Global Anime Merchandise Market Outlook to 2030

Region:Global

Author(s):Naman Rohilla

Product Code:KROD6620

Published On

December 2024

Total pages

88

About the Report

Global Anime Merchandise Market Overview

  • The global anime merchandise market is valued at USD 8 billion based on a five-year historical analysis. The market is primarily driven by the rising global popularity of anime, especially in regions like North America and Europe. The growth of e-commerce platforms has also enabled easier access to merchandise from popular anime series, while collaborations between production studios and global retailers boost visibility. The increasing influence of streaming platforms has expanded anime's reach, fueling a steady rise in demand for related merchandise.
  • Japan and the United States dominate the global anime merchandise market. Japan's dominance stems from its status as the birthplace of anime, with deep-rooted cultural connections to the medium, while the U.S. leads international sales due to a vast consumer base and strong demand for collectibles, apparel, and other items. These countries benefit from a robust network of licensing agreements, which ensures a steady supply of officially branded merchandise to cater to fan demand.
  • Governments are tightening trademark and licensing laws to protect intellectual property in the anime merchandise market. In 2023, the World Intellectual Property Organization (WIPO) reported over 60,000 trademark filings related to anime globally. This rise in trademark protection has been especially prominent in Japan, where over 5,000 anime-related trademarks were registered in the past year. These regulations ensure that merchandise producers adhere to strict licensing agreements, protecting both anime creators and consumers from counterfeit goods. The increased enforcement of trademark laws has allowed legitimate merchants to thrive while reducing the circulation of unlicensed merchandise.

market overviews

Global Anime Merchandise Market Segmentation

  • By Product Type: The global anime merchandise market is segmented by product type into action figures and collectibles, apparel, posters and wall art, accessories, and digital merchandise. Action figures and collectibles dominate the product type segment due to their established popularity among anime fans and collectors. The detailed craftsmanship of these figures, combined with their limited-edition releases, enhances their appeal. Popular anime franchises, such as Naruto and One Piece, often release exclusive figurines that fans collect, creating a thriving market segment.
  • By Distribution Channel: The market is segmented by distribution channels into online stores, specialty anime stores, large retail chains, anime conventions, and independent retailers. Online stores dominate this segment due to their broad reach and convenience for customers worldwide. The increasing integration of e-commerce platforms with anime-specific retailers has enabled fans to purchase merchandise from global franchises, boosting sales. Platforms like Amazon and Crunchyrolls online store have played a crucial role in capturing this market.

market overviews

  • By Region: The market is segmented into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. Asia Pacific, particularly Japan, dominates the regional segment due to its cultural ties and long-standing anime industry. The extensive distribution networks in Japan, combined with the high demand from domestic consumers, contribute to its leadership in the market. Meanwhile, North America is the second-largest region, largely driven by anime's popularity in the U.S. and Canada.

market overviews

Global Anime Merchandise Market Competitive Landscape

The global anime merchandise market is dominated by several major players, each with a strong market presence. These companies have built their brand recognition through exclusive merchandise collaborations and strategic partnerships with anime production studios.

Company

Year Established

Headquarters

Product Range

E-commerce Strength

Licensing Partnerships

Global Presence

Brand Loyalty

Revenue in 2023

Social Media Engagement

Bandai Namco Holdings

1955

Tokyo, Japan

-

-

-

-

-

-

-

Good Smile Company

2001

Tokyo, Japan

-

-

-

-

-

-

-

Funko Inc.

1998

Everett, USA

-

-

-

-

-

-

-

Crunchyroll, LLC

2006

San Francisco, USA

-

-

-

-

-

-

-

Aniplex Inc.

1995

Tokyo, Japan

-

-

-

-

-

-

-

Global Anime Merchandise Market Analysis

Global Anime Merchandise Market Growth Drivers

  • Rising Global Popularity of Anime Culture: The global popularity of anime continues to rise substantially. In Japan, anime contributed approximately USD 19 billion to the economy in 2023, driven by both domestic and international demand, according to the Japan External Trade Organization (JETRO). This surge in anime's global appeal has also expanded to regions such as North America, where anime-related conventions drew over 3 million attendees annually. Additionally, countries like France have seen over 50% of youth engage with anime, according to the French Ministry of Culture. The increase in anime streaming services, particularly on platforms like Netflix and Crunchyroll, has made anime more accessible worldwide, pushing merchandise demand to unprecedented levels.
  • Expansion of E-commerce Platforms: The e-commerce sector has become a crucial channel for the anime merchandise market, with platforms like Amazon, Rakuten, and Alibaba facilitating global distribution. As of 2024, the global e-commerce market was valued at over USD 5 trillion, as reported by the World Trade Organization (WTO). The seamless purchasing and cross-border shipping capabilities have made it easier for anime fans to access merchandise worldwide, contributing to an exponential rise in sales. For instance, e-commerce sales of anime merchandise in Japan grew by nearly 30% from 2022 to 2024, reflecting the ongoing digital transformation of consumer purchasing habits.
  • Collaborations and Licensing Opportunities: Collaborations between anime production companies and international brands have surged, generating billions in revenue for the anime merchandise market. In 2023, for example, the collaboration between Attack on Titan and Adidas generated over USD 50 million in merchandise sales globally, according to the Japan Patent Office. These strategic partnerships help brands tap into the growing anime fanbase and diversify their product offerings. This trend is mirrored in Western markets, where licensing deals between Japanese studios and major toy manufacturers like Hasbro are leading to high-profile launches of collectible anime merchandise.

Global Anime Merchandise Market Challenges

  • High Competition Among Licensed Merchants: The anime merchandise market faces intense competition due to the large number of licensed merchants. In Japan, over 1,500 companies are licensed to produce and sell anime-related products, according to the Japanese Ministry of Economy, Trade and Industry (METI). This high level of competition is also seen internationally, with new entrants from countries like China and South Korea. Merchants must continuously innovate their product lines to differentiate themselves. High entry barriers exist due to costly licensing fees, which can range from USD 100,000 to over USD 1 million per brand, depending on the intellectual property involved.
  • Counterfeit Merchandise and Intellectual Property Issues: Counterfeit merchandise remains a major challenge, with global trade in fake goods amounting to nearly USD 500 billion annually, as reported by the World Customs Organization (WCO). For anime products, counterfeit merchandise is particularly prevalent in online marketplaces. In 2024, over 30,000 counterfeit anime items were seized at the U.S. border, according to U.S. Customs and Border Protection (CBP). These issues not only undermine the revenue of licensed producers but also lead to reputational damage for anime brands, prompting governments to implement stricter intellectual property protections.

Global Anime Merchandise Market Future Outlook

Over the next five years, the global anime merchandise market is expected to experience substantial growth, fueled by the increasing globalization of anime culture and advancements in e-commerce. The expansion of streaming platforms and growing fan conventions in regions like Latin America and Europe will further drive demand for anime-related products. Innovations in digital merchandise, such as NFTs and virtual goods, are likely to attract a new segment of consumers, pushing the market toward new frontiers.

Global Anime Merchandise Market Opportunities

  • Expansion into Non-traditional Markets: Anime merchandise is increasingly making inroads into non-traditional markets like the Middle East and Africa. In 2023, anime-related consumer spending in the Middle East reached USD 800 million, up from USD 600 million in 2021, according to the International Monetary Fund (IMF). Countries such as Saudi Arabia and the UAE are seeing rapid growth in the demand for anime merchandise due to the rise of youth culture and increased internet penetration. These regions offer untapped opportunities for anime-related businesses, with local conventions and pop-up stores also gaining traction as distribution channels.
  • Growth in Customizable Merchandise: Customizable anime merchandise has become a popular trend, with consumers increasingly seeking personalized items. In 2024, the global market for customized goods was valued at approximately USD 700 billion, as reported by the World Bank. The anime merchandise sector is capitalizing on this trend, with companies offering bespoke products, from personalized action figures to customized apparel. This trend has proven lucrative, with an estimated 20% of total anime merchandise sales coming from customizable products, reflecting a shift towards consumer-driven personalization.

Scope of the Report

Product Type

Action Figures

Apparel

Posters

Accessories

Digital Merchandise

Distribution Channel

Online Stores

Specialty Stores

Large Retailers

Anime Conventions

Independent Retailers

Consumer Demographics

Teenagers

Young Adults

Collectors

Cosplayers

Anime Genre

Action/Adventure

Fantasy/Sci-Fi

Slice of Life/Comedy

Horror/Thriller

Mecha/Robot

Region

North America

Europe

Asia Pacific

Latin America

Middle East & Africa

Products

Key Target Audience

  • Anime Production Studios

  • E-commerce Platforms (Amazon, eBay)

  • Retail Chains (Hot Topic, BoxLunch)

  • Anime Streaming Services (Crunchyroll, Netflix)

  • Licensing and Merchandising Agencies

  • Banks and Financial Institutions

  • Toy and Collectible Manufacturers

  • Investors and Venture Capitalist Firms

  • Government and Regulatory Bodies (Japan Patent Office, U.S. Copyright Office)

Companies

Players Mentioned in the Report

  • Bandai Namco Holdings Inc.

  • Good Smile Company

  • Funko Inc.

  • Crunchyroll, LLC

  • Aniplex Inc.

  • Kotobukiya Co., Ltd.

  • Hot Topic, Inc.

  • The Pokmon Company

  • SEGA Corporation

  • Sanrio Co., Ltd.

Table of Contents

1. Global Anime Merchandise Market Overview

1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview

2. Global Anime Merchandise Market Size (In USD Bn)

2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones

3. Global Anime Merchandise Market Analysis

3.1. Growth Drivers
3.1.1. Rising Global Popularity of Anime Culture
3.1.2. Expansion of E-commerce Platforms
3.1.3. Collaborations and Licensing Opportunities
3.1.4. Influence of Anime Streaming Services

3.2. Market Challenges
3.2.1. High Competition Among Licensed Merchants
3.2.2. Counterfeit Merchandise and Intellectual Property Issues
3.2.3. Fluctuations in Anime Popularity

3.3. Opportunities
3.3.1. Expansion into Non-traditional Markets
3.3.2. Growth in Customizable Merchandise
3.3.3. Augmented and Virtual Reality Integration for Merchandising

3.4. Trends
3.4.1. Increasing Demand for Limited Edition Items
3.4.2. Growth in Pop-up Anime Stores and Conventions
3.4.3. Rise of Sustainable Merchandise Production

3.5. Government Regulations
3.5.1. Trademark and Licensing Laws (Market-specific focus)
3.5.2. Import and Export Restrictions on Merchandise
3.5.3. Policies on Counterfeit Merchandise

3.6. SWOT Analysis

3.7. Stakeholder Ecosystem

3.8. Porters Five Forces

3.9. Competition Ecosystem

4. Global Anime Merchandise Market Segmentation

4.1. By Product Type (In Value %)
4.1.1. Action Figures and Collectibles
4.1.2. Apparel (T-shirts, Hoodies, Cosplay)
4.1.3. Posters and Wall Art
4.1.4. Accessories (Keychains, Bags, Jewelry)
4.1.5. Digital Merchandise (NFTs, Virtual Items)

4.2. By Distribution Channel (In Value %)
4.2.1. Online Stores
4.2.2. Specialty Anime Stores
4.2.3. Large Retail Chains
4.2.4. Anime Conventions
4.2.5. Independent Retailers

4.3. By Consumer Demographics (In Value %)
4.3.1. Teenagers
4.3.2. Young Adults
4.3.3. Collectors (Adults)
4.3.4. Cosplayers

4.4. By Anime Genre (In Value %)
4.4.1. Action/Adventure
4.4.2. Fantasy/Sci-Fi
4.4.3. Slice of Life/Comedy
4.4.4. Horror/Thriller
4.4.5. Mecha/Robot

4.5. By Region (In Value %)
4.5.1. North America
4.5.2. Europe
4.5.3. Asia Pacific
4.5.4. Latin America
4.5.5. Middle East & Africa

5. Global Anime Merchandise Market Competitive Analysis

5.1 Detailed Profiles of Major Companies
5.1.1. Bandai Namco Holdings Inc.
5.1.2. Good Smile Company
5.1.3. Funko Inc.
5.1.4. Aniplex Inc.
5.1.5. Kotobukiya Co., Ltd.
5.1.6. Crunchyroll, LLC
5.1.7. Hot Topic, Inc.
5.1.8. The Pokmon Company
5.1.9. SEGA Corporation
5.1.10. Sanrio Co., Ltd.
5.1.11. Viz Media LLC
5.1.12. Taito Corporation
5.1.13. WIT Studio
5.1.14. Studio Ghibli
5.1.15. Square Enix Holdings Co., Ltd.

5.2 Cross Comparison Parameters (Product Variety, Global Presence, Licensing Partnerships, E-commerce Strength, Production Capacity, Brand Loyalty, Market Share, Social Media Engagement)

5.3. Market Share Analysis

5.4. Strategic Initiatives

5.5. Mergers and Acquisitions

5.6. Investment Analysis

5.7. Partnerships and Collaborations

6. Global Anime Merchandise Market Regulatory Framework

6.1. Intellectual Property Protection (Market-specific focus)
6.2. Licensing and Distribution Laws (Market-specific focus)
6.3. Certification and Compliance for Merchandising

7. Global Anime Merchandise Future Market Size (In USD Bn)

7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth

8. Global Anime Merchandise Future Market Segmentation

8.1. By Product Type (In Value %)
8.2. By Distribution Channel (In Value %)
8.3. By Consumer Demographics (In Value %)
8.4. By Anime Genre (In Value %)
8.5. By Region (In Value %)

9. Global Anime Merchandise Market Analyst's Recommendations

9.1. TAM/SAM/SOM Analysis
9.2. Customer Segment Strategy
9.3. Product Innovation and Diversification
9.4. Untapped Market Opportunities

DisclaimerContact Us

Research Methodology

Step 1: Identification of Key Variables

The initial phase includes mapping the entire ecosystem of the anime merchandise market, from production studios to retailers. Through comprehensive desk research, proprietary databases, and industry sources, key drivers, challenges, and opportunities are identified.

Step 2: Market Analysis and Construction

In this step, historical market data related to merchandise sales, product popularity, and distribution channels are analyzed. This data helps create a foundation for understanding market penetration and growth.

Step 3: Hypothesis Validation and Expert Consultation

Industry experts from prominent anime studios and merchandising firms are consulted through interviews to validate the data and refine market hypotheses. These consultations provide operational insights into product sales and trends.

Step 4: Research Synthesis and Final Output

The final stage involves engaging with major players in the anime merchandise market to cross-check product performance and market share data, ensuring a well-rounded analysis and market forecast.

Frequently Asked Questions

01. How big is the global anime merchandise market?

The global anime merchandise market is valued at USD 8 billion and is driven by increasing global interest in anime and the proliferation of online shopping platforms.

02. What are the challenges in the anime merchandise market?

The major challenges in the global anime merchandise market include counterfeit merchandise, high competition among licensed vendors, and the fluctuating popularity of anime titles that affect merchandise sales.

03. Who are the major players in the global anime merchandise market?

The global anime merchandise market is led by companies such as Bandai Namco, Good Smile Company, Funko Inc., and Crunchyroll, which have strong licensing agreements and distribution networks.

04. What are the growth drivers of the anime merchandise market?

Key drivers of the global anime merchandise market include the globalization of anime culture, advancements in e-commerce, and the increasing number of anime conventions, which drive the demand for official merchandise.

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