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Global Anime Market Outlook to 2030

Region:Global

Author(s):Yogita Sahu

Product Code:KROD8744

Published On

December 2024

Total pages

81

About the Report

Global Anime Market Overview

  • The Global Anime Market was valued at USD 41.5 billion, based on a thorough analysis of historical data from previous years. The market is driven primarily by the global popularity of anime content, which spans television series, movies, merchandising, and video games. The rising demand for anime across streaming platforms and the increasing consumer appetite for collectible merchandise have contributed to this markets growth.

Global Anime Market Size

  • Countries such as Japan, the United States, and China are the dominant players in the anime market. Japan continues to lead the market due to its long-standing cultural ties to anime and the presence of over 600 animation studios, particularly in Tokyo. The U.S. follows closely due to the widespread adoption of streaming services like Crunchyroll and Netflix, which have made anime more accessible to a global audience.
  • In 2024, the Japanese government allocated over $150 million specifically to promote anime and other Japanese pop culture exports under the "Cool Japan" initiative. The program supports anime creators and studios in expanding their international reach through subsidies, marketing campaigns, and partnerships with global distributors. This initiative aims to bolster the international presence of anime in new markets, such as Latin America and Southeast Asia, while reinforcing its influence in established regions like North America and Europe.

Global Anime Market Segmentation

By Genre: The market is segmented by genre into Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, and others. Action & Adventure anime dominates the market share, contributing to 34% of the total in 2023. This genre has maintained its position due to its broad appeal across age groups and its long-standing popularity, particularly among international audiences. Well-established franchises such as Naruto and One Piece continue to draw in large numbers of viewers.

Global Anime Market Segmentation by Genre

By Distribution Channel: In terms of distribution, the market is segmented into Television, Internet Streaming, Movies, and Merchandising. Internet streaming platforms, such as Netflix and Crunchyroll, held a dominant share of the market in 2023. Their dominance is attributed to the widespread global availability of anime series through subscription-based services, which has fueled the demand for new content and allowed anime to penetrate regions beyond its traditional strongholds.

By Region: The market is geographically segmented into Asia-Pacific, North America, Europe, and Latin America. Asia-Pacific, driven by Japans massive animation industry and the growing popularity of anime in countries like China and India, holds the largest share in 2023 at 45%. Japans cultural influence and domestic production capabilities make it the clear leader. However, North America is rapidly catching up, owing to the high demand for anime and related merchandise across various age demographics.

Global Anime Market Segmentation by Region

Global Anime Market Competitive Landscape

The market is dominated by several key players, many of which are based in Japan. These companies have maintained their competitive edge through continuous innovation, partnerships with streaming platforms, and the expansion of their merchandising capabilities.

market overviews

Global Anime Market Analysis

Market Growth Drivers

  • Global Audience Expansion and Content Demand: The rising popularity of anime is driving growth in global viewership. As of 2024, it is projected that more than 160 million users across the globe are watching anime content, with substantial growth in markets like the United States, France, and Brazil. The increasing number of streaming platforms such as Netflix and Crunchyroll, which have seen millions of subscriptions specifically for anime content, is pushing studios to produce more anime series and movies, fostering continuous market growth.
  • Increase in Licensing Revenue from Merchandise and Games: Anime's ability to generate revenue from licensed merchandise, including figurines, clothing, and other collectibles, continues to be a major growth driver. In 2024, it is estimated that over $15 billion was generated globally from anime-related merchandise and gaming licensing.
  • Rising Investment in Anime Production: Both domestic and international investments in anime production have increased significantly in 2024, driven by global interest in Japanese culture and the anime genre. According to recent data, Japanese studios have received close to $2 billion in funding from global streaming platforms to produce original anime content.

Market Challenges

  • Piracy Impact on Revenue: The anime industry continues to face substantial financial losses due to illegal streaming and downloads. In 2024, the estimated global revenue loss due to anime piracy reached over $3 billion. This challenge not only impacts the revenue generated by studios but also affects the ability to reinvest in high-quality productions.
  • Talent Shortages in Animation Studios: Anime production requires highly skilled animators and production staff, but the industry faces labor shortages. As of 2024, it is reported that there are fewer than 6,000 professional animators in Japan, far below what is needed to meet current production demand. Low wages and high-pressure working conditions have deterred talent from entering or staying in the industry, resulting in bottlenecks in anime production.

Global Anime Market Future Outlook

The Global Anime industry is expected to grow over the next five years. This growth will be driven by continued international demand, the expansion of streaming platforms, and an increasing appetite for anime merchandise and live events.

Future Market Opportunities

  • Expansion of International Production Collaborations: The next five years will witness a surge in collaborations between Japanese anime studios and international production companies. By 2029, it is expected that over 40% of new anime releases will involve co-productions with Western studios, aiming to cater to broader international audiences.
  • Rising Popularity of Anime on Mobile Platforms: The accessibility of anime on mobile streaming apps will play a role in expanding its global reach, especially in developing regions. By 2029, mobile anime viewership is projected to grow to more than 50 million unique viewers annually, with significant growth in countries like India, Indonesia, and Nigeria.

Scope of the Report

Genre

Action & Adventure

 

Sci-Fi & Fantasy

 

Romance & Drama

 

Sports

Distribution Channel

Television

 

Internet Streaming

 

Movies

Revenue Source

Merchandising

 

Licensing

 

Pachinko

Region

Asia-Pacific

 

North America

 

Europe

Products

Key Target Audience Organizations and Entities Who Can Benefit by Subscribing This Report:

  • Investors and Venture Capitalist Firms

  • Banks and Financial Institution

  • Anime Companies

  • Entertainment Companies

  • Merchandise Manufacturers (Good Smile Company)

  • OTT Providers (Funimation, Aniplex)

  • Government and Regulatory Bodies (Japan's Ministry of Economy, Trade and Industry)

Companies

Players Mentioned in the Report:

  • Toei Animation Co. Ltd.

  • Studio Ghibli Inc.

  • Netflix Inc.

  • Crunchyroll LLC

  • Bandai Namco Holdings Inc.

  • Kyoto Animation Co. Ltd.

  • Pierrot Co. Ltd.

  • Production I.G Inc.

  • MADHOUSE Inc.

  • Tatsunoko Production

Table of Contents

Global Anime Market Overview

1.1. Definition and Scope

1.2. Market Taxonomy

1.3. Market Growth Rate

1.4. Market Segmentation Overview

Global Anime Market Size (in USD Bn)

2.1. Historical Market Size

2.2. Year-On-Year Growth Analysis

2.3. Key Market Developments and Milestones

Global Anime Market Analysis

3.1. Growth Drivers

3.1.1. Rising Globalization of Anime Culture

3.1.2. Expansion of OTT Platforms (Streaming Services)

3.1.3. Increase in Anime Merchandising Sales

3.1.4. Growth of Anime Events & Conventions

3.2. Market Challenges

3.2.1. Unlicensed Streaming Platforms

3.2.2. High Production Costs

3.2.3. Regional Distribution Barriers

3.3. Opportunities

3.3.1. Technological Advancements (AR/VR Integration)

3.3.2. Rising Popularity in Emerging Markets (India, Brazil)

3.3.3. Increased Anime Adaptations (Manga, Novels)

3.4. Trends

3.4.1. Adoption of Sci-Fi & Fantasy Genres

3.4.2. Growth of Anime Mobile Games

3.4.3. Rise of Collaborative International Productions

3.5. Government Regulations

3.5.1. Content Rating Systems

3.5.2. IP Protection Initiatives

3.5.3. International Trade Policies (Export of Anime Content)

3.6. SWOT Analysis

3.7. Porters Five Forces Analysis

3.8. Competition Ecosystem

Global Anime Market Segmentation

4.1. By Genre (In Value %)

4.1.1. Action & Adventure

4.1.2. Sci-Fi & Fantasy

4.1.3. Romance & Drama

4.1.4. Sports

4.2. By Distribution Channel (In Value %)

4.2.1. Television

4.2.2. Internet Streaming

4.2.3. Movies

4.3. By Revenue Source (In Value %)

4.3.1. Merchandising

4.3.2. Licensing

4.3.3. Pachinko

4.4. By Region (In Value %)

4.4.1. Asia-Pacific

4.4.2. North America

4.4.3. Europe

Global Anime Market Competitive Analysis

5.1. Detailed Profiles of Major Companies

5.1.1. Toei Animation Co. Ltd.

5.1.2. Sanrio Co. Ltd.

5.1.3. Netflix Inc.

5.1.4. Bandai Namco Holdings Inc.

5.1.5. Crunchyroll LLC

5.1.6. Studio Ghibli Inc.

5.1.7. Kyoto Animation Co. Ltd.

5.1.8. Pierrot Co. Ltd.

5.1.9. MADHOUSE Inc.

5.1.10. Production I.G Inc.

5.1.11. Tatsunoko Production

5.1.12. A-1 Pictures

5.1.13. Wit Studio Inc.

5.1.14. VIZ Media LLC

5.1.15. Bones Inc.

5.2. Cross Comparison Parameters (No. of Employees, Headquarters, Inception Year, Revenue, Market Share, Anime Genre Focus, Key Collaborations)

5.3. Market Share Analysis

5.4. Strategic Initiatives

5.5. Mergers and Acquisitions

5.6. Investment and Funding Analysis

5.7. Key Partnerships (Global Collaborations)

Global Anime Market Regulatory Framework

6.1. International Intellectual Property Laws

6.2. Content Licensing Standards

6.3. Compliance with Local Content Regulations

Global Anime Market Future Market Size (in USD Bn)

7.1. Future Market Size Projections

7.2. Key Factors Driving Future Market Growth

Global Anime Market Future Segmentation

8.1. By Genre

8.2. By Distribution Channel

8.3. By Revenue Source

8.4. By Region

Global Anime Market Analysts Recommendations

9.1. TAM/SAM/SOM Analysis

9.2. Customer Cohort Analysis (Fanbase Behavior and Spending Patterns)

9.3. Marketing Strategies for Merchandise

9.4. White Space Opportunity Analysis

Disclaimer Contact Us

Research Methodology

Step 1: Identification of Key Variables

The research begins by mapping out key variables such as market drivers, constraints, and segmentation. Data is sourced from proprietary databases and external sources to form an in-depth market overview.

Step 2: Market Analysis and Construction

Historical data on anime market trends, including production volume and distribution channels, is compiled and analyzed. The goal is to establish a solid foundation for estimating future market growth.

Step 3: Hypothesis Validation and Expert Consultation

Consultations with industry experts and key stakeholders are conducted to validate market hypotheses. These insights are critical for refining the reports accuracy and applicability.

Step 4: Research Synthesis and Final Output

The final phase involves synthesizing data from various sources and producing a comprehensive market report. This includes verifying data through interviews with anime producers and distributors.

 

Frequently Asked Questions

01. How big is the Global Anime Market?

The Global Anime Market was valued at USD 41.5 billion, driven by strong demand for streaming services, merchandise, and global conventions.

02. What are the challenges in the Global Anime Market?

Challenges in the Global Anime Market include the rise of unlicensed streaming platforms and high production costs, which pose a threat to revenue growth.

03. Who are the major players in the Global Anime Market?

Key players in the Global Anime Market include Toei Animation, Netflix Inc., Studio Ghibli, Crunchyroll, and Kyoto Animation, which dominate the market through strong partnerships and large content libraries.

04. What are the growth drivers of the Global Anime Market?

The Global Anime Market is propelled by the expansion of OTT platforms, increased merchandise sales, and a growing fan base in emerging markets like India and Brazil.

05. How will the Global Anime Market evolve over the next 5 years?

The Global Anime Market is expected to grow due to technological innovations in AR/VR, global partnerships, and a rising number of anime-related events and merchandise.

 

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