Vietnam Anime Movies TV Shows Market Report Size Share Growth Drivers Trends Opportunities & Forecast 2025–2030

Vietnam Anime Movies TV Shows Market, worth USD 170 million, grows via youth demand, streaming, and local content. Key segments include action genres and online distribution.

Region:Asia

Author(s):Shubham

Product Code:KRAD3077

Pages:84

Published On:January 2026

About the Report

Base Year 2024

Vietnam Anime Movies TV Shows Market Overview

  • The Vietnam Anime Movies TV Shows Market is valued at USD 170 million, based on a five-year historical analysis. This growth is primarily driven by the increasing popularity of anime among Vietnamese youth, coupled with the rise of digital streaming platforms that provide easy access to a wide range of content. The market has seen a significant uptick in viewership, particularly during the pandemic, as more consumers turned to home entertainment options.
  • Key cities such as Ho Chi Minh City and Hanoi dominate the market due to their large populations and vibrant youth culture, which is highly receptive to anime content. The presence of numerous educational institutions and tech-savvy individuals in these urban areas further fuels the demand for anime movies and TV shows, making them central hubs for anime consumption in Vietnam.
  • The Decree No. 72/2013/ND-CP, 2013 issued by the Government of Vietnam regulates the management of internet services and information content online, requiring animation content providers to obtain licenses for distribution, adhere to content classification standards, and comply with thresholds on foreign ownership in production companies at 49% to promote domestic animation development. This initiative aims to enhance the quality and quantity of local anime content, encouraging creators to produce original works that resonate with Vietnamese audiences while also fostering a competitive environment for international collaborations.
Vietnam Anime Movies TV Shows Market Size

Vietnam Anime Movies TV Shows Market Segmentation

By Genre:The genre segmentation of the market includes various categories such as Action, Romance, Comedy, Horror, Fantasy, Sci-Fi, and Others. Among these, Action and Comedy genres are particularly popular, appealing to a broad audience base. The demand for these genres is driven by their engaging storylines and dynamic visuals, which resonate well with the younger demographic. The Romance genre also holds a significant share, especially among female viewers, who are drawn to emotional narratives and character development.

Vietnam Anime Movies TV Shows Market segmentation by Genre.

By Distribution Channel:The distribution channels for anime content in Vietnam include Online Streaming, Television Broadcast, DVD/Blu-ray Sales, Theatrical Releases, and Others. Online Streaming has emerged as the dominant channel, driven by the increasing penetration of the internet and the popularity of platforms like Netflix and local services. This shift towards digital consumption has significantly changed how audiences access and enjoy anime, making it the preferred method for many viewers.

Vietnam Anime Movies TV Shows Market segmentation by Distribution Channel.

Vietnam Anime Movies TV Shows Market Competitive Landscape

The Vietnam Anime Movies TV Shows Market is characterized by a dynamic mix of regional and international players. Leading participants such as Toei Animation, Studio Ghibli, Funimation, Netflix, VNG Corporation, Muvik, Galaxy Play, HTV, BHD Star Cineplex, Phim Viet, Anime TV, VTV Go, Zing MP3, FPT Play, VieON contribute to innovation, geographic expansion, and service delivery in this space.

Toei Animation

1956

Tokyo, Japan

Studio Ghibli

1985

Tokyo, Japan

Funimation

1994

Flower Mound, Texas, USA

Netflix

1997

Los Gatos, California, USA

VNG Corporation

2004

Ho Chi Minh City, Vietnam

Company

Establishment Year

Headquarters

Group Size (Large, Medium, or Small as per industry convention)

Revenue Growth Rate

Market Penetration Rate

Customer Retention Rate

Content Production Volume

Pricing Strategy

Vietnam Anime Movies TV Shows Market Industry Analysis

Growth Drivers

  • Increasing Popularity of Anime Among Youth:The youth demographic in Vietnam, comprising approximately 26 million individuals aged 15-24, is increasingly drawn to anime. This trend is supported by a 32% rise in anime viewership among this age group from the previous year, as reported by the Vietnam Media Association. The cultural resonance of anime, combined with its accessibility through various platforms, has solidified its status as a preferred entertainment choice, driving demand for both local and international anime content.
  • Expansion of Streaming Platforms:Vietnam's internet penetration rate reached 72% in the future, with over 62 million active internet users. This growth has facilitated the rise of streaming platforms like Netflix and local services such as FPT Play, which reported a 42% increase in anime content offerings in the future. The convenience of on-demand viewing has significantly contributed to the popularity of anime, allowing audiences to access a diverse range of titles, thus enhancing market growth.
  • Rise of Local Anime Production:The Vietnamese government has invested approximately $12 million in the local animation sector since the previous year, fostering the development of homegrown anime. This investment has led to the production of over 55 local anime titles in the future, reflecting a 27% increase from the previous year. The growing interest in culturally relevant content has encouraged local studios to innovate, creating unique narratives that resonate with domestic audiences and further stimulating market growth.

Market Challenges

  • Competition from Western Animation:The Vietnamese animation market faces stiff competition from Western animation, which dominates with a market share of approximately 62%. Major franchises like Disney and Pixar have established a strong foothold, attracting significant viewership. This competition poses a challenge for local anime producers, who must differentiate their offerings to capture audience interest and maintain relevance in a crowded entertainment landscape.
  • Limited Distribution Channels:Despite the growth of streaming services, traditional distribution channels for anime in Vietnam remain limited. Only 32% of local anime titles are available on major platforms, restricting access for potential viewers. This limitation hampers the ability of local producers to reach wider audiences, ultimately affecting revenue generation and the overall growth of the anime market in the region.

Vietnam Anime Movies TV Shows Market Future Outlook

The future of the Vietnam anime market appears promising, driven by technological advancements and evolving consumer preferences. As mobile streaming services continue to grow, with over 52% of users preferring mobile platforms for content consumption, local studios are likely to invest in mobile-friendly formats. Additionally, the emergence of anime influencers on social media platforms is expected to enhance audience engagement, creating new promotional avenues for anime content and fostering a vibrant community around it.

Market Opportunities

  • Collaborations with International Studios:Collaborating with international studios presents a significant opportunity for Vietnamese anime producers. By leveraging global expertise and resources, local studios can enhance production quality and broaden their audience reach. Such partnerships could lead to co-productions that blend cultural elements, appealing to both domestic and international viewers, thereby increasing market visibility and revenue potential.
  • Development of Merchandise:The growing popularity of anime in Vietnam opens avenues for merchandise development. With an estimated market value of $210 million for anime-related merchandise in the future, local producers can capitalize on this trend by creating products that resonate with fans. This diversification into merchandise not only enhances brand loyalty but also provides an additional revenue stream for anime creators and distributors.

Scope of the Report

SegmentSub-Segments
By Genre

Action

Romance

Comedy

Horror

Fantasy

Sci-Fi

Others

By Distribution Channel

Online Streaming

Television Broadcast

DVD/Blu-ray Sales

Theatrical Releases

Others

By Target Audience

Children

Teenagers

Adults

Families

Others

By Production Type

Domestic Productions

International Collaborations

Adaptations of Manga

Original Screenplays

Others

By Format

Feature Films

TV Series

OVA (Original Video Animation)

Web Series

Others

By Language

Vietnamese

Japanese

English Dubbed

Subtitled Versions

Others

By Marketing Strategy

Social Media Campaigns

Influencer Partnerships

Traditional Advertising

Event Sponsorships

Others

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Ministry of Culture, Sports and Tourism)

Content Producers and Animation Studios

Broadcasting Networks and Streaming Platforms

Merchandise Manufacturers and Retailers

Marketing and Advertising Agencies

Film Festivals and Cultural Organizations

Media and Entertainment Trade Associations

Players Mentioned in the Report:

Toei Animation

Studio Ghibli

Funimation

Netflix

VNG Corporation

Muvik

Galaxy Play

HTV

BHD Star Cineplex

Phim Viet

Anime TV

VTV Go

Zing MP3

FPT Play

VieON

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Vietnam Anime Movies TV Shows Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Vietnam Anime Movies TV Shows Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Vietnam Anime Movies TV Shows Market Analysis

3.1 Growth Drivers

3.1.1 Increasing Popularity of Anime Among Youth
3.1.2 Expansion of Streaming Platforms
3.1.3 Cultural Acceptance and Integration
3.1.4 Rise of Local Anime Production

3.2 Market Challenges

3.2.1 Competition from Western Animation
3.2.2 Limited Distribution Channels
3.2.3 Regulatory Restrictions
3.2.4 Quality Control Issues

3.3 Market Opportunities

3.3.1 Collaborations with International Studios
3.3.2 Development of Merchandise
3.3.3 Hosting Anime Festivals and Events
3.3.4 Investment in Animation Technology

3.4 Market Trends

3.4.1 Growth of Mobile Streaming Services
3.4.2 Emergence of Anime Influencers
3.4.3 Increased Focus on Original Content
3.4.4 Integration of Virtual Reality Experiences

3.5 Government Regulation

3.5.1 Content Censorship Policies
3.5.2 Copyright and Intellectual Property Laws
3.5.3 Tax Incentives for Local Productions
3.5.4 Support for Cultural Exports

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Vietnam Anime Movies TV Shows Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Vietnam Anime Movies TV Shows Market Segmentation

8.1 By Genre

8.1.1 Action
8.1.2 Romance
8.1.3 Comedy
8.1.4 Horror
8.1.5 Fantasy
8.1.6 Sci-Fi
8.1.7 Others

8.2 By Distribution Channel

8.2.1 Online Streaming
8.2.2 Television Broadcast
8.2.3 DVD/Blu-ray Sales
8.2.4 Theatrical Releases
8.2.5 Others

8.3 By Target Audience

8.3.1 Children
8.3.2 Teenagers
8.3.3 Adults
8.3.4 Families
8.3.5 Others

8.4 By Production Type

8.4.1 Domestic Productions
8.4.2 International Collaborations
8.4.3 Adaptations of Manga
8.4.4 Original Screenplays
8.4.5 Others

8.5 By Format

8.5.1 Feature Films
8.5.2 TV Series
8.5.3 OVA (Original Video Animation)
8.5.4 Web Series
8.5.5 Others

8.6 By Language

8.6.1 Vietnamese
8.6.2 Japanese
8.6.3 English Dubbed
8.6.4 Subtitled Versions
8.6.5 Others

8.7 By Marketing Strategy

8.7.1 Social Media Campaigns
8.7.2 Influencer Partnerships
8.7.3 Traditional Advertising
8.7.4 Event Sponsorships
8.7.5 Others

9. Vietnam Anime Movies TV Shows Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Group Size (Large, Medium, or Small as per industry convention)
9.2.3 Revenue Growth Rate
9.2.4 Market Penetration Rate
9.2.5 Customer Retention Rate
9.2.6 Content Production Volume
9.2.7 Pricing Strategy
9.2.8 Distribution Efficiency
9.2.9 Brand Recognition Score
9.2.10 Viewer Engagement Metrics

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Toei Animation
9.5.2 Studio Ghibli
9.5.3 Funimation
9.5.4 Netflix
9.5.5 VNG Corporation
9.5.6 Muvik
9.5.7 Galaxy Play
9.5.8 HTV
9.5.9 BHD Star Cineplex
9.5.10 Phim Viet
9.5.11 Anime TV
9.5.12 VTV Go
9.5.13 Zing MP3
9.5.14 FPT Play
9.5.15 VieON

10. Vietnam Anime Movies TV Shows Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Ministry of Culture, Sports and Tourism
10.1.2 Ministry of Information and Communications
10.1.3 Ministry of Education and Training
10.1.4 Ministry of Finance

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Investment in Animation Studios
10.2.2 Funding for Film Festivals
10.2.3 Sponsorship of Local Productions

10.3 Pain Point Analysis by End-User Category

10.3.1 Content Accessibility
10.3.2 Quality of Local Productions
10.3.3 Pricing of Subscriptions

10.4 User Readiness for Adoption

10.4.1 Awareness of Anime Culture
10.4.2 Availability of Streaming Services

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 Viewer Satisfaction Metrics
10.5.2 Opportunities for Merchandising

11. Vietnam Anime Movies TV Shows Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market Gaps Identification

1.2 Business Model Development


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs


3. Distribution Plan

3.1 Urban Retail vs Rural NGO Tie-ups


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-sales Service


7. Value Proposition

7.1 Sustainability

7.2 Integrated Supply Chains


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding

8.3 Distribution Setup


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix
9.1.2 Pricing Band
9.1.3 Packaging

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 JV

10.2 Greenfield

10.3 M&A

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 JVs

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Milestone Planning

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Analysis of industry reports and publications on the Vietnamese anime market
  • Review of online streaming platforms' content libraries and viewership statistics
  • Examination of social media trends and fan engagement metrics related to anime

Primary Research

  • Interviews with industry experts, including producers and distributors of anime content
  • Surveys targeting anime fans to gather insights on viewing preferences and consumption habits
  • Focus groups with content creators to understand production challenges and opportunities

Validation & Triangulation

  • Cross-validation of findings through multiple data sources, including audience ratings and sales figures
  • Triangulation of qualitative insights from interviews with quantitative data from surveys
  • Sanity checks through expert panel reviews to ensure data reliability and relevance

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total market size based on national entertainment spending trends
  • Segmentation of the market by genre, including action, romance, and fantasy anime
  • Incorporation of growth rates from related sectors, such as merchandise and gaming

Bottom-up Modeling

  • Collection of viewership data from major streaming platforms and TV networks
  • Estimation of revenue generated from merchandise sales and licensing agreements
  • Analysis of production costs and budgets for local anime projects

Forecasting & Scenario Analysis

  • Multi-factor regression analysis incorporating demographic shifts and digital consumption trends
  • Scenario modeling based on potential regulatory changes affecting content distribution
  • Baseline, optimistic, and pessimistic projections for market growth through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Anime Viewership Trends120Anime Fans, Streaming Service Subscribers
Content Production Insights80Producers, Directors, and Screenwriters
Merchandise Purchasing Behavior60Retail Managers, Merchandise Buyers
Social Media Engagement Analysis100Social Media Managers, Digital Marketers
Anime Event Participation70Event Organizers, Attendees, Cosplayers

Frequently Asked Questions

What is the current value of the Vietnam Anime Movies TV Shows Market?

The Vietnam Anime Movies TV Shows Market is valued at approximately USD 170 million, reflecting significant growth driven by the increasing popularity of anime among the youth and the rise of digital streaming platforms.

Which cities in Vietnam are the primary consumers of anime content?

What regulatory measures affect the anime market in Vietnam?

What genres are most popular in the Vietnam Anime Movies TV Shows Market?

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