
Region:Asia
Author(s):Meenakshi
Product Code:KROD10428
November 2024
82

By Product Type: The Asia Pacific gaming peripherals market is segmented by product type into gaming mice, gaming keyboards, gaming headsets, gaming chairs, and controllers. Among these, gaming mice hold a dominant market share due to their precision and customizable features, which are essential for professional and casual gamers alike. Many gamers invest in premium gaming mice that offer better responsiveness, higher DPI settings, and programmable buttons, making them indispensable for competitive gaming. Furthermore, brands such as Logitech, Razer, and SteelSeries have introduced wireless and ergonomic designs, enhancing the appeal of gaming mice.

By Connectivity Type: The Asia Pacific gaming peripherals market is segmented by connectivity type into wired and wireless peripherals. Wireless peripherals have seen an increasing market share due to advancements in wireless technology that minimize latency and improve battery life. Wireless gaming headsets and mice are particularly popular among professional gamers who value the convenience and mobility offered by these devices. Additionally, the rise in multi-device gaming, such as across PCs, consoles, and mobile platforms, has further boosted the demand for wireless options, particularly in countries with robust internet infrastructure like Japan and South Korea.

The market is characterized by intense competition, with several global and regional players vying for market share. The market is consolidated, with the top companies dominating through strategic partnerships, sponsorships in esports, and aggressive marketing campaigns. The leading companies in the market include Logitech International S.A., Razer Inc., Corsair Gaming, Inc., SteelSeries (GN Store Nord A/S), AsusTek Computer Inc. These companies have capitalized on the growing esports industry, technological advancements in peripherals, and a shift towards wireless and ergonomic designs to maintain their dominance.
|
Company Name |
Year of Establishment |
Headquarters |
R&D Investment |
Esports Sponsorships |
Product Portfolio |
Revenue (2023) |
Regional Presence |
New Product Launches |
|
Logitech International S.A. |
1981 |
Lausanne, Switzerland |
||||||
|
Razer Inc. |
2005 |
San Francisco, USA |
||||||
|
Corsair Gaming, Inc. |
1994 |
Fremont, USA |
||||||
|
SteelSeries (GN Store Nord) |
2001 |
Copenhagen, Denmark |
||||||
|
AsusTek Computer Inc. |
1989 |
Taipei, Taiwan |
The market is projected to experience significant growth driven by the increasing penetration of esports, higher consumer spending on premium gaming accessories, and continuous technological advancements. As the regions gaming industry expands, especially in countries like India and Southeast Asia, the demand for high-quality, ergonomic, and customizable peripherals will grow. The shift towards wireless peripherals and the integration of immersive technologies like haptic feedback and AI will continue to shape market dynamics, catering to the evolving preferences of both casual and professional gamers.
|
Product Type |
Gaming Mice Gaming Keyboards Gaming Headsets Gaming Chairs Gamepads/Controllers Mouse Pads and Accessories |
|
Connectivity Type |
Wired Peripherals Wireless Peripherals |
|
End User |
Casual Gamers Professional Gamers Esports Athletes Gaming Cafs and Arcades |
|
Distribution Channel |
Online Retail Offline Retail OEM/Direct Sales |
|
Region |
China Japan South Korea India Australia & New Zealand Southeast Asia |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones
3.1. Growth Drivers
3.1.1. Rise in PC and Console Gaming
3.1.2. Esports Growth and Professionalization
3.1.3. Increased Disposable Income and Consumer Spending
3.1.4. Shift Toward Customization and Personalized Gaming Setups
3.2. Market Challenges
3.2.1. High Competition Among OEMs
3.2.2. Short Product Life Cycles
3.2.3. Limited Penetration in Price-Sensitive Markets
3.3. Opportunities
3.3.1. Increasing Popularity of Streaming and Content Creation
3.3.2. Technological Advancements (e.g., Haptic Feedback, AI Integration)
3.3.3. Expansion in Emerging Markets (e.g., Southeast Asia, India)
3.4. Trends
3.4.1. Shift Towards Wireless Peripherals
3.4.2. RGB Integration and Aesthetic Customization
3.4.3. Adoption of High-Performance Gaming Keyboards and Mice
3.4.4. Growth of Mobile Gaming Accessories
3.5. Government Regulation
3.5.1. Import/Export Tariffs and Duties
3.5.2. Compliance with Electronic Waste Regulations
3.5.3. Intellectual Property Laws
3.6. SWOT Analysis
3.7. Stake Ecosystem
3.8. Porters Five Forces
3.9. Competition Ecosystem
4.1. By Product Type (In Value %)
4.1.1. Gaming Mice
4.1.2. Gaming Keyboards
4.1.3. Gaming Headsets
4.1.4. Gaming Chairs
4.1.5. Gamepads/Controllers
4.1.6. Mouse Pads and Accessories
4.2. By Connectivity Type (In Value %)
4.2.1. Wired Peripherals
4.2.2. Wireless Peripherals
4.3. By End User (In Value %)
4.3.1. Casual Gamers
4.3.2. Professional Gamers
4.3.3. Esports Athletes
4.3.4. Gaming Cafs and Arcades
4.4. By Distribution Channel (In Value %)
4.4.1. Online Retail
4.4.2. Offline Retail
4.4.3. OEM/Direct Sales
4.5. By Region (In Value %)
4.5.1. China
4.5.2. Japan
4.5.3. South Korea
4.5.4. India
4.5.5. Australia & New Zealand
4.5.6. Southeast Asia (Singapore, Malaysia, Indonesia, Philippines)
5.1. Detailed Profiles of Major Companies
5.1.1. Logitech International S.A.
5.1.2. Razer Inc.
5.1.3. Corsair Gaming, Inc.
5.1.4. SteelSeries (GN Store Nord A/S)
5.1.5. AsusTek Computer Inc.
5.1.6. HyperX (HP Inc.)
5.1.7. Cooler Master Technology Inc.
5.1.8. Thermaltake Technology Co., Ltd.
5.1.9. MSI (Micro-Star International)
5.1.10. Aorus (Gigabyte Technology)
5.1.11. Zowie (BenQ Corporation)
5.1.12. Alienware (Dell Technologies)
5.1.13. Acer Predator
5.1.14. Roccat (Turtle Beach Corporation)
5.1.15. Fnatic Gear
5.2. Cross Comparison Parameters (No. of Employees, Headquarters, Inception Year, Revenue, R&D Investments, Esports Sponsorships, Market Share, Product Launch Frequency)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Grants
5.9. Private Equity Investments
6.1. Import/Export Regulations and Tariffs
6.2. Compliance with International Quality Standards
6.3. Recycling and E-Waste Management
6.4. Certification Processes for Gaming Peripherals
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8.1. By Product Type (In Value %)
8.2. By Connectivity Type (In Value %)
8.3. By End User (In Value %)
8.4. By Distribution Channel (In Value %)
8.5. By Region (In Value %)
9.1. TAM/SAM/SOM Analysis
9.2. Customer Cohort Analysis
9.3. Marketing Initiatives
9.4. White Space Opportunity Analysis
The initial step involves constructing an ecosystem map encompassing all stakeholders in the Asia Pacific Gaming Peripherals market. Desk research, combined with the use of secondary databases and proprietary information, will help define the critical variables influencing market dynamics.
Historical data will be analyzed to evaluate market penetration, revenue generation, and growth trends in key countries like China, Japan, and South Korea. The data will be used to construct detailed market estimates.
Market hypotheses will be validated through direct interviews with industry experts from top gaming peripheral manufacturers, distributors, and esports teams, ensuring that the data reflects industry realities.
In the final stage, insights from gaming peripheral manufacturers and consumer surveys will be integrated to ensure a validated analysis, encompassing both the supply and demand side of the market.
The Asia Pacific Gaming Peripherals Market was valued at USD 1.2 billion, driven by the increasing popularity of esports, growth in gaming content creation, and rising consumer interest in gaming accessories.
Challenges in the Asia Pacific Gaming Peripherals Market include intense competition among brands, high costs of premium peripherals, and the short lifecycle of gaming products, which lead to rapid obsolescence.
Key players in the Asia Pacific Gaming Peripherals Market include Logitech International, Razer Inc., Corsair Gaming, SteelSeries, and AsusTek Computer, all of which have strong market presence due to their wide product offerings and esports sponsorships.
The Asia Pacific Gaming Peripherals Market is driven by factors such as the rise of esports, increasing disposable income in emerging markets, and advancements in gaming technology, particularly in wireless and customizable peripherals.
What makes us stand out is that our consultants follows Robust, Refine and Result (RRR) methodology. i.e. Robust for clear definitions, approaches and sanity checking, Refine for differentiating respondents facts and opinions and Result for presenting data with story
We have set a benchmark in the industry by offering our clients with syndicated and customized market research reports featuring coverage of entire market as well as meticulous research and analyst insights.
While we don't replace traditional research, we flip the method upside down. Our dual approach of Top Bottom & Bottom Top ensures quality deliverable by not just verifying company fundamentals but also looking at the sector and macroeconomic factors.
With one step in the future, our research team constantly tries to show you the bigger picture. We help with some of the tough questions you may encounter along the way: How is the industry positioned? Best marketing channel? KPI's of competitors? By aligning every element, we help maximize success.
Our report gives you instant access to the answers and sources that other companies might choose to hide. We elaborate each steps of research methodology we have used and showcase you the sample size to earn your trust.
If you need any support, we are here! We pride ourselves on universe strength, data quality, and quick, friendly, and professional service.