
Region:North America
Author(s):Sanjna
Product Code:KROD8265
December 2024
82

By Game Type:
The North America board games market is segmented by game type into strategy games, party games, card games, dice games, and cooperative games. Strategy games, including titles like Catan and Ticket to Ride, have a dominant market share. The appeal of these games lies in their depth, replayability, and the intellectual challenge they offer players. The resurgence of hobby gaming culture has placed strategy games at the forefront, catering to both casual players and enthusiasts seeking more complex gameplay.

By Sales Channel: The board games market is also segmented by sales channels into online retail, brick-and-mortar stores, specialty stores, and hypermarkets. Online retail holds a dominant market share due to the convenience and variety offered by platforms like Amazon. E-commerce also caters to niche interests, allowing consumers to access independent and crowdfunded games that might not be available through traditional stores. Additionally, the increasing trend of exclusive online game editions has fueled this channel's growth.

The North America board games market is dominated by several key players. The competitive landscape is marked by the presence of established companies like Hasbro and Mattel, along with an increasing number of indie publishers who have gained traction through crowdfunding platforms. Companies in the space continue to innovate with new game mechanics, licensed content from popular franchises, and collectors editions to engage dedicated hobbyists.
|
Company Name |
Establishment Year |
Headquarters |
Product Portfolio |
Licensing Deals |
Revenue |
Employees |
Global Reach |
Innovation Initiatives |
|
Hasbro |
1923 |
Rhode Island, USA |
- |
- |
- |
- |
- |
- |
|
Mattel |
1945 |
California, USA |
- |
- |
- |
- |
- |
- |
|
Asmodee Group |
1995 |
Paris, France |
- |
- |
- |
- |
- |
- |
|
Spin Master |
1994 |
Toronto, Canada |
- |
- |
- |
- |
- |
- |
|
CMON Limited |
2001 |
Singapore |
- |
- |
- |
- |
- |
- |
Growth Drivers
Challenges
Over the next five years, the North America board games market is expected to continue its upward trajectory, fueled by evolving consumer preferences and the sustained interest in tabletop experiences. The increasing focus on environmental sustainability, as well as the integration of digital components like companion apps, will likely shape future product offerings. Indie publishers, empowered by crowdfunding platforms, will continue to introduce innovative games that appeal to both casual gamers and enthusiasts. Additionally, a growing emphasis on inclusivity and educational games is expected to drive further growth in the market.
Market Opportunities
|
Game Type |
Strategy Games Party Games Card Games Dice Games Cooperative Games |
|
Age Group |
Children (5-12 Years) Teenagers (13-19 Years) Adults (20-40 Years) Seniors (40+ Years) |
|
Sales Channel |
Online Retail Brick and Mortar Stores Specialty Stores Hypermarkets Supermarkets |
|
Player Count |
Single-Player Games 2-Player Games Multiplayer Games Party Games |
|
Region |
United States Canada Mexico |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview
2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones
3.1. Growth Drivers (Consumer Demand, Family Entertainment, Collectors Market, Educational Value)
3.1.1. Increasing Popularity of Strategy Games
3.1.2. Family and Social Interaction Boosting Sales
3.1.3. Board Games as Educational Tools
3.1.4. Rising Interest in Collectible and Limited-Edition Games
3.2. Market Challenges (High Competition, Digital Gaming, Distribution Channels)
3.2.1. Rising Popularity of Digital Alternatives
3.2.2. Distribution Issues in Emerging Markets
3.2.3. High Production Costs for Physical Components
3.2.4. Limited Market Penetration in Smaller Retail Chains
3.3. Opportunities (E-commerce, Customization, Licensing)
3.3.1. Growth of E-commerce Platforms for Niche Games
3.3.2. Customization and Personalization in Game Design
3.3.3. Expansion into Licensed and Pop Culture-Themed Games
3.4. Trends (Sustainability, Crowdfunding, Indie Publishers)
3.4.1. Eco-friendly Packaging and Materials
3.4.2. Rise of Crowdfunding for Board Game Launches
3.4.3. Indie Publishers Driving Innovation in Game Mechanics
3.5. Government Regulations (Import Tariffs, Copyrights, Consumer Protection)
3.5.1. Import Duties on Game Components
3.5.2. Intellectual Property Protection and Trademarking
3.5.3. Consumer Safety and Material Regulations
4.1. By Game Type (In Value %)
4.1.1. Strategy Games
4.1.2. Party Games
4.1.3. Card Games
4.1.4. Dice Games
4.1.5. Cooperative Games
4.2. By Age Group (In Value %)
4.2.1. Children (5-12 Years)
4.2.2. Teenagers (13-19 Years)
4.2.3. Adults (20-40 Years)
4.2.4. Seniors (40+ Years)
4.3. By Sales Channel (In Value %)
4.3.1. Online Retail
4.3.2. Brick and Mortar Stores
4.3.3. Specialty Stores
4.3.4. Hypermarkets and Supermarkets
4.4. By Player Count (In Value %)
4.4.1. Single-Player Games
4.4.2. 2-Player Games
4.4.3. Multiplayer Games (3-6 Players)
4.4.4. Party Games (7+ Players)
4.5. By Region (In Value %)
4.5.1. United States
4.5.2. Canada
4.5.3. Mexico
5.1. Detailed Profiles of Major Companies
5.1.1. Hasbro
5.1.2. Mattel
5.1.3. Ravensburger
5.1.4. Asmodee Group
5.1.5. Spin Master
5.1.6. USAopoly
5.1.7. CMON Limited
5.1.8. Fantasy Flight Games
5.1.9. HABA
5.1.10. Z-Man Games
5.2. Cross Comparison Parameters (Headquarters, Revenue, Product Portfolio, No. of Employees, Licensing Agreements, Distribution Channels, Market Share, Key Strategic Initiatives)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. New Product Launches
6.1. Consumer Product Safety Regulations
6.2. Environmental Compliance (Sustainability Regulations)
6.3. Import/Export Regulations
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth
8.1. By Game Type (In Value %)
8.2. By Age Group (In Value %)
8.3. By Sales Channel (In Value %)
8.4. By Player Count (In Value %)
8.5. By Region (In Value %)
9.1. TAM/SAM/SOM Analysis
9.2. Marketing Initiatives and Brand Positioning
9.3. Consumer Behavior and Purchase Patterns
9.4. Expansion into Niche Segments
The initial phase involves creating a detailed ecosystem map of all major stakeholders in the North America board games market. This is conducted through extensive secondary research, using trusted databases and industry reports to map out key variables such as distribution channels, market drivers, and consumer demographics.
During this step, historical data is compiled and analyzed, focusing on key aspects such as market penetration rates and revenue generation across different board game segments. Further analysis includes evaluating product launches and innovation trends that have shaped market growth.
Consultations with industry experts, including leading board game publishers and retailers, provide critical insights into market dynamics. Interviews are conducted through computer-assisted telephone interviews (CATIs) to validate the hypotheses and refine the understanding of consumer behavior and product trends.
The final phase involves synthesizing the collected data, including consumer preferences, product segment analysis, and revenue trends. This data is then cross-referenced with industry expert feedback, ensuring a comprehensive and accurate market analysis for the North America board games market.
The North America Board Games Market was valued at USD 2.5 billion, driven by growing consumer demand for tabletop experiences, family entertainment, and innovative game mechanics.
The key challenges of North America Board Games Market include the growing competition from digital gaming alternatives, high production costs for physical game components, and limited penetration in smaller retail channels.
Major players of North America Board Games Market include Hasbro, Mattel, Asmodee Group, Spin Master, and CMON Limited, who dominate through their strong brand presence, global reach, and innovative product offerings.
Growth drivers of North America Board Games Market include the resurgence of interest in family entertainment, the rise of crowdfunding platforms, and the demand for strategy and cooperative games that cater to a wide range of audiences.
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