
Region:Global
Author(s):Paribhasha Tiwari
Product Code:KROD3167
December 2024
85

By Game Type: The Middle East and Africa gaming market is segmented by game type into online games, mobile games, console games, and PC games. Recently, mobile games have held a dominant market share under the game type segmentation, primarily due to the increased affordability and accessibility of smartphones across the region. Platforms like iOS and Android have seen significant growth, with titles like PUBG Mobile and Free Fire experiencing widespread popularity. The convenience of mobile gaming has led to its prominence, especially in African countries where console penetration remains lower.

By Platform Type: The Middle East and Africa gaming market is further segmented by platform type into iOS, Android, PlayStation, Xbox, and Windows. Android has emerged as the leading platform in the region due to the high adoption of affordable smartphones. The prevalence of low-cost mobile devices in countries like Nigeria and Egypt has led to Android dominating the mobile gaming sector. Furthermore, the flexibility of Android's open-source ecosystem allows for diverse game development and monetization strategies, further strengthening its market position.

The Middle East and Africa Gaming Market is characterized by a mix of regional and international companies. Global giants like Tencent and Sony have made significant inroads, while local players are leveraging regional preferences to capture niche segments. The competitive landscape is marked by increasing investments from both domestic and international firms, with a focus on expanding the eSports ecosystem and developing localized content.
| Company Name | Year of Establishment | Headquarters |
Production Capacity |
Mining Operations |
Supply Agreements |
Revenue |
Technological Innovation |
Environmental Initiatives |
Global Presence |
|---|---|---|---|---|---|---|---|---|---|
| Tamatem Games | 2013 | Amman, Jordan |
- |
- |
- |
- |
- |
- |
- |
| Kiro'o Games | 2013 | Yaoundé, Cameroon |
- |
- |
- |
- |
- |
- |
- |
| Maliyo Games | 2012 | Lagos, Nigeria |
- |
- |
- |
- |
- |
- |
- |
| Kagiso Interactive | 2010 | Durban, South Africa |
- |
- |
- |
- |
- |
- |
- |
| Ubisoft Abu Dhabi | 2011 | Abu Dhabi, United Arab Emirates |
- |
- |
- |
- |
- |
- |
- |
Over the next five years, the Middle East and Africa Gaming Market is expected to experience robust growth. This growth will be fueled by increasing investments in game development studios, the expansion of the eSports ecosystem, and the growing prominence of mobile gaming. Governments across the region are likely to continue supporting the gaming industry by creating favorable regulations and investing in gaming infrastructure, particularly in high-potential countries such as Saudi Arabia and South Africa. The widespread adoption of 5G technology will further enhance the gaming experience, driving engagement and market expansion.
|
By Game Type |
Online Games Offline Games Mobile Games Console Games PC Games |
|
By Platform |
iOS Android Windows PlayStation Xbox |
|
By Genre |
Action/Adventure Sports Shooter Puzzle RPG |
|
By End-User |
Casual Gamers Hardcore Gamers Professional Gamers (eSports) |
|
By Region |
GCC Countries North Africa Sub-Saharan Africa South Africa |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2.1. Historical Market Size
2.2. Year-on-Year Growth Analysis
2.3. Key Market Developments and Milestones
3.1. Growth Drivers
3.1.1. Expansion of Internet Infrastructure
3.1.2. Increased Smartphone Penetration
3.1.3. Favorable Government Regulations on Online Gaming
3.1.4. Rising Popularity of eSports
3.2. Market Challenges
3.2.1. Regulatory Barriers (Data Privacy, Anti-Gambling Laws)
3.2.2. Limited Payment Gateway Penetration
3.2.3. Cultural Restrictions in Specific Regions
3.2.4. High Costs of Game Development and Maintenance
3.3. Opportunities
3.3.1. Growth in Cloud Gaming
3.3.2. Monetization through In-App Purchases
3.3.3. Increasing Investment in AR/VR Gaming
3.3.4. International Collaboration with Gaming Developers
3.4. Trends
3.4.1. Shift Towards Mobile Gaming
3.4.2. Adoption of AI and Blockchain in Gaming
3.4.3. Rise of Streaming Platforms for Gaming (eSports & Content Creators)
3.5. Government Regulation
3.5.1. Classification of Gaming Categories (Regulated vs. Unregulated)
3.5.2. Anti-Gambling Policies and Their Impact on Growth
3.5.3. Taxation Policies in the Gaming Sector
3.5.4. Initiatives to Support Local Game Developers
3.6. SWOT Analysis
3.7. Stake Ecosystem
3.8. Porters Five Forces Analysis
3.9. Competition Ecosystem (Market Share, Competitive Strategies)
4.1. By Game Type (In Value %)
4.1.1. Online Games
4.1.2. Offline Games
4.1.3. Mobile Games
4.1.4. Console Games
4.1.5. PC Games
4.2. By Platform (In Value %)
4.2.1. iOS
4.2.2. Android
4.2.3. Windows
4.2.4. PlayStation
4.2.5. Xbox
4.3. By Genre (In Value %)
4.3.1. Action/Adventure
4.3.2. Sports
4.3.3. Shooter
4.3.4. Puzzle
4.3.5. Role-Playing Games (RPG)
4.4. By End-User (In Value %)
4.4.1. Casual Gamers
4.4.2. Hardcore Gamers
4.4.3. Professional Gamers (eSports)
4.5. By Region (In Value %)
4.5.1. GCC Countries
4.5.2. North Africa
4.5.3. Sub-Saharan Africa
4.5.4. South Africa
5.1. Detailed Profiles of Major Companies
5.1.1. Tencent Holdings Ltd.
5.1.2. Sony Corporation
5.1.3. Microsoft Corporation
5.1.4. Ubisoft Entertainment SA
5.1.5. Activision Blizzard, Inc.
5.1.6. Take-Two Interactive Software, Inc.
5.1.7. Electronic Arts Inc.
5.1.8. Epic Games, Inc.
5.1.9. Sega Corporation
5.1.10. Nintendo Co., Ltd.
5.1.11. Bandai Namco Entertainment Inc.
5.1.12. NetEase, Inc.
5.1.13. Zynga Inc.
5.1.14. Riot Games, Inc.
5.1.15. CD Projekt S.A.
5.2. Cross Comparison Parameters (Revenue, Headquarters, Number of Employees, Market Focus, Market Share, Strategic Partnerships, Acquisition History, Game Titles, Platform Dominance)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Grants and Subsidies
5.9. Private Equity Investments
6.1. Legal Framework for Game Development and Distribution
6.2. Regional Certification Requirements for Games
6.3. Age-Based Content Restrictions
6.4. Taxation and Incentives for Game Developers
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8.1. By Game Type (In Value %)
8.2. By Platform (In Value %)
8.3. By Genre (In Value %)
8.4. By End-User (In Value %)
8.5. By Region (In Value %)
9.1. TAM/SAM/SOM Analysis
9.2. Customer Cohort Analysis
9.3. Marketing Initiatives
9.4. White Space Opportunity Analysis
Disclaimer Contact UsThe first step involves the identification of all major stakeholders within the Middle East and Africa Gaming Market. This was achieved through comprehensive secondary research and proprietary data collection, focusing on elements such as game development ecosystems, consumer behavior, and mobile penetration.
The second phase entailed analyzing historical data, particularly the market size and revenue generation across different game types and platforms. Data from local sources and international databases helped refine our projections, offering a granular view of the competitive landscape and growth drivers.
We validated our market assumptions through consultations with key industry stakeholders, including gaming executives, game developers, and local industry experts. These consultations provided qualitative insights into the operational and financial trends shaping the gaming market in the region.
In the final stage, we synthesized data from multiple sources and combined it with expert interviews to ensure the accuracy and reliability of the analysis. The final report delivers a comprehensive view of the Middle East and Africa Gaming Market, encompassing current trends, competitive dynamics, and future growth prospects.
The Middle East and Africa Gaming Market is valued at USD 600 million, driven by a growing interest in mobile and online gaming, alongside increased governmental investment in gaming infrastructure.
Key challenges include regulatory barriers, such as anti-gambling laws, and the limited availability of reliable payment gateways. Additionally, cultural restrictions in certain Middle Eastern countries create obstacles for specific gaming segments.
Major players include Tencent Holdings Ltd., Sony Corporation, Microsoft Corporation, and Ubisoft Entertainment SA. These companies dominate the market through strategic partnerships, exclusive game titles, and investments in game development.
The market is propelled by increased smartphone penetration, the rising popularity of eSports, and significant governmental investments in gaming infrastructure, particularly in the UAE and Saudi Arabia.
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