Thailand Gaming Accessories & Peripherals Market

Thailand Gaming Accessories & Peripherals Market reaches USD 1.5 Bn, fueled by esports growth, mobile gaming, and urban gaming hubs in Bangkok and Chiang Mai.

Region:Asia

Author(s):Dev

Product Code:KRAB4202

Pages:82

Published On:October 2025

About the Report

Base Year 2024

Thailand Gaming Accessories & Peripherals Market Overview

  • The Thailand Gaming Accessories & Peripherals Market is valued at USD 1.5 billion, based on a five-year historical analysis. This growth is primarily driven by the increasing popularity of gaming among the youth, the rise of esports, and the expansion of online gaming platforms. The demand for high-quality gaming accessories has surged as gamers seek to enhance their gaming experience with advanced peripherals. Key growth drivers include the professionalization of esports, widespread adoption of mobile gaming, and strong government support for gaming infrastructure and events .
  • Key cities such as Bangkok, Chiang Mai, and Pattaya dominate the market due to their vibrant gaming communities and the presence of numerous gaming cafes and retail outlets. Bangkok, being the capital, serves as a hub for gaming events and tournaments, attracting both local and international gamers, which further fuels the demand for gaming accessories .
  • In 2023, the Thai government implemented regulations to promote the gaming industry, including tax incentives for gaming companies and support for local game developers. This initiative aims to foster innovation and growth in the gaming sector, encouraging investment in gaming accessories and peripherals. The regulatory framework is defined by the "Digital Economy Promotion Act, B.E. 2560 (2017)" issued by the Ministry of Digital Economy and Society, which provides operational guidelines for tax incentives, investment thresholds, and licensing standards for gaming businesses .
Thailand Gaming Accessories & Peripherals Market Size

Thailand Gaming Accessories & Peripherals Market Segmentation

By Type:The market is segmented into various types of gaming accessories, including gaming mice, gaming keyboards, headsets, game controllers, mouse pads, VR accessories, and others. Among these, gaming mice and headsets are particularly popular due to their essential role in enhancing gameplay and communication during gaming sessions. The demand for customizable and ergonomic designs is also on the rise, reflecting consumer preferences for comfort and performance. Wireless technology and integration with mobile devices are key trends, as consumers increasingly seek seamless connectivity and portability .

Thailand Gaming Accessories & Peripherals Market segmentation by Type.

By End-User:The end-user segmentation includes casual gamers, professional gamers, gaming cafes, and educational institutions. Casual gamers represent a significant portion of the market, driven by the increasing accessibility of gaming through mobile devices and affordable gaming setups. Professional gamers and gaming cafes also contribute to the market, as they require high-performance accessories to enhance their competitive edge. The proliferation of gaming cafes in urban centers and the integration of gaming into educational programs are notable trends .

Thailand Gaming Accessories & Peripherals Market segmentation by End-User.

Thailand Gaming Accessories & Peripherals Market Competitive Landscape

The Thailand Gaming Accessories & Peripherals Market is characterized by a dynamic mix of regional and international players. Leading participants such as Razer Inc., Logitech International S.A., Corsair Gaming, Inc., SteelSeries ApS, HyperX (Kingston Technology Company, Inc.), ASUS Republic of Gamers, MSI (Micro-Star International Co., Ltd.), AORUS (GIGABYTE Technology Co., Ltd.), Cooler Master Technology Inc., ZOTAC International (MCO) Ltd., BenQ ZOWIE, Tt eSPORTS (Thermaltake Technology Co., Ltd.), Roccat GmbH, EVGA Corporation, Adata Technology Co., Ltd., JIB Computer Group (Local Distributor & Retailer), Advice IT (Local IT Retail Chain), IT City (Local IT Retail Chain), Banana IT (Local IT Retail Chain) contribute to innovation, geographic expansion, and service delivery in this space.

Razer Inc.

2005

Singapore, Singapore

Logitech International S.A.

1981

Lausanne, Switzerland

Corsair Gaming, Inc.

1994

Fremont, USA

SteelSeries ApS

2001

Copenhagen, Denmark

HyperX (Kingston Technology Company, Inc.)

1987

Fountain Valley, USA

Company

Establishment Year

Headquarters

Group Size (Large, Medium, or Small as per industry convention)

Revenue Growth Rate (YoY, Local Currency)

Market Penetration Rate (% of Target Addressable Market)

Customer Retention Rate (% Repeat Purchases)

Average Order Value (THB)

Pricing Strategy (Premium, Mid-range, Budget)

Thailand Gaming Accessories & Peripherals Market Industry Analysis

Growth Drivers

  • Increasing Popularity of eSports:The eSports industry in Thailand has seen remarkable growth, with revenues reaching approximately THB 1.6 billion in future. This surge is driven by a growing audience, with over 12 million active eSports viewers in the country. The increasing number of tournaments and sponsorships is further fueling demand for gaming accessories, as players seek high-performance peripherals to enhance their competitive edge.
  • Rising Disposable Income Among Consumers:Thailand's GDP per capita is projected to reach THB 210,000 in future, reflecting a steady increase in disposable income. This economic growth allows consumers to allocate more funds towards leisure activities, including gaming. As a result, the demand for high-quality gaming accessories is expected to rise, with consumers willing to invest in premium products that enhance their gaming experience.
  • Growth of Online Gaming Platforms:The online gaming sector in Thailand is anticipated to generate revenues of THB 13 billion in future, driven by the proliferation of mobile and PC gaming platforms. This growth is encouraging gamers to purchase accessories that improve their gameplay, such as specialized controllers and headsets. The convenience of online gaming is also attracting new players, further expanding the market for gaming peripherals.

Market Challenges

  • Intense Competition Among Brands:The Thailand gaming accessories market is characterized by fierce competition, with over 55 brands vying for market share. This saturation leads to price wars, which can erode profit margins. Companies must continuously innovate and differentiate their products to maintain a competitive edge, making it challenging for new entrants to establish themselves in the market.
  • Supply Chain Disruptions:The gaming accessories market in Thailand faces significant supply chain challenges, particularly due to global semiconductor shortages. In future, delays in component deliveries led to a 25% reduction in product availability. These disruptions can hinder manufacturers' ability to meet consumer demand, resulting in lost sales opportunities and potential damage to brand reputation.

Thailand Gaming Accessories & Peripherals Market Future Outlook

The Thailand gaming accessories market is poised for continued growth, driven by technological advancements and evolving consumer preferences. The shift towards wireless peripherals and the integration of AI technologies are expected to enhance user experiences significantly. Additionally, the rise of subscription-based gaming services will likely create new revenue streams for accessory manufacturers, as gamers seek compatible products that enhance their gaming setups. As the market matures, brands that prioritize innovation and customer engagement will thrive.

Market Opportunities

  • Expansion of Gaming Cafes:The number of gaming cafes in Thailand is projected to increase by 20% in future, creating a demand for high-quality gaming peripherals. These establishments often require bulk purchases of accessories, presenting a lucrative opportunity for manufacturers to establish partnerships and supply agreements.
  • Increasing Demand for VR Gaming Accessories:The virtual reality gaming market in Thailand is expected to grow significantly, with sales of VR accessories projected to reach THB 4 billion by future. This growth presents an opportunity for companies to develop specialized products that cater to the unique needs of VR gamers, enhancing their immersive experiences.

Scope of the Report

SegmentSub-Segments
By Type

Gaming Mice

Gaming Keyboards

Headsets

Game Controllers

Mouse Pads

VR Accessories

Others

By End-User

Casual Gamers

Professional Gamers

Gaming Cafes

Educational Institutions

By Sales Channel

Online Retail (e.g., Lazada, Shopee, JD Central)

Offline Retail (e.g., IT City, Banana IT, Power Buy, JIB)

Direct Sales (Brand Flagship Stores, Pop-up Events)

Distributors (Local IT Distributors, Gaming Specialty Distributors)

By Price Range

Budget (Entry-level, Local Brands)

Mid-Range (International Brands, Value-focused)

Premium (High-end, Esports-grade, Limited Editions)

By Brand Loyalty

Brand Loyal Customers (Established International Brands)

Brand Switchers (Price-sensitive, Feature-driven)

New Customers (First-time Buyers, Youth Market)

By Product Features

Ergonomic Design

Customizable Features (RGB Lighting, Macro Keys, Swappable Parts)

Wireless Technology (Bluetooth, 2.4GHz, Ultra-low Latency)

By Distribution Mode

Direct Distribution (Brand-owned Channels)

Indirect Distribution (Multi-brand Retailers, Distributors)

E-commerce Platforms (Marketplaces, Social Commerce)

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Ministry of Digital Economy and Society, National Broadcasting and Telecommunications Commission)

Manufacturers and Producers

Distributors and Retailers

Gaming Hardware Developers

eSports Organizations

Industry Associations (e.g., Thai Game Developers Association)

Financial Institutions

Players Mentioned in the Report:

Razer Inc.

Logitech International S.A.

Corsair Gaming, Inc.

SteelSeries ApS

HyperX (Kingston Technology Company, Inc.)

ASUS Republic of Gamers

MSI (Micro-Star International Co., Ltd.)

AORUS (GIGABYTE Technology Co., Ltd.)

Cooler Master Technology Inc.

ZOTAC International (MCO) Ltd.

BenQ ZOWIE

Tt eSPORTS (Thermaltake Technology Co., Ltd.)

Roccat GmbH

EVGA Corporation

Adata Technology Co., Ltd.

JIB Computer Group (Local Distributor & Retailer)

Advice IT (Local IT Retail Chain)

IT City (Local IT Retail Chain)

Banana IT (Local IT Retail Chain)

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Thailand Gaming Accessories & Peripherals Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Thailand Gaming Accessories & Peripherals Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Thailand Gaming Accessories & Peripherals Market Analysis

3.1 Growth Drivers

3.1.1 Increasing popularity of eSports
3.1.2 Rising disposable income among consumers
3.1.3 Growth of online gaming platforms
3.1.4 Technological advancements in gaming hardware

3.2 Market Challenges

3.2.1 Intense competition among brands
3.2.2 Fluctuating currency exchange rates
3.2.3 Supply chain disruptions
3.2.4 Regulatory hurdles in product approvals

3.3 Market Opportunities

3.3.1 Expansion of gaming cafes
3.3.2 Increasing demand for VR gaming accessories
3.3.3 Collaborations with gaming influencers
3.3.4 Growth in mobile gaming accessories

3.4 Market Trends

3.4.1 Shift towards wireless gaming peripherals
3.4.2 Customization and personalization of gaming gear
3.4.3 Rise of subscription-based gaming services
3.4.4 Integration of AI in gaming accessories

3.5 Government Regulation

3.5.1 Import tariffs on gaming products
3.5.2 Safety standards for electronic devices
3.5.3 Intellectual property protection laws
3.5.4 Regulations on advertising to minors

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Thailand Gaming Accessories & Peripherals Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Thailand Gaming Accessories & Peripherals Market Segmentation

8.1 By Type

8.1.1 Gaming Mice
8.1.2 Gaming Keyboards
8.1.3 Headsets
8.1.4 Game Controllers
8.1.5 Mouse Pads
8.1.6 VR Accessories
8.1.7 Others

8.2 By End-User

8.2.1 Casual Gamers
8.2.2 Professional Gamers
8.2.3 Gaming Cafes
8.2.4 Educational Institutions

8.3 By Sales Channel

8.3.1 Online Retail (e.g., Lazada, Shopee, JD Central)
8.3.2 Offline Retail (e.g., IT City, Banana IT, Power Buy, JIB)
8.3.3 Direct Sales (Brand Flagship Stores, Pop-up Events)
8.3.4 Distributors (Local IT Distributors, Gaming Specialty Distributors)

8.4 By Price Range

8.4.1 Budget (Entry-level, Local Brands)
8.4.2 Mid-Range (International Brands, Value-focused)
8.4.3 Premium (High-end, Esports-grade, Limited Editions)

8.5 By Brand Loyalty

8.5.1 Brand Loyal Customers (Established International Brands)
8.5.2 Brand Switchers (Price-sensitive, Feature-driven)
8.5.3 New Customers (First-time Buyers, Youth Market)

8.6 By Product Features

8.6.1 Ergonomic Design
8.6.2 Customizable Features (RGB Lighting, Macro Keys, Swappable Parts)
8.6.3 Wireless Technology (Bluetooth, 2.4GHz, Ultra-low Latency)

8.7 By Distribution Mode

8.7.1 Direct Distribution (Brand-owned Channels)
8.7.2 Indirect Distribution (Multi-brand Retailers, Distributors)
8.7.3 E-commerce Platforms (Marketplaces, Social Commerce)

9. Thailand Gaming Accessories & Peripherals Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Group Size (Large, Medium, or Small as per industry convention)
9.2.3 Revenue Growth Rate (YoY, Local Currency)
9.2.4 Market Penetration Rate (% of Target Addressable Market)
9.2.5 Customer Retention Rate (% Repeat Purchases)
9.2.6 Average Order Value (THB)
9.2.7 Pricing Strategy (Premium, Mid-range, Budget)
9.2.8 Product Return Rate (% of Total Sales)
9.2.9 Customer Satisfaction Score (Net Promoter Score, CSAT)
9.2.10 Brand Awareness Level (Unaided/Aided Recall, Social Media Mentions)

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Razer Inc.
9.5.2 Logitech International S.A.
9.5.3 Corsair Gaming, Inc.
9.5.4 SteelSeries ApS
9.5.5 HyperX (Kingston Technology Company, Inc.)
9.5.6 ASUS Republic of Gamers
9.5.7 MSI (Micro-Star International Co., Ltd.)
9.5.8 AORUS (GIGABYTE Technology Co., Ltd.)
9.5.9 Cooler Master Technology Inc.
9.5.10 ZOTAC International (MCO) Ltd.
9.5.11 BenQ ZOWIE
9.5.12 Tt eSPORTS (Thermaltake Technology Co., Ltd.)
9.5.13 Roccat GmbH
9.5.14 EVGA Corporation
9.5.15 Adata Technology Co., Ltd.
9.5.16 JIB Computer Group (Local Distributor & Retailer)
9.5.17 Advice IT (Local IT Retail Chain)
9.5.18 IT City (Local IT Retail Chain)
9.5.19 Banana IT (Local IT Retail Chain)

10. Thailand Gaming Accessories & Peripherals Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Government procurement policies
10.1.2 Budget allocation for gaming initiatives
10.1.3 Collaboration with private sector

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Investment in gaming infrastructure
10.2.2 Spending on energy-efficient gaming solutions

10.3 Pain Point Analysis by End-User Category

10.3.1 Accessibility of high-quality products
10.3.2 Affordability of premium gaming accessories
10.3.3 Availability of local support and service

10.4 User Readiness for Adoption

10.4.1 Awareness of new technologies
10.4.2 Willingness to invest in gaming gear

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 Measurement of user satisfaction
10.5.2 Expansion into new gaming genres

11. Thailand Gaming Accessories & Peripherals Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market gaps identification

1.2 Value proposition development

1.3 Revenue model exploration

1.4 Customer segment analysis

1.5 Key partnerships identification

1.6 Cost structure analysis

1.7 Channels of distribution


2. Marketing and Positioning Recommendations

2.1 Branding strategies

2.2 Product USPs

2.3 Target audience segmentation

2.4 Marketing channels selection

2.5 Promotional tactics


3. Distribution Plan

3.1 Urban retail strategies

3.2 Rural NGO tie-ups

3.3 E-commerce strategies

3.4 Partnerships with local retailers


4. Channel & Pricing Gaps

4.1 Underserved routes

4.2 Pricing bands analysis

4.3 Competitor pricing strategies


5. Unmet Demand & Latent Needs

5.1 Category gaps identification

5.2 Consumer segments analysis

5.3 Emerging trends in consumer preferences


6. Customer Relationship

6.1 Loyalty programs design

6.2 After-sales service strategies

6.3 Customer feedback mechanisms


7. Value Proposition

7.1 Sustainability initiatives

7.2 Integrated supply chains

7.3 Unique selling propositions


8. Key Activities

8.1 Regulatory compliance measures

8.2 Branding strategies implementation

8.3 Distribution setup activities


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product mix considerations
9.1.2 Pricing band strategies
9.1.3 Packaging innovations

9.2 Export Entry Strategy

9.2.1 Target countries analysis
9.2.2 Compliance roadmap development

10. Entry Mode Assessment

10.1 Joint Ventures

10.2 Greenfield investments

10.3 Mergers & Acquisitions

10.4 Distributor Model evaluation


11. Capital and Timeline Estimation

11.1 Capital requirements analysis

11.2 Timelines for market entry


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships analysis


13. Profitability Outlook

13.1 Breakeven analysis

13.2 Long-term sustainability strategies


14. Potential Partner List

14.1 Distributors identification

14.2 Joint Ventures opportunities

14.3 Acquisition targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Activity timelines
15.2.2 Milestone tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Analysis of market reports from industry associations and gaming organizations in Thailand
  • Review of sales data and trends from leading gaming accessory retailers and e-commerce platforms
  • Examination of consumer behavior studies and demographic reports related to gaming in Thailand

Primary Research

  • Interviews with product managers at major gaming accessory manufacturers
  • Surveys conducted with gamers to understand preferences and purchasing behavior
  • Focus group discussions with gaming communities to gather qualitative insights on trends

Validation & Triangulation

  • Cross-validation of findings through multiple data sources, including sales figures and consumer feedback
  • Triangulation of market insights from industry experts and academic research
  • Sanity checks through expert panel reviews to ensure data accuracy and relevance

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total market size based on national gaming industry revenue and growth rates
  • Segmentation of the market by product categories such as headsets, controllers, and gaming mice
  • Incorporation of trends in online gaming and eSports to project future growth

Bottom-up Modeling

  • Collection of sales data from key retailers and distributors of gaming accessories
  • Estimation of average selling prices and volume sold across different product segments
  • Analysis of consumer spending patterns on gaming peripherals through surveys

Forecasting & Scenario Analysis

  • Multi-factor regression analysis incorporating factors such as gaming population growth and technological advancements
  • Scenario modeling based on potential impacts of economic conditions and consumer trends
  • Development of baseline, optimistic, and pessimistic forecasts through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Gaming Accessory Retailers60Store Managers, Sales Executives
Online Gaming Communities100Active Gamers, Community Moderators
Gaming Hardware Manufacturers40Product Managers, Marketing Managers
eSports Event Organizers40Event Coordinators, Sponsorship Managers
Consumer Electronics Retail Chains50Category Managers, Purchasing Agents

Frequently Asked Questions

What is the current value of the Thailand Gaming Accessories & Peripherals Market?

The Thailand Gaming Accessories & Peripherals Market is valued at approximately USD 1.5 billion, reflecting significant growth driven by the increasing popularity of gaming, the rise of esports, and the expansion of online gaming platforms.

What factors are driving the growth of the gaming accessories market in Thailand?

Which cities are the main hubs for gaming accessories in Thailand?

How has the Thai government supported the gaming industry?

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