
Region:Global
Author(s):Shivani Mehra
Product Code:KROD4024
November 2024
80

By Product Type: The global board games market is segmented by product type into Tabletop Games, Card and Dice Games, Role-Playing Games (RPG), Educational Games, and Collectible Card Games. Among these, Tabletop Games hold a dominant position due to their immersive experiences and social interactions. Their variety allows players to engage in strategic thinking, enhancing their popularity. The increasing number of cafes and community events centered around tabletop games is also fueling this segment's growth.

By Region: The global board games market is segmented by region into North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. North America is expected to maintain its position as the largest market due to its established gaming culture and the presence of major brands. Additionally, the rising number of board game conventions and cafes creates a vibrant community that encourages regular engagement with these products.

The board games market features a competitive landscape dominated by major players like Hasbro Inc., Mattel Inc., Buffalo Games, Asmodee Group, and Ravensburger. These companies leverage innovative product offerings and robust marketing strategies to capture consumer attention and loyalty. The consolidation of players through mergers and acquisitions further emphasizes the competitive nature of this market.
|
Company Name |
Establishment Year |
Headquarters |
Product Range |
Market Focus |
Recent Innovations |
Distribution Channels |
|
Hasbro Inc. |
1923 |
Pawtucket, Rhode Island |
Diverse Board Games |
|||
|
Mattel Inc. |
1945 |
El Segundo, California |
Educational & Classic |
|||
|
Buffalo Games |
1986 |
East Aurora, New York |
Puzzles, Card Games |
|||
|
Asmodee Group |
2003 |
Paris, France |
Strategy Games |
|||
|
Ravensburger |
1883 |
Ravensburg, Germany |
Educational Games |
Market Growth Drivers:
Market Challenges:
The global board games market is expected to see substantial growth in the coming years, propelled by continuous innovation and a surge in interest for social and community gaming experiences. Increasing consumer demand for educational games and the rise of crowdfunding initiatives are key drivers of this growth. Additionally, advancements in digital integration are expected to create new opportunities for product development and market expansion.
Market Opportunities:
|
By Product Type |
Tabletop Games Card and Dice Games Role-Playing Games Educational Games Collectible Card Games |
|
By Age Group |
0-5 Years 6-12 Years, 13-18 Years Adults |
|
By Distribution Channel |
Online Sales Offline Retail |
|
By Theme |
Strategy and War Games Family and Party Games Educational Games |
|
By Region |
North America Europe Asia-Pacific Latin America Middle East and Africa |
Definition and Scope
Market Taxonomy
Market Dynamics (Growth Drivers, Challenges, Trends)
Impact of COVID-19 on Market Performance
Historical Market Size
Year-On-Year Growth Analysis
Key Market Developments and Milestones
Growth Drivers
Rise of Board Game Cafs
Increasing Adoption of Digital Platforms
Surge in Crowdfunding Initiatives
Market Challenges
High Competition from Digital Gaming
Supply Chain Disruptions
Opportunities
Strategic Product Innovations
Integration of Learning Quotients in Board Games
Trends
Increasing Popularity of Tabletop Games
Emergence of Subscription-Based Models
Government Regulation
Intellectual Property Rights
Safety Standards for Children's Games
SWOT Analysis
Competitive Landscape
By Product Type (In Value %)
Tabletop Games
Card and Dice Games
Role-Playing Games (RPG)
Educational Games
Collectible Card Games
By Age Group (In Value %)
0-5 Years
6-12 Years
13-18 Years
Adults
By Distribution Channel (In Value %)
Online Sales
Offline Retail
By Region (In Value %)
North America
Europe
Asia-Pacific
Latin America
Middle East and Africa
By Theme (In Value %)
Strategy and War Games
Family and Party Games
Educational Games
Detailed Profiles of Major Companies
Asmodee Group
Hasbro
Mattel
Ravensburger
Fantasy Flight Games
CMON Ltd.
Days of Wonder
Bezier Games
Winning Moves Games
IELLO
Goliath Games
AEG (Alderac Entertainment Group)
Funko
Gibsons Games
Grey Fox Games
Cross Comparison Parameters (Market Share, Number of Employees, Headquarters, Revenue, Product Range)
Market Share Analysis
Strategic Initiatives
Mergers and Acquisitions
Compliance and Certification Processes
Environmental Standards
Future Market Size Projections
Key Factors Driving Future Market Growth
TAM/SAM/SOM Analysis
Marketing Strategies
White Space Opportunity Analysis
The research begins by mapping the ecosystem of stakeholders within the board games market, utilizing both primary and secondary data sources to identify the crucial variables influencing market dynamics.
Historical data relevant to the board games market is compiled and analyzed, focusing on revenue generation, market penetration, and consumer behavior metrics to ensure accurate forecasting.
Market hypotheses are validated through expert consultations, where insights from industry practitioners provide valuable perspectives that refine and corroborate market data.
The final phase involves engaging directly with board game manufacturers to gather insights on product segments, sales performance, and consumer preferences, ensuring a comprehensive and validated analysis of the market.
The global board games market is valued at USD 13.12 billion, driven by a growing interest in social gaming and the cognitive benefits associated with board games.
Challenges include intense competition from digital gaming platforms and fluctuating costs of raw materials. Additionally, counterfeit products pose a risk to brand integrity.
Key players include Hasbro, Mattel, Asmodee, and Ravensburger, which dominate through extensive product ranges and innovative marketing strategies.
The market is propelled by rising consumer interest in offline entertainment, increased availability of educational board games, and the expansion of board game cafes and community events.
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