Oman video game market report size, share, growth drivers, trends, opportunities & forecast 2025–2030

The Oman video game market, valued at USD 15 million, is growing due to high smartphone adoption, mobile gaming trends, and a young demographic, with mobile platforms leading the segments.

Region:Middle East

Author(s):Geetanshi

Product Code:KRAC9423

Pages:88

Published On:November 2025

About the Report

Base Year 2024

Oman Video Game Market Overview

  • The Oman Video Game Market is valued at USD 15 million, based on a five-year historical analysis. This growth is primarily driven by increasing smartphone penetration (over 80% of the population), rapid expansion of 5G and broadband infrastructure, and a young, digitally engaged demographic. The market has seen notable growth in mobile gaming, which now accounts for the majority of revenue, alongside a steady rise in console and PC gaming, reflecting evolving consumer preferences toward interactive entertainment experiences .
  • Key players in this market include Muscat, Salalah, and Sohar, which dominate due to their larger populations and superior access to technology and gaming infrastructure. Muscat, as the capital, serves as a hub for gaming events and communities, while Salalah and Sohar have seen a rise in gaming cafes and local tournaments, fostering a vibrant gaming culture .
  • The regulatory framework for the gaming sector is supported by the “Executive Regulations of the Foreign Capital Investment Law, 2020” issued by the Ministry of Commerce, Industry and Investment Promotion. This regulation provides tax incentives and streamlined licensing for technology and digital entertainment companies, including game developers, and supports eSports initiatives through government-backed programs and funding .
Oman Video Game Market Size

Oman Video Game Market Segmentation

By Game Type:The market is segmented into various game types, including Action, Adventure, Role-Playing Games (RPG), Simulation, Sports, Puzzle, Strategy, Casual, and Others. Action games remain the dominant segment, driven by fast-paced gameplay and broad appeal, particularly among younger players. The surge in mobile gaming has significantly contributed to the popularity of Casual and Puzzle games, which are easily accessible and cater to a wide demographic .

Oman Video Game Market segmentation by Game Type.

By Platform:The market is also segmented by platform, including Mobile Gaming, PC Gaming, Console Gaming, Cloud Gaming, Browser Gaming, and Others. Mobile Gaming is the leading segment, accounting for over half of the market share, fueled by widespread smartphone adoption and affordable data plans. The convenience of mobile gaming makes it the preferred choice, especially among the younger population. PC and console gaming remain important, with PC gaming showing particular strength in downloaded/box games, while cloud and browser gaming are emerging segments .

Oman Video Game Market segmentation by Platform.

Oman Video Game Market Competitive Landscape

The Oman Video Game Market is characterized by a dynamic mix of regional and international players. Leading participants such as PhazeRo, Innovation Factory, Quirky Games, Oman eSports Federation, Omani Game Developers Association, Game On Oman, Muscat eSports League, Digital Oasis, Pixelated Tech, Oman Gaming Hub, Al Noor Games, Oman Interactive Entertainment, Game Changer Oman, Ubisoft Middle East, Sony Interactive Entertainment Middle East contribute to innovation, geographic expansion, and service delivery in this space.

PhazeRo

2015

Muscat, Oman

Innovation Factory

2018

Muscat, Oman

Quirky Games

2020

Salalah, Oman

Oman eSports Federation

2019

Muscat, Oman

Omani Game Developers Association

2021

Muscat, Oman

Company

Establishment Year

Headquarters

Company Type (Local Developer, Publisher, Distributor, eSports Organizer, International Platform)

Group Size (Large, Medium, Small)

Revenue (USD, OMR)

Revenue Growth Rate (%)

Market Share (%)

Monthly Active Users (MAU)

Oman Video Game Market Industry Analysis

Growth Drivers

  • Increasing Smartphone Penetration:As of future, Oman has an estimated smartphone penetration rate of 95%, with approximately 4.7 million smartphone users. This widespread access to mobile devices facilitates gaming, as mobile games account for over 50% of the gaming market. The availability of affordable smartphones, with prices averaging around OMR 50, has made gaming accessible to a broader audience, particularly among the youth, who represent a significant portion of the gaming demographic.
  • Rising Disposable Income:The average disposable income in Oman is projected to reach OMR 1,100 in future, reflecting a 5% increase from the previous year. This rise in disposable income allows consumers to spend more on entertainment, including video games. As gaming becomes a popular leisure activity, the increase in spending power is expected to drive demand for both mobile and console games, contributing to market growth and diversification.
  • Growing Interest in eSports:The eSports sector in Oman is experiencing rapid growth, with an estimated 200,000 active eSports participants in future. This interest is fueled by local tournaments and international competitions, which attract significant viewership. The Omani government has recognized eSports as a legitimate sport, leading to increased investment in infrastructure and events. This trend is expected to enhance community engagement and stimulate the overall gaming market, particularly among younger audiences.

Market Challenges

  • Limited Local Game Development:Oman currently has only a handful of local game development studios, with fewer than 10 active companies in the sector. This limitation restricts the availability of culturally relevant content and hinders the growth of a robust gaming ecosystem. The lack of local talent and investment in game development further exacerbates this challenge, making it difficult for Omani developers to compete with established international studios.
  • Cultural Restrictions on Content:The Omani government enforces strict regulations on video game content, which can limit the types of games that can be developed and distributed. Content that is deemed inappropriate or offensive is often banned, affecting both local and international publishers. This regulatory environment can stifle creativity and innovation within the gaming industry, making it challenging for developers to create engaging and diverse gaming experiences that resonate with local audiences.

Oman Video Game Market Future Outlook

The Oman video game market is poised for significant transformation, driven by technological advancements and changing consumer preferences. The rise of cloud gaming and augmented reality (AR) technologies is expected to enhance user experiences, while subscription-based models will likely gain traction among gamers. Additionally, the increasing popularity of social gaming platforms will foster community engagement, creating new opportunities for developers and publishers. As the market evolves, collaboration between local studios and international partners will be crucial for sustainable growth.

Market Opportunities

  • Development of Local Gaming Studios:There is a significant opportunity for the establishment of local gaming studios in Oman, which can create culturally relevant content. With government support and a growing interest in gaming, local studios can tap into the regional market, potentially generating revenues exceeding OMR 1 million annually. This development can also foster job creation and skill development within the local workforce.
  • Partnerships with Educational Institutions:Collaborating with educational institutions to integrate game design and development into curricula presents a unique opportunity. It is estimated that over 5,000 students could benefit from such programs, enhancing their skills and preparing them for careers in the gaming industry. This initiative can also stimulate innovation and creativity, contributing to the growth of the local gaming ecosystem.

Scope of the Report

SegmentSub-Segments
By Game Type

Action

Adventure

Role-Playing Games (RPG)

Simulation

Sports

Puzzle

Strategy

Casual

Others

By Platform

Mobile Gaming

PC Gaming

Console Gaming

Cloud Gaming

Browser Gaming

Others

By Revenue Model

Free-to-Play (F2P)

Pay-to-Play (P2P)

Subscription

In-App Purchases

Others

By End-User Demographics

Children (6-12 years)

Teenagers (13-18 years)

Young Adults (19-35 years)

Adults (36+ years)

Others

By Distribution Channel

Online Stores

Retail Stores

Direct Sales

Others

By Region

Muscat

Dhofar

Al Batinah

Al Dakhiliyah

Others

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Ministry of Culture, Sports and Youth)

Game Developers and Studios

Distributors and Retailers

Telecommunication Companies

Media and Entertainment Companies

Advertising Agencies

Event Organizers and Esports Tournament Hosts

Players Mentioned in the Report:

PhazeRo

Innovation Factory

Quirky Games

Oman eSports Federation

Omani Game Developers Association

Game On Oman

Muscat eSports League

Digital Oasis

Pixelated Tech

Oman Gaming Hub

Al Noor Games

Oman Interactive Entertainment

Game Changer Oman

Ubisoft Middle East

Sony Interactive Entertainment Middle East

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Oman Video Game Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Oman Video Game Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Oman Video Game Market Analysis

3.1 Growth Drivers

3.1.1 Increasing smartphone penetration
3.1.2 Rising disposable income
3.1.3 Growing interest in eSports
3.1.4 Expansion of internet infrastructure

3.2 Market Challenges

3.2.1 Limited local game development
3.2.2 Cultural restrictions on content
3.2.3 Competition from international markets
3.2.4 High cost of game distribution

3.3 Market Opportunities

3.3.1 Development of local gaming studios
3.3.2 Partnerships with educational institutions
3.3.3 Growth of mobile gaming
3.3.4 Government support for digital initiatives

3.4 Market Trends

3.4.1 Rise of cloud gaming
3.4.2 Increased focus on AR/VR technologies
3.4.3 Popularity of subscription-based models
3.4.4 Emergence of social gaming platforms

3.5 Government Regulation

3.5.1 Content rating systems
3.5.2 Licensing requirements for publishers
3.5.3 Data protection laws
3.5.4 Tax incentives for local developers

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Oman Video Game Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Oman Video Game Market Segmentation

8.1 By Game Type

8.1.1 Action
8.1.2 Adventure
8.1.3 Role-Playing Games (RPG)
8.1.4 Simulation
8.1.5 Sports
8.1.6 Puzzle
8.1.7 Strategy
8.1.8 Casual
8.1.9 Others

8.2 By Platform

8.2.1 Mobile Gaming
8.2.2 PC Gaming
8.2.3 Console Gaming
8.2.4 Cloud Gaming
8.2.5 Browser Gaming
8.2.6 Others

8.3 By Revenue Model

8.3.1 Free-to-Play (F2P)
8.3.2 Pay-to-Play (P2P)
8.3.3 Subscription
8.3.4 In-App Purchases
8.3.5 Others

8.4 By End-User Demographics

8.4.1 Children (6-12 years)
8.4.2 Teenagers (13-18 years)
8.4.3 Young Adults (19-35 years)
8.4.4 Adults (36+ years)
8.4.5 Others

8.5 By Distribution Channel

8.5.1 Online Stores
8.5.2 Retail Stores
8.5.3 Direct Sales
8.5.4 Others

8.6 By Region

8.6.1 Muscat
8.6.2 Dhofar
8.6.3 Al Batinah
8.6.4 Al Dakhiliyah
8.6.5 Others

9. Oman Video Game Market Competitive Analysis

9.1 Market Share of Key Players

9.2 KPIs for Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Company Type (Local Developer, Publisher, Distributor, eSports Organizer, International Platform)
9.2.3 Group Size (Large, Medium, Small)
9.2.4 Revenue (USD, OMR)
9.2.5 Revenue Growth Rate (%)
9.2.6 Market Share (%)
9.2.7 Monthly Active Users (MAU)
9.2.8 Average Revenue Per User (ARPU)
9.2.9 User Retention Rate (%)
9.2.10 Customer Acquisition Cost (CAC)
9.2.11 Customer Lifetime Value (CLV)
9.2.12 Market Penetration Rate (%)
9.2.13 eSports Tournament Participation
9.2.14 Localized Content Ratio (%)
9.2.15 Pricing Strategy (F2P, P2P, Subscription, Hybrid)

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 List of Major Companies

9.5.1 PhazeRo
9.5.2 Innovation Factory
9.5.3 Quirky Games
9.5.4 Oman eSports Federation
9.5.5 Omani Game Developers Association
9.5.6 Game On Oman
9.5.7 Muscat eSports League
9.5.8 Digital Oasis
9.5.9 Pixelated Tech
9.5.10 Oman Gaming Hub
9.5.11 Al Noor Games
9.5.12 Oman Interactive Entertainment
9.5.13 Game Changer Oman
9.5.14 Ubisoft Middle East
9.5.15 Sony Interactive Entertainment Middle East

10. Oman Video Game Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Ministry of Culture
10.1.2 Ministry of Education
10.1.3 Ministry of Youth and Sports
10.1.4 Others

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Gaming Infrastructure Investments
10.2.2 Sponsorships for eSports Events
10.2.3 Partnerships with Tech Companies
10.2.4 Others

10.3 Pain Point Analysis by End-User Category

10.3.1 Content Accessibility
10.3.2 Pricing Affordability
10.3.3 Quality of Local Content
10.3.4 Others

10.4 User Readiness for Adoption

10.4.1 Awareness of Gaming Trends
10.4.2 Access to Gaming Devices
10.4.3 Interest in eSports
10.4.4 Others

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 User Engagement Metrics
10.5.2 Revenue Growth from New Titles
10.5.3 Expansion into New Markets
10.5.4 Others

11. Oman Video Game Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market Gaps Identification

1.2 Business Model Development


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs


3. Distribution Plan

3.1 Urban Retail Strategies

3.2 Rural NGO Tie-ups


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-sales Service


7. Value Proposition

7.1 Sustainability

7.2 Integrated Supply Chains


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding

8.3 Distribution Setup


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix
9.1.2 Pricing Band
9.1.3 Packaging

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 Joint Ventures

10.2 Greenfield Investments

10.3 Mergers & Acquisitions

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 Joint Ventures

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Milestone Planning
15.2.2 Activity Tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Analysis of market reports from local and regional gaming associations
  • Review of government publications on digital economy and entertainment sectors
  • Examination of academic journals and articles focusing on gaming trends in Oman

Primary Research

  • Interviews with game developers and publishers operating in Oman
  • Surveys targeting gamers to understand preferences and spending habits
  • Focus groups with industry stakeholders, including retailers and distributors

Validation & Triangulation

  • Cross-validation of findings with data from international gaming market reports
  • Triangulation of insights from gamers, developers, and market analysts
  • Sanity checks through expert panel discussions with industry veterans

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total market size based on regional gaming revenue statistics
  • Segmentation by gaming platforms (mobile, console, PC) and genres
  • Incorporation of growth rates from emerging trends in eSports and mobile gaming

Bottom-up Modeling

  • Collection of sales data from local gaming retailers and online platforms
  • Estimation of average revenue per user (ARPU) across different demographics
  • Volume estimates based on user engagement metrics and gaming subscriptions

Forecasting & Scenario Analysis

  • Multi-factor analysis considering population growth, internet penetration, and gaming culture
  • Scenario modeling based on potential regulatory changes and market entry of new players
  • Baseline, optimistic, and pessimistic forecasts through 2028

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Mobile Gaming Users100Casual Gamers, Mobile App Users
Console Gaming Enthusiasts60Console Owners, Gaming Community Leaders
PC Gamers50PC Gamers, Online Streamers
Game Developers40Indie Developers, Studio Executives
Retailers and Distributors40Store Managers, Supply Chain Coordinators

Frequently Asked Questions

What is the current value of the Oman Video Game Market?

The Oman Video Game Market is valued at approximately USD 15 million, driven by factors such as high smartphone penetration, expanding 5G infrastructure, and a young, digitally engaged population. Mobile gaming is the primary revenue source, reflecting changing consumer preferences.

Which cities are key players in the Oman Video Game Market?

What are the main types of games in the Oman Video Game Market?

How is the Oman Video Game Market regulated?

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