Global PC Accessories Market

Global PC Accessories Market, valued at USD 48 billion, is growing due to rising demand for gaming accessories, remote work setups, and technological advancements.

Region:Global

Author(s):Dev

Product Code:KRAA3086

Pages:100

Published On:August 2025

About the Report

Base Year 2024

Global PC Accessories Market Overview

  • The Global PC Accessories Market is valued at USD 48 billion, based on a five-year historical analysis. This growth is primarily driven by the increasing demand for gaming peripherals, the rise of remote work, and the growing trend of e-sports. The market has seen a surge in consumer spending on high-quality accessories that enhance user experience, particularly in gaming and professional environments. The latest trends also highlight the impact of hybrid work models, technological advancements in accessory design (such as wireless connectivity and ergonomic features), and the expansion of e-commerce channels, all contributing to robust market growth .
  • Key players in this market include the United States, Germany, and China, which dominate due to their advanced technological infrastructure, high disposable incomes, and a strong presence of leading manufacturers. The U.S. is particularly influential, being home to major brands and a large consumer base that drives innovation and demand for new products .
  • In 2023, the European Union implemented Directive (EU) 2023/1542 of the European Parliament and of the Council, which establishes requirements for the sustainability, safety, labeling, and information of batteries and waste batteries, including those used in PC accessories. This regulation mandates that manufacturers design accessories for longevity, recyclability, and easier battery replacement, thereby encouraging sustainable practices and influencing product design and consumer purchasing decisions in the market .
Global PC Accessories Market Size

Global PC Accessories Market Segmentation

By Type:The market is segmented into various types of accessories, including keyboards, mice, headsets, webcams, mouse pads, speakers, monitor arms, gaming chairs, external storage devices, and others. Among these, gaming peripherals—particularly gaming keyboards and mice—have gained significant traction due to the rising popularity of e-sports and gaming culture. The demand for high-performance accessories that enhance gaming experiences is driving growth in this segment. Technological advancements such as customizable RGB lighting, wireless connectivity, and ergonomic designs are further supporting this trend .

Global PC Accessories Market segmentation by Type.

By End-User:The end-user segmentation includes individual consumers, small businesses, educational institutions, corporates, and the broader business sector. Individual consumers dominate the market, driven by the increasing trend of gaming and remote work. The demand for personalized and high-quality accessories is particularly strong among gamers and professionals who seek to enhance their computing experience. The growth of home office setups and e-learning has also contributed to increased demand from small businesses and educational institutions .

Global PC Accessories Market segmentation by End-User.

Global PC Accessories Market Competitive Landscape

The Global PC Accessories Market is characterized by a dynamic mix of regional and international players. Leading participants such as Logitech International S.A., Razer Inc., Corsair Gaming, Inc., SteelSeries ApS, HyperX (Kingston Technology Company, Inc.), Dell Technologies Inc., HP Inc., Microsoft Corporation, ASUS Tek Computer Inc., AOC International (Taiwan) Co., Ltd., BenQ Corporation, Cooler Master Technology Inc., ZOTAC Technology Limited, MSI (Micro-Star International Co., Ltd.), Targus Group International, Inc., Lenovo Group Limited, Seagate Technology Holdings plc, Western Digital Corporation, Toshiba Corporation, Seiko Epson Corporation, Lexmark International, Inc. contribute to innovation, geographic expansion, and service delivery in this space.

Logitech International S.A.

1981

Lausanne, Switzerland

Razer Inc.

2005

Singapore

Corsair Gaming, Inc.

1994

Fremont, California, USA

SteelSeries ApS

2001

Copenhagen, Denmark

HyperX (Kingston Technology Company, Inc.)

1987

Fountain Valley, California, USA

Company

Establishment Year

Headquarters

Company Size (Large, Medium, Small by revenue or market cap)

Annual Revenue (USD)

Revenue Growth Rate (%)

Market Share (%)

Geographic Presence (Number of Countries/Regions)

Product Portfolio Breadth (Number of Product Categories)

Global PC Accessories Market Industry Analysis

Growth Drivers

  • Increasing Demand for Gaming Peripherals:The gaming peripherals segment is projected to reach $10 billion in future, driven by a 20% increase in gaming enthusiasts globally. The rise of esports and streaming platforms has led to a surge in demand for high-performance accessories, such as gaming mice and keyboards. According to the Entertainment Software Association, 75% of U.S. households own at least one gamer, indicating a robust market for gaming accessories in the None region.
  • Rise in Remote Working and Online Learning:The shift to remote work and online education has resulted in a 30% increase in demand for PC accessories like webcams and headsets. A report from the International Labour Organization indicates that 40% of the global workforce is now working remotely, necessitating enhanced home office setups. This trend is expected to continue, with educational institutions increasingly adopting digital platforms, further driving accessory sales in None.
  • Technological Advancements in PC Accessories:Innovations in technology, such as wireless connectivity and enhanced ergonomics, are propelling the PC accessories market. The introduction of Bluetooth 5.0 and USB-C technology has improved device compatibility and user experience. According to a report by the Consumer Technology Association, the market for smart accessories is expected to grow by $5 billion in future, reflecting consumer interest in advanced features and functionalities in None.

Market Challenges

  • Intense Competition Among Manufacturers:The PC accessories market is characterized by fierce competition, with over 200 manufacturers vying for market share. This saturation leads to price wars, reducing profit margins. A report from IBISWorld indicates that the average profit margin in the industry is only 5%, making it challenging for companies to sustain growth while maintaining quality and innovation in None.
  • Supply Chain Disruptions:Ongoing supply chain issues, exacerbated by geopolitical tensions and the COVID-19 pandemic, have led to delays and increased costs for manufacturers. The World Bank reported that global shipping costs rose by 300% in future, impacting the availability of key components for PC accessories. This disruption poses a significant challenge for companies aiming to meet consumer demand in None.

Global PC Accessories Market Future Outlook

The future of the PC accessories market in None appears promising, driven by the increasing integration of smart technology and the growing trend of remote work. As consumers seek more versatile and multifunctional devices, manufacturers are likely to focus on innovation and sustainability. Additionally, the expansion into emerging markets presents significant growth potential, allowing companies to tap into new customer bases and diversify their product offerings, ultimately enhancing market resilience.

Market Opportunities

  • Expansion into Emerging Markets:Emerging markets in Asia and Africa are witnessing a rapid increase in internet penetration, projected to reach 60% by future. This growth presents a lucrative opportunity for PC accessory manufacturers to introduce affordable products tailored to local needs, potentially increasing sales by $3 billion in None.
  • Development of Eco-Friendly Products:With growing consumer awareness of environmental issues, the demand for eco-friendly PC accessories is on the rise. A survey by the Global Sustainability Institute found that 70% of consumers prefer sustainable products. Companies that invest in green technologies and materials could capture a significant share of the market, potentially increasing their revenue by $2 billion in None.

Scope of the Report

SegmentSub-Segments
By Type

Keyboards (Gaming, Non-Gaming)

Mice (Gaming, Non-Gaming)

Headsets (Gaming, Personal, Commercial)

Webcams

Mouse Pads

Speakers/Portable Speakers

Monitor Arms

Gaming Chairs

External HDDs/Storage Devices

Others

By End-User

Individual Consumers

Small Businesses

Educational Institutions

Corporates

Business Sector

By Sales Channel

Online Retail

Offline Retail

Direct Sales

Distributors

By Price Range

Budget

Mid-Range

Premium

By Brand

Established Brands

Emerging Brands

Private Labels

By Material

Plastic

Metal

Fabric

By Functionality

Wired Accessories

Wireless Accessories

Multi-functional Accessories

By Geography

North America (United States, Canada)

Europe (Germany, United Kingdom, France, Italy, Russia, Switzerland, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, Australia & New Zealand, Rest of Asia-Pacific)

Latin America (Brazil, Mexico, Rest of Latin America)

Middle East and Africa (United Arab Emirates, Saudi Arabia, South Africa, Rest of Middle East and Africa)

Key Target Audience

Investors and Venture Capitalist Firms

Government and Regulatory Bodies (e.g., Federal Trade Commission, International Trade Administration)

Manufacturers and Producers

Distributors and Retailers

Technology Providers

Industry Associations (e.g., Consumer Technology Association)

Financial Institutions

Logistics and Supply Chain Companies

Players Mentioned in the Report:

Logitech International S.A.

Razer Inc.

Corsair Gaming, Inc.

SteelSeries ApS

HyperX (Kingston Technology Company, Inc.)

Dell Technologies Inc.

HP Inc.

Microsoft Corporation

ASUS Tek Computer Inc.

AOC International (Taiwan) Co., Ltd.

BenQ Corporation

Cooler Master Technology Inc.

ZOTAC Technology Limited

MSI (Micro-Star International Co., Ltd.)

Targus Group International, Inc.

Lenovo Group Limited

Seagate Technology Holdings plc

Western Digital Corporation

Toshiba Corporation

Seiko Epson Corporation

Lexmark International, Inc.

Table of Contents

Market Assessment Phase

1. Executive Summary and Approach


2. Global PC Accessories Market Overview

2.1 Key Insights and Strategic Recommendations

2.2 Global PC Accessories Market Overview

2.3 Definition and Scope

2.4 Evolution of Market Ecosystem

2.5 Timeline of Key Regulatory Milestones

2.6 Value Chain & Stakeholder Mapping

2.7 Business Cycle Analysis

2.8 Policy & Incentive Landscape


3. Global PC Accessories Market Analysis

3.1 Growth Drivers

3.1.1 Increasing demand for gaming peripherals
3.1.2 Rise in remote working and online learning
3.1.3 Technological advancements in PC accessories
3.1.4 Growing e-commerce platforms for accessory sales

3.2 Market Challenges

3.2.1 Intense competition among manufacturers
3.2.2 Rapid technological changes
3.2.3 Supply chain disruptions
3.2.4 Price sensitivity among consumers

3.3 Market Opportunities

3.3.1 Expansion into emerging markets
3.3.2 Development of eco-friendly products
3.3.3 Integration of smart technology in accessories
3.3.4 Collaborations with gaming companies

3.4 Market Trends

3.4.1 Increasing popularity of ergonomic designs
3.4.2 Growth of customizable accessories
3.4.3 Rise in subscription models for accessories
3.4.4 Focus on multi-functional devices

3.5 Government Regulation

3.5.1 Compliance with environmental standards
3.5.2 Regulations on electronic waste management
3.5.3 Import/export tariffs on electronic goods
3.5.4 Safety standards for consumer electronics

4. SWOT Analysis


5. Stakeholder Analysis


6. Porter's Five Forces Analysis


7. Global PC Accessories Market Market Size, 2019-2024

7.1 By Value

7.2 By Volume

7.3 By Average Selling Price


8. Global PC Accessories Market Segmentation

8.1 By Type

8.1.1 Keyboards (Gaming, Non-Gaming)
8.1.2 Mice (Gaming, Non-Gaming)
8.1.3 Headsets (Gaming, Personal, Commercial)
8.1.4 Webcams
8.1.5 Mouse Pads
8.1.6 Speakers/Portable Speakers
8.1.7 Monitor Arms
8.1.8 Gaming Chairs
8.1.9 External HDDs/Storage Devices
8.1.10 Others

8.2 By End-User

8.2.1 Individual Consumers
8.2.2 Small Businesses
8.2.3 Educational Institutions
8.2.4 Corporates
8.2.5 Business Sector

8.3 By Sales Channel

8.3.1 Online Retail
8.3.2 Offline Retail
8.3.3 Direct Sales
8.3.4 Distributors

8.4 By Price Range

8.4.1 Budget
8.4.2 Mid-Range
8.4.3 Premium

8.5 By Brand

8.5.1 Established Brands
8.5.2 Emerging Brands
8.5.3 Private Labels

8.6 By Material

8.6.1 Plastic
8.6.2 Metal
8.6.3 Fabric

8.7 By Functionality

8.7.1 Wired Accessories
8.7.2 Wireless Accessories
8.7.3 Multi-functional Accessories

8.8 By Geography

8.8.1 North America (United States, Canada)
8.8.2 Europe (Germany, United Kingdom, France, Italy, Russia, Switzerland, Rest of Europe)
8.8.3 Asia-Pacific (China, Japan, South Korea, Australia & New Zealand, Rest of Asia-Pacific)
8.8.4 Latin America (Brazil, Mexico, Rest of Latin America)
8.8.5 Middle East and Africa (United Arab Emirates, Saudi Arabia, South Africa, Rest of Middle East and Africa)

9. Global PC Accessories Market Competitive Analysis

9.1 Market Share of Key Players

9.2 Cross Comparison of Key Players

9.2.1 Company Name
9.2.2 Company Size (Large, Medium, Small by revenue or market cap)
9.2.3 Annual Revenue (USD)
9.2.4 Revenue Growth Rate (%)
9.2.5 Market Share (%)
9.2.6 Geographic Presence (Number of Countries/Regions)
9.2.7 Product Portfolio Breadth (Number of Product Categories)
9.2.8 R&D Investment (% of Revenue)
9.2.9 Channel Distribution Mix (Online vs Offline %)
9.2.10 Customer Satisfaction Score (e.g., NPS)
9.2.11 Brand Awareness Level (%)
9.2.12 Average Order Value (USD)
9.2.13 Product Return Rate (%)
9.2.14 Pricing Strategy (Premium, Value, Mass Market)
9.2.15 Sustainability/ESG Initiatives (Qualitative/Quantitative)

9.3 SWOT Analysis of Top Players

9.4 Pricing Analysis

9.5 Detailed Profile of Major Companies

9.5.1 Logitech International S.A.
9.5.2 Razer Inc.
9.5.3 Corsair Gaming, Inc.
9.5.4 SteelSeries ApS
9.5.5 HyperX (Kingston Technology Company, Inc.)
9.5.6 Dell Technologies Inc.
9.5.7 HP Inc.
9.5.8 Microsoft Corporation
9.5.9 ASUS Tek Computer Inc.
9.5.10 AOC International (Taiwan) Co., Ltd.
9.5.11 BenQ Corporation
9.5.12 Cooler Master Technology Inc.
9.5.13 ZOTAC Technology Limited
9.5.14 MSI (Micro-Star International Co., Ltd.)
9.5.15 Targus Group International, Inc.
9.5.16 Lenovo Group Limited
9.5.17 Seagate Technology Holdings plc
9.5.18 Western Digital Corporation
9.5.19 Toshiba Corporation
9.5.20 Seiko Epson Corporation
9.5.21 Lexmark International, Inc.

10. Global PC Accessories Market End-User Analysis

10.1 Procurement Behavior of Key Ministries

10.1.1 Budget Allocation for PC Accessories
10.1.2 Decision-Making Process
10.1.3 Preferred Suppliers
10.1.4 Procurement Cycles

10.2 Corporate Spend on Infrastructure & Energy

10.2.1 Investment in Technology Upgrades
10.2.2 Budget for Employee Workstations
10.2.3 Spending on Remote Work Solutions

10.3 Pain Point Analysis by End-User Category

10.3.1 Issues with Compatibility
10.3.2 Durability Concerns
10.3.3 Performance Limitations

10.4 User Readiness for Adoption

10.4.1 Awareness of New Technologies
10.4.2 Training Requirements
10.4.3 Adoption Barriers

10.5 Post-Deployment ROI and Use Case Expansion

10.5.1 Measurement of Productivity Gains
10.5.2 Feedback Mechanisms
10.5.3 Future Upgrade Plans

11. Global PC Accessories Market Future Size, 2025-2030

11.1 By Value

11.2 By Volume

11.3 By Average Selling Price


Go-To-Market Strategy Phase

1. Whitespace Analysis + Business Model Canvas

1.1 Market Gaps Identification

1.2 Value Proposition Development

1.3 Revenue Streams Analysis

1.4 Customer Segmentation

1.5 Key Partnerships

1.6 Cost Structure

1.7 Channels of Distribution


2. Marketing and Positioning Recommendations

2.1 Branding Strategies

2.2 Product USPs


3. Distribution Plan

3.1 Urban Retail vs Rural NGO Tie-ups


4. Channel & Pricing Gaps

4.1 Underserved Routes

4.2 Pricing Bands


5. Unmet Demand & Latent Needs

5.1 Category Gaps

5.2 Consumer Segments


6. Customer Relationship

6.1 Loyalty Programs

6.2 After-sales Service


7. Value Proposition

7.1 Sustainability

7.2 Integrated Supply Chains


8. Key Activities

8.1 Regulatory Compliance

8.2 Branding

8.3 Distribution Setup


9. Entry Strategy Evaluation

9.1 Domestic Market Entry Strategy

9.1.1 Product Mix
9.1.2 Pricing Band
9.1.3 Packaging

9.2 Export Entry Strategy

9.2.1 Target Countries
9.2.2 Compliance Roadmap

10. Entry Mode Assessment

10.1 JV

10.2 Greenfield

10.3 M&A

10.4 Distributor Model


11. Capital and Timeline Estimation

11.1 Capital Requirements

11.2 Timelines


12. Control vs Risk Trade-Off

12.1 Ownership vs Partnerships


13. Profitability Outlook

13.1 Breakeven Analysis

13.2 Long-term Sustainability


14. Potential Partner List

14.1 Distributors

14.2 JVs

14.3 Acquisition Targets


15. Execution Roadmap

15.1 Phased Plan for Market Entry

15.1.1 Market Setup
15.1.2 Market Entry
15.1.3 Growth Acceleration
15.1.4 Scale & Stabilize

15.2 Key Activities and Milestones

15.2.1 Activity Planning
15.2.2 Milestone Tracking

Research Methodology

ApproachModellingSample

Phase 1: Approach1

Desk Research

  • Market reports from industry associations such as the International Data Corporation (IDC) and Consumer Technology Association (CTA)
  • Analysis of sales data from major e-commerce platforms and retail channels
  • Review of published articles and white papers on trends in PC accessories and consumer electronics

Primary Research

  • Interviews with product managers at leading PC accessory manufacturers
  • Surveys targeting IT managers and procurement specialists in corporate environments
  • Focus groups with end-users to gather insights on preferences and purchasing behavior

Validation & Triangulation

  • Cross-validation of findings through multiple data sources including sales figures and consumer feedback
  • Triangulation of market trends with insights from industry experts and analysts
  • Sanity checks through peer reviews and expert panel discussions

Phase 2: Market Size Estimation1

Top-down Assessment

  • Estimation of total addressable market (TAM) based on global PC sales and accessory attach rates
  • Segmentation of market size by product categories such as keyboards, mice, and headsets
  • Incorporation of growth rates from emerging markets and trends in remote work

Bottom-up Modeling

  • Collection of sales data from key players in the PC accessories market
  • Estimation of average selling prices (ASPs) across different product segments
  • Volume estimates based on historical sales data and projected growth rates

Forecasting & Scenario Analysis

  • Multi-variable forecasting models incorporating factors such as technological advancements and consumer preferences
  • Scenario analysis based on potential economic shifts and changes in consumer behavior
  • Development of baseline, optimistic, and pessimistic forecasts through 2030

Phase 3: CATI Sample Composition1

Scope Item/SegmentSample SizeTarget Respondent Profiles
Gaming Accessories Market100Gamers, Retail Managers, Product Developers
Office Productivity Tools90Office Managers, IT Administrators, Procurement Officers
Ergonomic Accessories Segment60Health and Safety Officers, Ergonomics Consultants
Audio Accessories Market80Audio Engineers, Marketing Managers, End-Users
Mobile Accessories for PCs50Mobile Device Managers, Retail Buyers, Tech Enthusiasts

Frequently Asked Questions

What is the current value of the Global PC Accessories Market?

The Global PC Accessories Market is valued at approximately USD 48 billion, driven by increasing consumer demand for gaming peripherals, remote work setups, and e-sports. This valuation is based on a comprehensive five-year historical analysis.

What factors are driving growth in the PC Accessories Market?

Which regions dominate the Global PC Accessories Market?

How has the rise of remote work impacted the PC Accessories Market?

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