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Global Video Streaming Market Segments: by Device Type (Smartphones; Smart TVs; Laptops, Desktops, and Tablets; Gaming Consoles; Set-top Box; and Others); by End user (Health & Fitness, Government, Media & Entertainment, Education & Training, IT & Telecom, E-commerce, BFSI, and Other) and Region – Global Analysis of Market Size, Share & Trends for 2019 – 2020 and Forecasts to 2030

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Print Option: No
Copy Option: No
Download Option: No
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Details

Product Overview

Video Streaming Market also known as media streaming, is video content that can be transmitted over the internet in required format and played immediately rather than being stored on the device's hard drive. Streaming refers to listening to music or viewing a video in real-time rather than having to wait for the video to download and then watch it. Streaming videos are generally sent from a compact pre-recorded video file which can be sent simultaneously over multiple users. Any device with internet access and applications capable of uncompressing the contents may benefit from the Video Streaming services.

Market Highlights

Global Video Streaming Market is expected to project a notable CAGR of 18.96% in 2030.

Global Video Streaming Market to surpass USD XXXX million by 2030 from USD XXXX million in 2020 at a CAGR of 18.96% in the coming years, i.e., 2021-30. Some of the major factors determining the industry's growth are the significant growth of the media and entertainment industry and the growing demand for high-quality content streaming over smart devices. Compared to conventional cable and satellite services, Video Streaming services offer greater ease of access, interoperability, comfort, and functionality. Furthermore, the use of advanced services technology and the delivery of custom content have created a huge appeal for the industry, and profits are expected to accelerate over the next few years.

Global Video Streaming Market: Segments

Smartphone segment to grow with the highest CAGR during 2020-30

Global Video Streaming Market is segmented by Device Type Smartphones; Smart TVs; Laptops, Desktops, and Tablets; Gaming Consoles; Set-top Box; and Others. The smartphone category is anticipated to dominate global market share in 2020. Due to an increased smartphone use to stream facilities over-the-top and expansion in target market for large display smartphones in developed economies, it is anticipated to stay dominant during the projected timeframe. The segment is predicted to see strong growth in the coming years as cost-effective android smartphones have arrived, democratizing online gaming and bringing gameplay to millions of smartphone users.

IT and telecom segment to grow with the highest CAGR during 2020-30

Global Video Streaming Market is divided by End-user into Health & Fitness, Government, Media & Entertainment, Education & Training, IT & Telecom, E-commerce, BFSI, and Other. Due to the increase in the number of digital video customers, the media & entertainment industry dominated the highest level portion of the market in 2020 and is expected to continue to dominate during the projected timeframe. The demand for Video Streaming services in the media and entertainment industry is anticipated to increase. However, during the projected timeline the IT & telecommunication industry is expected to see a rise in demand for over-the-top video, voice, and messaging services in the telecommunication industry.

Global Video Streaming Market Dynamics

Drivers

New platform

It is expected, in the future, that Video Streaming operators will offer more live streaming. Moreover, with brief news reaching Periscope, Facebook Live, and even YouTube, Video Streaming content will see an important transformation. Broadcasters in the US work with MVPDs to provide ready versions of live and linear videos that can be packed into video streaming offerings to boost the market growth. In the United States, they are providing live and linear feeds that can serve the Video Streaming market. As the COVID-19 pandemic began, streaming of live content, which is opportunistic for the market, increased dramatically.

Increased internet penetration

Some of the major factors determining the industry's growth are the significant growth of the media and entertainment industry and the growing demand for high-quality content streaming over smart devices. Compared to conventional cable and satellite services, video streaming media services offer greater ease of access, interoperability, comfort, and functionality. Furthermore, the use of advanced services technology and the delivery of custom content have created a huge appeal for the industry, and profits are expected to accelerate over the next few years.

Restraint

Lack of regulation

Slow internet speed and low coverage is anticipated to hinder the market growth in the forecasted period. The internet has still not penetrated in all parts of the globe thus making it difficult for people to access the internet and services based on it. Moreover, data plans in most parts of the world are still costly thus making it difficult for people to purchase it. Such factors could hinder the market growth in the forecasted period.

Global Video Streaming Market: Key Players

  • Rakuten (Japan)

Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis

  • Facebook (US)
  • Netflix (US)
  • Amazon (US)
  • Microsoft (US)
  • Google (US)
  • YouTube (US)
  • Apple (US)
  • Home Box Office (US)
  • Roku (US)
  • IndieFlix (US)
  • Kakao (South Korea)
  • Line (Japan).
  • Other Prominent Players

Global Video Streaming Market: Regions

Global Video Streaming Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa.

During the projected timeline, North America ought to have the highest share in the total market for Video Streaming. The overall video streaming market share was dominant in North America in 2020, with the area delivering superior broadband access as well as a range of functions that have already moved on to deliver several HD and 4K videos. In addition, the United States has witnessed a strong traction in new services like AT&T, ESPN, Turner Sports, and Crown Family Media Networks that fuel market growth. Asia-Pacific is projected to expand to the highest level of CAGR, as the video streaming services offered by telecommunications providers have plans that drive overall growth in the market. Increase in the spread of mobile devices and public policies on Video Streaming platform content enables an incremental growth in the use of video streaming services.

Global Video Streaming Market is further segmented by region into:

  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil, and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
  • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia, and Rest of APAC
  • Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa, and Rest of MENA

Global Video Streaming Market report also contains analysis on:

Video Streaming Market Segments:  

  • By Device Type:
    • Smartphones
    • Smart TVs
    • Laptops
    • Desktops and Tablets
    • Gaming Consoles
    • Set-top Box
    • Others
  • By End user into
    • Health & Fitness
    • Government
    • Media & Entertainment
    • Education & Training
    • IT & Telecom
    • E-commerce
    • BFSI
    • Other
  • Video Streaming Market Dynamics
  • Video Streaming Market Size
  • Supply & Demand
  • Current Trends/Issues/Challenges
  • Competition & Companies Involved in the Market
  • Value Chain of the Market
  • Market Drivers and Restraints
READ MORE

Table Of Content

Scope

Contents          

  1. Executive Summary
  2. Global Video Streaming Market
    1. Product Overview
    2. Market Definition
    3. Segmentation
    4. Assumptions and Acronyms
  3. Research Methodology
    1. Research Objectives
    2. Primary Research
    3. Secondary Research
    4. Forecast Model
    5. Market Size Estimation
  4. Average Pricing Analysis
  5. Macro-Economic Indicators
  6. Market Dynamics
    1. Growth Drivers
    2. Restraints
    3. Opportunity
    4. Trends
  7. Correlation & Regression Analysis
    1. Correlation Matrix
    2. Regression Matrix
  8. Recent Development, Policies & Regulatory Landscape
  9. Risk Analysis
    1. Demand Risk Analysis
    2. Supply Risk Analysis
  10. Global Video Streaming Market Analysis
    1. Porters Five Forces
      1. Threat of New Entrants
      2. Bargaining Power of Suppliers
      3. Threat of Substitutes
      4. Rivalry
    2. PEST Analysis
      1. Political
      2. Economic
      3. Social
      4. Technological
  11. Global Video Streaming Market
    1. Market Size & forecast, 2020A-2030F
      1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12. Global Video Streaming Market: Market Segmentation
    1. By Regions
      1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F   
    2. By End user: Market Share (2020-2030F)
      1. Health & Fitness, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      2. Government, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      3. Media & Entertainment, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      4. Education & Training, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      5. IT & Telecom, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      6. E-commerce, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      7. BFSI, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
    3. By Device Type: Market Share (2020-2030F)
      1. Smart TVs, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      2. Laptops, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      3. Desktops and Tablets, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030
      4. Gaming Consoles, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      5. Set-top Box, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030

Company Profile    

  1. Google (US)
    1. Company Overview
    2. Company Total Revenue (Financials)
    3. Market Potential
    4. Global Presence
    5. Key Performance Indicators
    6. SWOT Analysis
    7. Product Launch
  2. Rakuten (Japan)
  3. Facebook (US)
  4. Netflix (US)
  5. Amazon (US)
  6. Microsoft (US)
  7. YouTube (US)
  8. Apple (US)
  9. Home Box Office (US)
  10. Roku (US)
  11. IndieFlix (US)
  12. Kakao (South Korea)
  13. Line (Japan).
  14. Other Prominent Players

Consultant Recommendation

**The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.

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  • Single User License:

    Access to the soft copy of the report will be granted to individual user/ Authorized User within the organization. The Authorized User may store, display or archive the information but will not be able to print, copy and use any information in the report for circulation or citation purpose. The individual user will treat the information in the report as confidential and will only use this for internal purpose. In no circumstance, the complete/part of the publication may be resold for monetary terms by the client or any other party related to the client or can be made available on third party website or on Google for general public view. The report will be MAC address protected and will only be accessible on 1 platform.

  •  
  • Hard Copy License:

    The license provides the access to hard copy/ printed copy of the report to the Authorized User only. The report will be delivered to the user on the address provided during making the purchase. The Authorized User may store, display, or archive the information but will not use any information in the report for circulation or citation purpose. The individual user will treat the information in the report as confidential and will only use this for internal purpose. In no circumstance, the complete / part of the publication may be resold for monetary terms by the client or any other party related to the client or can be made available on third party website or on Google for general public view. No soft copy access will be provided in this case.

  •  
  • Corporate User License:

    Access to the soft copy of the report will be granted to multiple users within the organization. The users are authorized to store, display, duplicate, archive, print and distribute the information within the organization either electronically or in paper. The users are not authorized to use any information in the report for citation and circulation externally. The users will treat the information in the report as confidential and will only use this for internal purpose. In no circumstance, the complete / part of the publication may be resold for monetary terms by the client or any other party related to the client or can be made available on third party website or on Google for general public view.

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Company Profile

Company Profile Title

Product Overview

Video Streaming Market also known as media streaming, is video content that can be transmitted over the internet in required format and played immediately rather than being stored on the device's hard drive. Streaming refers to listening to music or viewing a video in real-time rather than having to wait for the video to download and then watch it. Streaming videos are generally sent from a compact pre-recorded video file which can be sent simultaneously over multiple users. Any device with internet access and applications capable of uncompressing the contents may benefit from the Video Streaming services.

Market Highlights

Global Video Streaming Market is expected to project a notable CAGR of 18.96% in 2030.

Global Video Streaming Market to surpass USD XXXX million by 2030 from USD XXXX million in 2020 at a CAGR of 18.96% in the coming years, i.e., 2021-30. Some of the major factors determining the industry's growth are the significant growth of the media and entertainment industry and the growing demand for high-quality content streaming over smart devices. Compared to conventional cable and satellite services, Video Streaming services offer greater ease of access, interoperability, comfort, and functionality. Furthermore, the use of advanced services technology and the delivery of custom content have created a huge appeal for the industry, and profits are expected to accelerate over the next few years.

Global Video Streaming Market: Segments

Smartphone segment to grow with the highest CAGR during 2020-30

Global Video Streaming Market is segmented by Device Type Smartphones; Smart TVs; Laptops, Desktops, and Tablets; Gaming Consoles; Set-top Box; and Others. The smartphone category is anticipated to dominate global market share in 2020. Due to an increased smartphone use to stream facilities over-the-top and expansion in target market for large display smartphones in developed economies, it is anticipated to stay dominant during the projected timeframe. The segment is predicted to see strong growth in the coming years as cost-effective android smartphones have arrived, democratizing online gaming and bringing gameplay to millions of smartphone users.

IT and telecom segment to grow with the highest CAGR during 2020-30

Global Video Streaming Market is divided by End-user into Health & Fitness, Government, Media & Entertainment, Education & Training, IT & Telecom, E-commerce, BFSI, and Other. Due to the increase in the number of digital video customers, the media & entertainment industry dominated the highest level portion of the market in 2020 and is expected to continue to dominate during the projected timeframe. The demand for Video Streaming services in the media and entertainment industry is anticipated to increase. However, during the projected timeline the IT & telecommunication industry is expected to see a rise in demand for over-the-top video, voice, and messaging services in the telecommunication industry.

Global Video Streaming Market Dynamics

Drivers

New platform

It is expected, in the future, that Video Streaming operators will offer more live streaming. Moreover, with brief news reaching Periscope, Facebook Live, and even YouTube, Video Streaming content will see an important transformation. Broadcasters in the US work with MVPDs to provide ready versions of live and linear videos that can be packed into video streaming offerings to boost the market growth. In the United States, they are providing live and linear feeds that can serve the Video Streaming market. As the COVID-19 pandemic began, streaming of live content, which is opportunistic for the market, increased dramatically.

Increased internet penetration

Some of the major factors determining the industry's growth are the significant growth of the media and entertainment industry and the growing demand for high-quality content streaming over smart devices. Compared to conventional cable and satellite services, video streaming media services offer greater ease of access, interoperability, comfort, and functionality. Furthermore, the use of advanced services technology and the delivery of custom content have created a huge appeal for the industry, and profits are expected to accelerate over the next few years.

Restraint

Lack of regulation

Slow internet speed and low coverage is anticipated to hinder the market growth in the forecasted period. The internet has still not penetrated in all parts of the globe thus making it difficult for people to access the internet and services based on it. Moreover, data plans in most parts of the world are still costly thus making it difficult for people to purchase it. Such factors could hinder the market growth in the forecasted period.

Global Video Streaming Market: Key Players

  • Rakuten (Japan)

Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis

  • Facebook (US)
  • Netflix (US)
  • Amazon (US)
  • Microsoft (US)
  • Google (US)
  • YouTube (US)
  • Apple (US)
  • Home Box Office (US)
  • Roku (US)
  • IndieFlix (US)
  • Kakao (South Korea)
  • Line (Japan).
  • Other Prominent Players

Global Video Streaming Market: Regions

Global Video Streaming Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa.

During the projected timeline, North America ought to have the highest share in the total market for Video Streaming. The overall video streaming market share was dominant in North America in 2020, with the area delivering superior broadband access as well as a range of functions that have already moved on to deliver several HD and 4K videos. In addition, the United States has witnessed a strong traction in new services like AT&T, ESPN, Turner Sports, and Crown Family Media Networks that fuel market growth. Asia-Pacific is projected to expand to the highest level of CAGR, as the video streaming services offered by telecommunications providers have plans that drive overall growth in the market. Increase in the spread of mobile devices and public policies on Video Streaming platform content enables an incremental growth in the use of video streaming services.

Global Video Streaming Market is further segmented by region into:

  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil, and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
  • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia, and Rest of APAC
  • Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa, and Rest of MENA

Global Video Streaming Market report also contains analysis on:

Video Streaming Market Segments:  

  • By Device Type:
    • Smartphones
    • Smart TVs
    • Laptops
    • Desktops and Tablets
    • Gaming Consoles
    • Set-top Box
    • Others
  • By End user into
    • Health & Fitness
    • Government
    • Media & Entertainment
    • Education & Training
    • IT & Telecom
    • E-commerce
    • BFSI
    • Other
  • Video Streaming Market Dynamics
  • Video Streaming Market Size
  • Supply & Demand
  • Current Trends/Issues/Challenges
  • Competition & Companies Involved in the Market
  • Value Chain of the Market
  • Market Drivers and Restraints
READ MORE

Scope

Contents          

  1. Executive Summary
  2. Global Video Streaming Market
    1. Product Overview
    2. Market Definition
    3. Segmentation
    4. Assumptions and Acronyms
  3. Research Methodology
    1. Research Objectives
    2. Primary Research
    3. Secondary Research
    4. Forecast Model
    5. Market Size Estimation
  4. Average Pricing Analysis
  5. Macro-Economic Indicators
  6. Market Dynamics
    1. Growth Drivers
    2. Restraints
    3. Opportunity
    4. Trends
  7. Correlation & Regression Analysis
    1. Correlation Matrix
    2. Regression Matrix
  8. Recent Development, Policies & Regulatory Landscape
  9. Risk Analysis
    1. Demand Risk Analysis
    2. Supply Risk Analysis
  10. Global Video Streaming Market Analysis
    1. Porters Five Forces
      1. Threat of New Entrants
      2. Bargaining Power of Suppliers
      3. Threat of Substitutes
      4. Rivalry
    2. PEST Analysis
      1. Political
      2. Economic
      3. Social
      4. Technological
  11. Global Video Streaming Market
    1. Market Size & forecast, 2020A-2030F
      1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12. Global Video Streaming Market: Market Segmentation
    1. By Regions
      1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F   
    2. By End user: Market Share (2020-2030F)
      1. Health & Fitness, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      2. Government, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      3. Media & Entertainment, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      4. Education & Training, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      5. IT & Telecom, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      6. E-commerce, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      7. BFSI, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
    3. By Device Type: Market Share (2020-2030F)
      1. Smart TVs, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      2. Laptops, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      3. Desktops and Tablets, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030
      4. Gaming Consoles, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
      5. Set-top Box, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030

Company Profile    

  1. Google (US)
    1. Company Overview
    2. Company Total Revenue (Financials)
    3. Market Potential
    4. Global Presence
    5. Key Performance Indicators
    6. SWOT Analysis
    7. Product Launch
  2. Rakuten (Japan)
  3. Facebook (US)
  4. Netflix (US)
  5. Amazon (US)
  6. Microsoft (US)
  7. YouTube (US)
  8. Apple (US)
  9. Home Box Office (US)
  10. Roku (US)
  11. IndieFlix (US)
  12. Kakao (South Korea)
  13. Line (Japan).
  14. Other Prominent Players

Consultant Recommendation

**The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.

  • Single User License:

    Access to the soft copy of the report will be granted to individual user/ Authorized User within the organization. The Authorized User may store, display or archive the information but will not be able to print, copy and use any information in the report for circulation or citation purpose. The individual user will treat the information in the report as confidential and will only use this for internal purpose. In no circumstance, the complete/part of the publication may be resold for monetary terms by the client or any other party related to the client or can be made available on third party website or on Google for general public view. The report will be MAC address protected and will only be accessible on 1 platform.

  •  
  • Hard Copy License:

    The license provides the access to hard copy/ printed copy of the report to the Authorized User only. The report will be delivered to the user on the address provided during making the purchase. The Authorized User may store, display, or archive the information but will not use any information in the report for circulation or citation purpose. The individual user will treat the information in the report as confidential and will only use this for internal purpose. In no circumstance, the complete / part of the publication may be resold for monetary terms by the client or any other party related to the client or can be made available on third party website or on Google for general public view. No soft copy access will be provided in this case.

  •  
  • Corporate User License:

    Access to the soft copy of the report will be granted to multiple users within the organization. The users are authorized to store, display, duplicate, archive, print and distribute the information within the organization either electronically or in paper. The users are not authorized to use any information in the report for citation and circulation externally. The users will treat the information in the report as confidential and will only use this for internal purpose. In no circumstance, the complete / part of the publication may be resold for monetary terms by the client or any other party related to the client or can be made available on third party website or on Google for general public view.

To know more information on Purchase by Section, please send a mail to support@kenresearch.com

INQUIRE FOR COVID-19 IMPACT ANALYSIS