
Region:Global
Author(s):Yogita Sahu
Product Code:KROD8744
December 2024
81

By Genre: The market is segmented by genre into Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, and others. Action & Adventure anime dominates the market share, contributing to 34% of the total in 2023. This genre has maintained its position due to its broad appeal across age groups and its long-standing popularity, particularly among international audiences. Well-established franchises such as Naruto and One Piece continue to draw in large numbers of viewers.

By Distribution Channel: In terms of distribution, the market is segmented into Television, Internet Streaming, Movies, and Merchandising. Internet streaming platforms, such as Netflix and Crunchyroll, held a dominant share of the market in 2023. Their dominance is attributed to the widespread global availability of anime series through subscription-based services, which has fueled the demand for new content and allowed anime to penetrate regions beyond its traditional strongholds.
By Region: The market is geographically segmented into Asia-Pacific, North America, Europe, and Latin America. Asia-Pacific, driven by Japans massive animation industry and the growing popularity of anime in countries like China and India, holds the largest share in 2023 at 45%. Japans cultural influence and domestic production capabilities make it the clear leader. However, North America is rapidly catching up, owing to the high demand for anime and related merchandise across various age demographics.

The market is dominated by several key players, many of which are based in Japan. These companies have maintained their competitive edge through continuous innovation, partnerships with streaming platforms, and the expansion of their merchandising capabilities.

The Global Anime industry is expected to grow over the next five years. This growth will be driven by continued international demand, the expansion of streaming platforms, and an increasing appetite for anime merchandise and live events.
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Genre |
Action & Adventure |
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Sci-Fi & Fantasy |
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Romance & Drama |
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Sports |
|
|
Distribution Channel |
Television |
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Internet Streaming |
|
|
Movies |
|
|
Revenue Source |
Merchandising |
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Licensing |
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Pachinko |
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Region |
Asia-Pacific |
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North America |
|
|
Europe |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones
3.1. Growth Drivers
3.1.1. Rising Globalization of Anime Culture
3.1.2. Expansion of OTT Platforms (Streaming Services)
3.1.3. Increase in Anime Merchandising Sales
3.1.4. Growth of Anime Events & Conventions
3.2. Market Challenges
3.2.1. Unlicensed Streaming Platforms
3.2.2. High Production Costs
3.2.3. Regional Distribution Barriers
3.3. Opportunities
3.3.1. Technological Advancements (AR/VR Integration)
3.3.2. Rising Popularity in Emerging Markets (India, Brazil)
3.3.3. Increased Anime Adaptations (Manga, Novels)
3.4. Trends
3.4.1. Adoption of Sci-Fi & Fantasy Genres
3.4.2. Growth of Anime Mobile Games
3.4.3. Rise of Collaborative International Productions
3.5. Government Regulations
3.5.1. Content Rating Systems
3.5.2. IP Protection Initiatives
3.5.3. International Trade Policies (Export of Anime Content)
3.6. SWOT Analysis
3.7. Porters Five Forces Analysis
3.8. Competition Ecosystem
4.1. By Genre (In Value %)
4.1.1. Action & Adventure
4.1.2. Sci-Fi & Fantasy
4.1.3. Romance & Drama
4.1.4. Sports
4.2. By Distribution Channel (In Value %)
4.2.1. Television
4.2.2. Internet Streaming
4.2.3. Movies
4.3. By Revenue Source (In Value %)
4.3.1. Merchandising
4.3.2. Licensing
4.3.3. Pachinko
4.4. By Region (In Value %)
4.4.1. Asia-Pacific
4.4.2. North America
4.4.3. Europe
5.1. Detailed Profiles of Major Companies
5.1.1. Toei Animation Co. Ltd.
5.1.2. Sanrio Co. Ltd.
5.1.3. Netflix Inc.
5.1.4. Bandai Namco Holdings Inc.
5.1.5. Crunchyroll LLC
5.1.6. Studio Ghibli Inc.
5.1.7. Kyoto Animation Co. Ltd.
5.1.8. Pierrot Co. Ltd.
5.1.9. MADHOUSE Inc.
5.1.10. Production I.G Inc.
5.1.11. Tatsunoko Production
5.1.12. A-1 Pictures
5.1.13. Wit Studio Inc.
5.1.14. VIZ Media LLC
5.1.15. Bones Inc.
5.2. Cross Comparison Parameters (No. of Employees, Headquarters, Inception Year, Revenue, Market Share, Anime Genre Focus, Key Collaborations)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment and Funding Analysis
5.7. Key Partnerships (Global Collaborations)
6.1. International Intellectual Property Laws
6.2. Content Licensing Standards
6.3. Compliance with Local Content Regulations
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8.1. By Genre
8.2. By Distribution Channel
8.3. By Revenue Source
8.4. By Region
9.1. TAM/SAM/SOM Analysis
9.2. Customer Cohort Analysis (Fanbase Behavior and Spending Patterns)
9.3. Marketing Strategies for Merchandise
9.4. White Space Opportunity Analysis
Disclaimer Contact UsThe research begins by mapping out key variables such as market drivers, constraints, and segmentation. Data is sourced from proprietary databases and external sources to form an in-depth market overview.
Historical data on anime market trends, including production volume and distribution channels, is compiled and analyzed. The goal is to establish a solid foundation for estimating future market growth.
Consultations with industry experts and key stakeholders are conducted to validate market hypotheses. These insights are critical for refining the reports accuracy and applicability.
The final phase involves synthesizing data from various sources and producing a comprehensive market report. This includes verifying data through interviews with anime producers and distributors.
The Global Anime Market was valued at USD 41.5 billion, driven by strong demand for streaming services, merchandise, and global conventions.
Challenges in the Global Anime Market include the rise of unlicensed streaming platforms and high production costs, which pose a threat to revenue growth.
Key players in the Global Anime Market include Toei Animation, Netflix Inc., Studio Ghibli, Crunchyroll, and Kyoto Animation, which dominate the market through strong partnerships and large content libraries.
The Global Anime Market is propelled by the expansion of OTT platforms, increased merchandise sales, and a growing fan base in emerging markets like India and Brazil.
The Global Anime Market is expected to grow due to technological innovations in AR/VR, global partnerships, and a rising number of anime-related events and merchandise.
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