
Region:Global
Author(s):Avin and Shashank
Product Code:KENGR020
October 2024
89


The Global Cloud Gaming Market can be segmented based on several factors:


|
Name of Company |
Headquarter |
Establishment Year/Vintage |
Total Number of Games Platform |
|
Nvidia |
California, US |
1993 |
1,876 |
|
Microsoft |
Washington, US |
1975 |
423 |
|
Boosteroid |
Texas, US |
2016 |
803 |
|
Amazon Luna |
Washington, United States |
1994 |
179 |
|
Blacknut |
Rennes, France |
2016 |
651 |
|
Playstation Now |
Tokyo, Japan |
1946 |
889 |
|
Shadow Play |
Paris, France |
2015 |
4,516 |
Global Cloud Gaming Market Growth Drivers:
Global Cloud Gaming Market Challenges:
The Global cloud gaming market is expected to reach a market size of USD 35 Bn by 2029 showing substantial growth driven by enhanced edge devices and integration with 5g, integration with artificial intelligence (ai) and machine learning (ml), and expansion of smart cities.
Future Market Trends
|
By Region |
North America Europe APAC Latin America MEA |
|
By Consumer Type |
Enthusiast Casual Gamers |
|
By Technology Type |
Video Streaming Virtual Machines/File Streaming |
1.1 Global Cloud Gaming Market
2.1 Overview of Global Economics
2.2 Overview of Global Cloud Gaming Industry
2.3 Global Plastics Market
3.1 Global Cloud Gaming Market Ecosystem
3.2 Global Cloud Gaming Market Value Chain
5.1 Global Cloud Gaming Market Segmentation by Region (in value %), 2018-2023
5.2 Global Cloud Gaming Market Segmentation by Consumer Type (in value%), 2018-2023
5.3 Global Cloud Gaming Market Segmentation by Technology Type (in value %), 2018-2023
6.1Global Cloud Gaming Market Share Analysis
6.2Global Cloud Gaming Market Heat Map Analysis
6.3Global Cloud Gaming Market Cross Comparison
6.4Global Cloud Gaming Market Comparison Matrix
7.1 Global Cloud Gaming Market Growth Drivers
7.2 Global Cloud Gaming Market Challenges
7.3 Global Cloud Gaming Market Trends
7.4 Global Cloud Gaming Market Case Studies
7.5 Global Cloud Gaming Market Strategic Initiatives
8.1 Global Cloud Gaming Future Market Segmentation by Region (in value %), 2023-2028
8.2 Global Cloud Gaming Future Market Segmentation by Consumer Type (in value%), 2023-2028
8.3 Global Cloud Gaming Future Market Segmentation by Technology Type (in value %), 2023-2028
Exhaustive research was conducted to identify the leading players in the cloud gaming industry globally.
Analysts have adopted a bottom-up approach to build the market size based on the total number of gamers. The total number of cloud gamers were identified and was then multiplied by the average price of subscription to obtain the global cloud gaming market size.
CATIs with the management and Secondary Research to understand their operating and financial indicators including business model, revenue streams, the average cost of the subscriptions, total number of subscribers, partnership and tie-ups, business strategies & and future plans.
In 2023, the Global Cloud Gaming Market was valued at USD 3.80 Bn and is forecasted to reach a market size of USD 35 Bn driven by enhancing 5G connectivity, increasing adoption of cloud gaming among consumers, the emergence of Cloud Gaming, and focus on game streaming and social features.
Challenges in the global cloud gaming market include the complexity of integrating Cloud Gaming with existing IT infrastructure, concerns about data security and privacy, and the high costs associated with deploying edge devices and maintaining them.
Major players in the global cloud gaming market include IBM, Microsoft, Cisco Systems, Dell Technologies, and HPE. These companies lead due to their extensive technology portfolios, innovation capabilities, and strong market presence.
The global cloud gaming market is driven by the increasing adoption of IoT devices, the need for real-time data processing, and advancements in 5G technology. Additionally, the rise in demand for low-latency applications and smart city initiatives is boosting market growth.
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