
Region:Global
Product Code:KRBR26
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150
Market Overview
Cloud gaming is a process of playing video games in data centers using remote servers. There’s no requirement to download and install games on a console or a PC. Instead, streaming service providers require a stable and smooth internet connection to send gaming information to a browser or an app installed on the recipient's device. The game is mostly played on the remote server, but one can communicate and watch with everything available locally on their device.
Cloud gaming mostly needs a subscription paid on a monthly basis or yearly basis to have a way into the content. The reality is that until now, streaming technology just was not up to the mark. But now due to faster internet speed, more access to more groups of people, and good hardware to deliver high-quality content. It’s really like the perfect wave of features building up to cloud gaming finally getting the perfect treatment it deserves.
According to Ken Research Analysis, the Global Cloud Gaming Market is expected to witness exponential growth of around 60% CAGR over the next six years (2022-2028) and cross ~US$ 20 Bn revenue by 2028.
Scope of the Report
The Global Cloud Market is segmented by Offering, Device Type, Solution, End User and Geography. In addition, the report also covers the market size for each of the four regions of the Global Cloud gaming markets. The revenue used to size and forecast the market for each segment is US$ billion.
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Key Trends by Market Segment
By Offering: In the Global Cloud gaming market, the Gaming Platform Services segment is the fastest growing during the forecast period.
By Device: Tablets, PC & Laptops segment holds the largest market share in 2021
The smartphone segment is forecasted to be the fastest growing Device segment in the cloud gaming market.

By Solution: The File Streaming Solution segment of the Global Cloud Gaming Market is expected to have the largest market share during the forecast period

By End-user: Hardcore gamers segment of the Global Cloud Gaming market is estimated to account for the largest market share in 2022
The Avid gamers segment is forecasted to be the fastest growing segment from 2022 to 2028
By Geography: The North America Cloud Gaming Market is forecasted to be the fastest growing market during 2022-2028.
The Asia-Pacific cloud gaming market is estimated to account for the largest market share in 2022.

Competitive Landscape
The Global Cloud Gaming Market is highly competitive with more than 500 players which include globally diversified players, regional players as well as a large number of country-niche players in the Cloud Gaming market. Most of the country-niche players are start-ups in Cloud Gaming.
The large global players comprise about 10% in terms of the number of competitors followed by country niche players which account for ~65% of the number of the competitors. Most of the country-niche players are start-ups. Some of these who successfully evolve to create application-specific solutions often get acquired by large global players seeking to grow and diversify quickly.
The Leading Country Niche players such as Parsec Cloud, Inc., Shadow, Rainway, and Ubitus K.K. are highly focused on providing a significant number of Cloud Gaming Solutions.
Recent Developments Related to Major Players
Conclusion
The Global Cloud Gaming Market is forecasted to continue an exponential growth that is witnessed since 2017. It is primarily driven by 5G technology’s low latency capability and the increasing number of gamers across the globe. Though the market is highly competitive with over 500 participants, few global players control the dominant share, and regional players also hold a significant share.
Note: This is an upcoming/planned report, so the figures quoted here for market size estimate, forecast, growth, segment share and competitive landscape are based on initial findings and might vary slightly in the actual report. Also, any required customizations can be covered to the best feasible extent for Pre-booking clients and report delivered within maximum 2 working weeks.
Key Topics Covered in the Report
Major Companies Profiled in the Report
Notable Emerging Companies Mentioned in the Report
Key Target Audience – Organizations and Entities Who Can Benefit by Subscribing This Report
Time Period Captured in the Report
Frequently Asked Questions
The Global Cloud Gaming Market is covered from 2017– 2028 in this report, which includes a forecast for the period 2022-2028.
The Global Cloud Gaming Market is expected to witness a CAGR of around 60% over the next 6 years.
5G technology’s low latency capability and the increasing number of gamers across the globe.
File Streaming Solution Segment holds the largest share of the Global Cloud Gaming Market.
IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com Inc., Google Inc., Intel Corporation, Meta Platforms, Inc., Sony Corporation, NVIDIA Corporation, Tencent Holdings Ltd., and Blacknut among others are the major companies operating in Global Cloud Gaming Market.
Major Companies Profiled in the Report
Notable Emerging Companies Mentioned in the Report
1.1 Highlights of Global Cloud Gaming Market Historic Growth & Forecast
1.2 Highlights of Market Trends, Challenges, and Competition
1.3 Highlights of Market Revenue Share by Segments
2.1 Global Cloud Gaming Market Taxonomy
2.2 Industry Value Chain
2.3 The Ecosystem of Major Entities in the Global Cloud Gaming Market
2.4 Government Regulations & Developments
2.5 Key Growth Drivers & Challenges Impacting the Market
2.6 COVID-19 Impact on Global Cloud Gaming Market
2.7 Total Global Cloud Gaming Historic Growth by Segment Type, 2017-2028
2.7.1 By Offering
2.7.2 By Device Type
2.7.3 By Solution
2.7.4 By End-User
2.7.5 By Region
2.8 Total Global Cloud Gaming Market Historic Growth and Forecast, 2017-2028
2.9 Key Takeaways
3.1 Market Definition - Segmentation by Offering
3.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offering, 2017-2028
3.2.1 Infrastructure
3.2.2 Gaming Platform Services
3.2.3 Key Takeaways from Market Segmentation by Offering
4.1 Market Definition - Segmentation by Device Type
4.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Device Type, 2017-2028
4.2.1 Smartphones
4.2.2 Tablets
4.2.3 Gaming Consoles
4.2.4 PCs & laptops
4.2.5 Smart TVs
4.2.6 Head-Mounted Displays
4.2.7 Key Takeaways from Market Segmentation by Device Type
5.1 Market Definition - Segmentation by Solution
5.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
5.2.1 Video Streaming
5.2.2 File Streaming
5.2.3 Key Takeaways from Market Segmentation by Solution
6.1 Market Definition - Segmentation by End-User
6.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End User, 2017-2028
6.2.1 Casual Gamers
6.2.2 Avid Gamers
6.2.3 Hardcore Gamers
6.2.4 Key Takeaways from Market Segmentation by End-User
7. Industry / Competition Analysis - Competitive Landscape
7.1 Types of Players (Competitors) & Business Models
7.2 Porter’s 5 Forces Analysis of Global Cloud Gaming Competitors
7.3 Key Developments in the Global Cloud Gaming Sector Impacting Market Growth
7.4 Comparison of Leading Competitors within Global Cloud Gaming Market, 2021
7.5 Comparison of Leading Competitors within Global Cloud Gaming Market by Coverage of Offering Segments, 2021
7.6 Comparison of Leading Competitors within Global Cloud Gaming Market by Coverage of Device Type, 2021
7.7 Comparison of Leading Competitors within Global Cloud Gaming Market by Coverage of Solution, 2021
7.8 Comparison of Leading Competitors within Global Cloud Gaming Market by Coverage of End-User, 2021
7.9 Key Takeaways from Competitive Landscape
8.1 IBM Corporation
8.2 Activision Blizzard, Inc.
8.3 Advanced Micro Devices, Inc.
8.4 Microsoft Corporation
8.5 Amazon.Inc.
8.6 Google Inc.
8.7 Intel Corporation
8.8 Meta Platforms, Inc.
8.9 Sony Corporation
8.10 NVIDIA Corporation
8.11 Tencent Holdings Ltd.
8.12 Blacknut
9.1 Major Countries Comparison of Macroeconomic Factors
9.2 Global- Market Revenue Share, Historic Growth, Outlook and Forecasts by Geography, 2017-2028
9.3 Major Countries Market Analysis, Historic Growth, Outlook & Forecasts
9.4 North America – Cloud Gaming Market Analysis
9.4.1 Major Production and Consumption Hubs in North America
9.4.2 Notable Emerging Cloud gaming Companies in North America
9.4.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Offering, 2017-2028
9.4.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Device Type, 2017-2028
9.4.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
9.4.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
9.4.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
- USA
- Canada
- Mexico
9.5 Europe – Cloud Gaming Market Analysis
9.5.1 Major Production and Consumption Hubs in Europe
9.5.2 Notable Emerging Cloud Gaming Companies in Europe
9.5.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Offering, 2017-2028
9.5.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Device Type, 2017-2028
9.5.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
9.5.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
9.5.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
- UK
- France
- Germany
- Spain
- Italy
- Rest Of Europe
9.6 Asia Pacific – Cloud Gaming Market Analysis
9.6.1 Major Production and Consumption Hubs in the Asia Pacific
9.6.2 Notable Emerging Cloud Gaming Companies in the Asia Pacific
9.6.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Offering, 2019-2028
9.6.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Device Type, 2019-2028
9.6.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2019-2028
9.6.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2028
9.6.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
- China
- India
- Japan
- Indonesia
- South Korea
- Australia
- Rest Of Asia Pacific
9.7 LAMEA – Cloud Gaming Market Analysis
9.7.1 Major Production and Consumption Hubs in LAMEA
9.7.2 Notable Emerging Cloud Gaming Companies in LAMEA
9.7.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Offering, 2017-2028
9.7.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Device Type, 2017-2028
9.7.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
9.7.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
9.7.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Sub-regions, 2017-2028
- Latin America
- Middle East
- Africa
10.1 Notable Statements/Quotes from Industry Experts and C-Level Executives on Current Status and Future Outlook of the Market
10.1 Analyst Recommendations on Identified Major Opportunities and Potential Strategies to Gain from Opportunities
12.1 Research Methodology - Market Size Estimation, Forecast, and Sanity Check Approach
12.2 Sample Discussion Guide
12.3 Disclaimer
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