
Region:Asia
Author(s):Shreya Garg
Product Code:KROD924
July 2024
100

By Product Type: In 2023, the India Toy and Games is segmented by Product Type into Educational Toy, Traditional Toy, Electronic Toy and Sports Toys. Educational toys dominate due to their focus on learning and development, making them highly popular among parents who prioritize their children's cognitive and skill development.

By Age Group: In 2023, the India Toy and Games is segmented by Age Group into Infants, 3-5 Years, 6-8 Years, 9-12 Years and Teenagers. Toys for infants and toddlers focus on sensory development and safety, attracting a significant share of new parents. While 3-5 years age group children’s parent sees high demand for educational and interactive toys that aid in early learning and development.

By Region: In 2023, the India Toy and Games is segmented by region into northern, Southern, Western and Eastern India. Northern India dominates the Indian toy and games market primarily due to its high disposable income levels and urban density. The region's extensive retail infrastructure and significant consumer spending power in cities like Delhi-NCR further amplify its market share.
|
Player |
Establishment Year |
Headquarters |
|
Funskool |
1987 |
Chennai, India |
|
Reliance Toys |
2007 |
Mumbai, India |
|
Mattel |
1945 |
California, USA |
|
Hasbro |
1923 |
Rhode Island, USA |
|
Lego |
1932 |
Billund, Denmark |
By 2028, the market is projected to reach higher, growth is anticipated to be driven by the continual rise in young demographics, an increase in online sales, and innovations in product offerings integrating technology with traditional toys.
Future Market Trends
|
By Product Type |
Educational Toys Traditional Toys Electronic Toys Outdoor and Sports Toys |
|
By Age Group |
Infants 3 to 5 Years 6-8 Years 9-12 Years Teenagers |
|
By Region |
North South East West |
1.1 India Toys and Games Market Taxonomy
3.1 India Toys and Games Market Growth Drivers
3.2 India Toys and Games Market Challenges and Issues
3.3 India Toys and Games Market Trends and Development
3.4 India Toys and Games Market Government Regulation
3.5 India Toys and Games Market SWOT Analysis
3.6 India Toys and Games Market Stake Ecosystem
3.7 India Toys and Games Market Competition Ecosystem
4.1 India Toys and Games Market Segmentation by Type (in value %), 2023
4.2 India Toys and Games Market Segmentation by Age Group (in value %), 2023
4.3 India Toys and Games Market Segmentation by Region (in value %), 2023
5.1 India Toys and Games Market Cross-Comparison (no. of employees, company overview, business strategy, USP, recent development, operational parameters, financial parameters and advanced analytics)
7.1 India Toys and Games Market Segmentation by Type (in value %), 2028
7.2 India Toys and Games Market Segmentation by Age Group (in value %), 2028
7.3 India Toys and Games Market Segmentation by Region (in value %), 2028
8.1 India Toys and Games Market TAM/SAM/SOM Analysis
8.2 India Toys and Games Market Customer Cohort Analysis
8.3 India Toys and Games Marketing Initiatives
8.4 India Toys and Games Market White Space Opportunity Analysis
Ecosystem creation for all the major entities and referring to multiple secondary and proprietary databases to perform desk research around market to collate industry level information.
Collating statistics on India Toys and Games Market over the years, penetration of marketplaces and service providers ratio to compute revenue generated for India Toys and Games Market. We will also review service quality statistics to understand revenue generated which can ensure accuracy behind the data points shared.
Building market hypothesis and conducting CATIs with industry experts belonging to different companies to validate statistics and seek operational and financial information from company representatives.
Our team will approach multiple Toy and Games companies and understand nature of product segments and sales, consumer preference and other parameters, which will support us validate statistics derived through bottom to top approach from Toy Manufacturers and Retailers.
The India toys and games market was valued at USD 1.24 billion in 2023, which was growing at a CAGR of 5.02% between 2018-23. This growth is driven by increase in demand of technological advanced toys, the influence of digital media, and the expansion of organized retail.
By 2028, the India Toy and Games Market is projected to reach around $1.5 billion. The expected future demand is anticipated to be driven by the continual rise in young demographics, an increase in online sales, and innovations in product offerings integrating technology with traditional toys.
Prominent players in India Toy and Games Market include Funskool, Reliance Trends, and international brands like Mattel and Hasbro. These companies dominate due to their wide range of product offerings, extensive distribution networks, and strong brand recognition.
India Toy and Games Market is projected to reach higher in 2028, driven by the continual rise in young demographics, an increase in online sales, and innovations in product offerings integrating technology with traditional toys.
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