
Region:Global
Author(s):Rishabh Verma
Product Code:KENGR013
September 2024
96


The Global Augmented Reality Market can be segmented based on several factors:
By Product Offering: Global augmented reality market is segmented by product offerings into hardware, software & services. In 2023, software holds the largest share by value. Software solutions can be easily updated, modified, and scaled across different platforms and devices, including smartphones, tablets, and AR glasses. This flexibility allows for widespread adoption and integration into various consumer and enterprise applications.

By Distribution Channel: Global augmented reality is segmented by distribution channel into distributors, value-added resellers, D2C and online stores. In 2023, Distributors are the dominant sub-segment in terms of value. Distributors help AR products, both hardware and software, reach a broader market by leveraging their established networks and channels. This accessibility is particularly important for expanding AR technology into new geographic areas and customer segments.

By End-Users: Global augmented reality market is segmented by end-users into commercial, industrial/enterprise and recreational. In 2023, Industrial/Enterprise is the dominant sub-segment by value. AR technology offers significant efficiency and productivity benefits for industrial and enterprise applications. It can streamline complex processes, enhance precision in tasks, and reduce errors. Hence, their dominance in the market
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Global Augmented Reality Cross Comparison (Hardware) |
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Name of Company |
Headquarter |
Establishment Year/Vintage |
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Microsoft Corporation |
Redmond, Washington, The US |
1975 |
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Magic Leap, Inc. |
Plantation, Florida, The US |
2010 |
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Vuzix Corporation |
Rochester, New York, The US |
1996 |
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Seiko Epson Corp. |
Suwa, Nagano, Japan |
1942 |
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Meta Platforms, Inc. |
Menlo Park, California, The US |
2004 (Founded as Facebook) |
|
Rokid |
Beijing, China |
2014 |
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TCL-RayNeo |
Shenzhen, Guangdong, China |
1998 (Founded as TCL Corporation) |
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Global Augmented Reality Cross Comparison (Software) |
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Name of Company |
Headquarters |
Establishment Year/Vintage |
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PTC |
Needham, Massachusetts, USA |
1985 |
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Unity Technologies |
San Francisco, California, USA |
2004 |
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Epic Games, Inc. |
Cary, North Carolina, USA |
1991 |
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Scope AR |
San Francisco, CA, USA |
2011 |
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TeamViewer |
Gppingen, Germany |
2005 |
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Zappar Limited |
London, United Kingdom |
2011 |
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INDE (Interactive and Digital Entertainment Ltd.) |
Oxford, United Kingdom |
2011 |
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Sony Corporation |
Tokyo, Japan |
1946 |
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Librestream Technologies |
Winnipeg, Canada |
2003 |
Global Augmented Reality Market Growth Drivers:
Global Augmented Reality Market Challenges:

Global Augmented Reality market is expected to show significant growth. The market is expected to reach USD 585 Bn driven by advancements in hardware, increased 5G adoption, and growing demand for immersive experiences in sectors like retail, gaming, and education.
Future Market Trends
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By Region |
North America Europe APAC Latin America MEA |
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By Product Offerings |
Software Hardware Services |
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By Distribution Channel |
Distributors Value-added Resellers (VARs) D2Cs Online Stores |
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By End-Users |
Commercial Industrial/Enterprises Recreational |
1.1 Global Software Market
1.2 Global Augmented Reality Market
2.1 Overview of Global Economics
2.2 Overview of Global Software Industry
2.3 Global Software Market (AR Development Platforms, AR Content Management Systems, Collaboration Tools) Sales
2.4 Global Software Infrastructure (Public and Private)
3.1 Global Augmented Reality Market Ecosystem
3.2 Global Augmented Reality Market Value Chain
3.3 Global Augmented Reality Market Product Taxonomy
5.1 Global Augmented Reality Market Segmentation by Region (in value %), 2018-2023
5.2 Global Augmented Reality Market Segmentation by Product Offerings (in value%), 2018-2023
5.3 Global Augmented Reality Market Segmentation by End-Users (in value %), 2018-2023
6.1Global Augmented Reality Market Share of AR Players with their operating segment - Software
6.2Global Augmented Reality Market Cross Comparison for AR Companies - Hardware Players
6.3Global Augmented Reality Market Cross Comparison for AR Companies - Software Players
6.4Global Augmented Reality Market Product Comparison basis of Major AR Models (Consumer)
7.1 Global Augmented Reality Market Growth Drivers
7.2 Global Augmented Reality Market Challenges
7.3 Global Augmented Reality Market Recent Developments
7.4 Global Augmented Reality Market Case Studies
7.5 Global Augmented Reality Market Complexity Matrix
7.6 Global Augmented Reality Market Regulatory Framework
9.1 Global Augmented Reality Future Market Segmentation by Region (in value %), 2023-2029
9.2 Global Augmented Reality Future Market Segmentation by Product Offerings (in value%), 2023-2029
9.3 Global Augmented Reality Future Market Segmentation by End-User (in value %), 2023-2029
Identification of major players operating in AR market and mapping their product offerings. Building comprehensive ecosystem of Global & Regional players providing AR technology (Hardware/Software and Services).
CATIs with the key stakeholders in the industry to understand their operating and financial indicators including product portfolio, value chain & margins, product specifications, revenues, future strategies and other value-adding information. Later, our team adopted a bottom to top approach in order to evaluate the country-level and regional trends and shares by product offerings, by Distribution Channel and by End User. Market size was calculated on the basis of revenues of major players and their prevailing share in the global market.
Bottom-to-Top & top-to-bottom approach in order to evaluate the overall revenue. Conducted sanity checking from Industry Veterans, Professionals, End Users and proxy variables, such as 5G penetration, technology adoption across different industries, consumer awareness, among others.
Global Augmented Reality (AR) Market reached a size of USD 30 billion in 2023. This growth is driven primarily by increasing adoption in various sectors such as retail, healthcare, and education, where AR enhances user experiences and operational efficiency.
Global Augmented Reality Market is expected to reach USD 585 Bn driven by advancements in hardware, increased 5G adoption, and growing demand for immersive experiences in sectors like retail, gaming, and education.
Challenges in Global Augmented Reality Market include limited processing power & battery, privacy concerns & data security and fragmented ecosystem. Current AR devices often have limitations in processing power and battery life, which restricts their usage during extended sessions.
Major players in the AR market include Meta, Microsoft Corporation, Xreal and TCL RayNeo. These companies have been pivotal in advancing AR technology through continuous innovation and strategic investments.
Global Augmented Reality Market is propelled by factors such as increasing investment & innovation, industry adoptions across sectors & hardware affordability. Major technology companies like Meta, Apple, and Google are investing heavily in AR research and development
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