Global Board Games Market Outlook 2030

Region:Global

Author(s):Shivani Mehra

Product Code:KROD4024

Published On

November 2024

Total pages

80

About the Report

Global Board Games Market Overview

  • The global board games market is valued at USD 13.12billion and is poised for significant growth driven by the rising demand for social gaming experiences and community events. Factors such as increasing consumer interest in cognitive and educational benefits provided by board games, as well as the rise of crowdfunding platforms for new game innovations, contribute to this market expansion.

market overviews

  • The market is predominantly influenced by key regions, with North America leading due to its robust gaming culture and substantial consumer spending on leisure activities. The presence of major companies and a growing number of board game cafes further solidify this region's dominance. In addition, cities like Los Angeles, New York, and Toronto serve as hubs for board game conventions, fostering community engagement and brand loyalty among enthusiasts.
  • Governments are enforcing stricter safety regulations for board games intended for children. The European Union updated its Toy Safety Directive in 2023 to include additional guidelines on chemical usage and choking hazards. Over 5,000 products were recalled globally in 2022 due to non-compliance with safety standards, with many of these being board games or toys. In the U.S., the Consumer Product Safety Commission reported that 300,000 units of children's board games were recalled due to safety violations. As regulatory bodies impose tougher standards, manufacturers must adapt to ensure compliance and market access.

Global Board Games Market Segmentation

By Product Type: The global board games market is segmented by product type into Tabletop Games, Card and Dice Games, Role-Playing Games (RPG), Educational Games, and Collectible Card Games. Among these, Tabletop Games hold a dominant position due to their immersive experiences and social interactions. Their variety allows players to engage in strategic thinking, enhancing their popularity. The increasing number of cafes and community events centered around tabletop games is also fueling this segment's growth.

market overviews

By Region: The global board games market is segmented by region into North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. North America is expected to maintain its position as the largest market due to its established gaming culture and the presence of major brands. Additionally, the rising number of board game conventions and cafes creates a vibrant community that encourages regular engagement with these products.

market overviews

Global Board Games Market Competitive Landscape

The board games market features a competitive landscape dominated by major players like Hasbro Inc., Mattel Inc., Buffalo Games, Asmodee Group, and Ravensburger. These companies leverage innovative product offerings and robust marketing strategies to capture consumer attention and loyalty. The consolidation of players through mergers and acquisitions further emphasizes the competitive nature of this market.

Company Name

Establishment Year

Headquarters

Product Range

Market Focus

Recent Innovations

Distribution Channels

Hasbro Inc.

1923

Pawtucket, Rhode Island

Diverse Board Games

Mattel Inc.

1945

El Segundo, California

Educational & Classic

Buffalo Games

1986

East Aurora, New York

Puzzles, Card Games

Asmodee Group

2003

Paris, France

Strategy Games

Ravensburger

1883

Ravensburg, Germany

Educational Games

Global Board Games Market Analysis

Market Growth Drivers:

  • Rise of Board Game Cafs: The growing popularity of board game cafs has seen a significant increase in recent years, particularly in urban areas across North America, Europe, and Asia. In 2022, there were over 800 board game cafs in Japan alone, with new establishments opening each month. In the U.S., cities like New York and Los Angeles are leading the charge, with over 200 such venues operational in these two cities combined. This trend is being fueled by a desire for social interaction, particularly among millennials and Gen Z, who are seeking offline entertainment options. The rise of these cafs highlights how the traditional gaming experience is evolving.
  • Increasing Adoption of Digital Platforms: The global shift towards digital platforms has positively impacted the board game industry, with many companies adopting digital versions of traditional games. In 2023, the number of users accessing digital board games via mobile and desktop platforms exceeded 500 million globally. This shift has not only allowed players to connect remotely but also contributed to rising sales of traditional physical games, as digital experiences often inspire physical purchases. In China, digital board game usage saw a 15% rise in 2022, driven by a high adoption rate of mobile apps like WeChat.
  • Surge in Crowdfunding Initiatives: Crowdfunding platforms like Kickstarter have revolutionized the board game industry. In 2023, over 6,500 board game projects were successfully funded on Kickstarter, raising a total of $120 million. This has allowed independent creators to bring innovative ideas to market without relying on traditional publishers. The ability to bypass conventional funding methods has democratized the board game industry, empowering small and medium-sized enterprises (SMEs) and individual creators. The surge in crowdfunding is a clear indication of how consumer demand is diversifying in the board game market.

Market Challenges:

  • High Competition from Digital Gaming: Board games face stiff competition from digital gaming, which has continued to grow rapidly. In 2023, global revenue from mobile gaming reached over $91 billion, driven primarily by casual games that target similar demographics as board games. While board games offer a social and tactile experience, digital gaming's instant accessibility and immersive environments pose a challenge. The rise of mobile gaming platforms like Roblox and Fortnite, each with millions of daily active users, is eating into the traditional board game markets share.
  • Supply Chain Disruptions: Supply chain disruptions continue to impact the board game industry in 2023 due to global shortages in raw materials, especially paper and cardboard. These shortages have caused delays in production and increased manufacturing costs for board game companies. Data from the World Trade Organization shows that global shipping costs have surged, while the average lead time for international shipments has also extended by several days. Since many board games are produced in key manufacturing hubs like China, these ongoing challenges are making it difficult for manufacturers to meet growing demand, particularly during high-demand periods.

Global Board Games Market Future Outlook

The global board games market is expected to see substantial growth in the coming years, propelled by continuous innovation and a surge in interest for social and community gaming experiences. Increasing consumer demand for educational games and the rise of crowdfunding initiatives are key drivers of this growth. Additionally, advancements in digital integration are expected to create new opportunities for product development and market expansion.

Market Opportunities:

  • Strategic Product Innovations: Board game companies are leveraging technological advancements to innovate. For instance, the integration of augmented reality (AR) into board games has gained traction. In 2023, sales of AR-integrated board games surpassed 2 million units globally, with top titles like Chronicles of Crime and Escape Room AR leading the market. These innovations provide unique gameplay experiences, bridging the gap between traditional and digital gaming, thus attracting a broader audience. The rising demand for interactive and immersive gaming experiences is presenting a clear growth opportunity for the board games industry.
  • Increasing Popularity of Tabletop Games: The resurgence of tabletop gaming has taken the world by storm, with a strong cultural revival particularly in Europe and North America. In Germany, for example, over 40 million board games were sold in 2023, showing a 10% year-on-year increase. Tabletop game conventions like Essen Spiel in Germany, which attracted over 100,000 visitors in 2022, further fuel this trend. As more players seek social interaction and intellectual engagement, traditional tabletop games have emerged as a favored pastime, driving the global market forward.

Scope of the Report

By Product Type

Tabletop Games

Card and Dice Games

Role-Playing Games

Educational Games

Collectible Card Games

By Age Group

0-5 Years

6-12 Years,

13-18 Years

Adults

By Distribution Channel

Online Sales

Offline Retail

By Theme

Strategy and War Games

Family and Party Games

Educational Games

By Region

North America

Europe

Asia-Pacific

Latin America

Middle East and Africa

Products

Key Target Audience

  • Board Game Manufacturers

  • Retailers and Distributors

  • Investors and Venture Capitalist Firms

  • Event Organizers for Board Game Conventions

  • Educational Institutions (for curriculum inclusion)

  • Family Entertainment Centers

  • Toy and Game Retail Chains

  • Government and Regulatory Bodies (e.g., Consumer Product Safety Commission)

Companies

Players Mention in the Report 

  • Asmodee Group

  • Hasbro Inc.

  • Mattel Inc.

  • Buffalo Games

  • Ravensburger

  • Goliath Games

  • CMON Ltd.

  • Fantasy Flight Games

  • Gibsons Games

  • Bezier Games

  • Days of Wonder

  • Games Workshop

  • IELLO

  • Winning Moves Games

  • Mindware Inc.

Table of Contents

01. Global Board Games Market Overview

Definition and Scope

Market Taxonomy

Market Dynamics (Growth Drivers, Challenges, Trends)

Impact of COVID-19 on Market Performance

02. Global Board Games Market Size (In USD Bn)

Historical Market Size

Year-On-Year Growth Analysis

Key Market Developments and Milestones

03. Global Board Games Market Analysis

Growth Drivers

Rise of Board Game Cafs

Increasing Adoption of Digital Platforms

Surge in Crowdfunding Initiatives

Market Challenges

High Competition from Digital Gaming

Supply Chain Disruptions

Opportunities

Strategic Product Innovations

Integration of Learning Quotients in Board Games

Trends

Increasing Popularity of Tabletop Games

Emergence of Subscription-Based Models

Government Regulation

Intellectual Property Rights

Safety Standards for Children's Games

SWOT Analysis

Competitive Landscape

04. Global Board Games Market Segmentation

By Product Type (In Value %)

Tabletop Games

Card and Dice Games

Role-Playing Games (RPG)

Educational Games

Collectible Card Games

By Age Group (In Value %)

0-5 Years

6-12 Years

13-18 Years

Adults

By Distribution Channel (In Value %)

Online Sales

Offline Retail

By Region (In Value %)

North America

Europe

Asia-Pacific

Latin America

Middle East and Africa

By Theme (In Value %)

Strategy and War Games

Family and Party Games

Educational Games

05. Global Board Games Market Competitive Analysis

Detailed Profiles of Major Companies

Asmodee Group

Hasbro

Mattel

Ravensburger

Fantasy Flight Games

CMON Ltd.

Days of Wonder

Bezier Games

Winning Moves Games

IELLO

Goliath Games

AEG (Alderac Entertainment Group)

Funko

Gibsons Games

Grey Fox Games

Cross Comparison Parameters (Market Share, Number of Employees, Headquarters, Revenue, Product Range)

Market Share Analysis

Strategic Initiatives

Mergers and Acquisitions

06. Global Board Games Market Regulatory Framework

Compliance and Certification Processes

Environmental Standards

07. Global Board Games Market Future Size (In USD Bn)

Future Market Size Projections

Key Factors Driving Future Market Growth

08. Global Board Games Market Analysts Recommendations

TAM/SAM/SOM Analysis

Marketing Strategies

White Space Opportunity Analysis

Disclaimer

Contact Us

Research Methodology

Step 1: Identification of Key Variables

The research begins by mapping the ecosystem of stakeholders within the board games market, utilizing both primary and secondary data sources to identify the crucial variables influencing market dynamics.

Step 2: Market Analysis and Construction

Historical data relevant to the board games market is compiled and analyzed, focusing on revenue generation, market penetration, and consumer behavior metrics to ensure accurate forecasting.

Step 3: Hypothesis Validation and Expert Consultation

Market hypotheses are validated through expert consultations, where insights from industry practitioners provide valuable perspectives that refine and corroborate market data.

Step 4: Research Synthesis and Final Output

The final phase involves engaging directly with board game manufacturers to gather insights on product segments, sales performance, and consumer preferences, ensuring a comprehensive and validated analysis of the market.

Frequently Asked Questions

01. How big is the Global Board Games Market?

The global board games market is valued at USD 13.12 billion, driven by a growing interest in social gaming and the cognitive benefits associated with board games.

02. What are the challenges in the Global Board Games Market?

Challenges include intense competition from digital gaming platforms and fluctuating costs of raw materials. Additionally, counterfeit products pose a risk to brand integrity.

03. Who are the major players in the Global Board Games Market?

Key players include Hasbro, Mattel, Asmodee, and Ravensburger, which dominate through extensive product ranges and innovative marketing strategies.

04. What are the growth drivers of the Global Board Games Market?

The market is propelled by rising consumer interest in offline entertainment, increased availability of educational board games, and the expansion of board game cafes and community events.

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