Region:Middle East
Author(s):Geetanshi
Product Code:KRAC9423
Pages:88
Published On:November 2025

By Game Type:The market is segmented into various game types, including Action, Adventure, Role-Playing Games (RPG), Simulation, Sports, Puzzle, Strategy, Casual, and Others. Action games remain the dominant segment, driven by fast-paced gameplay and broad appeal, particularly among younger players. The surge in mobile gaming has significantly contributed to the popularity of Casual and Puzzle games, which are easily accessible and cater to a wide demographic .

By Platform:The market is also segmented by platform, including Mobile Gaming, PC Gaming, Console Gaming, Cloud Gaming, Browser Gaming, and Others. Mobile Gaming is the leading segment, accounting for over half of the market share, fueled by widespread smartphone adoption and affordable data plans. The convenience of mobile gaming makes it the preferred choice, especially among the younger population. PC and console gaming remain important, with PC gaming showing particular strength in downloaded/box games, while cloud and browser gaming are emerging segments .

The Oman Video Game Market is characterized by a dynamic mix of regional and international players. Leading participants such as PhazeRo, Innovation Factory, Quirky Games, Oman eSports Federation, Omani Game Developers Association, Game On Oman, Muscat eSports League, Digital Oasis, Pixelated Tech, Oman Gaming Hub, Al Noor Games, Oman Interactive Entertainment, Game Changer Oman, Ubisoft Middle East, Sony Interactive Entertainment Middle East contribute to innovation, geographic expansion, and service delivery in this space.
The Oman video game market is poised for significant transformation, driven by technological advancements and changing consumer preferences. The rise of cloud gaming and augmented reality (AR) technologies is expected to enhance user experiences, while subscription-based models will likely gain traction among gamers. Additionally, the increasing popularity of social gaming platforms will foster community engagement, creating new opportunities for developers and publishers. As the market evolves, collaboration between local studios and international partners will be crucial for sustainable growth.
| Segment | Sub-Segments |
|---|---|
| By Game Type | Action Adventure Role-Playing Games (RPG) Simulation Sports Puzzle Strategy Casual Others |
| By Platform | Mobile Gaming PC Gaming Console Gaming Cloud Gaming Browser Gaming Others |
| By Revenue Model | Free-to-Play (F2P) Pay-to-Play (P2P) Subscription In-App Purchases Others |
| By End-User Demographics | Children (6-12 years) Teenagers (13-18 years) Young Adults (19-35 years) Adults (36+ years) Others |
| By Distribution Channel | Online Stores Retail Stores Direct Sales Others |
| By Region | Muscat Dhofar Al Batinah Al Dakhiliyah Others |
| Scope Item/Segment | Sample Size | Target Respondent Profiles |
|---|---|---|
| Mobile Gaming Users | 100 | Casual Gamers, Mobile App Users |
| Console Gaming Enthusiasts | 60 | Console Owners, Gaming Community Leaders |
| PC Gamers | 50 | PC Gamers, Online Streamers |
| Game Developers | 40 | Indie Developers, Studio Executives |
| Retailers and Distributors | 40 | Store Managers, Supply Chain Coordinators |
The Oman Video Game Market is valued at approximately USD 15 million, driven by factors such as high smartphone penetration, expanding 5G infrastructure, and a young, digitally engaged population. Mobile gaming is the primary revenue source, reflecting changing consumer preferences.