
Region:Global
Product Code:KRBR42
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150
Market Overview
Metaverse can be defined as an integrated network of a 3D virtual world that allows the user to have virtual interaction. It is the digital reality that combines the aspects of Virtual Reality, Augmented Reality, online gaming, social media, and Mixed Reality. The demand for advanced hardware including VR/AR headsets, sensors, and haptic devices. The end user of the metaverse includes healthcare, gaming, social media & live events, and others.
The Global Metaverse Market is expected to record an exponential CAGR of ~40% during the forecasted period (2022-2030) and expected to reach a revenue of US$ 700 Bn by 2030, due to the increase in popularity of virtual Reality, augmented reality, and mixed reality the metaverse is gaining momentum as it helps in connecting the physical world with the virtual environment.

The retail and eCommerce industry are investing in the metaverse as it helps to showcase products in the virtual world. In May 2021, United Nations Conference on Trade and Development, an intergovernmental organization stated that Global e-commerce sales had reached US$ 26.7 trillion in 2019 which get boosted due to online sales and such an increase in eCommerce will create a huge opportunity for the Metaverse Market to grow.
Scope of the Report:
Metaverse Market is segmented by Component, Platform, Offerings, Technology, and End-User. In addition, the report also covers market size and forecasts for the four major regions in the Metaverse markets. The revenue used to size and forecast the market for each segment is US$ billion.
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Key Trends by Market Segment
By Component:The hardware segment held the largest market share of the Global Metaverse Market in 2021 as hardware provides components such as AR/VR headsets and displays to the user which is the primary need to access the metaverse.


By Platform:The desktop segment accounted for the majority share of the global metaverse market in 2021, owing to the raising adoption of online gaming. Increasing the video gaming audience creates a demand for desktop devices which helps in experiencing virtual reality gaming. The mobile segment is expected to grow with the highest CAGR as it is becoming a more useful and easiest way to connect to the metaverse.
By Offerings: Asset Marketplace segment held the largest share of the global metaverse market in 2021, due to an increase in the investment of bitcoins, NFTs (Non-Fungible Tokens), and Cryptocurrencies.
By Technology: Augmented reality and virtual reality segment held the largest share of the global metaverse market in 2021, due to the rising demand for services based on virtual reality (VR) and augmented reality (AR), as well as the usage of technology to produce the experience of virtual environment.
By End-User:The gaming segment held the largest share of the global metaverse market in 2021, due to the substantial ongoing improvements and advancements made by developers and the rising emphasis on increasing immersion and realism in games.



By Geography:The global metaverse market is divided into 4 regions North America, Asia-Pacific, Latin America, Middle East & Africa (LAMEA). North America is expected to dominate the global metaverse market during the forecasted period owing to the presence of major companies such as Nvidia Corporation, Microsoft, Meta Platforms, and Unity Games.

Competitive Landscape
The metaverse market is highly competitive with ~500 players which include globally diversified players, regional players as well as a large number of country-niche players having their niche in metaverse advancement for multiple industries. most of the country-niche players are metaverse developers.
Global players control about 10% of the market, while regional players hold the second largest share. Some of the major players in the market include Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, and Alibaba Group Holding Limited.


Recent Developments Related to Major Players
Conclusion
The Global Metaverse Market is forecasted to continue at an exponential growth rate that it has been witnessing since 2019, primarily driven by rise in demand for three-dimensional (3D) environment as remote working tool during the time of COVID-19 pandemic. Though the market is highly competitive with ~500 participants, few global players control the dominant share and regional players also hold a significant share.
Note: This is an upcoming/planned report, so the figures quoted here for a market size estimate, forecast, growth, segment share, and competitive landscape are based on initial findings and might vary slightly in the actual report. Also, any required customizations can be covered to the best feasible extent for Pre-booking clients and report delivered within a maximum of 2 working weeks.
Key Topics Covered in the Report
Leading Companies Mentioned in the Report
Notable Emerging Companies Mentioned in the Report
Key Target Audience – Organizations and Entities Who Can Benefit by Subscribing This Report
Period Captured in the Report
Frequently Asked Questions
The Global Metaverse Market is covered from 2019 – 2030 in this report, which includes a forecast for the period 2022-2030.
The Europe Green Hydrogen Market is expected to witness a CAGR of ~40% over the next 8 years.
The rise in demand for three-dimensional (3D) virtual environments as remote learning and working tools. are expected to be the primary drivers of this market.
Virtual Reality and Augmented Reality Technology held the largest market share of the Global Metaverse Market Market in 2021.
Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, and Alibaba Group Holding Limited are the major companies operating in Global Metaverse Market.
Leading Companies Mentioned in the Report
Notable Emerging Companies Mentioned in the Report
1.1 Highlights of Global Metaverse Market Historic Growth & Forecast
1.2 Highlights of Market Trends, Challenges, and Competition
1.3 Highlights of Market Revenue Share by Segments
2.1 Global Metaverse Market Taxonomy
2.2 Industry Value Chain
2.3 The Ecosystem of Major Entities in the Global Metaverse Market
2.4 Government Regulations & Developments
2.5 Key Growth Drivers & Challenges Impacting the Market
2.6 COVID-19 Impact on Global Metaverse Market
2.7 Total Global Metaverse Market Historic Growth by Segment Type, 2019-2021
2.7.1 By Component
2.7.2 By Platform
2.7.3 By Offerings
2.7.4 By Technology
2.7.5 By End User
2.7.6 By Major Continent
2.8 Total Global Metaverse Market Revenue Historic Growth and Forecast, 2019-2030
2.9 Key Takeaways
3.1 Market Definition - Segmentation by Component
3.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Component, 2019-2030
3.2.1 Hardware
3.2.2 Software
3.2.3 Professional Services
3.3 Key Takeaways from Market Segmentation by Component
4.1 Market Definition - Segmentation by Platform
4.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030
4.2.1 Desktop
4.2.2 Mobile
4.2.3 Wearable
4.2.4 Others (Console, Headsets)
4.3 Key Takeaways from Market Segmentation by Platform
5.1 Market Definition - Segmentation by Offerings
5.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030
5.2.1 Virtual Platforms
5.2.2 Asset Marketplace
5.2.3 Avatars
5.2.4 Financial Services
5.3 Key Takeaways from Market Segmentation by Offerings
6.1 Market Definition - Segmentation by Technology
6.2 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030
6.2.1 Augmented Reality & Virtual Reality
6.2.2 Mixed Reality
6.2.3 Blockchain
6.2.4 Others (IoT)
6.3 Key Takeaways from Market Segmentation by Technology
7.1 Market Definition - Segmentation by End User Industry
7.2 Benefits of Virtual Reality Adoption in End User Industries
7.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by End-User Industry, 2017-2027
7.3.1 Gaming
7.3.2 Social Media & Live Events
7.3.3 Online Shopping
7.3.4 Industrial Manufacturing
7.3.5 Aerospace and Defense
7.3.6 Education
7.3.7 Healthcare
7.3.8 Others (Content Creation, Virtual Runway Shows, Fashion, Testing & Application)
7.4 Key Developments in the Asia Pacific Virtual Reality End User Industries Impacting Market Future Growth
7.5 Covid-19 Impact on End-User Segments/ Industries
7.6 Key Takeaways from Market Segmentation by End-User Industry
8.1 Types of Players (Competitors) & Share of Competition
8.2 Porter’s 5 Forces Analysis of Europe’s Green Hydrogen Competitors
8.3 Key Developments in the Global Metaverse Sector Impacting Market Growth
8.4 Comparison of Leading Competitors within Global Metaverse Market, 2021
8.5 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Technology Segments, 2021
8.6 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Application, 2021
8.7 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Generation and Delivery Mode, 2021
8.8 Comparison of Leading Competitors within Global Metaverse Market by Coverage of Geographic Regions, 2021
8.9 Key Takeaways from Competitive Landscape
9.1 Meta Platforms Inc.
9.2 NVIDIA Corporation
9.3 Tencent Holdings Ltd.
9.4 Roblox Corporation
9.5 Nextech AR Solutions Inc.
9.6 Microsoft
9.7 Unity Software Inc.
9.8 Bytedance
9.9 Epic Games, Inc.
9.10 Decentraland
9.11 Antier Solutions
9.12 Alibaba Group Holding Limited
10.1 Major Continent Comparison of Macroeconomic Factors
10.2 Total Global- Market Revenue Share, Historic Growth, Outlook and Forecasts by Geography, 2019-2030
10.3 Major Continent Market Analysis, Historic Growth, Outlook & Forecasts
10.4 North America- Metaverse Market Analysis
10.4.1 Major Production and Consumption Hubs in North America
10.4.2 Notable Emerging Metaverse Companies in North America
10.4.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology Component, 2019-2030
10.4.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030
10.4.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030
10.4.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030
10.4.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030
10.4.1 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2019-2030
- USA
- Canada
- Mexico
10.5 Asia-Pacific- Metaverse Market Analysis
10.5.1 Major Production and Consumption Hubs in Asia-Pacific
10.5.2 Notable Emerging Metaverse Companies in Asia-Pacific
10.5.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Technology Component, 2019-2030
10.5.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030
10.5.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030
10.5.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030
10.5.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030
10.5.8 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2019-2030
- China
- Japan
- South Korea
- India
- Indonesia
- Australia
- Rest of Asia-Pacific
10.6 Europe – Metaverse Market Analysis
10.6.1 Major Production and Consumption Hubs in Europe
10.6.2 Notable Emerging Green Hydrogen Companies in the Europe
10.6.3 Market Revenue Share, Historic Growth, Outlook and Forecasts by Technology Component, 2019-2030
10.6.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030
10.6.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030
10.6.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030
10.6.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030
10.6.8 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Countries, 2019-2030
- Germany
- UK
- France
- Spain
- Italy
- Rest of Europe
10.7 LAMEA – Metaverse Market Analysis
10.7.1 Major Production and Consumption Hubs in LAMEA
10.7.2 Notable Emerging Green Hydrogen Companies in LAMEA
10.7.3 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology Component, 2019-2030
10.7.4 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Platform, 2019-2030
10.7.5 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Offerings, 2019-2030
10.7.6 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Technology, 2019-2030
10.7.7 Market Revenue Share, Historic Growth, Outlook, and Forecasts by End-User, 2019-2030
10.7.8 Market Revenue Share, Historic Growth, Outlook, and Forecasts by Major Sub-Regions, 2019-2030
- Latin America
- The Middle East
- Africa
11.1 Notable Statements/Quotes from Industry Experts and C-Level Executives on Current Status and Future Outlook of the Market
12.1 Analyst Recommendations on Identified Major Opportunities and Potential Strategies to Gain from Opportunities
13.1 Research Methodology - Market Size Estimation, Forecast, and Sanity Check Approach
13.2 Sample Discussion Guide
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