
Region:Global
Product Code:KRBR135
Invalid Date
150
Market Overview
Extended Reality (XR) is the combination of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). Augmented Reality is a user-based experience that combines the real world with digitally generated content for real-time user interaction. While augmented reality changes the user’s perception of real-world the Virtual Reality provides the artificial digital world to the user with the help of different wearables devices such as VR Headsets, haptic gloves, and more. Mixed reality is the further combination of both VR and AR that use physical and virtual devices to interact with mixed reality environments.
According to Ken Research Analysis, the Global Extended Reality Display Market was valued at ~US$ 8 billion in 2017. It is estimated to be ~US$ 25 billion in 2022 and is expected to reach a market size of ~US$ 100 billion by 2028 growing with a CAGR of ~25% during 2022 to 2028. The adoption of extended reality display in the healthcare sector is likely to drive market growth.
The adoption of extended reality devices in the healthcare sector is driving the growth of the global extended reality display market.
The Multiple Health Issues Due to Extreme Usage of Extended Reality Devices Are Major Challenges Faced by The Global Extended Reality Display Market.
Since Covid-19 Pandemic, the use of XR Technology is widely increasing such as for Learning, Training, and Treatment purposes as it encourages students, teachers, and professors to learn and educate using augmented reality, virtual reality, and mixed reality labs due to the lack of offline interaction due to government norms and lockdowns worldwide.
Scope of the Report
The Global Extended Reality Display Market is segmented by Solution, Application, and End-User. In addition, the report also covers market size and forecasts for the four major regions for the global Extended Reality Display market. The revenue used to size and forecast the market for each segment is US$ billion.
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Key Trends by Market Segment
By Solution: The consumer engagement segment by solution held the largest market share in 2021 in the global extended reality display market.

By Application: The Virtual Reality (VR) segment by application held the largest market share in 2021 in the global extended reality display market.

By End-User: The Gaming segment is projected to be the fastest growing market during the forecast period owing to the increasing adoption of immersive technologies in the gaming industry, along with the rising investment by key players.
By Geography: North America is estimated to be the dominant among all regions within the total global extended reality display market, however Asia Pacific is likely to be the fastest growing region during the forecast period.

Competitive Landscape
The global Extended Reality Display market is highly competitive with ~500+ players, which include globally diversified players, regional players as well as a large number of country-niche players each with their niche in Extended Reality Display Solutions. Large global players constitute ~5% of competitors, while regional players represent ~40% of competitors and country-niche players represent the largest share of ~55% of Competitors. Some of the major players in the market include Qualcomm Technologies Inc., Magic Leap, Google, Meta, HP Development Company, L.P, SoftServe Inc., Sony Interactive Entertainment LLC, Accenture, Apple Inc., Northern Digital In, and among others.
Recent Developments Related to Major Players
Conclusion
The Global Extended Reality Display Market is forecasted to grow significantly with a CAGR of ~25% during the forecast period primarily driven by the adoption of Extended Reality Display devices in the Healthcare sector. Though the market is highly competitive with ~ 500+ participants, country-niche players comprise the largest share of ~55% among total competitors followed by regional players at ~40% by number of competitors by type. North America is the dominant region for Extended Reality Display Market.
Note:This is an On-Demand/Planned report, so the figures quoted here for a market size estimate, forecast, growth, segment share, and competitive landscape are based on initial findings and might vary slightly in the actual report. Also, any required customizations can be covered to the best feasible extent for Pre-booking clients, and the report delivered within a maximum of two working weeks.
Key Topics Covered in the Report
Notable Key Players Mentioned in the Report
Notable Emerging Companies Mentioned in the Report
Key Target Audience – Organizations and Entities Who Can Benefit by Subscribing This Report
Time Period Captured in the Report
Frequently Asked Questions
The global extended reality display market is covered from 2017–2028 in this report, which includes a forecast for the period 2022-2028.
The global extended reality display market is expected to witness a CAGR of about ~25% over the next six years.
The adoption of extended reality displays in the healthcare sector is driving the growth of the global extended reality display market.
The Virtual Reality (VR) segment accounted for the largest share of the global Extended Reality Display market in 2021.
Qualcomm Technologies Inc., Magic Leap, Google, Meta, HP Development Company, L.P, SoftServe Inc., Sony Interactive Entertainment LLC, Accenture, Apple Inc., Northern Digital Inc. and among others are the major companies operating in the Global Extended Reality Display Market.
Notable Key Players Mentioned in the Report
Notable Emerging Companies Mentioned in the Report
1.1 Highlights of Global Extended Reality Display Market Historic Growth & Forecast
1.2 Highlights of Market Trends, Challenges, and Competition
1.3 Highlights of Market Revenue Share by Segments
2.1 Global Extended Reality Display Market Taxonomy
2.2 Industry Value Chain
2.3 The Ecosystem of Major Entities in the Global Extended Reality Display Market
2.4 Government Regulations & Developments
2.5 Key Growth Drivers & Challenges Impacting the Market
2.6 COVID-19 Impact on the Global Extended Reality Display Market
2.7 Total Global Extended Reality Display Market Historic Growth by Segment Type, 2017-2021
2.7.1 By Solution
2.7.2 By Application
2.7.3 By End-User
2.7.4 By Region
2.8 Total Global Extended Reality Display Market Historic Growth and Forecast, 2017-2028
2.9 Key Takeaways
3.1 Market Definition - Segmentation by Solution
3.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
3.2.1 Consumer Engagement
3.2.2 Business Engagement
3.3 Key Takeaways from Market Segmentation by Solution
4.1 Market Definition - Segmentation by Application
4.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
4.2.1 Virtual Reality (VR)
4.2.2 Augmented Reality (AR)
4.2.3 Mixed Reality (MR)
4.3 Key Takeaways from Market Segmentation by Application
5.1 Market Definition - Segmentation by End-User
5.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
5.2.1 Retail
5.2.2 Education
5.2.3 Industrial & Manufacturing
5.2.4 Healthcare
5.2.5 Media & Entertainment
5.2.6 Gaming
5.2.7 Aerospace & Defense
5.2.8 Others
5.3 Key Takeaways from Market Segmentation by End-User
6.1 Types of Players (Competitors) & Share of Competition
6.2 Porter’s 5 Forces Analysis of Global Extended Reality Display Market Competitors
6.3 Key Developments in the Global Extended Reality Display Sector Impacting Market Growth
6.4 Comparison of Leading Competitors within the Global Extended Reality Display Market, 2021
6.5 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of Solution, 2021
6.6 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of Application, 2021
6.7 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of End-User, 2021
6.8 Comparison of Leading Competitors within the Global Extended Reality Display Market by Coverage of Region, 2021
6.9 Key Takeaways from Competitive Landscape
7.1 Qualcomm Technologies Inc.
7.2 Magic Leap
7.3 Google
7.4 Meta
7.5 HP Development Company, L.P
7.6 SoftServe Inc.
7.7 Sony Interactive Entertainment LLC
7.8 Accenture
7.9 Apple Inc.
7.10 Northern Digital Inc.
8.1 Major Region Comparison of Macroeconomic Factors
8.2 Global- Market Revenue Share, Historic Growth, Outlook, and Forecasts by Region, 2017-2028
8.3 Major Region Market Analysis, Historic Growth, Outlook & Forecasts
8.4 North America – Global Extended Reality Display Market Analysis
8.4.1 Major Production and Consumption Hubs in North America
8.4.2 Notable Emerging Extended Reality Display Companies in North America
8.4.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.4.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.4.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.4.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
- USA
- Canada
- Mexico
8.5 Europe – Global Extended Reality Display Market Analysis
8.5.1 Major Production and Consumption Hubs in Europe
8.5.2 Notable Emerging Extended Reality Display Companies in Europe
8.5.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.5.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.5.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.5.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
- Germany
- UK
- Italy
- France
- Spain
- Rest of Europe
8.6 Asia Pacific – Global Extended Reality Display Market Analysis
8.6.1 Major Production and Consumption Hubs in the Asia Pacific
8.6.2 Notable Emerging Extended Reality Display Companies in the Asia Pacific
8.6.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.6.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.6.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.6.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2017-2028
- China
- India
- Japan
- South Korea
- Indonesia
- Rest of Asia Pacific
8.7 LAMEA– Global Extended Reality Display Market Analysis
8.7.1 Major Production and Consumption Hubs in LAMEA
8.7.2 Notable Emerging Extended Reality Display Companies in LAMEA
8.7.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Solution, 2017-2028
8.7.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Application, 2017-2028
8.7.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2017-2028
8.7.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Sub- Region, 2017-2028
- Latin America
- Middle East
- Africa
9.1 Notable Statements/Quotes from Industry Experts and C-Level Executives on Current Status and Future Outlook of the Market
10.1 Analyst Recommendations on Identified Major Opportunities and Potential Strategies to Gain from Opportunities
11.1 Research Methodology - Market Size Estimation, Forecast, and Sanity Check Approach
11.2 Sample Discussion Guide
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