of powerful premium smartphones, improved data connectivity, and the rapid surge of influencer-driven user-generated content have further accelerated the shift toward mobile gaming, making it the preferred platform for the majority of users.

India Mobile Gaming Market Segmentation (in revenue), 2023

Android continues to command a significant share of the mobile gaming landscape in India, driven by the rapidly growing base of Android users and the dominance of major brands such as Xiaomi, Realme, Samsung, and OnePlus. As a result, Android is expected to remain the primary focus for both game development and mobile advertising, with a substantial portion of revenue projected to come from freemium models and in-game advertisements. At the same time, Apple has experienced notable growth in its user base, particularly since 2020 when India recorded double-digit expansion fueled by the popularity of newer iPhone models. This rising adoption is encouraging major game developers, especially global vendors, to prioritize launching their titles on iOS to cater to the expanding premium user segment. However, developers must navigate stringent App Store policies, which may at times create challenges or impede the pace of application growth.

India Gaming Future Market Outlook

The Indian Gaming Market was valued at USD 2,992.6 million in 2023 and is projected to reach USD 8,184 million by 2030, registering a CAGR of 15.5% during the forecast period. The industry is experiencing a notable rise in the number of serious gamers, driving the demand for advanced gaming solutions and boosting the need for local game development. As the market evolves, it is expected to shift toward more value-driven consumption and holistic domestic content creation. Developers and solution providers will increasingly focus on addressing gender parity within the gaming community, while the demographic profile of online gamers continues to expand. Notably, the 25–40 age group is set to become a key growth driver, indicating a broader and more mature gamer base in the years ahead.

    India Gaming Market Players Company Profiles

    Company NameEstablishment yearDescription

    Sony Corporation

    1946

    Sony Corporation engages in the development, design, manufacturing, and sales of a wide range of electronic equipment, devices, speakers, instruments, and game consoles, while also offering software solutions for consumer, professional, and industrial markets. The company has a strong presence in the Asia-Pacific region, with Sony India Private Limited serving as a key subsidiary responsible for logistics, sales, advertising, marketing, and customer service operations through various partner networks. Sony Interactive Entertainment (SIE) LLC further strengthens the corporation’s position in the global gaming sector by overseeing product research, development, design, marketing, sales, production, distribution, and customer support for PlayStation hardware, software, content, and network services. Operating under Sony’s Games and Network Services segment, the PlayStation business has emerged as one of the world’s most influential and valuable entertainment platforms, contributing significantly to the company’s overall growth and brand recognition.

    Nintendo Co Ltd

    1889

    Nintendo Co. Ltd. comprises 28 subsidiaries that focus on developing, manufacturing, and selling a broad range of entertainment products. Its offerings span computer-enhanced dedicated video game platforms, traditional playing cards, Karuta, and several other product lines. The company’s video game platforms provide both hardware and software for its handheld systems and home consoles, developed in collaboration with its subsidiaries. Within its flagship Nintendo Switch product family, Nintendo introduced a new Switch model featuring extended battery life, the handheld-only Nintendo Switch Lite, and several special edition hardware variants and color options aligned with popular game releases. In addition, the company rolled out firmware updates and released accessories such as the Super Nintendo Entertainment System Controller and dedicated carry cases for the Switch Lite, enhancing user experience and expanding its ecosystem.

    Electronic Arts India Private Limited

    1982

    Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading American video game company with operations across 26 global locations and a player base exceeding 300 million registered users worldwide. The company develops and delivers games, digital content, and online services for internet-connected consoles, mobile devices, and personal computers. EA focuses on providing high-quality, value-driven experiences, supported by its extensive live services ecosystem, which enhances and extends gameplay through additional content, subscription offerings, and other revenue streams beyond base game sales. The company also offers a range of services designed to connect players with both their friends and their favorite games, including access to online marketplaces and community-driven platforms, reinforcing its position as a major force in the global gaming industry.

    Microsoft Corporation

    1975

    Microsoft Corporation is engaged in developing, marketing, and delivering a wide range of software and hardware services. The company also provides extensive support and consulting services to help customers deploy, develop, and manage Microsoft server and desktop solutions. Its operations are structured across three major business segments: Productivity and Business Processes, Intelligent Cloud, and Personal Computing. In addition to its core offerings, Microsoft delivers specialized training and certification programs for developers and IT professionals, enabling them to build expertise across various Microsoft technologies. The company primarily operates in the United States while also maintaining research and development centers in India, further strengthening its global innovation footprint.

    Rolocule Game Studios Private Limited (Dream Game Studios)

    2010

    Rolocule Games Private Limited, founded in 2010, is a design-led gaming company that has established a strong presence in India by consistently delivering high-quality, internationally acclaimed games. Its titles have won multiple global awards and are enjoyed by millions of players across more than 110 countries. As an interactive technology and software company, Rolocule specializes in mid-core games and hyper-realistic AAA experiences, creating immersive content for mobile, virtual reality, and augmented reality platforms. The company has also developed innovative technologies such as its award-winning Rolomotion system for Apple, while continuing to engage millions of users with its distinctive mid-core gaming experiences.

    India Gaming Market Macroeconomic Indicators

    Rising population is a crucial factor which has been driving the growth of Indian agriculture. India's population is currently 1417 million in 2022, increasing 40 million from 1407 million in 2022. By the end of 2025, India's population is predicted to reach 1500 million. Therefore, agriculture sector is also expected to progress rapidly.

    The population between 25-49 age group is the largest age group (36.40%) in India followed by 0-14 (26.40%), 50+ (19.40%), and 15-24 (18%).

    Till 2023, India comprises of majority of the middle-class population which is 57% of the total population of India. After the middle class comes the lower-class category which comprises 33% of the total population of India. The remaining 10% of the population belongs to high-income class.

    India's GDP is expected to reach USD$3390 billion, up from USD$3160 billion in 2021. In 2022, the GDP has been at USD$3390 billion in 2022. By end of 2025, the country’s GDP is expected to touch 5000 billion.

    In 2022, India’s Inflation rate stands at 6.73% an increase of approximately 3.5% from 2017 inflation rate of 3.33%. During Covid-19 Pandemic in 2020 the inflation rate in India surge unexpectedly to 6.62% from 3.72% in 2019.

    In 2022, India’s Inflation rate stands at 6.73% an increase of approximately 3.5% from 2017 inflation rate of 3.33%. During Covid-19 Pandemic in 2020 the inflation rate in India surge unexpectedly to 6.62% from 3.72% in 2019.

    In 2022, India’s Inflation rate stands at 6.73% an increase of approximately 3.5% from 2017 inflation rate of 3.33%. During Covid-19 Pandemic in 2020 the inflation rate in India surge unexpectedly to 6.62% from 3.72% in 2019.

    Frequently Asked Questions

    Find quick answers to common questions about India’s booming gaming market