
Region:North America
Author(s):Yogita Sahu
Product Code:KROD5793
November 2024
93

By Game Type: The market is segmented by game type into strategy games, card games, party games, cooperative games, and educational games. Strategy games dominate the market, particularly due to their popularity among adult consumers and hobbyist gamers. Games like "Settlers of Catan" and "Ticket to Ride" have garnered a strong fanbase. Their complex gameplay and replay ability have led to significant consumer engagement, especially among communities of competitive players.

By Distribution Channel: The market is segmented by distribution channels into online and offline sales. Online sales lead the distribution channel segment due to the convenience of e-commerce platforms like Amazon, where a wide range of games is readily available. Additionally, many niche games and indie titles are only accessible online, contributing to this segment's dominance. The rise of crowdfunding platforms like Kickstarter has also driven online purchases, as gamers back new releases directly from creators.

The market is dominated by several key players, which have established themselves through diverse product offerings and strong consumer loyalty. Companies like Hasbro Inc. and Mattel Inc. have capitalized on their well-known brands, while newer companies such as Fantasy Flight Games and CMON Limited have gained prominence through popular crowdfunding campaigns and community engagement.
|
Company |
Year Established |
Headquarters |
Number of Games |
Popular Titles |
Distribution Reach |
Annual Revenue (USD Bn) |
Key Innovations |
Crowdfunding Campaigns |
|
Hasbro Inc. |
1923 |
Rhode Island |
||||||
|
Mattel Inc. |
1945 |
California |
||||||
|
Fantasy Flight Games |
1995 |
Minnesota |
||||||
|
CMON Limited |
2001 |
Georgia |
||||||
|
Spin Master |
1994 |
Toronto |
Over the next five years, the USA Board Games Industry is expected to see steady growth driven by the expansion of e-commerce platforms, increasing consumer interest in social and cooperative games, and the rising popularity of board game cafs and conventions.
|
By Type |
Strategy Games Card Games Party Games Educational Games Cooperative Games |
|
By Distribution Channel |
Online Offline (Specialty Stores, General Retailers, Board Game Cafes) |
|
By Age Group |
Children Teens Adults |
|
By Game Mechanism |
Dice Rolling Deck Building Role-Playing Cooperative Play |
|
By Region |
North East West South |
1.1. Definition and Scope
1.2. Market Taxonomy
1.3. Market Growth Rate (Revenue, Unit Sales, Consumer Adoption)
1.4. Market Segmentation Overview (By Type, By Distribution Channel, By Age Group, By Mechanism, By Region)
2.1. Historical Market Size (In Value and Volume)
2.2. Year-On-Year Growth Analysis (Unit Sales, Market Expansion)
2.3. Key Market Developments and Milestones (New Product Launches, Major Investments)
3.1. Growth Drivers
3.1.1. Increasing Consumer Preference for Offline Gaming (Sales Volume, Popularity of Analog Gaming)
3.1.2. Rise in Collaborative and Strategy-Based Games (Demand for Social Interaction, Consumer Reviews)
3.1.3. Expansion of Distribution Channels (E-commerce Sales, Brick-and-Mortar Trends)
3.1.4. Growth in Board Game Cafs and Events (Increase in Game-Oriented Venues, Event Participation)
3.2. Market Challenges
3.2.1. Competition from Digital Games (Consumer Shift, Digital Gaming Revenue)
3.2.2. High Cost of Premium Board Games (Price Sensitivity, Consumer Spending Trends)
3.2.3. Saturation in Popular Genres (Limited Innovation, Overlap in Game Types)
3.3. Opportunities
3.3.1. Increasing Popularity of Crowdfunding for Game Development (Kickstarter Data, Indie Game Growth)
3.3.2. Sustainable and Eco-friendly Board Games (Consumer Interest in Sustainability, Eco-friendly Materials)
3.3.3. Expansion into Educational and Corporate Training Games (Market Size of Educational Products, B2B Sales)
3.4. Trends
3.4.1. Rise of Cooperative Board Games (Demand for Cooperative Play, Consumer Engagement)
3.4.2. Increasing Popularity of Board Game Streaming and Reviews (YouTube and Twitch Data, Review Influencers)
3.4.3. Customizable and Legacy Board Games (Emerging Demand for Replayability, Collector Engagement)
3.5. Government Regulations
3.5.1. Import and Safety Regulations (Toy Safety Standards, Regulatory Compliance for Board Games)
3.5.2. Environmental Guidelines (Sustainable Manufacturing Requirements, Recycling Regulations)
3.6. SWOT Analysis (Specific to USA Board Games Market)
3.7. Stakeholder Ecosystem
3.7.1. Manufacturers
3.7.2. Distributors
3.7.3. Retailers
3.7.4. Game Designers
3.8. Porters Five Forces (Market-Specific Analysis on Bargaining Power, Competition Intensity, etc.)
3.9. Competition Ecosystem
4.1. By Type (In Value %)
4.1.1. Strategy Games
4.1.2. Card Games
4.1.3. Party Games
4.1.4. Educational Games
4.1.5. Cooperative Games
4.2. By Distribution Channel (In Value %)
4.2.1. Online
4.2.2. Offline (Specialty Stores, General Retailers, Board Game Cafes)
4.3. By Age Group (In Value %)
4.3.1. Children
4.3.2. Teens
4.3.3. Adults
4.4. By Game Mechanism (In Value %)
4.4.1. Dice Rolling
4.4.2. Deck Building
4.4.3. Role-Playing
4.4.4. Cooperative Play
4.5. By Region (In Value %)
4.5.1. North
4.5.2. East
4.5.3. South
4.5.4. West
5.1 Detailed Profiles of Major Companies
5.1.1. Hasbro Inc.
5.1.2. Mattel Inc.
5.1.3. Asmodee Editions
5.1.4. Ravensburger AG
5.1.5. Fantasy Flight Games
5.1.6. Spin Master
5.1.7. USAopoly
5.1.8. CMON Limited
5.1.9. Goliath Games
5.1.10. Z-Man Games
5.1.11. Thames & Kosmos
5.1.12. IELLO Games
5.1.13. Wizards of the Coast
5.1.14. Days of Wonder
5.1.15. Mayfair Games
5.2 Cross Comparison Parameters (Number of SKUs, Headquarters, Game Genre Focus, Distribution Network, Market Share, Inception Year, Annual Revenue, Online Presence)
5.3. Market Share Analysis (Top Players and New Entrants)
5.4. Strategic Initiatives (Partnerships, Collaborations, Marketing Campaigns)
5.5. Mergers and Acquisitions
5.6. Investment Analysis
5.7. Venture Capital Funding
5.8. Government Grants
5.9. Private Equity Investments
6.1. Toy Safety Regulations (Product Safety, Testing Requirements)
6.2. Import Tariffs (Impacts on Board Game Pricing)
6.3. Licensing Requirements (Board Game IP Regulations)
7.1. Future Market Size Projections (In Value and Volume)
7.2. Key Factors Driving Future Market Growth (Product Innovation, Market Expansion)
8.1. By Type (In Value %)
8.2. By Distribution Channel (In Value %)
8.3. By Age Group (In Value %)
8.4. By Game Mechanism (In Value %)
8.5. By Region (In Value %)
9.1. TAM/SAM/SOM Analysis
9.2. Customer Cohort Analysis
9.3. Marketing Initiatives
9.4. White Space Opportunity Analysis
The initial step involves identifying critical variables, such as revenue growth, product diversity, and market penetration. Comprehensive desk research is conducted using industry reports, government publications, and proprietary databases to assess the market dynamics of the USA Board Games market.
In this phase, historical data on sales, distribution, and consumer preferences are gathered and analyzed. The market's supply-demand equilibrium, market penetration, and overall revenue trends are examined in depth.
We conduct interviews with leading manufacturers and distributors in the USA Board Games market to validate our hypotheses. Insights from these industry stakeholders are crucial to refining our data and enhancing the accuracy of our analysis.
The final output synthesizes data from primary and secondary research, presenting a comprehensive market analysis. Inputs from board game developers, retailers, and marketing experts ensure the data reflects current market realities.
The USA Board Games market, valued at USD 2 billion, is driven by rising consumer interest in offline entertainment, the growth of board game cafs, and increasing participation in gaming events.
Challenges in this USA Board Games market include high competition from digital games, the rising costs of premium board games, and the saturation of popular genres, limiting innovation in new game categories.
Major players in the USA Board Games market include Hasbro Inc., Mattel Inc., Fantasy Flight Games, CMON Limited, and Spin Master, which dominate the market through strong brand loyalty and diverse product portfolios.
The USA Board Games market is driven by the increasing popularity of strategy and cooperative games, the rise of board game cafs, and the availability of games through online platforms. Crowdfunding has also become a key growth driver for indie game developers.
Key trends in the USA Board Games market include the rise of legacy and customizable games, the growing demand for eco-friendly board games, and the integration of digital and physical gaming experiences, such as app-assisted games.
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