North America Board Games Market Outlook to 2030

Region:North America

Author(s):Sanjna

Product Code:KROD8265

Published On

December 2024

Total pages

82

About the Report

North America Board Games Market Overview

  • The North America board games market is valued at USD 2.5 billion based on a five-year historical analysis. The market's growth is driven by an increase in consumer demand for tabletop experiences, especially amid the surge of family-oriented entertainment. Board games have also become popular as an educational tool, encouraging critical thinking and collaboration. The influence of crowdfunding platforms and the rise in independent publishers have further propelled the growth of the market by bringing innovative game mechanics to a broader audience.

market overviews

  • The dominance in the board games market is primarily held by the United States, which accounts for a significant portion of sales. This is attributed to the country's highly developed entertainment industry, extensive distribution networks, and the prevalence of local game publishers like Hasbro. Additionally, the demand for both classic and innovative games in cities like New York, Los Angeles, and Chicago has boosted regional dominance, as these areas host board game conventions and are hubs for game design and development.
  • Intellectual property (IP) protection plays a vital role in safeguarding board game designs. The U.S. Patent and Trademark Office issued over 1,500 game-related patents in 2023, underscoring the importance of IP in the industry. Trademark infringement cases have risen as the market becomes saturated with knockoffs and imitations, particularly for popular game franchises. Strict IP regulations ensure that game developers can protect their original content and concepts, which is essential for long-term industry growth.

North America Board Games Market Segmentation

By Game Type:

The North America board games market is segmented by game type into strategy games, party games, card games, dice games, and cooperative games. Strategy games, including titles like Catan and Ticket to Ride, have a dominant market share. The appeal of these games lies in their depth, replayability, and the intellectual challenge they offer players. The resurgence of hobby gaming culture has placed strategy games at the forefront, catering to both casual players and enthusiasts seeking more complex gameplay.

market overviews

By Sales Channel: The board games market is also segmented by sales channels into online retail, brick-and-mortar stores, specialty stores, and hypermarkets. Online retail holds a dominant market share due to the convenience and variety offered by platforms like Amazon. E-commerce also caters to niche interests, allowing consumers to access independent and crowdfunded games that might not be available through traditional stores. Additionally, the increasing trend of exclusive online game editions has fueled this channel's growth.

market overviews

North America Board Games Competitive Landscape

The North America board games market is dominated by several key players. The competitive landscape is marked by the presence of established companies like Hasbro and Mattel, along with an increasing number of indie publishers who have gained traction through crowdfunding platforms. Companies in the space continue to innovate with new game mechanics, licensed content from popular franchises, and collectors editions to engage dedicated hobbyists.

Company Name

Establishment Year

Headquarters

Product Portfolio

Licensing Deals

Revenue

Employees

Global Reach

Innovation Initiatives

Hasbro

1923

Rhode Island, USA

-

-

-

-

-

-

Mattel

1945

California, USA

-

-

-

-

-

-

Asmodee Group

1995

Paris, France

-

-

-

-

-

-

Spin Master

1994

Toronto, Canada

-

-

-

-

-

-

CMON Limited

2001

Singapore

-

-

-

-

-

-

North America Board Games Market Analysis

Growth Drivers

  • Increasing Popularity of Strategy Games: The rising popularity of strategy board games is becoming a significant driver in North America's board games market. In 2023, North American households reported a 20% increase in sales of strategic board games compared to traditional family-based ones, driven by younger demographics seeking immersive gameplay experiences. In 2022, over 500 new strategic games were introduced into the market, highlighting consumer demand for complex gameplay mechanics.
    Family and Social Interaction Boosting Sales: The growing trend of family bonding through tabletop games has substantially boosted sales. According to 2024 reports from the Bureau of Economic Analysis, households in the U.S. spent approximately $8 billion on leisure and entertainment products, with a noticeable segment dedicated to board games. Over 75% of surveyed families in the U.S. acknowledged playing board games together at least once a month in 2023, emphasizing how board games foster social interaction.
  • Board Games as Educational Tools: Board games are increasingly being used in educational environments, from elementary classrooms to corporate training sessions. A report by the U.S. Department of Education revealed that 2,500 schools incorporated board games like "Catan" and "Ticket to Ride" as tools to teach strategic thinking and teamwork in 2022. The educational value of these games also saw an uptake in the retail market, with sales of educational board games in North America surpassing 2 million units in 2023.

Challenges

  • Rising Popularity of Digital Alternatives: With the rise of digital gaming, traditional board games face stiff competition. The U.S. Bureau of Labor Statistics reported that households spent approximately $50 billion on digital gaming platforms in 2023, leaving less disposable income for traditional board games. Moreover, North American game publishers reported a 15% drop in physical game sales in 2022 as consumers increasingly shift toward online multiplayer experiences, according to trade reports. This competition from digital alternatives poses a considerable threat to the board games market.
  • Distribution Issues in Emerging Markets: Distribution remains a significant challenge for the North American board games market, particularly in emerging regions within the continent. U.S. retail distribution chains reported logistical difficulties in delivering board games to smaller cities, contributing to delays and shortages in 2023. Limited shelf space in local retail stores further exacerbates the issue, hindering growth in underpenetrated markets.

North America Board Games Market Future Outlook

Over the next five years, the North America board games market is expected to continue its upward trajectory, fueled by evolving consumer preferences and the sustained interest in tabletop experiences. The increasing focus on environmental sustainability, as well as the integration of digital components like companion apps, will likely shape future product offerings. Indie publishers, empowered by crowdfunding platforms, will continue to introduce innovative games that appeal to both casual gamers and enthusiasts. Additionally, a growing emphasis on inclusivity and educational games is expected to drive further growth in the market.

Market Opportunities

  • Growth of E-commerce Platforms for Niche Games: The rise of e-commerce platforms is creating new opportunities for niche board game publishers. In 2023, U.S. e-commerce sales reached $1 trillion, according to the U.S. Department of Commerce, with specialty platforms like Kickstarter and Etsy seeing significant growth in the sale of indie board games. The ability to directly connect with consumers online has allowed small publishers to bypass traditional retail channels and offer games that cater to specific interests.
  • Expansion into Licensed and Pop Culture-Themed Games: Licensed and pop culture-themed board games offer substantial growth potential. Games based on popular franchises such as "Star Wars" and "Marvel" consistently top sales charts in the U.S. and Canada. With strong intellectual property (IP) integration, publishers are able to attract loyal fanbases and capitalize on cross-promotional opportunities with entertainment companies.

Scope of the Report

Game Type

Strategy Games

Party Games

Card Games

Dice Games

Cooperative Games

Age Group

Children (5-12 Years)

Teenagers (13-19 Years)

Adults (20-40 Years)

Seniors (40+ Years)

Sales Channel

Online Retail

Brick and Mortar Stores

Specialty Stores

Hypermarkets

Supermarkets

Player Count

Single-Player Games

2-Player Games

Multiplayer Games

Party Games

Region

United States

Canada

Mexico

Products

Key Target Audience

  • Board Game Publishers

  • Distributors and Retailers

  • E-commerce Platforms

  • Entertainment and Media Companies

  • Packaging and Branding Companies

  • Event Organizers (Conventions and Trade Shows)

  • Investors and Venture Capitalist Firms

  • Government and Regulatory Bodies (Consumer Product Safety Commission)

Companies

Major Players

  • Hasbro

  • Mattel

  • Asmodee Group

  • Spin Master

  • CMON Limited

  • Ravensburger

  • Fantasy Flight Games

  • Z-Man Games

  • USAopoly

  • HABA

Table of Contents

1. North America Board Games Market Overview


1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate
1.4. Market Segmentation Overview

2. North America Board Games Market Size (In USD Mn)


2.1. Historical Market Size
2.2. Year-On-Year Growth Analysis
2.3. Key Market Developments and Milestones

3. North America Board Games Market Analysis


3.1. Growth Drivers (Consumer Demand, Family Entertainment, Collectors Market, Educational Value)
3.1.1. Increasing Popularity of Strategy Games
3.1.2. Family and Social Interaction Boosting Sales
3.1.3. Board Games as Educational Tools
3.1.4. Rising Interest in Collectible and Limited-Edition Games
3.2. Market Challenges (High Competition, Digital Gaming, Distribution Channels)
3.2.1. Rising Popularity of Digital Alternatives
3.2.2. Distribution Issues in Emerging Markets
3.2.3. High Production Costs for Physical Components
3.2.4. Limited Market Penetration in Smaller Retail Chains
3.3. Opportunities (E-commerce, Customization, Licensing)
3.3.1. Growth of E-commerce Platforms for Niche Games
3.3.2. Customization and Personalization in Game Design
3.3.3. Expansion into Licensed and Pop Culture-Themed Games
3.4. Trends (Sustainability, Crowdfunding, Indie Publishers)
3.4.1. Eco-friendly Packaging and Materials
3.4.2. Rise of Crowdfunding for Board Game Launches
3.4.3. Indie Publishers Driving Innovation in Game Mechanics
3.5. Government Regulations (Import Tariffs, Copyrights, Consumer Protection)
3.5.1. Import Duties on Game Components
3.5.2. Intellectual Property Protection and Trademarking
3.5.3. Consumer Safety and Material Regulations

4. North America Board Games Market Segmentation


4.1. By Game Type (In Value %)
4.1.1. Strategy Games
4.1.2. Party Games
4.1.3. Card Games
4.1.4. Dice Games
4.1.5. Cooperative Games
4.2. By Age Group (In Value %)
4.2.1. Children (5-12 Years)
4.2.2. Teenagers (13-19 Years)
4.2.3. Adults (20-40 Years)
4.2.4. Seniors (40+ Years)
4.3. By Sales Channel (In Value %)
4.3.1. Online Retail
4.3.2. Brick and Mortar Stores
4.3.3. Specialty Stores
4.3.4. Hypermarkets and Supermarkets
4.4. By Player Count (In Value %)
4.4.1. Single-Player Games
4.4.2. 2-Player Games
4.4.3. Multiplayer Games (3-6 Players)
4.4.4. Party Games (7+ Players)
4.5. By Region (In Value %)
4.5.1. United States
4.5.2. Canada
4.5.3. Mexico

5. North America Board Games Market Competitive Analysis


5.1. Detailed Profiles of Major Companies
5.1.1. Hasbro
5.1.2. Mattel
5.1.3. Ravensburger
5.1.4. Asmodee Group
5.1.5. Spin Master
5.1.6. USAopoly
5.1.7. CMON Limited
5.1.8. Fantasy Flight Games
5.1.9. HABA
5.1.10. Z-Man Games
5.2. Cross Comparison Parameters (Headquarters, Revenue, Product Portfolio, No. of Employees, Licensing Agreements, Distribution Channels, Market Share, Key Strategic Initiatives)
5.3. Market Share Analysis
5.4. Strategic Initiatives
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. New Product Launches

6. North America Board Games Market Regulatory Framework


6.1. Consumer Product Safety Regulations
6.2. Environmental Compliance (Sustainability Regulations)
6.3. Import/Export Regulations

7. North America Board Games Future Market Size (In USD Mn)


7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth

8. North America Board Games Future Market Segmentation


8.1. By Game Type (In Value %)
8.2. By Age Group (In Value %)
8.3. By Sales Channel (In Value %)
8.4. By Player Count (In Value %)
8.5. By Region (In Value %)

9. North America Board Games Market Analysts Recommendations


9.1. TAM/SAM/SOM Analysis
9.2. Marketing Initiatives and Brand Positioning
9.3. Consumer Behavior and Purchase Patterns
9.4. Expansion into Niche Segments

10. Disclaimer

11. Contact Us

Research Methodology

Step 1: Identification of Key Variables


The initial phase involves creating a detailed ecosystem map of all major stakeholders in the North America board games market. This is conducted through extensive secondary research, using trusted databases and industry reports to map out key variables such as distribution channels, market drivers, and consumer demographics.

Step 2: Market Analysis and Construction


During this step, historical data is compiled and analyzed, focusing on key aspects such as market penetration rates and revenue generation across different board game segments. Further analysis includes evaluating product launches and innovation trends that have shaped market growth.

Step 3: Hypothesis Validation and Expert Consultation


Consultations with industry experts, including leading board game publishers and retailers, provide critical insights into market dynamics. Interviews are conducted through computer-assisted telephone interviews (CATIs) to validate the hypotheses and refine the understanding of consumer behavior and product trends.

Step 4: Research Synthesis and Final Output


The final phase involves synthesizing the collected data, including consumer preferences, product segment analysis, and revenue trends. This data is then cross-referenced with industry expert feedback, ensuring a comprehensive and accurate market analysis for the North America board games market.

Frequently Asked Questions

01. How big is the North America Board Games Market?

The North America Board Games Market was valued at USD 2.5 billion, driven by growing consumer demand for tabletop experiences, family entertainment, and innovative game mechanics.

02. What are the challenges in the North America Board Games Market?

The key challenges of North America Board Games Market include the growing competition from digital gaming alternatives, high production costs for physical game components, and limited penetration in smaller retail channels.

03. Who are the major players in the North America Board Games Market?

Major players of North America Board Games Market include Hasbro, Mattel, Asmodee Group, Spin Master, and CMON Limited, who dominate through their strong brand presence, global reach, and innovative product offerings.

04. What are the growth drivers of the North America Board Games Market?

Growth drivers of North America Board Games Market include the resurgence of interest in family entertainment, the rise of crowdfunding platforms, and the demand for strategy and cooperative games that cater to a wide range of audiences.

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