Europe Anime market Outlook to 2030

Region:Europe

Author(s):Paribhasha Tiwari

Product Code:KROD9365

Published On

November 2024

Total pages

96

About the Report

Europe Anime Market Overview

  • The Europe anime market is valued at USD 4.5 billion, driven by the rising popularity of streaming platforms, fan conventions, and the increasing accessibility of anime content through digital platforms. The availability of anime across popular streaming services such as Netflix, Crunchyroll, and Amazon Prime has contributed significantly to the markets growth. Moreover, the increasing number of licensing agreements and collaborations between European broadcasters and Japanese production houses further fuels this expansion, making anime more accessible across various age groups and demographics.
  • Cities such as Paris, London, and Berlin dominate the European anime market due to their extensive fan base, large-scale anime conventions, and cultural affinity toward Japanese media. Paris, for example, hosts Japan Expo, one of the largest conventions in Europe, attracting fans and professionals alike. These cities also have vibrant, multicultural communities that embrace global media content, further cementing their dominance in the anime landscape. Additionally, strong partnerships between European distributors and Japanese studios in these cities drive localized content production and distribution.
  • Several European governments are actively supporting creative industries, including anime, through various grants and funding programs. For example, the French government allocated 200 million in 2023 to support cultural content production, which included anime projects. Additionally, the EUs Creative Europe program continues to fund cross-border anime productions, fostering collaboration between European and Japanese studios.

Europe Anime Market Size

Europe Anime Market Segmentation

By Content Type: The Europe anime market is segmented by content type into TV series, movies, OVAs, and web series. Recently, TV series have dominated the market, primarily due to their serialization, which retains viewer engagement over a prolonged period. Streaming platforms like Netflix and Crunchyroll offer a wide array of popular TV anime titles such as Attack on Titan and Naruto, which enjoy high popularity due to consistent updates, high-quality storytelling, and extensive global fanbases. This sustained viewership creates a loyal fan community that drives the dominance of TV series in this segment.

Europe Anime Market Segmentation by content type

By Distribution Channel: The market is segmented by distribution channels into streaming platforms, TV channels, DVDs & Blu-Rays, and theatrical releases. Streaming platforms lead the market, driven by the increasing digital consumption habits of European audiences. With platforms like Netflix, Crunchyroll, and Funimation offering anime through affordable subscription models, anime content is easily accessible to millions of European users. The convenience of streaming, along with the availability of simultaneous airing or simulcasting of popular Japanese shows, has propelled this sub-segment to dominate the distribution landscape.

Europe Anime Market Segmentation by distribution channel

Europe Anime Market Competitive Landscape

The Europe anime market is dominated by a mix of local distributors and global media companies, who have established strong partnerships with Japanese production houses. Companies such as Netflix, Crunchyroll, and Funimation are pivotal in distributing anime content to European viewers. This consolidation of power among key players highlights their significant influence on content distribution and localization efforts. European-based companies, like Wakanim and Kaz, continue to play crucial roles in localizing content for specific regions within Europe.

Company

Establishment Year

Headquarters

Key Titles

Subscribers

Global Reach

Localization Efforts

Partnerships

Revenue

Netflix

1997

Los Gatos, USA

- - - - - -

Crunchyroll

2006

San Francisco, USA

- - - - - -

Funimation

1994

Texas, USA

- - - - - -

Wakanim

2009

Paris, France

- - - - - -

Kaz

1994

Berlin, Germany

- - - - - -

Europe Anime Market Analysis

Growth Drivers

  • Cultural Adoption Across Europe Anime has gained substantial traction across Europe due to increased cultural exchange with Japan, where anime originated. For instance, anime-themed festivals in countries like France and Italy attract over 500,000 attendees annually. Moreover, Japanese pop culture exports, including anime, have driven cultural diffusion, further encouraged by European governments through cultural exchange programs like the France-Japan cultural alliance. As of 2024, the increase in Japanese-language learning among European youth also highlights the deepening interest in anime. Data from the European Unions cultural cooperation fund shows over 200 such cultural exchanges planned for 2024.
  • Expansion of Streaming Platforms The European market has experienced significant growth in anime viewership due to the rise of anime-dedicated streaming services such as Crunchyroll and Netflix. These platforms have localized their offerings for the European audience with subtitles and dubbing in multiple languages, which boosted subscriptions. For instance, Netflix reported an increase of 3 million new European subscribers solely due to anime content in 2024. The collaboration between local European media companies and streaming platforms also contributed to anime's popularity by securing anime licenses and airing them in mainstream channels.
  • Rising Demand for Licensed Merchandise The demand for anime-themed merchandise has surged significantly, especially among younger demographics in Europe. Data from Europes licensed product associations reported the sale of over 10 million anime figures and branded clothing items in 2023 alone. Additionally, European retail chains have responded to this demand by collaborating with Japanese brands to stock anime merchandise, leading to growth in the market. The rise of pop-up anime stores across major European cities further supports this trend, with over 100 pop-ups scheduled for 2024.

Market Challenges

  • Piracy and Unauthorized Distribution Piracy continues to pose a significant challenge to the anime industry in Europe, costing content creators and distributors millions annually. According to European copyright agencies, unauthorized anime streaming and downloads in 2023 led to a revenue loss of over 500 million across major markets, including Germany and France. Despite stronger anti-piracy laws, illegal platforms still attract millions of users due to the high subscription fees of legal streaming platforms.
  • Cultural Barriers in Non-Japanese Productions While animes popularity is growing in Europe, certain productions that attempt to localize the content have faced resistance from fans who prefer authentic Japanese content. For example, European remakes or adaptations often receive criticism for not adhering to the original storytelling styles or cultural nuances. A study conducted by the European Institute of Media in 2023 found that over 60% of European anime fans preferred Japanese-produced anime over local adaptations, presenting a significant cultural barrier for European producers.

Europe Anime Market Future Outlook

Over the next five years, the Europe anime market is expected to experience robust growth, driven by increased collaborations between European and Japanese production companies, expanding consumer access to streaming platforms, and growing attendance at anime conventions and fan events. The advent of digital collectibles such as anime-themed NFTs and growing interest in anime-based video games will further contribute to market expansion. Additionally, the shift toward localized production for European audiences will foster greater engagement, providing avenues for growth across various distribution channels.

Market Opportunities

  • Increasing Popularity of Digital Collectibles (NFTs) Digital collectibles related to anime, such as NFTs (Non-Fungible Tokens), present a growing opportunity in Europe. As of 2023, the NFT market for anime-themed digital art has grown significantly, with over 200,000 NFTs sold, generating 150 million in revenue. European fans have embraced this trend, with platforms like OpenSea and Rarible offering anime NFTs from famous creators. In 2024, these digital collectibles are expected to diversify further into virtual accessories and character skins for video games, enhancing engagement in the digital anime ecosystem.
  • Rising Global Collaborations and Co-Productions European and Japanese studios are increasingly collaborating to co-produce anime content, tapping into Europes rich animation talent pool. In 2023, over 25 co-productions were recorded between European and Japanese studios, focusing on blending European and Japanese storytelling techniques. These partnerships are expected to grow, with French and Italian studios planning to double their investments in anime co-productions by 2025, thus opening new markets and diversifying content offerings for European audiences.

Scope of the Report

By Content Type

TV Series

Movies

OVAs

Web Series

By Distribution Channel

Streaming Platforms

TV Channels

DVDs & Blu-Rays

Theatrical Releases

By Genre

Action & Adventure

Fantasy

Mecha & Sci-Fi

Romance

Horror

By Audience Type

Shonen (Teens)

Seinen (Adults)

Shojo (Young Girls)

Kodomomuke (Children)

By Region

West

East

North

South

Products

Key Target Audience

  • Investors and Venture Capitalist Firms

  • Government and Regulatory Bodies (EU Intellectual Property Office, European Commission)

  • Anime Production Studios

  • Streaming Platform Providers

  • Anime Merchandise Retailers

  • Event Organizers (Japan Expo, AnimeCon)

  • Content Localization Service Providers

  • Digital Collectibles Platforms

Companies

Players Mentioned in the Report:

  • Netflix

  • Crunchyroll

  • Funimation

  • Wakanim

  • Kaz

  • Aniplex

  • Viz Media Europe

  • Toei Animation Europe

  • Bandai Namco Entertainment

  • Sunrise Inc.

Table of Contents

1. Europe Anime Market Overview

1.1. Definition and Scope

1.2. Market Taxonomy

1.3. Market Growth Rate

1.4. Market Segmentation Overview

2. Europe Anime Market Size (In USD Bn)

2.1. Historical Market Size

2.2. Year-On-Year Growth Analysis

2.3. Key Market Developments and Milestones

3. Europe Anime Market Analysis

3.1. Growth Drivers

3.1.1. Cultural Adoption Across Europe

3.1.2. Expansion of Streaming Platforms

3.1.3. Rising Demand for Licensed Merchandise

3.1.4. Growth in Fan Conventions & Events

3.2. Market Challenges

3.2.1. Piracy and Unauthorized Distribution

3.2.2. Cultural Barriers in Non-Japanese Productions

3.2.3. High Production Costs of Quality Content

3.3. Opportunities

3.3.1. Increasing Popularity of Digital Collectibles (NFTs)

3.3.2. Rising Global Collaborations and Co-Productions

3.3.3. Integration with Augmented and Virtual Reality

3.4. Trends

3.4.1. Rising Popularity of Simulcasting

3.4.2. Growth of Anime-Based Video Games

3.4.3. Increasing Localization and Dubbing in European Languages

3.5. Government Regulation

3.5.1. Content Classification Regulations

3.5.2. Streaming Service Regulations

3.5.3. Intellectual Property and Copyright Laws

3.6. SWOT Analysis

3.7. Stakeholder Ecosystem

3.8. Porters Five Forces

3.9. Competition Ecosystem

4. Europe Anime Market Segmentation

4.1. By Content Type (In Value %)

4.1.1. TV Series

4.1.2. Movies

4.1.3. OVAs (Original Video Animations)

4.1.4. Web Series (ONA)

4.2. By Distribution Channel (In Value %)

4.2.1. Streaming Platforms

4.2.2. TV Channels

4.2.3. DVDs & Blu-Rays

4.2.4. Theatrical Releases

4.3. By Genre (In Value %)

4.3.1. Action & Adventure

4.3.2. Fantasy

4.3.3. Mecha & Sci-Fi

4.3.4. Romance

4.3.5. Horror

4.4. By Audience Type (In Value %)

4.4.1. Shonen (Teens)

4.4.2. Seinen (Adults)

4.4.3. Shojo (Young Girls)

4.4.4. Kodomomuke (Children)

4.5. By Region (In Value %)

4.5.1. Western Europe

4.5.2. Eastern Europe

4.5.3. Northern Europe

4.5.4. Southern Europe

5. Europe Anime Market Competitive Analysis

5.1 Detailed Profiles of Major Companies

5.1.1. Crunchyroll

5.1.2. Funimation

5.1.3. Netflix

5.1.4. Amazon Prime Video

5.1.5. Viz Media Europe

5.1.6. Toei Animation Europe

5.1.7. Aniplex

5.1.8. Sentai Filmworks

5.1.9. Wakanim

5.1.10. Manga Entertainment

5.1.11. Kaz

5.1.12. Bandai Namco Entertainment

5.1.13. Madman Entertainment

5.1.14. Sunrise Inc.

5.1.15. Studio Ghibli

5.2 Cross Comparison Parameters (Revenue, No. of Licensed Titles, Streaming Subscribers, Market Penetration, Popular Anime Titles, Global Reach, Localization Efforts, Partnerships)

5.3 Market Share Analysis

5.4 Strategic Initiatives

5.5 Mergers and Acquisitions

5.6 Investment Analysis

5.7 Venture Capital Funding

5.8 Government Grants

5.9 Private Equity Investments

6. Europe Anime Market Regulatory Framework

6.1. Content and Distribution Laws

6.2. Licensing and Copyright Requirements

6.3. Advertising Standards

7. Europe Anime Future Market Size (In USD Bn)

7.1. Future Market Size Projections

7.2. Key Factors Driving Future Market Growth

8. Europe Anime Future Market Segmentation

8.1. By Content Type (In Value %)

8.2. By Distribution Channel (In Value %)

8.3. By Genre (In Value %)

8.4. By Audience Type (In Value %)

8.5. By Region (In Value %)

9. Europe Anime Market Analysts Recommendations

9.1. TAM/SAM/SOM Analysis

9.2. Consumer Cohort Analysis

9.3. Marketing Initiatives

9.4. White Space Opportunity Analysis

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Research Methodology

Step 1: Identification of Key Variables

In the initial phase, the research team constructs a comprehensive ecosystem map of the Europe anime market, incorporating key stakeholders, including streaming platforms, anime studios, and merchandise retailers. This phase involves extensive desk research utilizing secondary databases to identify the critical variables influencing market dynamics.

Step 2: Market Analysis and Construction

Historical data related to content distribution, audience demographics, and subscription numbers are collected and analyzed. This process includes evaluating the penetration rates of streaming services and their corresponding influence on market revenues, ensuring the accuracy and reliability of market estimates.

Step 3: Hypothesis Validation and Expert Consultation

Market hypotheses are validated through structured interviews with industry experts, including representatives from major anime production houses and distribution channels. These consultations provide insights into operational practices and growth strategies, further strengthening the analysis.

Step 4: Research Synthesis and Final Output

Finally, the research integrates inputs from anime industry stakeholders and manufacturers to ensure the accuracy of product-specific data, such as sales performance and content preferences. This ensures a thorough and validated analysis of the Europe anime market.

Frequently Asked Questions

01. How big is the Europe Anime Market?

The Europe anime market was valued at USD 4.5 billion, driven by increasing accessibility to streaming platforms, consumer demand, and large-scale fan conventions.

02. What are the key challenges in the Europe Anime Market?

Challenges in the Europe anime market include high competition between streaming platforms, piracy concerns, and the cost of content localization across different languages.

03. Who are the major players in the Europe Anime Market?

Major players in the Europe anime market include Netflix, Crunchyroll, Funimation, Wakanim, and Kaz, who dominate the distribution and licensing of anime content across the region.

04. What are the growth drivers of the Europe Anime Market?

Key growth drivers include the rising popularity of streaming platforms, fan engagement through conventions, and the growing demand for anime merchandise and collectibles across Europe.

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