
Region:Middle East
Author(s):Sanjeev
Product Code:KROD8077
December 2024
95

Saudi Arabia's entertainment market is segmented by entertainment type and by revenue streams.


The Saudi Arabia entertainment market is dominated by a mix of local and international players. Local entities, particularly government-backed ventures, play a significant role in the industrys growth. The market consolidation is evident, with companies benefiting from large-scale projects and strategic partnerships. The consolidation of these players highlights their influence on the market, with partnerships between international and local firms driving significant investment into entertainment infrastructure.
Over the next few years, the Saudi Arabia Entertainment and Amusement market is expected to experience continued growth driven by the government's commitment to Vision 2030. This includes ongoing infrastructure developments, increased tourism, and the growing demand for diverse entertainment options. The sectors expansion will also be fueled by advancements in technology, including virtual and augmented reality applications in theme parks and cinemas, further enhancing consumer experiences.
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Amusement Parks Theme Parks Cinemas Live Entertainment Family Entertainment Centers |
|
|
By Age Group |
Children (0-12 Years) Teens (13-19 Years) Adults (20-45 Years) Senior Citizens (45+ Years) |
|
By Mode of Operation |
Indoor Entertainment Outdoor Entertainment |
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By Revenue Stream |
Ticket Sales Sponsorships Food and Beverages Merchandise |
|
By Region |
North East West South |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate (Year-on-Year % Growth)
1.4. Market Segmentation Overview (Revenue Share by Key Segments)
2.1. Historical Market Size (Analysis of Pre-Vision 2030 and Post-Vision 2030 Impact)
2.2. Year-on-Year Growth Analysis (Growth Rates by Sector: Amusement Parks, Cinemas, Theme Parks, Live Events)
2.3. Key Market Developments and Milestones (New Projects, Infrastructure Investment, Vision 2030 Initiatives)
3.1. Growth Drivers
3.1.1. Government Investment through Vision 2030
3.1.2. Rise in Disposable Income
3.1.3. Increasing Inbound Tourism
3.1.4. Growing Interest in Leisure and Cultural Activities
3.2. Market Challenges
3.2.1. Regulatory Constraints (Permit Acquisitions, Licensing Issues)
3.2.2. High Operational Costs (Cost of Entertainment Infrastructure Development)
3.2.3. Lack of Skilled Workforce in Amusement Technologies
3.3. Opportunities
3.3.1. Untapped Regions (Eastern Province, Northern Regions)
3.3.2. Growing Demand for Local and Cultural Entertainment
3.3.3. International Collaborations (Partnerships with Global Entertainment Brands)
3.4. Trends
3.4.1. Development of Mega Entertainment Projects (NEOM, Qiddiya)
3.4.2. Integration of Technology in Entertainment (VR, AR, AI-based Amusement Solutions)
3.4.3. Growing Popularity of Live Entertainment and Music Festivals
3.5. Government Regulations
3.5.1. Vision 2030 Initiatives in Entertainment
3.5.2. Public-Private Partnerships (PPP) and Incentives
3.5.3. Regulations for Foreign Investments in Entertainment
3.6. SWOT Analysis
3.7. Stakeholder Ecosystem (Public and Private Sector, International Collaborators)
3.8. Porters Five Forces (Bargaining Power of Suppliers, Threat of Substitutes, Competitive Rivalry)
3.9. Competition Ecosystem (Competitive Landscape, Key Players, and Market Share Analysis)
4.1. By Entertainment Type (Revenue Contribution)
4.1.1. Amusement Parks
4.1.2. Theme Parks
4.1.3. Cinemas
4.1.4. Live Entertainment (Concerts, Festivals, Theatre)
4.1.5. Family Entertainment Centers
4.2. By Age Group (In Value %)
4.2.1. Children (0-12 Years)
4.2.2. Teens (13-19 Years)
4.2.3. Adults (20-45 Years)
4.2.4. Senior Citizens (45+ Years)
4.3. By Mode of Operation (In Value %)
4.3.1. Indoor Entertainment
4.3.2. Outdoor Entertainment
4.4. By Revenue Stream (In Value %)
4.4.1. Ticket Sales
4.4.2. Sponsorships and Partnerships
4.4.3. Food and Beverages
4.4.4. Merchandise
4.5. By Region (In Value %)
4.5.1. Riyadh
4.5.2. Jeddah
4.5.3. Eastern Province
4.5.4. Makkah
4.5.5. Medina
5.1. Detailed Profiles of Major Companies (Business Strategy, Revenue, Key Projects)
5.1.1. Saudi Entertainment Ventures (SEVEN)
5.1.2. AMC Entertainment
5.1.3. Majid Al Futtaim
5.1.4. Cirque du Soleil
5.1.5. Al Hokair Group
5.1.6. Meraas
5.1.7. Dubai Parks and Resorts
5.1.8. Cinescape
5.1.9. Dubai Holding Entertainment
5.1.10. Wild Wadi
5.1.11. Six Flags (Qiddiya)
5.1.12. The Red Sea Project (TRSDC)
5.1.13. KidZania Riyadh
5.1.14. Cinepolis
5.1.15. Vox Cinemas
5.2. Cross Comparison Parameters (Number of Employees, Headquarters, Revenue, Number of Entertainment Projects, Market Share, Technology Utilization, Partnerships)
5.3. Market Share Analysis (Revenue Contribution by Key Players)
5.4. Strategic Initiatives (New Investments, Diversification, Geographic Expansion)
5.5. Mergers and Acquisitions (Key Deals and Impact on Market)
5.6. Investment Analysis (Private Investment, Public-Private Partnerships)
5.7. Venture Capital Funding (Key Deals in Entertainment Startups)
5.8. Government Grants (Subsidies, Incentives for Local Players)
5.9. Private Equity Investments (Analysis of Major PE Investments)
6.1. Entertainment Licensing Requirements
6.2. Tax Incentives for Foreign Entertainment Investment
6.3. Public Safety Standards (Security, Health, and Safety Regulations for Entertainment Venues)
7.1. Future Market Size Projections
7.2. Key Factors Driving Future Market Growth (Vision 2030, Infrastructure Development, Technology Integration)
8.1. By Entertainment Type (In Value %)
8.2. By Age Group (In Value %)
8.3. By Mode of Operation (In Value %)
8.4. By Revenue Stream (In Value %)
8.5. By Region (In Value %)
9.1. TAM/SAM/SOM Analysis
9.2. Customer Cohort Analysis
9.3. Marketing Initiatives (Targeted Marketing Strategies, Social Media, Influencers)
9.4. White Space Opportunity Analysis (Untapped Market Regions and Segments)
Step 1: Identification of Key Variables
This stage involves mapping out all the significant stakeholders in the Saudi Arabia Entertainment and Amusement Market. Desk research was conducted, leveraging secondary sources such as government reports and proprietary industry databases, to identify the variables influencing market dynamics, such as government policies, tourism trends, and consumer behavior.
Historical data was analyzed to assess the markets growth, taking into account the introduction of major projects like NEOM and the opening of cinemas. This phase also involved evaluating service quality statistics and customer satisfaction levels in amusement parks and cinemas, to estimate the market's revenue generation.
Market hypotheses were developed and validated through direct consultation with industry stakeholders via interviews. Input from experts at entertainment companies such as SEVEN, AMC, and VOX Cinemas was crucial in understanding the market's performance and growth trajectory.
The final phase involved synthesizing all collected data and inputs from industry leaders, combining it with a bottom-up approach to produce the final market report. Direct feedback from local entertainment providers was incorporated to ensure the accuracy of data.
The Saudi Arabia Entertainment and Amusement Market is valued at USD 2.22 billion, driven by large-scale government initiatives under Vision 2030 and increasing consumer demand for entertainment options.
Challenges in Saudi Arabia Entertainment and Amusement Market include regulatory hurdles, such as licensing and permit acquisition for entertainment ventures, high operational costs, and the scarcity of a skilled workforce trained in advanced entertainment technologies like virtual and augmented reality.
Key players in Saudi Arabia Entertainment and Amusement Market include Saudi Entertainment Ventures (SEVEN), AMC Entertainment, Majid Al Futtaim, Al Hokair Group, and Cirque du Soleil. These companies dominate the market due to their strong partnerships, government backing, and large-scale projects.
The Saudi Arabia Entertainment and Amusement Market is propelled by government investments through Vision 2030, increasing disposable incomes, a rising influx of tourists, and mega-projects like Qiddiya and NEOM, which are set to position Saudi Arabia as a global entertainment hub.
Key trends in Saudi Arabia Entertainment and Amusement Market include the development of mega-projects such as Qiddiya, the integration of virtual and augmented reality in amusement parks and cinemas, and a growing demand for live entertainment events like music festivals and cultural performances.
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