UAE Leisure and Entertainment Market Outlook to 2027

Driven by Increased Consumer Spending & Government Investments, and Entry of International Brands

Region:Middle East

Author(s):Rajat Goyal and Tania Bansal

Product Code:KR1363

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Published on

July 2023

Total pages

175

About the Report

About the Report

Market Overview:

The UAE (United Arab Emirates) entertainment and leisure market had been experiencing significant growth and development. The United Arab Emirates has a rising economy resulting in a thriving Leisure and Entertainment Industry driven by Increasing GDP and consumer spending. Entertainment industry’s growth was fueled by an inflow of tourists to the country. The competitive rivalry is high with many direct and indirect competitors. Arcade and Trampoline in Saudi Arabia is expected to have a higher growth than UAE owing to larger addressable audience. The UAE was named as the world’s top destination in 2022 for international travel expenditure.
 
UAE Leisure and Entertainment Market Revenue
The country's strategic location, favorable business environment, and proactive approach to developing world-class infrastructure have contributed to making it a significant player in the global entertainment and Leisure industry.
Ecosystem of Top Players in UAE Leisure and Entertainment Market


UAE Entertainment and Leisure Market Analysis

  • To diversify the economy and decrease reliance on the oil-based sector, both the government and private enterprises are making significant investments in entertainment facilities. This surge in the entertainment industry has been primarily driven by a substantial increase in tourist arrivals to the country.
  • Among the teenage and adult population, there has been a notable shift in entertainment preferences. Regardless of gender, bowling has emerged as the most favored activity. However, when it comes to Gen Y and Gen X females, their preference leans towards arcade gaming. They frequently visit entertainment venues with their families and children, making it a popular choice for quality family time.
  • The limited male presence in cinema visits can be primarily attributed to factors such as work schedules, financial constraints, and the prevalence of nuclear living arrangements among expatriates.
  • In 2022, the Indoor Theme Park Market in the UAE experienced significant growth, driven by the increasing customer inclination to invest in experiences rather than material products.
  • Implementing reward programs for millennials who win in bowling games and providing alcohol service can potentially enhance the popularity and participation of bowling games in the country.


Key Trends by Market Segment:


By Revenue Stream:
The UAE's entertainment industry is poised for significant growth, primarily driven by the revenue generated from indoor theme parks, movie cinemas, and the OTT market. The rising popularity of immersive entertainment, such as virtual reality experiences and other captivating attractions, further contributes to this expanding sector.
 
By Number of Walk Ins: The Entertainment Market witnessed 32.1 Mn Walk Ins in 2022. Movie Cinemas, Indoor Theme Parks, and the Arcade Market collectively dominated more than half of the total entertainment market, based on the number of walk-ins.
 

Competitive Landscape:

The competitive landscape in the UAE's entertainment and leisure market is vibrant and dynamic. Several local and international companies are actively competing to capture a share of this lucrative industry. Various sectors contribute to the entertainment and leisure market, including movie cinemas, indoor theme parks, water parks, arcades, live events, concerts, sports events, and more.
Key players in the movie cinema industry offer state-of-the-art theaters with advanced technologies and exclusive movie releases. Indoor theme parks and amusement centers strive to provide immersive experiences and attract visitors of all ages with thrilling rides and attractions. Water parks offer refreshing fun in the hot climate, while arcades and gaming zones cater to the gaming enthusiasts.
Moreover, technological advancements, such as virtual reality and augmented reality experiences, are being integrated into various entertainment offerings, creating new opportunities for companies to stand out in the market.

 

Recent Developments:

  • The UAE continues to invest in new theme parks and attractions to enhance its entertainment offerings. For instance, Warner Bros. World Abu Dhabi opened in 2018, featuring themed zones and rides based on popular Warner Bros. characters. Other parks like Dubai Parks and Resorts, which includes Motion gate Dubai and Bollywood Parks, have also expanded their offerings.
  • Over-the-top streaming services have gained significant traction in the UAE. International platforms like Netflix, Amazon Prime Video, and Disney+ have seen increased subscriptions, while regional services like Shahid and Starzplay have also grown their user base by offering Arabic content.
  • The UAE has witnessed a surge in immersive entertainment experiences using virtual reality (VR) and augmented reality (AR) technologies. Various entertainment venues and events have incorporated VR/AR attractions to provide unique and engaging experiences to visitors.
  • The cinema industry in the UAE has continued to grow, with modern multiplexes offering the latest blockbusters and innovative technologies to enhance the movie-watching experience.
  • The UAE theme parks are at the forefront of harnessing real-time information management technology to elevate the visitor experience. With millions of guests relying on mobile apps to check ride wait times and order concessions, operators can implement dynamic pricing during peak and off-peak hours, ensuring better visitor safety and security.


Future Outlook:

  • The integration of cutting-edge technologies, such as virtual reality, augmented reality, and artificial intelligence, is expected to revolutionize the entertainment experiences offered in the UAE. This will create novel and immersive attractions, appealing to both local and international audiences.
  • Saudi Arabia is expected to surpass the UAE in terms of total entertainment industry size based on revenue. The Arcade and Trampoline sectors in Saudi Arabia are projected to experience higher growth compared to the UAE, primarily due to a larger addressable audience in the country.
  • In 2022, the UAE outperformed Saudi Arabia in the Bowling Market based on the revenue generated. However, looking ahead, Saudi Arabia's Bowling Market is anticipated to expand at a faster rate compared to the UAE.
  • The UAE and KSA are anticipated to lead remarkable growth in comparison to the global Entertainment and Cinema Market. While the global cinema box-office revenues and entertainment market are more susceptible to recessionary impacts, the MENA region, including the UAE and KSA, is expected to demonstrate more resilience and stability.
  • The UAE is increasingly emphasizing sustainability and eco-friendly practices across various sectors, including entertainment. Theme parks and leisure destinations are likely to adopt more sustainable approaches to minimize their environmental impact.

 

Scope Of The Report

Scope of the Report

UAE Entertainment and Leisure Market Segmentation

UAE Movie Cinema Market Segmentation

By Revenue Stream

Tickets

F&B

Advertisement & Sponsorship

UAE Indoor Theme Park Market Segmentation

By Revenue

Tickets

F&B

Merchandise

Others

By Entry

Offline

Online

Tour Operator and Others

                                  UAE Bowling Market Segmentation

By Age

Youth Aged (4 to 17)

Adult Aged (18 and over)

By Lane

Less than 12

12 or above

                                 UAE Arcade Market Segmentation

By Age

Youth Aged (6 to 17)

Adult Aged (18 and over)

By Type of Game

Redemption

Video Games

Others

UAE Trampoline Market Segmentation

By Age

Youth Aged (4 to 17)

Adult Aged (18 and over)

By Entry

Offline

Online

UAE VR Market Segmentation

By Age

Youth Aged (6 to 17)

Adult Aged (18 and over)

By Booking Mode

Offline

Online

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Products

Products

Key Target Audience – Organizations and Entities Who Can Benefit by Subscribing This Report:

  • Movie Theater Companies
  • Film Distribution Companies
  • Screen Format Companies (IMAX, 4D, 4DX)
  • Amusement Park Operators and Chains
  • Real Estate Developers
  • Mall Operators and Groups
  • Potential Market Entrants
  • Industry Associations
  • Consulting Agencies
  • Government Bodies & Regulating Authorities

 

Time Period Captured in the Report:

  • Historical Period: 2019-2022
  • Base Year: 2022
  • Forecast Period: 2022-2027


Companies

Major Players Mentioned in the Report:

 Movie Cinema

  • VOX Cinema
  • NOVO
  • Star Cinemas
  • Cinema City
  • Roxy
  • Reel
  • Cine Royal
  • Cinemax
  • Oscar


Indoor Theme Park

  • Ferrari World
  • IMG World of Adventure
  • Motion Gate
  • Warner Bros
  • Adventureland


OTT Platforms

  • Netflix
  • Prime Video
  • OSN
  • Apple TV+
  • Starzplay
  • Disney+
  • ViU
  • Jarwy
  • Eros Now


Bowling Market

  • Dubai Bowling Center
  • Dubai International Bowling Center
  • Khalifa International Bowling Center
  • Zeal Entertainment Center
  • Brass Monkey
  • H Bowling
  • Switch Bowling
  • Freddy’s
  • The Avenue
  • The 44
  • Xtreme Zone
  • 911 Games
  • Palma Bowling
  • Thrill Zone


Arcade Gaming

  • Fun City
  • Wanasa Land
  • Faby Land
  • Play DXB
  • Fun Works
  • Tridom
  • Wave House
  • The Zone Arcade
  • Zeal Entertainment
  • Central
  • Megaplex
  • H Bowling


Trampoline Park

  • Bounce
  • Trampo Extreme
  • Faby Land
  • Xtreme Zone
  • Sky Zone
  • Trampo Park
  • Adventure Zone
  • Street Maniax
  • Jump Boxx
  • Fly Zone
  • Velocity
  • TR88 House
  • Jump World
  • Funky Monkey
  • MadCap


VR Gaming

  • Zero Latency
  • Arena Games
  • Entermission
  • Brass Monkey
  • VR Park
  • Adventure Land
  • Zeal Entertainment
  • Action Zone

Table of Contents

Table of Contents

1. Country Overview: UAE

1.1 Overview of UAE

1.2 Population Demographics of UAE

2. UAE Entertainment Industry

2.1 Executive Summary: UAE Entertainment Industry, 2019-2027

2.2 Market Size of UAE Entertainment Industry on the basis of Revenue Generated, 2019-2022

2.3 Market Size of UAE Entertainment Industry on the basis of Number of Walk-Ins, 2019-2022

2.4 SWOT Analysis for Entertainment Market in UAE

2.5 Porter’s Five Forces Analysis of Leisure & Entertainment Industry in UAE

2.6 Leisure and Entertainment Preferences in UAE basis Age and Gender

2.7 Leisure and Entertainment Time in UAE, Basis Nationality

2.8 Leisure and Entertainment Time in UAE, Basis Age and Activity

2.9 Future Market Size of UAE Entertainment Industry

(On the basis of Revenue Generated and Number of Walk-Ins, 2022-2027)

2.10 Comparison of UAE and KSA basis each Market

2.11 Future Outlook of Entertainment and Movie Cinema Market Globally

2.12 Future Outlook of Movie Cinema & OTT Market compared Globally

3. UAE Movie Cinema Market

3.1 Executive Summary: UAE Movie Cinema Market, 2019-2027

3.2 UAE Movie Cinema Market Overview, 2022

3.3 Demand-Supply Analysis of Movie Cinemas- Global Comparison, 2022

3.4 Customer Profiling

3.5 Customer Preferences in Movie Cinemas

3.6 Movie Cinema Customer Preferences in UAE basis Nationality

3.7 Movie Cinema Customer Preferences in UAE basis Gender and Age

3.8 Movie Cinema Market Size

(On the basis of number of Screens and Revenue generated in UAE, 2019-2022)

3.9 Movie Cinema Market Size on the basis of number of Customers, 2019-2022

3.10 Revenue Streams of UAE Movie Cinema Industry

3.11 Working Model of F&B Outlets in Movie Cinemas

3.12 Trends and Developments in UAE Movie Cinema Market

3.13 SWOT Analysis for Movie Cinema Market in UAE

3.14 Porter’s Five Forces Analysis Movie Cinema Market in UAE

3.15 Recent Technologies used by Movie Cinemas in UAE

3.16 Competition Scenario for Major Players in UAE Movie Cinema Market, 2022

3.17 Cross Comparison between Movie Cinema Players in UAE

3.18 Gartner Magic Quadrant & Positioning Matrix for Movie Cinema Players in UAE

3.19 Number of Movie Cinemas in UAE with their Locations

3.20 Pricing Analysis of Movie Cinemas

3.21 Experience Analysis of Movie Cinemas in UAE

3.22 Movie Cinema Future Market Size and Segmentation in UAE, 2022-2027

3.23 Movie Cinema Future Market Size Basis Customers in UAE, 2022-2027

3.24 Future Trends and Developments of the Industry

3.25 Analyst Recommendations- Where: Existing Screens

3.26 Analyst Recommendations- Where: Existing / New Cinemas

3.27 Analyst Recommendations- Location Analysis of Movie Cinemas

3.28 Case Study: Cineworld

3.29 Case Study: Cinemark

3.30Case Study: Cinemax

4. UAE Indoor Theme Park Market

4.1 Executive Summary: UAE Indoor Theme Park Market, 2019-2027

4.2 UAE Indoor Theme Park Market Overview, 2022

4.3 UAE Indoor Theme Market Size on the Basis of Revenues and Number of Walk-Ins, 2019-2022

4.4 UAE Indoor Theme Park Market Segmentation by Revenue Streams & by Entry, 2022

4.5 Trends and Developments in the UAE Indoor Theme Parks Market

4.6 Competition Scenario for Major Players in UAE Indoor Theme Park Market, 2022

4.7 Cross Comparison between Indoor Theme Park Players in UAE

4.8 Gartner Magic Quadrant for Indoor Theme Park Players in UAE

4.9 UAE Indoor Theme Future Market Size

(On the Basis of Revenues and Number of Walk-Ins, 2022-2027)

5. UAE OTT Market

5.1 Executive Summary: UAE OTT Market, 2019-2027

5.2 UAE OTT Market Overview, 2022

5.3 Market Size of UAE OTT Market on the basis of Number of Subscribers and Revenue, 2019-2022

5.4 Trends and Developments in UAE OTT Market

5.5 OTT vs Movie Cinema Market in UAE, 2019-2022

5.6 OTT Customer Preference Analysis

5.7 Competition Scenario for Major Players in UAE OTT Market, 2022

5.8 Cross Comparison between OTT Players in UAE

5.9 Gartner Magic Quadrant & Positioning Matrix for OTT Players in UAE

5.10 Pricing Analysis of OTT Platforms in UAE

5.11 UAE OTT Future Market Size on the Basis of Revenues and Number of Subscribers, 2022-2027

5.12 Case Study: HBO Max

6. UAE Bowling Market

6.1 Executive Summary: UAE Bowling Market, 2019-2027

6.2 UAE Bowling Market Overview, 2022

6.3 Market Size of UAE Bowling Market on the basis of Walk ins and Revenue, 2019-2022

6.4 UAE Bowling Market Segmentation by Application & by Lanes, 2022

6.5 Trends and Developments in UAE Bowling Market

6.6 Competition Scenario for Major Players in UAE Bowling Market, 2022

6.7 Cross Comparison between Bowling Players in UAE

6.8 Gartner Magic Quadrant for Bowling Players in UAE

6.9 UAE Bowling Future Market Size on the Basis of Revenues and Number of Walk-Ins, 2022-2027

6.10 Analyst Recommendations for UAE Bowling Market

6.11 Case Study: Unreal Bowling

7. UAE Arcade Market

7.1 Executive Summary: UAE Arcade Market, 2019-2027

7.2 UAE Arcade Market Overview, 2022

7.3 Market Size of UAE Arcade Market on the basis of Walk ins and Revenue, 2019-2022

7.4 UAE Arcade Market Segmentation by Application & by Type of Market, 2022

7.5 Trends and Developments in UAE Arcade Market

7.6 Competition Scenario for Major Players in UAE Arcade Market, 2022

7.7 Cross Comparison between Arcade Players in UAE

7.8 Gartner Magic Quadrant & Positioning Matrix for Arcade Players in UAE

7.9 UAE Arcade Future Market Size on the Basis of Revenues and Number of Walk-Ins, 2022-2027

7.10 Analyst Recommendations for UAE Arcade

7.11Case Study: Galloping Ghost Arcade

8. UAE Trampoline Market

8.1 Executive Summary: UAE Trampoline Market, 2019-2027

8.2 UAE Trampoline Market Overview, 2022

8.3 Market Size of UAE Trampoline Market on the basis of Walk ins and Revenue, 2019-2022

8.4 UAE Trampoline Park Market Segmentation by Age & by Booking Mode, 2022

8.5 Trends and Developments in the UAE Trampoline Market

8.6 Competition Scenario for Major Players in UAE Trampoline Market, 2022

8.7 Cross Comparison between Trampoline Players in UAE

8.8 Gartner Magic Quadrant & Positioning Matrix for Trampoline Players in UAE

8.9UAE Trampoline Park Future Market Size

(On the Basis of Revenues and Number of Walk-Ins, 2022-2027)

8.10 Analyst Recommendations for UAE Trampoline Market

8.11 Case Study: Altitude Trampoline Park

9. UAE VR Market

9.1 Executive Summary: UAE VR Market, 2019-2027

9.2 UAE VR Market Overview, 2022

9.3 Market Size of VR Market on the basis of Walk ins and Revenue, 2019-2022

9.4 UAE VR Market Segmentation by Application & by Booking Mode, 2022

9.5 Trends and Developments in the UAE VR Gaming Market

9.6 Competition Scenario for Major Players in UAE VR Market, 2022

9.7 Cross Comparison between VR Players in UAE

9.8 Gartner Magic Quadrant & Positioning Matrix for VR Players in UAE

9.9 UAE VR Future Market Size on the Basis of Revenues and Number of Walk-Ins, 2022-2027

9.10Analyst Recommendations for UAE Trampoline Market

9.11 Case Study: Zero Latency

10. Analyst Recommendations

11. Alternate Avenues for Kids

11.1 Recommendations for Areas to Invest

12. Research Methodology

13. Disclaimer

14. Contact Us

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Research Methodology

Research Methodology

Step 1: Identifying Key Variables:

Ecosystem creation for all the major entities and referring to multiple secondary and proprietary databases to perform desk research around market to collate industry level information.

Step 2: Market Building:

Collating statistics on UAE Entertainment and Leisure market over the years, penetration of marketplaces and service providers ratio to compute revenue generated from Entertainment and Leisure. We will also review service quality statistics to understand revenue generated which can ensure accuracy behind the data points shared.

Step 3:Validating and Finalizing:

Building market hypothesis and conducting CATIs with industry exerts belonging to different companies to validate statistics and seek operational and financial information from company representatives.

Step 4: Research output:

Our team has approached multiple Entertainment and Leisure providing channels and understanded nature of product segments and sales, consumer preference and other parameters, which supported us validate statistics derived through bottom to top approach from Entertainment and Leisure providers.

Research Methodology for UAE Leisure and Entertainment Market

Frequently Asked Questions

Frequently Asked Questions

01 How big is UAE Leisure and entertainment market?

The UAE leisure and entertainment market reached AED 4,384.8 Mn in 2022 and is expected to reach AED 7,765.0 Mn with a CAGR of 12.1% during the forecast period 2022-2027.

02 What factors are driving the growth of UAE leisure and entertainment market?

Increasing GDP, rise in consumer spending, and increased inflow of tourists in the country are some of the factors that are driving growth of UAE leisure and entertainment market.

03 Which category of segmentation on the basis of number of Walk-Ins is dominant in UAE entertainment and leisure market, in 2022?

The category Movie Cinema is the dominant category in UAE leisure and entertainment market segmentation by walk-ins.

04 Who are the major players in UAE leisure and entertainment market?

Vox Cinema, Netflix, Dubai Bowling Center, Funcity, Bounce Inc., VR Park Dubai, and Ferrari World Abu Dhabi are some of the major players in UAE leisure and entertainment market.

05 What are the key trends in the UAE leisure and entertainment market?

Virtual reality experience, OTT streaming growth, tech integration, and theme park expansions are some of the key trends in the UAE leisure and entertainment market.

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