Global Esports Market Report 2020 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

Region:Global

Author(s):

Product Code:MR34993

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Published on

July 2020

Total pages

123

Table of Content

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About the Report

About the Report

The Esports market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Esports market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Esports market. The report focuses on well-known providers in the global Esports industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Esports Industry will develop is also analyzed in detail in Chapter 1.7 of the report.

In Chapter 2.4, we analyzed industry trends in the context of COVID-19.

In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.

In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.

In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Esports market covered in Chapter 4:

Valve Corp.

Electronic Arts Inc.

Intergalactic Gaming Ltd.

Activision Blizzard Inc.

Tencent Holdings Ltd.

Gfinity Plc

Nintendo Co. Ltd.

Epic Games Inc.

Take-Two Interactive Software Inc.

Modern Times Group MTG AB

In Chapter 11 and 13.3, on the basis of types, the Esports market from 2015 to 2026 is primarily split into:

MOBA

FPS

RTS

Others

In Chapter 12 and 13.4, on the basis of applications, the Esports market from 2015 to 2026 covers:

Media Rights

Tickets and Merchandise

Sponsorships and Direct Advertisements

Publisher Fees

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:

North America (Covered in Chapter 6 and 13)

United States

Canada

Mexico

Europe (Covered in Chapter 7 and 13)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8 and 13)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 9 and 13)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 10 and 13)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2026

Products

Table of Contents

Table of Contents

Table of Content

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Regulatory Scenario by Region/Country

1.4 Market Investment Scenario Strategic

1.5 Market Analysis by Type

1.5.1 Global Esports Market Share by Type (2020-2026)

1.5.2 MOBA

1.5.3 FPS

1.5.4 RTS

1.5.5 Others

1.6 Market by Application

1.6.1 Global Esports Market Share by Application (2020-2026)

1.6.2 Media Rights

1.6.3 Tickets and Merchandise

1.6.4 Sponsorships and Direct Advertisements

1.6.5 Publisher Fees

1.7 Esports Industry Development Trends under COVID-19 Outbreak

1.7.1 Global COVID-19 Status Overview

1.7.2 Influence of COVID-19 Outbreak on Esports Industry Development

2. Global Market Growth Trends

2.1 Industry Trends

2.1.1 SWOT Analysis

2.1.2 PorteraEURs Five Forces Analysis

2.2 Potential Market and Growth Potential Analysis

2.3 Industry News and Policies by Regions

2.3.1 Industry News

2.3.2 Industry Policies

2.4 Industry Trends Under COVID-19

3 Value Chain of Esports Market

3.1 Value Chain Status

3.2 Esports Manufacturing Cost Structure Analysis

3.2.1 Production Process Analysis

3.2.2 Manufacturing Cost Structure of Esports

3.2.3 Labor Cost of Esports

3.2.3.1 Labor Cost of Esports Under COVID-19

3.3 Sales and Marketing Model Analysis

3.4 Downstream Major Customer Analysis (by Region)

3.5 Value Chain Status Under COVID-19

4 Players Profiles

4.1 Valve Corp.

4.1.1 Valve Corp. Basic Information

4.1.2 Esports Product Profiles, Application and Specification

4.1.3 Valve Corp. Esports Market Performance (2015-2020)

4.1.4 Valve Corp. Business Overview

4.2 Electronic Arts Inc.

4.2.1 Electronic Arts Inc. Basic Information

4.2.2 Esports Product Profiles, Application and Specification

4.2.3 Electronic Arts Inc. Esports Market Performance (2015-2020)

4.2.4 Electronic Arts Inc. Business Overview

4.3 Intergalactic Gaming Ltd.

4.3.1 Intergalactic Gaming Ltd. Basic Information

4.3.2 Esports Product Profiles, Application and Specification

4.3.3 Intergalactic Gaming Ltd. Esports Market Performance (2015-2020)

4.3.4 Intergalactic Gaming Ltd. Business Overview

4.4 Activision Blizzard Inc.

4.4.1 Activision Blizzard Inc. Basic Information

4.4.2 Esports Product Profiles, Application and Specification

4.4.3 Activision Blizzard Inc. Esports Market Performance (2015-2020)

4.4.4 Activision Blizzard Inc. Business Overview

4.5 Tencent Holdings Ltd.

4.5.1 Tencent Holdings Ltd. Basic Information

4.5.2 Esports Product Profiles, Application and Specification

4.5.3 Tencent Holdings Ltd. Esports Market Performance (2015-2020)

4.5.4 Tencent Holdings Ltd. Business Overview

4.6 Gfinity Plc

4.6.1 Gfinity Plc Basic Information

4.6.2 Esports Product Profiles, Application and Specification

4.6.3 Gfinity Plc Esports Market Performance (2015-2020)

4.6.4 Gfinity Plc Business Overview

4.7 Nintendo Co. Ltd.

4.7.1 Nintendo Co. Ltd. Basic Information

4.7.2 Esports Product Profiles, Application and Specification

4.7.3 Nintendo Co. Ltd. Esports Market Performance (2015-2020)

4.7.4 Nintendo Co. Ltd. Business Overview

4.8 Epic Games Inc.

4.8.1 Epic Games Inc. Basic Information

4.8.2 Esports Product Profiles, Application and Specification

4.8.3 Epic Games Inc. Esports Market Performance (2015-2020)

4.8.4 Epic Games Inc. Business Overview

4.9 Take-Two Interactive Software Inc.

4.9.1 Take-Two Interactive Software Inc. Basic Information

4.9.2 Esports Product Profiles, Application and Specification

4.9.3 Take-Two Interactive Software Inc. Esports Market Performance (2015-2020)

4.9.4 Take-Two Interactive Software Inc. Business Overview

4.10 Modern Times Group MTG AB

4.10.1 Modern Times Group MTG AB Basic Information

4.10.2 Esports Product Profiles, Application and Specification

4.10.3 Modern Times Group MTG AB Esports Market Performance (2015-2020)

4.10.4 Modern Times Group MTG AB Business Overview

5 Global Esports Market Analysis by Regions

5.1 Global Esports Sales, Revenue and Market Share by Regions

5.1.1 Global Esports Sales by Regions (2015-2020)

5.1.2 Global Esports Revenue by Regions (2015-2020)

5.2 North America Esports Sales and Growth Rate (2015-2020)

5.3 Europe Esports Sales and Growth Rate (2015-2020)

5.4 Asia-Pacific Esports Sales and Growth Rate (2015-2020)

5.5 Middle East and Africa Esports Sales and Growth Rate (2015-2020)

5.6 South America Esports Sales and Growth Rate (2015-2020)

6 North America Esports Market Analysis by Countries

6.1 North America Esports Sales, Revenue and Market Share by Countries

6.1.1 North America Esports Sales by Countries (2015-2020)

6.1.2 North America Esports Revenue by Countries (2015-2020)

6.1.3 North America Esports Market Under COVID-19

6.2 United States Esports Sales and Growth Rate (2015-2020)

6.2.1 United States Esports Market Under COVID-19

6.3 Canada Esports Sales and Growth Rate (2015-2020)

6.4 Mexico Esports Sales and Growth Rate (2015-2020)

7 Europe Esports Market Analysis by Countries

7.1 Europe Esports Sales, Revenue and Market Share by Countries

7.1.1 Europe Esports Sales by Countries (2015-2020)

7.1.2 Europe Esports Revenue by Countries (2015-2020)

7.1.3 Europe Esports Market Under COVID-19

7.2 Germany Esports Sales and Growth Rate (2015-2020)

7.2.1 Germany Esports Market Under COVID-19

7.3 UK Esports Sales and Growth Rate (2015-2020)

7.3.1 UK Esports Market Under COVID-19

7.4 France Esports Sales and Growth Rate (2015-2020)

7.4.1 France Esports Market Under COVID-19

7.5 Italy Esports Sales and Growth Rate (2015-2020)

7.5.1 Italy Esports Market Under COVID-19

7.6 Spain Esports Sales and Growth Rate (2015-2020)

7.6.1 Spain Esports Market Under COVID-19

7.7 Russia Esports Sales and Growth Rate (2015-2020)

7.7.1 Russia Esports Market Under COVID-19

8 Asia-Pacific Esports Market Analysis by Countries

8.1 Asia-Pacific Esports Sales, Revenue and Market Share by Countries

8.1.1 Asia-Pacific Esports Sales by Countries (2015-2020)

8.1.2 Asia-Pacific Esports Revenue by Countries (2015-2020)

8.1.3 Asia-Pacific Esports Market Under COVID-19

8.2 China Esports Sales and Growth Rate (2015-2020)

8.2.1 China Esports Market Under COVID-19

8.3 Japan Esports Sales and Growth Rate (2015-2020)

8.3.1 Japan Esports Market Under COVID-19

8.4 South Korea Esports Sales and Growth Rate (2015-2020)

8.4.1 South Korea Esports Market Under COVID-19

8.5 Australia Esports Sales and Growth Rate (2015-2020)

8.6 India Esports Sales and Growth Rate (2015-2020)

8.6.1 India Esports Market Under COVID-19

8.7 Southeast Asia Esports Sales and Growth Rate (2015-2020)

8.7.1 Southeast Asia Esports Market Under COVID-19

9 Middle East and Africa Esports Market Analysis by Countries

9.1 Middle East and Africa Esports Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Esports Sales by Countries (2015-2020)

9.1.2 Middle East and Africa Esports Revenue by Countries (2015-2020)

9.1.3 Middle East and Africa Esports Market Under COVID-19

9.2 Saudi Arabia Esports Sales and Growth Rate (2015-2020)

9.3 UAE Esports Sales and Growth Rate (2015-2020)

9.4 Egypt Esports Sales and Growth Rate (2015-2020)

9.5 Nigeria Esports Sales and Growth Rate (2015-2020)

9.6 South Africa Esports Sales and Growth Rate (2015-2020)

10 South America Esports Market Analysis by Countries

10.1 South America Esports Sales, Revenue and Market Share by Countries

10.1.1 South America Esports Sales by Countries (2015-2020)

10.1.2 South America Esports Revenue by Countries (2015-2020)

10.1.3 South America Esports Market Under COVID-19

10.2 Brazil Esports Sales and Growth Rate (2015-2020)

10.2.1 Brazil Esports Market Under COVID-19

10.3 Argentina Esports Sales and Growth Rate (2015-2020)

10.4 Columbia Esports Sales and Growth Rate (2015-2020)

10.5 Chile Esports Sales and Growth Rate (2015-2020)

11 Global Esports Market Segment by Types

11.1 Global Esports Sales, Revenue and Market Share by Types (2015-2020)

11.1.1 Global Esports Sales and Market Share by Types (2015-2020)

11.1.2 Global Esports Revenue and Market Share by Types (2015-2020)

11.2 MOBA Sales and Price (2015-2020)

11.3 FPS Sales and Price (2015-2020)

11.4 RTS Sales and Price (2015-2020)

11.5 Others Sales and Price (2015-2020)

12 Global Esports Market Segment by Applications

12.1 Global Esports Sales, Revenue and Market Share by Applications (2015-2020)

12.1.1 Global Esports Sales and Market Share by Applications (2015-2020)

12.1.2 Global Esports Revenue and Market Share by Applications (2015-2020)

12.2 Media Rights Sales, Revenue and Growth Rate (2015-2020)

12.3 Tickets and Merchandise Sales, Revenue and Growth Rate (2015-2020)

12.4 Sponsorships and Direct Advertisements Sales, Revenue and Growth Rate (2015-2020)

12.5 Publisher Fees Sales, Revenue and Growth Rate (2015-2020)

13 Esports Market Forecast by Regions (2020-2026)

13.1 Global Esports Sales, Revenue and Growth Rate (2020-2026)

13.2 Esports Market Forecast by Regions (2020-2026)

13.2.1 North America Esports Market Forecast (2020-2026)

13.2.2 Europe Esports Market Forecast (2020-2026)

13.2.3 Asia-Pacific Esports Market Forecast (2020-2026)

13.2.4 Middle East and Africa Esports Market Forecast (2020-2026)

13.2.5 South America Esports Market Forecast (2020-2026)

13.3 Esports Market Forecast by Types (2020-2026)

13.4 Esports Market Forecast by Applications (2020-2026)

13.5 Esports Market Forecast Under COVID-19

14 Appendix

14.1 Methodology

14.2 Research Data Source


List of Figure

List of Tables and Figures

Table Global Esports Market Size Growth Rate by Type (2020-2026)

Figure Global Esports Market Share by Type in 2019 & 2026

Figure MOBA Features

Figure FPS Features

Figure RTS Features

Figure Others Features

Table Global Esports Market Size Growth by Application (2020-2026)

Figure Global Esports Market Share by Application in 2019 & 2026

Figure Media Rights Description

Figure Tickets and Merchandise Description

Figure Sponsorships and Direct Advertisements Description

Figure Publisher Fees Description

Figure Global COVID-19 Status Overview

Table Influence of COVID-19 Outbreak on Esports Industry Development

Table SWOT Analysis

Figure Porter's Five Forces Analysis

Figure Global Esports Market Size and Growth Rate 2015-2026

Table Industry News

Table Industry Policies

Figure Value Chain Status of Esports

Figure Production Process of Esports

Figure Manufacturing Cost Structure of Esports

Figure Major Company Analysis (by Business Distribution Base, by Product Type)

Table Downstream Major Customer Analysis (by Region)

Table Valve Corp. Profile

Table Valve Corp. Production, Value, Price, Gross Margin 2015-2020

Table Electronic Arts Inc. Profile

Table Electronic Arts Inc. Production, Value, Price, Gross Margin 2015-2020

Table Intergalactic Gaming Ltd. Profile

Table Intergalactic Gaming Ltd. Production, Value, Price, Gross Margin 2015-2020

Table Activision Blizzard Inc. Profile

Table Activision Blizzard Inc. Production, Value, Price, Gross Margin 2015-2020

Table Tencent Holdings Ltd. Profile

Table Tencent Holdings Ltd. Production, Value, Price, Gross Margin 2015-2020

Table Gfinity Plc Profile

Table Gfinity Plc Production, Value, Price, Gross Margin 2015-2020

Table Nintendo Co. Ltd. Profile

Table Nintendo Co. Ltd. Production, Value, Price, Gross Margin 2015-2020

Table Epic Games Inc. Profile

Table Epic Games Inc. Production, Value, Price, Gross Margin 2015-2020

Table Take-Two Interactive Software Inc. Profile

Table Take-Two Interactive Software Inc. Production, Value, Price, Gross Margin 2015-2020

Table Modern Times Group MTG AB Profile

Table Modern Times Group MTG AB Production, Value, Price, Gross Margin 2015-2020

Figure Global Esports Sales and Growth Rate (2015-2020)

Figure Global Esports Revenue (USD ) and Growth (2015-2020)

Table Global Esports Sales by Regions (2015-2020)

Table Global Esports Sales Market Share by Regions (2015-2020)

Table Global Esports Revenue (USD ) by Regions (2015-2020)

Table Global Esports Revenue Market Share by Regions (2015-2020)

Table Global Esports Revenue Market Share by Regions in 2015

Table Global Esports Revenue Market Share by Regions in 2019

Figure North America Esports Sales and Growth Rate (2015-2020)

Figure Europe Esports Sales and Growth Rate (2015-2020)

Figure Asia-Pacific Esports Sales and Growth Rate (2015-2020)

Figure Middle East and Africa Esports Sales and Growth Rate (2015-2020)

Figure South America Esports Sales and Growth Rate (2015-2020)

Figure North America Esports Revenue (USD ) and Growth (2015-2020)

Table North America Esports Sales by Countries (2015-2020)

Table North America Esports Sales Market Share by Countries (2015-2020)

Figure North America Esports Sales Market Share by Countries in 2015

Figure North America Esports Sales Market Share by Countries in 2019

Table North America Esports Revenue (USD ) by Countries (2015-2020)

Table North America Esports Revenue Market Share by Countries (2015-2020)

Figure North America Esports Revenue Market Share by Countries in 2015

Figure North America Esports Revenue Market Share by Countries in 2019

Figure United States Esports Sales and Growth Rate (2015-2020)

Figure Canada Esports Sales and Growth Rate (2015-2020)

Figure Mexico Esports Sales and Growth (2015-2020)

Figure Europe Esports Revenue (USD ) Growth (2015-2020)

Table Europe Esports Sales by Countries (2015-2020)

Table Europe Esports Sales Market Share by Countries (2015-2020)

Figure Europe Esports Sales Market Share by Countries in 2015

Figure Europe Esports Sales Market Share by Countries in 2019

Table Europe Esports Revenue (USD ) by Countries (2015-2020)

Table Europe Esports Revenue Market Share by Countries (2015-2020)

Figure Europe Esports Revenue Market Share by Countries in 2015

Figure Europe Esports Revenue Market Share by Countries in 2019

Figure Germany Esports Sales and Growth Rate (2015-2020)

Figure UK Esports Sales and Growth Rate (2015-2020)

Figure France Esports Sales and Growth Rate (2015-2020)

Figure Italy Esports Sales and Growth Rate (2015-2020)

Figure Spain Esports Sales and Growth Rate (2015-2020)

Figure Russia Esports Sales and Growth Rate (2015-2020)

Figure Asia-Pacific Esports Revenue (USD ) and Growth (2015-2020)

Table Asia-Pacific Esports Sales by Countries (2015-2020)

Table Asia-Pacific Esports Sales Market Share by Countries (2015-2020)

Figure Asia-Pacific Esports Sales Market Share by Countries in 2015

Figure Asia-Pacific Esports Sales Market Share by Countries in 2019

Table Asia-Pacific Esports Revenue (USD ) by Countries (2015-2020)

Table Asia-Pacific Esports Revenue Market Share by Countries (2015-2020)

Figure Asia-Pacific Esports Revenue Market Share by Countries in 2015

Figure Asia-Pacific Esports Revenue Market Share by Countries in 2019

Figure China Esports Sales and Growth Rate (2015-2020)

Figure Japan Esports Sales and Growth Rate (2015-2020)

Figure South Korea Esports Sales and Growth Rate (2015-2020)

Figure Australia Esports Sales and Growth Rate (2015-2020)

Figure India Esports Sales and Growth Rate (2015-2020)

Figure Southeast Asia Esports Sales and Growth Rate (2015-2020)

Figure Middle East and Africa Esports Revenue (USD ) and Growth (2015-2020)

Table Middle East and Africa Esports Sales by Countries (2015-2020)

Table Middle East and Africa Esports Sales Market Share by Countries (2015-2020)

Table Middle East and Africa Esports Revenue (USD ) by Countries (2015-2020)

Table Middle East and Africa Esports Revenue Market Share by Countries (2015-2020)

Figure Middle East and Africa Esports Revenue Market Share by Countries in 2015

Figure Middle East and Africa Esports Revenue Market Share by Countries in 2019

Figure Saudi Arabia Esports Sales and Growth Rate (2015-2020)

Figure UAE Esports Sales and Growth Rate (2015-2020)

Figure Egypt Esports Sales and Growth Rate (2015-2020)

Figure Nigeria Esports Sales and Growth Rate (2015-2020)

Figure South Africa Esports Sales and Growth Rate (2015-2020)

Figure South America Esports Revenue (USD ) and Growth (2015-2020)

Table South America Esports Sales by Countries (2015-2020)

Table South America Esports Sales Market Share by Countries (2015-2020)

Table South America Esports Revenue (USD ) by Countries (2015-2020)

Table South America Esports Revenue Market Share by Countries (2015-2020)

Figure South America Esports Revenue Market Share by Countries in 2015

Figure South America Esports Revenue Market Share by Countries in 2019

Figure Brazil Esports Sales and Growth Rate (2015-2020)

Figure Argentina Esports Sales and Growth Rate (2015-2020)

Figure Columbia Esports Sales and Growth Rate (2015-2020)

Figure Chile Esports Sales and Growth Rate (2015-2020)

Table Global Esports Sales by Types (2015-2020)

Table Global Esports Sales Share by Types (2015-2020)

Table Global Esports Revenue (USD ) by Types (2015-2020)

Table Global Esports Revenue Share by Types (2015-2020)

Figure Global MOBA Sales and Growth Rate (2015-2020)

Figure Global MOBA Price (2015-2020)

Figure Global FPS Sales and Growth Rate (2015-2020)

Figure Global FPS Price (2015-2020)

Figure Global RTS Sales and Growth Rate (2015-2020)

Figure Global RTS Price (2015-2020)

Figure Global Others Sales and Growth Rate (2015-2020)

Figure Global Others Price (2015-2020)

Table Global Esports Sales by Applications (2015-2020)

Table Global Esports Sales Share by Applications (2015-2020)

Figure Global Media Rights Sales and Growth Rate (2015-2020)

Figure Global Media Rights Revenue and Growth Rate (2015-2020)

Figure Global Tickets and Merchandise Sales and Growth Rate (2015-2020)

Figure Global Tickets and Merchandise Revenue and Growth Rate (2015-2020)

Figure Global Sponsorships and Direct Advertisements Sales and Growth Rate (2015-2020)

Figure Global Sponsorships and Direct Advertisements Revenue and Growth Rate (2015-2020)

Figure Global Publisher Fees Sales and Growth Rate (2015-2020)

Figure Global Publisher Fees Revenue and Growth Rate (2015-2020)

Figure Global Esports Sales and Growth Rate (2020-2026)

Figure Global Esports Revenue (USD ) and Growth Rate (2020-2026)

Table Global Esports Sales Forecast by Regions (2020-2026)

Table Global Esports Revenue Forecast by Regions (2020-2026)

Figure North America Esports Sales Forecast (2020-2026)

Figure North America Esports Revenue Forecast (2020-2026)

Figure Europe Esports Sales Forecast (2020-2026)

Figure Europe Esports Revenue Forecast (2020-2026)

Figure Asia-Pacific Esports Sales Forecast (2020-2026)

Figure Asia-Pacific Esports Revenue Forecast (2020-2026)

Figure Middle East and Africa Esports Sales Forecast (2020-2026)

Figure Middle East and Africa Esports Revenue Forecast (2020-2026)

Figure South America Esports Sales Forecast (2020-2026)

Figure South America Esports Revenue Forecast (2020-2026)

Table Global Esports Sales Forecast by Types (2020-2026)

Table Global Esports Sales Market Share Forecast by Types (2020-2026)

Table Global Esports Revenue Forecast by Types (2020-2026)

Table Global Esports Revenue Market Share Forecast by Types (2020-2026)

Table Global Esports Sales Forecast by Applications (2020-2026)

Table Global Esports Sales Market Share Forecast by Applications (2020-2026)

Table Global Esports Revenue Forecast by Applications (2020-2026)

Table Global Esports Revenue Market Share Forecast by Applications (2020-2026)

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